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Microsoft - Xbox Adaptive Controller one of TIME’s ‘Best Inventions of 2018’

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Xbox Adaptive Controller one of TIME’s ‘Best Inventions of 2018’

<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/11/xbox-adaptive-controller-one-of-times-best-inventions-of-2018.jpg" width="720" height="480" title="" alt="" /></div><div><div><img src="http://www.sickgaming.net/blog/wp-content/uploads/2018/11/xbox-adaptive-controller-one-of-times-best-inventions-of-2018.jpg" class="ff-og-image-inserted" /></div>
<p class="column small-12 medium-10 medium-offset-1 large-offset-2 end text size-1x-large line-height-large _10M0Ygc4"><!-- react-text: 395 -->For people with limited hand and arm mobility, it can be tough to play video games, which are generally controlled using small buttons and joysticks. And while some gamers and small companies have engineered hacks, major gaming companies have largely remained on the -sidelines—until now. Inspired by an internal hackathon and informed by work with groups like the Cerebral Palsy Foundation, Microsoft developed the <!-- /react-text --><a rel="noopener noreferrer" href="https://www.xbox.com/adaptive-controller" target="_blank"><!-- react-text: 397 -->Xbox Adaptive Controller<!-- /react-text --></a><!-- react-text: 398 --> ($100), an oversize version of its classic rig designed to empower as many gamers as possible. Its main buttons, for example, are roughly 4 in. in -diameter—large enough to be pressed with an elbow or chin, if necessary. It also features ports to accommodate additional aids, like a foot pedal. Xbox designer Chris Kujawski urges others to follow suit: “We hope [our controller] becomes a catalyst for inclusiveness in the gaming industry.” <!-- /react-text --><i>—Samantha Cooney</i></p>
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