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News - JAVA EDITION: SNAPSHOT 21W06-13a

#1
JAVA EDITION: SNAPSHOT 21W06-13a

It has been a while since we’ve published an update, so to catch up along with today’s release of 21w13a I am going to cover the previous updates as well.  So sit back, buckle up, we have a lot to cover!  Leave your comments below on your favorite feature that has been added.  So far, I think the goats sound extremely cute!

21w06A


The Caves and Cliffs update finally gets the first step towards the new world generation for caves.  If you’re looking for the new caves just be warned that caves generated between y31 and y63 will be flooded with water!

New Features


Noise Caves and Aquifers


  • Noise caves are a new way of generating caves, providing more natural variety. They can get really huge sometimes!
    Noise caves come in two flavors:
    • Cheese caves. Like the holes in swiss cheese. These often form caverns of various sizes.
    • Spaghetti caves. Long squiggly tunnels, sometimes wide like tagliatelle.
  • No, they aren’t loud. The “noise” part of noise caves is a technical term and has nothing to do with sound.
  • The old cave carvers and canyons still generate, combining with the noise caves to form interesting cave systems.
  • As with carvers, when noise caves intersect the surface they form cave entrances.
  • An aquifer is an area with a local water level, independent of sea level. Aquifers are used during world generation to generate bodies of water inside noise caves. This sometimes results in large underground lakes!
  • For now, aquifers are only used below y31. This means all noise caves between y31 and sea level (y63) will be flooded with water, and noise cave entrances will essentially be lakes. This will be fixed later.
  • Magma sometimes generates at the bottom of underground bodies of water.
  • Underwater cave carvers and underwater canyons have been removed since aquifers are used to generate water in caves instead.

Changes


  • Overworld build and generation limits have been expanded
  • Mineshafts adapted to larger caves
  • You can no longer crouch or jump to prevent a big dripleaf from tilting
  • A big dripleaf will now tilt rather than break when hit by a projectile
  • A redstone powered big dripleaf will not tilt (except when hit by a projectile)
  • The textures for hanging roots and small dripleaves have been updated

World Generation


  • Generation range and build limits have been expanded by 64 blocks up and 64 blocks down, to a total range of 384 blocks.
  • Underground features, structures, and caves generate all the way down to y -64.

Mineshaft Changes


  • Mineshaft pieces don’t generate if they would be fully floating in the air
  • Mineshaft corridors are supported by log pillars when needed
  • No floating cobwebs

Fixed Bugs In 21w06a


  • MC-214346 – Big dripleaf can be broken with arrows in spawn protection
  • MC-213813 – Small dripleaf can destroy any block

21w07A


New Features


Grimstone


Grimstone can be found in the deepest parts of the underground and is slightly tougher to mine than normal Stone.

  • Like Blackstone, Grimstone can be used to craft basic tools, furnaces and brewing stands.
  • You can craft the following blocks with this new stone type:

Changes


  • Tweaks and updates to world generation and ores
  • Changes to the visuals of some ores and stone types
  • Reordered Redstone Tab in Creative Inventory

World Generation


  • Tweaked huge caves to be rarer and decreased the chance that caves are filled with water
  • Changed ore generation to match the new world height and to add more strategy to mining
  • Tweaked size and positioning of diorite, andesite & granite generation
  • Exception: Diorite and Granite and Dirt no longer generate below y = 0
  • Strongholds are now mostly encased in stone
  • Mineshaft corridors are now supported by log pillars below or chains above when needed

Visuals


  • Ores without unique shapes have been given new textures for accessibility reasons so that each ore is distinguishable by shape alone
  • Being the most iconic ore, Diamond Ore texture is staying the same to keep that classic feel maintained
  • Blackstone, Polished Blackstone Bricks, and Cracked Polished Blackstone Bricks have had some minor touch-ups

Creative Inventory


  • The Redstone Tab has been reordered to prioritize highly-used blocks
  • Redstone items/blocks have been grouped and ordered in the following way:
    • Essentials
    • Unique activators
    • Miscellaneous
    • Common activators
    • Openables

Fixed Bugs


  • MC-147589 – Vines no longer randomly generate in jungles
  • MC-208613 – Amount of players who need to sleep to skip the night is calculated incorrectly
  • MC-208618 – Clicking on a bed immediately skips the night if gamerule playersSleepingPercentage is set to 0
  • MC-211224 – Seagrass can occasionally replace parts of a swamp hut
  • MC-214082 – Crash after placing soul sand or magma under 2032 tall water
  • MC-214814 – Strongholds generate floating and without walls, floors, or ceilings when inside caves
  • MC-214844 – Bedrock can be exposed to the air at the very bottom of the new caves
  • MC-214885 – Beacon beam only render 256 blocks from the source
  • MC-214973 – Powder snow bucket in a dispenser at y = 319 facing upwards or at y = -64 facing downwards is replaced with an empty bucket, despite no powder snow being placed
  • MC-214986 – Large dripstones only generate as stalagmites below Y=0

21w08A/B


Changes


  • Tweaked cave sizes further
  • Canyon and cave carvers now apply below y=0
  • Cracks can now be found carved into the ground
  • Grimstone has been changed into Deepslate
  • Added Deepslate ores
  • The distribution of ores has been further tweaked
  • Andesite no longer generates under y=0
  • Tuff now sometimes generates under y=0
  • The Tuff layer of amethyst geodes has been replaced with now a new type of stone called Smooth Basalt
  • Smooth Basalt is now obtained from smelting Basalt
  • Another round of tweaking has been done to the new textures of ores and Blackstone
  • Emerald and Lapis Lazuli ore textures have had some touch-ups
  • Mineshafts now once again generate in the open air in caves
  • Particles now appear in the air around spore blossoms
  • Slime Blocks and Honey Blocks have been moved to the Redstone tab of the creative inventory

Deepslate


  • Grimstone is now called Deepslate
  • Deepslate now has a top texture, and a new block called Cobbled Deepslate drops from Deepslate
  • The cobbled variant is the same but without the top texture, and is used to craft all Deepslate variants instead
  • Deepslate now has a unique set of sounds! Very crunchy indeed

Deepslate Ores


  • Added Deepslate versions of Iron, Gold, Lapis, Redstone, and Diamond ores that generate wherever those ores replace Deepslate
  • Twice as tough to mine as normal ores

Ore Distribution Tweaks


Fixed Bugs In 21w08a


  • MC-213926 – Rooted dirt footstep sounds are considerably quieter than normal dirt footstep sounds
  • MC-214782 – Geodes can generate floating in caves
  • MC-214843 – Old style caves don’t generate past Y=0

Fixed Bugs In 21w08b


  • MC-216744 – Iron ore doesn’t generate (only iron ore in deepslate is generated)
  • MC-216101 – Redstone ore generates with a flat distribution below y=12

21w10A


New Features


  • Added Lush Caves underground biome!
  • Added Cracked Deepslate Bricks and Cracked Deepslate Tiles
  • There is now an Infested variant of Deepslate found in the underground
  • While they will not generate in the world by default, Deepslate versions of copper, emerald and coal ores have been added for use by creators of maps and data packs

Lush Caves Biome


The Lush Caves underground biome now exists for use in single-biome worlds. It does not yet generate in other world types.
  • Moss covers the floors and ceilings
  • Spore Blossoms grow from the ceiling and drip particles
  • Contains clay pools with Dripleaf Plants grow out of them
  • Contains Azalea Bushes and Flowering Azalea Bushes
  • The Azalea Tree loves to have its roots in lush caves, so if you find an Azalea Tree (either overground or in a cave) you know there is a Lush Cave beneath you
  • Cave Vines with Glow Berries grow from the ceiling and light up the caves

Changes


  • Cobbled Deepslate can now be smelted into Deepslate
  • Deepslate can now be placed along any axis
  • Lightning rods can now be waterlogged
  • Fossils in the deepest part of the underground generate with Deepslate Diamond Ore instead of Coal Ore
  • The textures of Deepslate and some of the ores have been updated

Ore Distribution


Overworld ore generation has been tweaked.

  • More emeralds in mountains
  • More lapis
  • Less copper, gold, and Redstone
  • Smaller diamond blobs, but slightly more frequent. Less diamond ore overall though
  • Less iron, and it generates lower down
  • Reduced air exposure for coal

Technical Changes


  • The game now runs using OpenGL 3.2 core profile
  • The maximum size that slimes can be summoned with is now 128
  • The give command can only give up to 100 stacks of items at a time (e.g. 6400 stone or 100 iron swords)

OpenGL


Rendering is now using OpenGL 3.2 core profile. All fixed-function rendering has been replaced with shader-based rendering.

Shaders


Shaders are now included for all supported render states. Any shader except for the blit shader can also be replaced in resource packs. For now, replacing these shaders is not officially supported and the way it works may change in the future.

The current rendering engine uses a system similar to the post-processing shader pipeline. There are some differences between both systems that cater to the slightly different requirements.

Fixed Bugs


  • MC-29318 – Client misses inventory updates while the player is manipulating items – causes invisible items
  • MC-84121 – Shape of glow effect is based on mob’s base layer
  • MC-87019 – Only visible slots are updated clientside when you are inside an inventory
  • MC-154094 – Lectern running /clear turns items into ghost items
  • MC-175964 – Setblock command run by book in lectern to clear inventory run in command block causes ghost items
  • MC-201316 – The /give command can create so many items that the game will freeze
  • MC-207818 – Placing a sign from the offhand closes the sign UI immediately
  • MC-208301 – /clear does not properly affect the item on the mouse pointer after crafting it
  • MC-210408 – /spawnpoint allows players to set their spawn point to out-of-bounds coordinates, which crashes the game when trying to respawn
  • MC-211666 – Guardians attack invisible axolotls
  • MC-212127 – Normal ink sac and glow ink sac are not grouped in the creative inventory
  • MC-212144 – Subtitles refer to Glow Item Frame as “Item Frame”
  • MC-212168 – Ctrl + Pick Block doesn’t copy block state “lit”
  • MC-212236 – Cannot visually critical-hit a glow squid (No sound/particles)
  • MC-212314 – Glow squid remains dark even if there is a light source block next to it
  • MC-212325 – Glow Squid entity data (potion effects, custom name, …) does not get saved
  • MC-214629 – FOV decreases when underwater regardless of FOV Effects accessibility setting
  • MC-214781 – Lava does not generate at the very bottom of noise caves
  • MC-214784 – Fossils can generate floating in caves
  • MC-214836 – Water caves cause the land to be excessively flooded
  • MC-214844 – Bedrock can be exposed to the air at the very bottom of the new caves
  • MC-214970 – Phantoms continuously make too many flapping sounds
  • MC-215194 – Structure blocks do not work below y=0
  • MC-215838 – There is currently no way to craft deepslate tiles and deepslate bricks
  • MC-215850 – Deepslate Tile Wall comes before Deepslate Brick Wall but Deepslate Bricks come before Deepslate Tiles in creative inventory
  • MC-215939 – Emerald ore spawns in lower frequencies than it should above y=100
  • MC-216136 – Polished deepslate slab isn’t grouped with the other deepslate slabs in creative inventory
  • MC-216363 – Crash upon replacing soul sand or magma with the other under a tall bubble column using /setblock
  • MC-216735 – Stone Lapis Ore generating in Deepslate
  • MC-216736 – Lava lakes generate exposed in caves
  • MC-216765 – Coal ore can generate below Y=0 when attached to a fossil
  • MC-216817 – Inconsistency: Cobbled deepslate cannot be smelted back into deepslate
  • MC-218139 – Spectator vision bug

21w11A


New Features


  • Lightning rods can now, for the very first time, be waterlogged
  • New functionality for applying and removing wax from Copper
  • Bonemealing rooted dirt now grows hanging roots underneath

Waxing Copper and Oxidization


  • Right-click with Honeycomb on Copper Blocks to wax them
  • Use honeycomb in a dispenser to wax Copper Blocks
  • Axes can scrape off wax and oxidation of Copper Blocks
  • Lightning strike hitting Copper will clean its oxidation

Changes


  • Waxed Copper Blocks can be crafted into 4 Copper Ingots
  • Tweaked the cave sizes
  • Slightly increased the frequency of Diamond Ore blobs
  • Hanging roots block now renders randomly offset
  • Breaking a Big Dripleaf stem now drops a Big Dripleaf Block
  • Moss Blocks can be crafted with cobblestone or stone bricks to make the mossy versions of those blocks
  • The facing direction of Small Dripleaf Blocks is now determined by which direction the player is facing when placing it
  • Fully-grown Amethyst Clusters now drop 4 Amethyst Shards (or more with Fortune) when mined with a pickaxe, and drop 2 Amethyst Shards when broken by hand, piston, or other means

Technical Changes


  • Added F3+L shortcut to generate and persist performance metrics from in-game

In-Game Client Metrics Reporting


Pressing F3+L while in the game will start a recording for 10 seconds capturing metrics such as tick durations, used heap sizes, and other more detailed stats. These will be saved to a zip file in debug/profiling/<yyyy-MM-dd_HH.mm.ss>.zip and could be used for performance regression analysis if included in bug reports.

The exact metrics, output format, and names are susceptible to change between versions, and we plan to continue iterating on which metrics to capture.

Fixed Bugs


  • MC-1483 – Snow covered grass/podzol/mycelium block side texture does not match original block
  • MC-12363 – Lava/water/powder snow bucket desync when using it while rapidly turning
  • MC-70850 – False negatives during occlusion culling
  • MC-71530 – Spectators can’t see through lava
  • MC-145501 – Librarian and zombie librarian torso top texture is incorrect
  • MC-150054 – Spectral arrow texture on item and entity aren’t consistent
  • MC-150784 – Brewing Stand bottle outline incorrect
  • MC-154006 – Overworld wood signs use the outdated wood texture on all sides
  • MC-160195 – Jungle door inventory texture is outdated
  • MC-160388 – Painting back texture has not been updated with the texture update
  • MC-195806 – Smoker’s top and bottom textures have inconsistently colored pixels
  • MC-197561 – Carved pumpkins and jack o’lanterns create swastikas
  • MC-197883 – Jigsaw Structures causing DataFixer spam
  • MC-198805 – Floating pixel in the tailfin of a guardian/elder guardian
  • MC-202760 – Area effect cloud does not enforce a maximum radius
  • MC-203554 – block.amethyst_block.chime has no subtitle
  • MC-203561 – Amethyst crystal cluster drops items when the block is moved directly by a piston without actually breaking the block
  • MC-203623 – Inconsistency: Breaking amethyst crystals with hands doesn’t drop the item, but breaking the block they are placed on drops them
  • MC-203676 – Tinted Glass suffocates entities inside of it
  • MC-203753 – Spyglass use statistic never increases
  • MC-203918 – Mobs can spawn on tinted glass
  • MC-204016 – When filling a lava cauldron with lava, the lava is placed on the ground, not in the cauldron. This also affects powder snow.
  • MC-204862 – Tinted glass is not included in the impermeable tag
  • MC-205913 – Lightning rod can spawn skeleton horses with skeletons
  • MC-206787 – World Border is rendered upside down
  • MC-207557 – Frozen hearts in hardcore mode look identical to frozen hearts in survival mode
  • MC-211513 – Trident returning to the owner, not in the same world can cause permanent player kick
  • MC-212123 – Player lighting is inconsistent in the inventory and appears darker on the front
  • MC-212226 – Bone Meal can still be used on a Glow Lichen when it is unable to grow
  • MC-212410 – Cannot compost glow lichen
  • MC-213743 – Spectators can’t see through powder snow
  • MC-213764 – Removing the block supporting a spore blossom allows the spore blossom to float
  • MC-213765 – Cave vine blocks are inconsistent in ID from other similar blocks
  • MC-213768 – Removing the support block for hanging roots allows it to float
  • MC-213778 – Cave vines cannot be climbed
  • MC-213782 – Cave vines do not slow you down like other vines
  • MC-213798 – Cave vines head and body emit different light levels
  • MC-213886 – Bone meal cannot be used on dripleaf stems
  • MC-213911 – Cave vines body and cave vines head share the same name
  • MC-213980 – Moss appropriate tool is axe rather than hoe
  • MC-214568 – Setting a lectern on fire causes z-fighting
  • MC-215036 – Snow layers in the “Snowy Kingdom” superflat preset generate 64 blocks above the ground
  • MC-215384 – Azaleas cannot be used as a fuel
  • MC-216134 – Gilded blackstone texture does not match the new side texture of blackstone
  • MC-216184 – Player takes no fall damage on blocks above y=316
  • MC-216227 – Sugar cane item texture is no longer accurate from 13w36a forward
  • MC-216737 – When replacing tuff, ores still generate with a “stone” background below y=0
  • MC-216945 – Teams become dysfunctional when any entity leaves the team
  • MC-216965 – Flat “slices” of terrain generating in cracks
  • MC-217303 – Potential optimization target in DepthBasedReplacingBaseStoneSource
  • MC-217546 – stat.fallOneCm is not updated when falling onto a block above y=316
  • MC-217802 – Some blocks generate at the wrong Y height in a superflat world
  • MC-218587 – Lightning rod still can’t be waterlogged
  • MC-218594 – Debug chunk borders don’t render properly
  • MC-218596 – Debug pie is blacked out
  • MC-218597 – Water has no fog anymore
  • MC-218603 – Screen turns dark grey when switching dimension
  • MC-218604 – Hanging roots can generate hanging on other hanging roots, making them float
  • MC-218609 – Mipmapping causes some block faces to become too dark
  • MC-218610 – Banners are unimpacted by light levels
  • MC-218626 – Cannot enchant items
  • MC-218635 – With fast graphics, the freezing overlay renders black, and covers the whole screen black in first person
  • MC-218640 – Broken spyglass overlay on fast graphics
  • MC-218641 – Red vignette shown when outside the world border is too intense
  • MC-218645 – The carved pumpkin overlay turns the screen completely black when using fast graphics
  • MC-218652 – The green nausea overlay no longer renders
  • MC-218653 – Glowing effect no longer changes to team color
  • MC-218655 – Floating water generates excessively in lush caves
  • MC-218660 – The nether portal overlay no longer renders, whilst using fast graphics
  • MC-218695 – Shulkers do not flash red when hurt or killed
  • MC-218712 – Debug pie has a purple box when moving an enchanted item
  • MC-218713 – Right-clicking to open alternate recipes does not show the recipes
  • MC-218729 – Noise cave entrances cause unnatural, smooth edges in terrain
  • MC-218734 – Caves generate with very blocky areas
  • MC-218748 – At sunset, a blue line appears in the northern and southern skies
  • MC-218753 – Ambient occlusion of the player seen in the survival inventory has changed
  • MC-218765 – Glowing effect no longer renders around translucent pixels
  • MC-218793 – Two white lines appear on the Mojang loading screen
  • MC-218817 – Cave Vines can generate without supporting blocks
  • MC-218825 – M1 ARM Macs crash when using Fabulous Graphics mode as was the case in older versions, but no lack of support warning is shown
  • MC-218830 – World border is white
  • MC-218834 – You can see block hitboxes very clearly whilst in powder snow/lava
  • MC-218845 – Mojang logo screen flashes blue before changing to red
  • MC-218852 – World border is occasionally shown as a solid color upon being loaded
  • MC-218877 – The red flash when a mob is hurt/killed appears to be slightly dimmed
  • MC-218881 – When selecting text in the end, the sky gets highlighted
  • MC-218911 – The background of hover-event text becomes blue when text is selected in an anvil or chat
  • MC-218945 – Spyglass has a gradient effect while freezing
  • MC-218979 – Cave ceilings and floors sometimes too flat or blocky
  • MC-218988 – Fire is rendered dark in the player/horse/llama UI
  • MC-218990 – Transparency buffers start with a blue background instead of empty background
  • MC-219002 – The wither’s wither armor has a blue aura around it
  • MC-219006 – The background opacity of subtitles and chat are affected by a potion effect UI fading out
  • MC-219014 – Charged creeper layer makes clouds and entities invisible
  • MC-219036 – World border is shown as a solid color when picking up items or experience orbs
  • MC-219039 – World border does not render when below the world
  • MC-219049 – Reloading resource packs no longer shows the progress bar while the transparent background is shown
  • MC-219105 – Entity hitboxes can be seen whilst inside of powder snow/lava
  • MC-219108 – Chat scroll bar is offset
  • MC-219111 – Social interactions scroll bar appears broken
  • MC-219126 – Xray with a spyglass
  • MC-219155 – Cast fishing line is disconnected from the rod
  • MC-219180 – Slime blocks, honey blocks, stained glass, and ice are fully lit when moved by pistons
  • MC-219208 – Xray using enchanted items
  • MC-219212 – Entity shadows can be seen whilst inside of powder snow/lava
  • MC-219224 – The background opacity of command syntax help is affected when highlighting text
  • MC-219278 – Being inside of a block no longer shows the block texture
  • MC-219281 – Dying ender dragon is rendered too bright
  • MC-219392 – Lead/fishing line is no longer affected by the fog from powder snow/lava
  • MC-219597 – End portal and end gateway textures expand as the player travels further from the block

21w13A


New Features


Goat


  • Goats spawn in Mountains
  • Goats can scale the sides of mountains with their incredible jumps!
  • Goats can be tempted and bred using Wheat
  • Goats are another source of milk!

Accessibility


  • Added an alternative solid black background color for the Mojang Studios loading screen, toggleable with the “Monochrome Logo” accessibility option

Changes


  • Tweaks to Caves
  • Tweaks to Ore Distribution
  • Tweaks to Powdered Snow
  • Dripstone clusters can now be found rarely in normal caves
  • Deepslate blobs can now be found between heights 0 and 16
  • Axolotls and glow squids now spawn in underground water sources
  • Axolotls will now always chase after and attack squids, glow squids, tropical fish, cod, salmon, pufferfish, drowned, guardians, and elder guardians
  • Axolotls now have a two-minute cooldown after hunting non-hostile targets such as fish, squids, etc.
  • They will prioritize targeting hostile mobs first before hunting.
  • Bees now see Flowering Azalea (and Flowering Azalea Leaves) as flowers
  • Additions to Wandering Trader and Mason trades
  • Additions to chest loot tables

Cave Tweaks


  • Mineshaft tweak: increased the max length of pillars and chains.
  • Carver tweaks: made carvers less likely to be too flat to walk through.
  • Noise cave tweaks:
    • Increased likelihood of megacaves (large cheese caves)
    • Reduced likelihood of toothpick pillars (tall 1-block thin pillars)
    • Other tweaks to make the cheese caves more varied and interesting.

Ore Distribution Tweaks


  • Slightly more iron
  • Larger diamond blobs sometimes form

Powdered Snow


  • Powder snow’s durability/hardness was slightly increased
  • Freeze time has decreased to 7 seconds and hurt frequency has decreased to 2 seconds
  • Entities on fire now melt Powder Snow when colliding
  • Increase vertical movement speed within Powder Snow
  • Strays, Polar Bears, and Snow Golems are now immune to freezing
  • Mobs now shake when they are fully frozen
  • Skeletons converting to strays now only require the 7 seconds it takes for an entity to be fully frozen to begin converting, instead of the 30 seconds it took before
  • Leather horse armor now protects horses from freeze damage
  • Mobs that enjoy the heat (Blazes, Magma Cubes, and Striders) take increased freeze damage

Trade & Loot Table Additions


  • Added the following trades to Mason:
    • Will sell 4 Dripstone blocks for 1 emerald
  • Added the following trades to Wandering Trader:
    • Will sell 2 Pointed Dripstones for 1 emerald
    • Will sell 2 Rooted Dirt for 1 emerald
    • Will sell 2 Moss Blocks for 1 emerald
  • Moss blocks can be found in Shipwreck chests
  • Glow Berries can be found in Mineshaft chest minecarts

Technical Changes


  • Added metric cube of light!
  • Unused parts of code are no longer removed

Light Block


  • Op-only (/give) air-like waterloggable block
  • Emits light at a level determined by block state
  • Visible and targetable only when the item is held (similar to the barrier)
  • Right-click cycles light level

Fixed Bugs


  • MC-3366 – End portal appears transparent from below
  • MC-70738 – Killing guardian with lava does not give cooked fish
  • MC-102269 – Polar bears drop raw fish instead of cooked fish when killed with fire or lava
  • MC-108636 – There are several unused texture files
  • MC-123587 – Kicked from the game when reaching y levels over 30,000,000
  • MC-124667 – Air can be used in custom recipes, causing a crash
  • MC-136776 – Some NBT tags are not kept when fish or axolotl mobs are caught in water buckets
  • MC-167853 – Observer doesn’t detect when a grass block changes to dirt if a tree grows on top
  • MC-174701 – Leash knot sound effect plays when loading singleplayer world
  • MC-187544 – ‘Cover Me With Diamonds’ advancement improperly capitalized
  • MC-190774 – Stonecutter saw spins both ways simultaneously
  • MC-194183 – Some experience points do not go towards Mending repair, even if the Mending gear is not fully repaired
  • MC-195640 – Suspicious stew inedible with full hunger
  • MC-197073 – Turtles laying eggs on red sand produce normal sand particles
  • MC-199065 – Zombies that die while on fire do not drop baked potatoes
  • MC-199237 – Back of ladder is incorrectly mirrored
  • MC-199239 – Vines appear incorrectly mirrored when viewed from behind
  • MC-199242 – Texture planes of crop models appear incorrectly mirrored from behind
  • MC-201748 – Chain model planes are incorrectly mirrored on the rear
  • MC-201751 – Chain section on lanterns is incorrectly mirrored from behind
  • MC-201753 – Sea pickle green top sections do not render correctly from behind
  • MC-203553 – Water bottle doesn’t extinguish candles
  • MC-203605 – Lightning rod bottom texture is mapped incorrectly
  • MC-203617 – Can’t “Pick Block” cauldrons with liquid or powdered snow inside
  • MC-203838 – Aiming a spyglass with a loaded crossbow in offhand creates a weird third-person effect
  • MC-203847 – Waterlogged candles can be lit
  • MC-204133 – Candle extinguishing particle appears offset from the candle
  • MC-204430 – Cauldrons filled with water, lava, or powder snow cannot be used as a workstation for villagers
  • MC-205060 – Powder snow does not cause underlying grass, mycelium, or podzol to appear snowy
  • MC-205083 – Mobs wearing leather boots spin around when walking on powder snow
  • MC-205106 – Mobs that get damaged by powder snow can spawn inside powder snow
  • MC-205131 – Landing on powder snow while wearing leather boots inflicts fall damage on Java, but not on Bedrock
  • MC-205143 – The particles produced when extinguishing a campfire are misplaced
  • MC-205158 – Powder snow inside textures are not correctly mirrored
  • MC-205169 – Mobs don’t path find across powder snow blocks when not wandering
  • MC-205302 – Using /setblock to place a structure block defaults to save mode, unlike placing one by hand
  • MC-205613 – Skeletons in powder snow spin when aiming at the player
  • MC-205885 – Endermen holding water, lava or powder snow cauldrons don’t drop cauldrons
  • MC-205914 – Placing turtle egg/sea pickle onto turtle egg/sea pickle while sneaking doesn’t place it next to it, although placing candle onto candle does
  • MC-205918 – Experience orb stacks that were used in the mending process lose their experience amount, even if the stack is still larger than one
  • MC-208075 – Copper slabs and stairs are not included in the #minecraft:slabs and #minecraft:stairs tags
  • MC-208588 – Axolotls change color when released from bucket/axolotl entity data isn’t stored in the bucket item
  • MC-208594 – Axolotls aren’t required for the “Two By Two” advancement
  • MC-208647 – Axolotls don’t attack elder guardians
  • MC-208695 – Semi-transparent pixels on axolotl textures
  • MC-208703 – Axolotls don’t give regeneration or remove mining fatigue
  • MC-208745 – Explorer maps & filled maps turn blank after entering the nether or end
  • MC-209371 – Can’t cut stacks in half in furnace output
  • MC-212221 – Glow item frames are rendered dark when a light source is nearby
  • MC-212305 – Back face of glow lichen is not correctly mirrored from behind
  • MC-212736 – Some world border faces are rendered mirrored, resulting in incorrect corners
  • MC-213552 – Shulker hitbox does not immediately rotate after the shulker visually rotates
  • MC-213769 – Rooted dirt is far from other dirt variants in the Creative inventory
  • MC-213771 – Rooted dirt is in the decorations tab
  • MC-213772 – Certain faces of azalea are not culled by other blocks
  • MC-213777 – Azalea and flowering azalea z-fight when placed next to blocks
  • MC-213789 – Water behaves as if moss blocks were air
  • MC-213815 – Grass, ferns, flowers, bushes, saplings and bamboo cannot be placed on top of rooted dirt
  • MC-213837 – Can’t pick block big dripleaf stem
  • MC-213841 – Signs, banners, paintings & item frames cannot be placed on moss
  • MC-213860 – Farmland/dirt path don’t convert to dirt when moss is placed above
  • MC-213877 – Cannot turn Rooted Dirt into a Dirt Path
  • MC-213878 – Using bone meal on a small dripleaf shows breaking particles
  • MC-213899 – Big Dripleaf can be rotated incorrectly by breaking and replacing it
  • MC-213907 – Skeletons don’t have a shaking animation while converting to strays
  • MC-213958 – Azalea bushes connect to walls and fences
  • MC-214049 – Mining rooted dirt is slightly faster than mining other dirt blocks
  • MC-214073 – The azalea’s side textures are partially cut off
  • MC-214097 – Cake cannot be placed on top of a moss block
  • MC-214135 – Converted moss blocks do not update redstone
  • MC-214181 – Rooted dirt cannot be picked up by endermen
  • MC-214374 – Redstone doesn’t connect vertically on moss blocks
  • MC-214586 – Rooted Dirt has no assigned tool
  • MC-214589 – End gateway exit portals can be set to high coordinates, kicking the player
  • MC-214639 – Rooted dirt is not randomly rotated
  • MC-214693 – Tripwire texture is not mirrored correctly from behind
  • MC-214694 – Tripwire which is part of a tripwire hook is not mirrored correctly from behind
  • MC-214695 – Big dripleaf texture mirrored incorrectly from underneath
  • MC-214696 – Small dripleaf texture mirrored incorrectly from underneath
  • MC-214698 – Azalea top texture is mirrored incorrectly
  • MC-214818 – Waterlogged pointed stalagmites don’t drop when their support block is broken
  • MC-214858 – Powered big dripleaf play tilting sounds when blocks are changed nearby
  • MC-214879 – Selecting nothing and pressing Ctrl+C clears the clipboard
  • MC-214901 – Rain passes through moss blocks
  • MC-214965 – Maximum building height is 319, but the warning message says 320
  • MC-216820 – Cobbled Deepslate Slab uses the stone sounds instead of the deepslate sounds
  • MC-217749 – Small Dripleaf can’t be placed on Rooted Dirt while waterlogged
  • MC-218888 – Shift-Clicking items into inventory prevents the relevant advancement from triggering
  • MC-219054 – Can type text into anvil text field without putting an item in it, preventing you from closing the UI with E
  • MC-219103 – The eyes of some entities can be seen through powder snow/lava
  • MC-219203 – Mineshaft support legs can generate in lava
  • MC-219240 – Inconsistency: cobbled deepslate does not take longer to mine than deepslate
  • MC-219635 – There is no sound when defrosting from fire/lava (vanilla parity)
  • MC-219740 – Spyglass overlay is broken while in water with fast graphics
  • MC-219850 – There is no sound or subtitle for applying/removing/scraping wax or oxidation
  • MC-219868 – Opening a UI darkens the background less than it used to
  • MC-219906 – Minecraft crashes when spectating an entity submerged in water
  • MC-219920 – Amethyst Blocks can no longer be gained by mining them
  • MC-219933 – Shulker heads do not flash red when taking damage / when killed
  • MC-219937 – Parity issue: Clouds are at y=192
  • MC-219973 – Hanging Roots takes about a second to be mined
  • MC-219974 – Big Dripleaf takes about a second to be mined
  • MC-220068 – Experience orbs are no longer affected by the fog from powder snow/lava
  • MC-220069 – Wither/creeper armor is no longer affected by the fog from powder snow/lava
  • MC-220070 – Lightning is not affected by the fog from powder snow/lava
  • MC-220157 – String is not affected by light levels
  • MC-220174 – With graphics set to Fabulous!, blocks such as honey, slime, and stained glass appear lit up in third-person mode
  • MC-220269 – Shader texture coordinate wrapping mode causes screen effects like glowing to wrap where they shouldn’t
  • MC-220339 – Beacon beam is not affected by the fog from powder snow/lava
  • MC-221146 – Water fog still very subtle making the water appear too clear in the distance


https://www.sickgaming.net/blog/2021/04/...21w06-13a/
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