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News - Hyper Light Drifter dev confirms TV series is in the works

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Hyper Light Drifter dev confirms TV series is in the works

<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2019/03/hyper-light-drifter-dev-confirms-tv-series-is-in-the-works.jpg" width="200" height="200" title="" alt="" /></div><div><p><em>Hyper Light Drifter</em> is&nbsp;receiving its own TV show&nbsp;led&nbsp;by developer&nbsp;Alx Preston and producer Adi Shankar, who is best known for creating the Netflix adaptations of <em>Castlevania</em> and upcoming <em>Devil May Cry</em>.&nbsp;</p>
<p>This is another example of video games being <a href="https://www.gamasutra.com/view/news/326325/Remedys_Alan_Wake_is_being_adapted_for_TV.php">adapted for television</a>, but it will be interesting to see how the two creatives will interpret a game with no dialogue for a new, non-interactive medium.&nbsp;</p>
<p>Preston confirmed to <a href="https://www.polygon.com/tv/2019/3/28/18285664/hyper-light-drifter-tv-series-alx-preston-adi-shankar">Polygon</a> that he and Shankar&nbsp;are actively in development on the&nbsp;animated series based on <em>Hyper Light Drifter</em>,&nbsp;developed&nbsp;by his indie studio Heart Machine back in 2016 for consoles (and arriving to Switch in 2018).&nbsp;</p>
<p id="T08d0O">“The difference between a series and a game is vast in a lot of ways,” Preson tells&nbsp;<a href="https://www.polygon.com/tv/2019/3/28/18285664/hyper-light-drifter-tv-series-alx-preston-adi-shankar">Polygon</a>.</p>
<p>“<em>Hyper Light</em>&nbsp;as a game was pretty atmospheric and kind of overbearing at times. For a series, the question is: how do you sustain and keep your attention on a non-interactive run? Does it get really, really dark and serious? Does it have some levity?”</p>
<p id="rwp4D8">Preston added that he and Shankar are “leaning a lot more towards something that’s representative of the game on the style side,” but that the visuals will most likely lean towards a Japanese&nbsp;animation style as opposed to&nbsp;a literal interpretation of the game’s pixel designs.</p>
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