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News - Minecraft 1.13 Snapshot 18W05A

#1
Minecraft 1.13 Snapshot 18W05A

We just moved into a new office this week, so we don’t have very much to show you in a new snapshot. That said, have a new snapshot anyway! It has some bug fixes so that’s always fun.

Following the news last week that the Update Aquatic has been merged into Minecraft 1.13, Dinnerbone tweets:

Don’t expect any Update Aquatic features this week. We want to get all the technical changes out before we start snapshotting new content again.

A full changelog can be found on Minecraft.net:

  • Added new command /bossbar
  • Added really basic entity selector suggestions in the command UI (@eetc)
  • Updated translations from crowdin
  • Fixed bug MC-4923 – Flint and steel and fire charges can place fire at invalid positions
  • Fixed bug MC-5037 – Riding a pig / horse with a cape causes it to not behave as expected
  • Fixed bug [………….] x 9

This command allows you to create a custom boss bar, change how it looks, and choose who to show it to.

To create a bossbar called foo:bar, use /bossbar create foo:bar "Name of my boss bar".

[…]

Bossbars persist across restarts and leaving/rejoining the world. If a player is added to a boss bar and reconnects, they will be re-added to the bossbar unless a new set .. players is ran without them in it.

To get snapshots, open your launcher and go to the “launch options” tab. Check the box saying “Enable snapshots” and save. To switch between the snapshot and normal version, you can find a new dropdown menu next to the “Play” button. Back up your world first or run the game on in a different folder (In the “launch options” page).

Please report any and all bugs you find in Minecraft to bugs.mojang.com.

Snapshots can corrupt your world, please backup and/or run them in a different folder from your main worlds. 1.13 will have a lot of experimental snapshots that may break everything and smell funny. This may be one of those snapshots. This is what happens when Mojang are changing all the things! 

Share your thoughts on how 1.13 is shaping up in the comments below!

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