Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
News - Destiny 2 Update 1.2.0 – 5/08/2018

#1
Destiny 2 Update 1.2.0 – 5/08/2018

<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/05/destiny-2-update-1-2-0-5-08-2018.jpg" width="1920" height="590" title="" alt="" /></div><div><div><img src="https://www.bungie.net/pubassets/101553/Update_Patch_Header.jpg" class="ff-og-image-inserted" /></div>
<p><strong><big>Warmind Launch</big></strong></p>
<div>
<ul>
<li>Warmind is now available</li>
<li>Season 3 has begun</li>
</ul>
</div>
<p><strong><big>Player Character</big></strong></p>
<p><strong>General</strong></p>
<div>
<ul>
<li>Players who own Warmind may now reach level 30 and Power level 385</li>
</ul>
</div>
<p><strong><big>Emotes</big></strong></p>
<div>
<ul>
<li>Multi-emote is now available, and players can now configure all four emote options with player-selected emotes</li>
<li>Emotes are now stored on the Multi-Emote page of the character inventory</li>
<li>The emote collection has been removed from the Vault, as emotes are now stored on the character</li>
</ul></div>
<p><strong><big>Sandbox</big></strong></p>
<div>
<p><strong>Abilities</strong></p>
<div>
<ul>
<li>Additional grenade charges granted by some Subclass trees or Exotic Perks now charge at the same rate as the primary grenade (was considerably slower)</li>
</ul>
</div>
</div>
<p><strong>Exotic Weapons – General</strong></p>
<div>
<ul>
<li>Implemented Exotic Masterwork weapons</li>
</ul>
</div>
<p><strong>Exotic Kinetic Weapons</strong></p>
<div>
<ul>
<li>Sweet Business</li>
<li>
<ul>
<li>Increased the ammo gained when players pick up Kinetic ammo</li>
<li>Increased ammo inventory</li>
</ul>
</li>
</ul>
<ul>
<li>Vigilance Wing</li>
<li>
<ul>
<li>Recovery is set to maximum while the Last Stand perk is active</li>
</ul>
</li>
</ul>
<ul>
<li>The Jade Rabbit</li>
<li>
<ul>
<li>+20 stability</li>
</ul>
</li>
</ul>
<ul>
<li>Rat King</li>
<li>
<ul>
<li>Enhanced the total stat benefits of running with a pack</li>
<li>Benefits are front-loaded; there are now larger damage benefits when two people equip the Exotic, with slight damage increases for each additional player </li>
<li>The Rat Pack perk can now activate and stack while Rat King is stowed</li>
<li>Added HUD notification text for when the Rat Pack perk is active</li>
<li>Increased ammo inventory</li>
<li>Added full auto</li>
</ul>
</li>
</ul>
<ul>
<li>Crimson</li>
<li>
<ul>
<li>Refined damage, rate of fire, and recovery time between bursts </li>
<li>Increased ammo inventory</li>
</ul>
</li>
</ul>
<ul>
<li>Sturm and Drang</li>
<li>
<ul>
<li>Sturm</li>
<li>
<ul>
<li>Increased base stability stat</li>
<li>Overcharged rounds from Drang now deal 80% bonus damage</li>
<li>Added HUD status notification and visual feedback for when the magazine is overcharged</li>
</ul>
</li>
<li>Drang</li>
<li>
<ul>
<li>Kills with Drang reload Sturm and add one overcharged round even if Sturm’s mag is not full</li>
<li>Increased magazine size</li>
<li>Now has the Rampage perk</li>
</ul>
</li>
</ul>
</li>
</ul>
</div>
<p><strong>Exotic Energy Weapons</strong></p>
<div>
<ul>
<li>Hard Light</li>
<li>
<ul>
<li>Can now be manually reloaded to change the damage type</li>
<li>Hits after its rounds bounce now deal double damage</li>
</ul>
</li>
</ul>
<ul>
<li>Graviton Lance</li>
<li>
<ul>
<li>Now fires two-round bursts</li>
<li>Increased stability</li>
<li>Reduced recoil on its final round in a burst</li>
<li>Cosmology explosion deals more damage</li>
<li>Cosmology explosion now spawns secondary Void projectiles</li>
<li>Enemies eliminated float up and back, detonating closer to their death location</li>
<li>Improved aim assist</li>
</ul>
</li>
</ul>
<ul>
<li>Skyburner’s Oath</li>
<li>
<ul>
<li>+10 aim assist</li>
<li>+30 increased handling</li>
<li>Now has the Explosive Payload perk</li>
<li>Hip fire now lobs slower-moving projectiles with tracking</li>
</ul>
</li>
</ul>
<ul>
<li>Riskrunner</li>
<li>
<ul>
<li>Now deals more damage while Arc Conductor is active</li>
<li>Enhanced Arc damage resistance to 50% while Arc Conductor is active and Riskrunner is in the player’s hands</li>
<li>Arc damage resistance is now enabled against Guardians in the Crucible</li>
<li>Arc Conductor can be activated while the weapon is stowed</li>
<li>Added Arc FX to the player while Arc Conductor is active</li>
</ul>
</li>
</ul>
<ul>
<li>Sunshot</li>
<li>
<ul>
<li>Increased damage and radius of kill explosion</li>
</ul>
</li>
</ul>
<ul>
<li>Coldheart</li>
<li>
<ul>
<li>Damage now ramps up faster</li>
<li>Reduced incoming flinch</li>
<li>Increased precision modifier to 1.4x (was 1.05x)</li>
</ul>
</li>
</ul>
<ul>
<li>Prometheus Lens</li>
<li>
<ul>
<li>Increased magazine size to 100 rounds</li>
<li>Deals more area damage and less beam damage</li>
<li>Increased precision modifier to 1.4x (was 1.05x)</li>
</ul>
</li>
</ul>
<ul>
<li>Fighting Lion</li>
<li>
<ul>
<li>Deals more blast damage and less direct hit damage</li>
<li>Increased ammo inventory</li>
<li>Increased spawn ammo</li>
<li>Kills with this weapon guarantee Energy ammo drops</li>
</ul>
</li>
</ul>
</div>
<p><strong>Exotic Power Weapons</strong></p>
<div>
<ul>
<li>Tractor Cannon</li>
<li>
<ul>
<li>Weapon damage now suppresses targets</li>
<li>Weapon damage now makes targets more susceptible to Void damage (+50%) for 10 seconds</li>
</ul>
</li>
</ul>
<ul>
<li>D.A.R.C.I.</li>
<li>
<ul>
<li>Reduced flinch</li>
<li>Reduced zoom on scope</li>
<li>Increased precision damage to locked-on targets (up to 4x)</li>
<li>Increased aim assist</li>
</ul>
</li>
</ul>
<ul>
<li>Borealis</li>
<li>
<ul>
<li>Reduced flinch</li>
<li>After breaking the shield of an enemy (a combatant or a Guardian using a Super) with the matching elemental damage type, it deals double damage for the remainder of the magazine</li>
</ul>
</li>
</ul>
<ul>
<li>The Prospector</li>
<li>
<ul>
<li>Grenades now stick to surfaces</li>
<li>Grenades now cause burn damage over time</li>
</ul>
</li>
</ul>
</div>
<p><strong>Weapon Perks</strong></p>
<div>
<ul>
<li>Pulse Monitor</li>
<li>
<ul>
<li>Now reloads 35% of the magazine (up from 17.5%)</li>
<li>Now can activate while the weapon is not equipped</li>
</ul>
</li>
</ul>
<ul>
<li>Precision Frame</li>
<li>
<ul>
<li>Fixed an issue that was causing inconsistent recoil reduction on precision-category weapons</li>
<li>The pattern is now more consistent as the weapon kicks</li>
</ul>
</li>
</ul>
<p><strong>Legendary Weapons</strong></p>
<ul>
<li>Precision Hand Cannons</li>
<li>
<ul>
<li>Adjusted the ADS firing animation</li>
</ul>
</li>
</ul>
<ul>
<li>Linear Fusion Rifles</li>
<li>
<ul>
<li>Increased precision damage modifier to 2.0x (was 1.5x)</li>
</ul>
</li>
</ul>
<div>
<ul>
<li>Lightweight Grenade Launchers</li>
<li>
<ul>
<li>Adjusted breach-load Grenade Launchers so that they can fire sooner out of a reload, and fire sooner out of a sprint cancel</li>
</ul>
</li>
</ul>
</div></div>
<p><strong><big>Activities</big></strong></p>
<p><strong>PvE</strong></p>
<div>
<ul>
<li>Changes to outgoing player damage scaling vs. higher-level combatants</li>
<li>
<ul>
<li>Higher-level combatants take longer to kill if you’re below their level</li>
<li>Increased the outgoing and incoming damage scaling, from capping at a 40 Power level delta to a 50 Power level delta</li>
<li>Over-level combatants continue to increase in difficulty up to 50 Power levels above the player</li>
<li>When enemies are 50 Power levels or higher above a player, they will be immune to damage</li>
<li>Over-level, immune combatants will display a “??” icon in their nameplate</li>
<li>Updated the damage dealt to combatant Energy shields from the following weapon damage types:</li>
<li>3x damage dealt from Energy weapons of a matching damage type</li>
<li>2x damage dealt from Energy weapons of a nonmatching damage type</li>
<li>No bonus damage from Kinetic weapons</li>
</ul>
</li>
</ul>
</div>
<p><strong>Strikes</strong></p>
<div>
<ul>
<li>Heroic strikes now feature rotating modifiers:</li>
<li>
<ul>
<li>At any given time, the following will be active on the Heroic strikes playlist:</li>
<li>1x Elemental Burn (weekly rotation)</li>
<li>1x Advantage (daily rotation)</li>
<li>1x Disadvantage (daily rotation)</li>
<li>In addition to the above, the baseline difficulty of Heroic strikes is boosted to be closer to Nightfall difficulty</li>
</ul>
</li>
</ul>
<ul>
<li>Legendary Nightfall Strike Challenge Card</li>
<li>
<ul>
<li>Can be obtained from Xûr (at no cost) by replacing your Rare Challenge Card</li>
<li>The Legendary tier adds additional slots for new Advantages and Disadvantages</li>
</ul>
</li>
</ul>
<ul>
<li>Fixed an issue in which scoring did not add points for killing the bosses in the Nightfall strikes “A Garden World” and “Savathûn’s Song”</li>
<li>Fixed an issue where the Nightfall score summary was only displaying kills since last death</li>
<li>Now displays the score for entire activity completion</li>
<li>Fixed an issue in which the Unbroken Challenge completed for all fireteam members even if the clear criteria had not been met</li>
<li>Fixed an issue where strike scoring granted points for players in public bubbles, Lost Sectors, or other unintended areas</li>
</ul>
</div>
<p><strong>Raid</strong></p>
<div>
<ul>
<li>Weekly lockouts for raid rewards are now class-based</li>
<li>Players running multiple instances of the same class will receive rewards only the first time they run the raid in a week</li>
</ul>
</div>
<p><strong>Tower</strong></p>
<div>
<ul>
<li>Seasonal Ranks are now available for the Vanguard, Crucible, Trials of the Nine, and Iron Banner</li>
<li>Increased Vault size from 200 items to 300 items</li>
<li>Fixed an issue with collections where event emblems would not show up unless players owned Curse of Osiris</li>
<li>Fixed an issue where Cayde-6 refused to offer all three Treasure Maps for Mercury</li>
</ul>
</div>
<p><strong><big>Items and Economy</big></strong></p>
<p><strong>General</strong></p>
<div>
<ul>
<li>Milestones now award a more balanced distribution of Exotics between weapons and armor, but overall they award Exotics less often than before</li>
<li>Fixed an issue where powerful engrams could not draw from Exotics released at Destiny 2 launch</li>
<li>Fixed an issue where the first powerful engram opened after each sign-in was guaranteed to produce an Exotic</li>
<li>Fixed an issue with slow load times for Uncommon gear</li>
<li>Mods and shaders can now be dismantled from the Item Details screen</li>
<li>Items can now be dismantled from the Postmaster and the Vault</li>
<li>Season 2 Exotic Ghost Shells that use destination perks now have a chance to have Hellas Basin destination perks when initially awarded</li>
</ul>
</div>
<p><strong>Character Inventory</strong></p>
<div>
<ul>
<li>Created a  “Pursuits” category in the character inventory to contain pursuit tracking items, such as those associated with Exotic quests</li>
<li>
<ul>
<li>Items in the Pursuits category are specific to each character and not shared across the account</li>
</ul>
</li>
</ul>
</div>
<p><strong>Eververse</strong></p>
<div>
<ul>
<li>Players now may receive one Bright Engram per character (account limit of three) from Tess for the seasonal milestone</li>
<li>Increased the number of items available for purchase via Bright Dust from 14 to 18</li>
<li>Additional slots will feature shaders and transmat effects</li>
<li>Fixed an issue where players could purchase bundles or engrams when their inventory and Postmaster were full</li>
<li>Fixed an issue where items rewarded from Eververse Gleaming Boons would not display the correct icon within the Postmaster screen</li>
</ul>
<ul>
<li>Added the Prismatic Matrix to Eververse</li>
<li>
<ul>
<li>At launch, 10 Eververse items from Season 3 are featured each week that the Prismatic Matrix is available</li>
<li>An account’s first well-rested level-up each week grants one Prismatic Facet, allowing one free use of the Prismatic Matrix</li>
<li>Players may hold up to three Prismatic Facets at a time</li>
<li>Additional activations may be purchased for 200 Silver each</li>
<li>This item inventory is based on a knockout list and will not drop duplicates</li>
<li>Items earned via Bright Engrams, Bright Dust, or previous Matrix activations will contribute to the knockout list</li>
</ul>
</li>
</ul>
</div>
<p><strong><big>Clans</big></strong></p>
<p><strong>Progression</strong></p>
<div>
<ul>
<li>A new set of clan perks is available for you to earn in Season 3</li>
<li>A new Clan Banner Staff has been rewarded to those who hit clan rank 6 in Season 2</li>
</ul>
</div>
<p><strong>Clan Engrams </strong></p>
<div>
<ul>
<li>Trials of the Nine and raid clan engrams no longer grant Trials of the Nine or raid weapons</li>
<li>
<ul>
<li>These now grant Crucible and Vanguard rewards</li>
</ul>
</li>
<li>Clan Engrams no longer grant rewards above the player’s level when reaching 340 Power</li>
<li>
<ul>
<li>The Nightfall and Crucible clan engrams will grant rewards up to 340 Power</li>
</ul>
</li>
</ul>
</div>
<p><strong>Guided Games</strong></p>
<div>
<ul>
<li>A new set of Guided Games tickets has been granted to all players</li>
<li>Players can earn a Leviathan Guide emblem that tracks the number of raid encounters and raids they complete as a Guide</li>
<li>The emblem rewards an aura for 14 days when completing a raid as a Guide</li>
<li>Once a week while the aura is active, guiding a raid to completion grants a Bright Engram</li>
</ul>
</div>
<p><strong><big>Crucible</big></strong></p>
<p><strong>General</strong></p>
<div>
<ul>
<li>Private Matches are now available to all players</li>
<li>Players must own Curse of Osiris or Warmind to play maps from those respective releases in Private Matches</li>
<li>Added a Crucible ranking system (see details <a href="https://www.bungie.net/en/Explore/Detail/News/46768" title="" target="">here</a>)</li>
<li>Added a fireteam matchmaking system (see details <a href="https://www.bungie.net/en/Explore/Detail/News/46768" title="" target="">here</a>)</li>
</ul>
</div>
<p><strong>Maps</strong></p>
<div>
<ul>
<li>Curse of Osiris and Warmind maps are now available to all players in matchmade Crucible playlists</li>
<li>New Warmind maps: Meltdown and Solitude</li>
<li>Added spawn points to Altar of Flame, the Dead Cliffs, and Endless Vale </li>
<li>Added kill volumes to the Burnout to prevent players from escaping the intended playable space</li>
<li>Fixed a cinematic camera point on the Dead Cliffs for 6v6</li>
</ul>
</div>
<p><strong>Game Modes</strong></p>
<div>
<ul>
<li>Added “Doubles” to the Weekly Rotating playlist</li>
</ul>
</div>
<p><strong><big>Audio</big></strong></p>
<p><strong><big><small>Settings</small></big></strong></p>
<div>
<ul>
<li>Added and revised in-game audio options that can be accessed through the Settings menu in Destiny 2: (<a href="https://www.bungie.net/en/Help/Article/11933" title="" target="">Help Article</a>)</li>
<li>
<ul>
<li>SFX Volume</li>
<li>Dialogue/Cinematics Volume</li>
<li>Music Volume</li>
<li>Chat Volume</li>
</ul>
</li>
</ul>
<p><strong><big>PC</big></strong></p>
<div>
<div>
<ul>
<li>Key Mapping</li>
<li>
<ul>
<li>Secondary key mappings can be assigned through the Settings menu in Destiny 2.</li>
<li>Key Mappings are now stored per-account by default.  There is a setting in the Settings menu to store Key Mappings per-machine instead.</li>
</ul>
</li>
</ul>
<ul>
<li>Text Chat</li>
<li>
<ul>
<li>Incoming Text Chat messages are now visible by default.  There is a mappable key (defaults to ‘L’Wink to toggle Text Chat to a minimized state.</li>
<li>Incoming Text Chat messages now play an audio cue while text chat is in the minimized state.  This can be disabled in the Settings menu.</li>
</ul>
</li>
</ul>
</div>
</div></div>
<p><strong><big>UI</big></strong></p>
<p><strong><big><small>General</small></big></strong></p>
<div>
<ul>
<li>Fixed an issue where the cursor sometimes failed to appear on destination maps</li>
</ul>
</div>
</div>
Reply



Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB Theme © iAndrew 2016