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News - Destiny 2 Update 2.0.4

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Destiny 2 Update 2.0.4

<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/10/destiny-2-update-2-0-4.gif" width="40" height="40" title="" alt="" /></div><div><p><title>Destiny 2 Update 2.0.4 &gt; News | Bungie.net</title> <br />
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<h2>Sandbox</h2>
<p><b>Abilities</b></p>
<div>
<ul>
<li>Titan</li>
<ul>
<ul>
<li>Now Throwing Hammers can be picked only if your own Throwing Hammer ability is not fully charged</li>
<li>Fixed an issue in which Burning Maul’s slam attack was unintentionally triggering melee-based perks</li>
<li>Banner Shield can no longer be overpenetrated by weapons with perks such as Armor-Piercing Rounds</li>
<li>Resupply can now also benefit allies behind obstacles</li>
</ul>
</ul>
<li>Hunter</li>
<ul>
<ul>
<li>Fixed an issue in which Kill Clip would not trigger if players reloaded their weapon using Marksman’s Dodge while having the Dragon’s Shadow Exotic chest armor equipped</li>
</ul>
</ul>
<li>Warlock</li>
<ul>
<ul>
<li>Fixed an issue where Healing Rift and Well of Radiance could prevent weapon perks such as White Nail and Magnificent Howl from working properly</li>
<ul>
<ul>
<li>Note: This introduced a bug where White Nail may occasionally activate after 2 hits. This will be addressed in a future update.</li>
</ul>
</ul>
<li>Fixed an issue where Handheld Supernova could deal damage to allies</li>
<li>Fixed an issue where Handheld Supernova kills would sometime appear as “Killed by the Architects” in the obituary and where the ability was inconsistent in triggering the Dark Matter perk</li>
<li>Players will no longer perform the Atomic Breach melee ability when using the heavy attack of the Escalation Protocol Sword</li>
<li>Fixed an issue in which using the Phoenix Protocol Exotic chest with Well of Radiance could result in weapons not rendering</li>
<li>Casting Chaos Reach with your back up against a wall will no longer block the beam</li>
<li>Fixed an issue in which Chaos Reach was dealing less damage at lower framerates; as a result, players may now notice an increase in total damage output</li>
</ul>
</ul>
</ul>
</div>
<p><b>Armor</b></p>
<div>
<ul>
<li>Lucky Pants will no longer reload Hand Cannons that are not stowed</li>
<li>Fixed an issue where ammo scavenger perks would give certain weapons less ammo than intended</li>
<li>Prodigal Grasps and Dragonfly Regalia Grasps will no longer block the player’s view when they are using a Bow</li>
</ul>
</div>
<p><b>Weapons</b></p>
<div>
<ul>
<li>Increased Scout Rifle damage against combatants</li>
<li>Repositioned the scope on the Fighting Lion’s Lupus Visage ornament for better visibility while players are aiming down sights</li>
<li>Decreased Fighting Lion damage to be brought in line with other breach-load Grenade Launchers </li>
<li>Reduced aim assist on Sleeper Simulant</li>
<li>Buffed aim assist on Linear Fusion Rifles (not including Sleeper Simulant)</li>
<li>Fixed an issue where Dynamic Sway Reduction and Zen Moment perks would not function properly when combined with Lunafaction Boots or Rally Barricade</li>
<li>Fixed an issue where the Taken Spec mod description was displayed twice in weapon tooltips</li>
<li>Fixed an issue where the Between Breaths ornament for Whisper of the Worm would not display properly</li>
<li>The charge bar on compound Bows now fills in two stages to directly reflect the two stages of the drawing animation</li>
<li>Fixed an issue where visual effects on some weapons were sometimes still visible next to a character using Super abilities</li>
<li>Fixed an issue where being shot by an allied Guardian’s Telesto could result in a crash</li>
<li>Fixed an issue where One Thousand Voices would sometimes speak at the volume of One Hundred Thousand Voices</li>
<li>Fixed an issue where Bows were not equipped properly when characters were sprinting</li>
<li>Fixed an issue where the Badlander Shotgun was missing reload audio</li>
<li>Updated the ATC Rex Häkke scope to align with other weapon scopes</li>
<li>Fixed an issue where parts of Borealis did not display the correct element</li>
<li>Fixed excessive perk activation audio for Redrix’s Broadsword when players activated the Desperado perk</li>
<li>Fixed excessive perk audio for Trinity Ghoul’s Lightning Rod perk when the weapon is stowed</li>
<li>Updated the draw animation on Trinity Ghoul</li>
<li>Updated the description of Ionic Return on Borealis to more accurately reflect its bonus damage behavior</li>
</ul>
</div>
<h2>Gambit</h2>
<p><b>General</b></p>
<div>
<ul>
<li>Fixed an issue where Gambit clan engrams were not functioning properly</li>
<li>Fixed an issue where shield walls would not spawn at the beginning of a match</li>
<li>Fixed an issue where matchmaking for Gambit would sometimes take longer than intended, sometimes resulting in players being removed from the match</li>
<ul>
<ul>
<li>Gambit Quitter Penalties have been reenabled</li>
</ul>
</ul>
<li>Fixed an issue where the invasion portal would sometimes not open throughout the match</li>
</ul>
</div>
<h2>Crucible</h2>
<p><b>Iron Banner</b></p>
<div>
<ul>
<li>Fixed an issue where Iron Engram displayed a higher Power level than intended</li>
<li>Fixed an issue where Iron Banner token rewards from matches were doubled</li>
<li>All Iron Banner bounties will now reward powerful gear</li>
<li>Iron Banner bounty requirements have been reduced:</li>
<ul>
<ul>
<li>Lightbearer: Super kills reduced to 20 from 25</li>
<li>Iron in the Blood: Match completions reduced to 15 from 30</li>
<li>Shine On: Orbs generated reduced to 50 from 100</li>
<li>Iron Victory: Match wins reduced to 7 from 10</li>
<li>To Be Precise: Precision kills reduced to 50 from 100</li>
<li>All in a Week’s Work: Kills reduced to 150 from 250</li>
</ul>
</ul>
</ul>
</div>
<p><b>General</b></p>
<div>
<ul>
<li>Fixed an issue where the kill feed would no longer display under certain circumstances</li>
<li>Capture Zone waypoints no longer pulse when progress state changes or when in a Power Play in Iron Banner</li>
<li>Fixed an issue that prevented audio cues from playing when players are revived in Countdown</li>
</ul>
</div>
<p><b>Medals</b></p>
<div>
<ul>
<li>In Breakthrough, fixed an issue where the “Quick Strike” medal could be awarded for a short time after deploying the Breaker</li>
<li>Fixed an issue where the Survival medal “Lone Gun” was firing for all players when winning a round</li>
<li>Corrected an issue where the new “Perimeter Control” medal in Control did not properly replace the deprecated “I Live Here Now” medal</li>
</ul>
</div>
<p><b>Quests</b></p>
<div>
<ul>
<li>Updated quest step “The Candidate” in “Forging the Broadsword” to new requirements: “In the Crucible, rapidly defeat opponents in groups of two or more.” </li>
<ul>
<ul>
<li>This step will now track individual players defeated in a multikill instead of counting only “Double Play” medals </li>
<li>Before, “Triple Play” rewarded +1 progress for 1 Double Play. Now, “Triple Play” will award +2 progress for “Double Play” and +1 for “Triple Play.”</li>
</ul>
</ul>
</ul>
</div>
<hr />
<h2>Items and Economy</h2>
<div><b>General</b></p>
<ul>
<li>Fixed an issue where powerful gear could sometimes drop at the same Power level as a character or below</li>
<li>Raised the low end of powerful gear, which slightly increases the average Power upgrade per powerful drop</li>
<li>Edge Transit has some company; added Through Fire and Flood, Zenobia D, and Crooked Fang-4fr to world Legendary pool</li>
<li>Fixed an issue where Prime Engrams were going straight to the postmaster at the end of Crucible matches; they will now show alongside other end-of-match rewards</li>
<li>Fixed an issue where the Cataloguer emblem was repeatedly sent to postmaster for some players</li>
<li>Fixed an issue where Offering to the Oracle was not being properly consumed on use for some players</li>
<li>Fixed an issue where the Last Wish Ghost and Sparrow were not dropping at the intended drop rates</li>
<li>Fixed an issue where some weapons did not dismantle into the proper materials</li>
</ul>
</div>
<p><b>Triumphs</b></p>
<div>
<ul>
<li>Removed “Trace Rifle Mastery” Crucible Triumph for players on all platforms</li>
<li>Added Triumphs for completing Exotic badges in Collections</li>
<li>“Trusted Right Hand” Triumph is now possible to complete</li>
<ul>
<ul>
<li>It no longer requires more weekly bounties than are available in a week</li>
</ul>
</ul>
<li>Triumphs to find all Ascendant chests in the Dreaming City no longer lose progress on the weekly reset if players have completed, but not yet claimed them</li>
</ul>
</div>
<p><b>Collections</b></p>
<div>
<ul>
<li>Transmat effects added to Collections, under the Flair category</li>
<ul>
<ul>
<li>Transmat effects gained (inventory or postmaster), used, or dismantled after September 4, 2018 will be unlocked in Collections</li>
<li>Transmat effects are unlocked when added to player inventory, NOT when gaining ships that have them pre-socketed</li>
</ul>
</ul>
<li>Added event Ghosts to Collections</li>
<li>Added Forsaken emblem variants to Collections</li>
<li>Added missing emblems to Collections</li>
<li>Source updated for the Grenade Launcher Through Fire and Flood: Obtained through Legendary drops and rank-up packages</li>
</ul>
</div>
<p><b>Bounties</b></p>
<div>
<ul>
<li>Fixed an issue where bounties could expire in a players Post Master and cause WEASEL errors</li>
<li>Fixed an issue where Korean IGR bounties did not have an Abandon option</li>
<li>Added a recovery state for players who abandoned IGR bounties to acquire a weekly rotating IGR bounty for 250 Glimmer</li>
<ul>
<ul>
<li>This recovery state persists until the next weekly reset</li>
</ul>
</ul>
<li>Fixed an issue where the Eververse Bounty “Rise to the Challenge” did not have an Abandon option</li>
<ul>
<ul>
<li>Players who Abandon “Rise to the Challenge” will be able to recover it from Eververse for 250 Glimmer until the weekly reset.</li>
</ul>
</ul>
</ul>
</div>
<p><b>General</b></p>
<div>
<ul>
<li>Fixed an issue where boosted players could not receive Destiny 2 achievements for the boosted class</li>
<ul>
<ul>
<li>Players will now receive the achievement when unlocking the first node of a new subclass</li>
</ul>
</ul>
<li>Fixed an issue where players could not receive credit for the Destiny 2 achievement for completing the weekly Flashpoint</li>
<li>Sturm quest will now increment when picking up Legendary and Exotic engrams</li>
<li>Pinnacle wanted bounties from Spider will now complete for all members of the fireteam</li>
<li>Bakken, the Relentless can now be summoned in the Divalian Mists</li>
<li>Fixed an issue where the Blind Well could become locked if multiple players tried to activate it at once</li>
<li>Heroic completion on the Rift Generator public event now consistently grants the appropriate rewards and properly counts toward Heroic public event completions</li>
<li>Fixed an issue where some players were unable to access the Strike playlist</li>
<li>Fixed an issue where enemies would not spawn during Kalli, the Corrupted raid encounter</li>
</ul>
</div></div>
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