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Steam - Shadow of the Tomb Raider – New Gameplay Footage

#1
Shadow of the Tomb Raider – New Gameplay Footage

<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/09/shadow-of-the-tomb-raider-new-gameplay-footage.png" width="512" height="512" title="" alt="" /></div><div><div><img src="https://steamstore-a.akamaihd.net/public/shared/images/responsive/share_steam_logo.png" class="ff-og-image-inserted"/></div>
<p> Grimstroke<br />– Stroke of Fate: reduced movement slow duration 2-&gt;1.5<br />– Stroke of Fate: movement slow can now be dispelled<br />– Stroke of Fate: reduced projectile vision radius (240-&gt;160)<br />– Stroke of Fate: reduced projectile’s endpoint vision radius (300-&gt;160) and duration (3.34-&gt;2)<br />– Stroke of Fate: fixed +600 range talent incorrectly updating the range preview<br />– Phantom’s Embrace: reduced phantom unit’s vision range 400-&gt;200<br />– Phantom’s Embrace: changed latch duration 4.0/4.5/5.0/5.5 -&gt; 4.0/4.0/5.0/5.0<br />– Phantom’s Embrace: if the target dies, the Phantom now flies back to caster to refresh the cooldown<br />– Phantom’s Embrace: fixed a bug with +2 hits required talent only giving +1.3 hits (4 non-hero hits instead of 6)<br />– Ink Swell: reduced bonus movespeed 28/32/36/40-&gt;18/22/26/30<br />– Ink Swell: damage and stun amounts now range from 0 to max, instead of from a base value to max<br />– Ink Swell: ink tendril particle doesn’t display if the affected enemy unit is invisible<br />– Soulbind: no longer sees through invisibility on leashed targets<br />– Reduced model scale 0.81-&gt;0.76<br />– Fixed some tooltip values that didn’t updated with talent values<br />– Added some tooltip notes </p>
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