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Mobile - Six Ages (finally) comes to iOS June 28th

#1
Six Ages (finally) comes to iOS June 28th

<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/06/six-ages-finally-comes-to-ios-june-28th.jpg" width="1024" height="576" title="" alt="" /></div><div><div><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/06/six-ages-finally-comes-to-ios-june-28th.jpg" class="ff-og-image-inserted" /></div>
<p>After nearly 19 years, we’re finally going to be getting that successor to <em>King of Dragon Pass</em>. A-Sharp’s <em>Six Ages: Ride like the Wind</em> has been on our radar for a while, but progress has been slow going up. Finally, we can see the light at the end of the tunnel.</p>
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<p>A press release that dropped last night informed us that Six Ages will be launching on iOS on 28<sup>th</sup> June for $9.99. Pre-orders will be available from June 21<sup>st</sup>.</p>
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<p>Six Ages: Ride Like the Wind takes the elements that made KoDP unique (the mythic setting where you can visit the gods, multiple-choice decisions with consequences, advisors with personality, a generation-spanning story, story elements that recombine for replayability) and remixes them. Play is both simpler and richer (for example, you’ll get to make more decisions in combat), and the UI was designed with attention to mobile devices (the menu puts more information at your fingertips, and all artwork is high resolution).</p>
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<p>Your device will need to have iOS 9 or later running, and A-sharp mentioned that the game is being developed for <em>“other platforms”</em>, which will materialise later in the year.</p>
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