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News - Destiny 2 Update 2.2.1

#1
Destiny 2 Update 2.2.1

<div style="margin: 5px 5% 10px 5%;"><img src="http://www.sickgaming.net/blog/wp-content/uploads/2019/04/destiny-2-update-2-2-1.jpg" width="1920" height="590" title="" alt="" /></div><div><div><img src="https://www.bungie.net/pubassets/pkgs/123/123004/Update_Patch_Header.jpg" class="ff-og-image-inserted"></div>
<p><i>Updated 4/9/19 with missing notes</i></p>
<h2><b>Sandbox</b></h2>
<h3><b>TITAN</b></h3>
<p><u>Striker—Code of the Juggernaut</u></p>
<div>
<ul>
<li>Frontal Assault:</li>
<ul>
<ul>
<li>Buff duration increased from 10 to 16 seconds&nbsp;</li>
<li>Buff timer is now displayed on the HUD&nbsp;</li>
<li>Buff now increases weapon damage</li>
<ul>
<ul>
<li>25% in PvE</li>
<li>20% in PvP</li>
</ul>
</ul>
</ul>
</ul>
<li>Knockout:</li>
<ul>
<ul>
<li>Buff duration increased from 3 to 5 seconds</li>
<li>Buff is no longer disabled after a melee attack</li>
<li>In addition to breaking a shield, buff now triggers once you deal 60% damage to a target</li>
<ul>
<ul>
<li>Any damage dealt after 60% refreshes the timer</li>
</ul>
</ul>
<li>Increased bonus melee damage from 25% to 60%</li>
</ul>
</ul>
</ul>
</div>
<p><b>General bug fix</b></p>
<div>
<ul>
<li>Fixed an issue where Titans using Code of the Missile could perform the wrong melee</li>
</ul>
</div>
<h3>HUNTER</h3>
<p><u>Arcstrider—Way of the Warrior</u></p>
<div>
<ul>
<li>Combination Blow:</li>
<ul>
<ul>
<li>Bonus melee damage can now be stacked 3 times</li>
<ul>
<ul>
<li>Buff increases melee damage by 60% per stack in PvE&nbsp;</li>
<li>Buff increases melee damage by 22.7% per stack in PvP</li>
<li>This ability was previously 1 stack and increased melee damage by 50%</li>
</ul>
</ul>
<li>Kills with this ability now heal 40 health in addition to starting health regen&nbsp;</li>
</ul>
</ul>
<li>Deadly Reach:</li>
<ul>
<ul>
<li>Increased buff duration from 6 to 8 seconds&nbsp;</li>
<li>Buff is no longer consumed by a melee hit</li>
</ul>
</ul>
</ul>
</div>
<p><u>Arcstrider—Way of the Wind</u></p>
<div>
<ul>
<li>Disorienting Blow:</li>
<ul>
<ul>
<li>Increased the melee disorient distance from 4 meters to 6 meters</li>
<li>Increased duration of disorient on players from 1.5 to 2 seconds</li>
</ul>
</ul>
<li>Focused Breathing:</li>
<ul>
<ul>
<li>Increased dodge recharge bonus while sprinting from 50% to 100%</li>
</ul>
</ul>
<li>Combat Meditation:</li>
<ul>
<ul>
<li>Increased bonus grenade and melee regeneration while bloodied by 25%</li>
</ul>
</ul>
<li>Lightning Reflexes:</li>
<ul>
<ul>
<li>Increased damage resistance while dodging from 25% to 40% in PvP</li>
<li>Increased damage resistance while dodging from 63% to 70% In PvE</li>
</ul>
</ul>
</ul>
</div>
<h3>WARLOCK</h3>
<p><b>General Arc Changes</b></p>
<div>
<ul>
<li>Stormcaller Super</li>
<ul>
<ul>
<li>Damage scales up to 150% over 5 seconds of continuous use of the attack</li>
<li>Updated FX and audio to support this functionality</li>
</ul>
</ul>
</ul>
</div>
<p><u>Stormcaller—Attunement of Conduction</u></p>
<div>
<ul>
<li>Chain Lightning Melee</li>
<ul>
<ul>
<li>Can now chain up to 5 times, up from 1, and each individual target can be hit twice</li>
<li>Chain damage decreased from 50 to 31 damage per hit</li>
</ul>
</ul>
<li>Arc Web</li>
<ul>
<ul>
<li>Increase chain range from 10 meters to 12 meters</li>
<li>Can now chain to many more targets, and back and forth between targets</li>
<li>Chaining Arc damage now reduces the cooldown of your grenade</li>
<ul>
<ul>
<li>Works with Arc Web chains and chains from Chain Lightning melee</li>
<li>Earn 3% energy per instance of damage in PvE</li>
<li>Earn 10% energy per instance of damage in PvP</li>
</ul>
</ul>
</ul>
</ul>
</ul>
</div>
<p><u>Stormcaller—Attunement of the Elements</u></p>
<div>
<ul>
<li>Electrostatic Surge:</li>
<ul>
<ul>
<li>Increased bonus regeneration rate of Rift by 600% per nearby friendly Guardian</li>
<li>Added a UI notification when the buff is active</li>
<li>Now extends Rift duration from 15 to 20 seconds</li>
</ul>
</ul>
<li>Arc Soul:</li>
<ul>
<ul>
<li>Extended duration from 8 to 12 seconds.</li>
</ul>
</ul>
</ul>
</div>
<p><u>Voidwalker Nova Warp</u></p>
<div>
<ul>
<li>Reduced initial charged detonation energy cost by 20%</li>
<li>Reduced energy cost of holding the charged detonation by 7%</li>
<li>Reduced time required to fully charge the charged detonation from 0.9 seconds to 0.7 seconds</li>
<li>Reduced Dark Blink cost by 20%</li>
<li>Increased base Super duration from 18 seconds to 22 seconds</li>
</ul>
</div>
<p><u>Dawnblade Everlasting Fire</u></p>
<div>
<ul>
<li>Tuned the amount of Super gained from Everlasting Fire</li>
<ul>
<ul>
<li>Initial return increased from 10% to 13%</li>
<li>Return then decays linearly over the course of 30 kills from 13% to 0.75% returned per kill</li>
</ul>
</ul>
</ul>
</div>
<p><b>Abilities Bug Fixes</b></p>
<div>
<ul>
<li>Fixed an issue where the Warlock ability “Bloom” was not dealing any damage</li>
<li>Improved consistency of Handheld Supernova</li>
<li>Fixed a bug in which canceling Blade Barrage allows players to traverse across the map</li>
</ul>
</div>
<h3>Weapons</h3>
<div><b>Weapon Changes</b></p>
<ul>
<li>The Last Word</li>
<ul>
<ul>
<li>Added a timer to the Fan Fire perk</li>
</ul>
</ul>
<li>The Wardcliff Coil</li>
<ul>
<ul>
<li>Reduced PvE damage by 25% against bosses and vehicles</li>
</ul>
</ul>
</ul>
</div>
<p><b>General Weapon Bug Fixes</b></p>
<div>
<ul>
<li>Fixed a material on Coldheart that was no longer shiny</li>
<li>Fixed an issue where ready audio on Veist Submachine Guns was not playing on PS4</li>
<li>Updated the Meganeura perk’s description to be more accurate</li>
<li>Fixed an issue where Grenade Launcher initial ammo had been unintentionally reduced</li>
<li>Fixed an issue bug where the Powerful Statement ornament was visible in Loaded Question’s ornament socket before it had been obtained</li>
<li>Fixed an issue where Thorn dismantled faster than other Exotic weapons</li>
<li>Fixed an issue where the ATB Long Range scope was erroneously highlighting enemies when equipped on the Long Shadow Sniper Rifle</li>
<li>The Recluse now appears in Collections only when it has been obtained to match the behavior of other pinnacle PvP weapons</li>
<li>Fixed an issue that caused poor scope behavior on the Prospector’s ornament “Caution: Heavy Machinery”</li>
<li>Fixed an issue where Wish-Ender did not highlight targets while user was invisible</li>
<li>Fixed an issue where Jötunn was recorded as a Scout Rifle</li>
<li>Fixed an issue where the Vow could not be infused above 650</li>
<li>Fixed an issue where the accuracy ring was not visible on the reticle of Linear Fusion Rifles when using a controller on PC</li>
</ul>
</div>
<h3>Armor</h3>
<p><b>Armor Bug fixes</b></p>
<div>
<ul>
<li>Using Getaway Artist with Storm Grenades now correctly spawns a super-charged Arc soul</li>
<li>Crown of Tempests once again works with Ball Lightning</li>
<li>Stronghold will no longer drain heavy ammo while guarding with Black Talon</li>
</ul>
</div>
<h2>Investment</h2>
<h3>Rewards</h3>
<div>
<ul>
<li>Increased drop rate of items in the Last Wish Raid</li>
<ul>
<ul>
<li>One Thousand Voices: 5% → 10%</li>
<li>Glittering Key: 5% → 20%</li>
<ul>
<ul>
<li>Used to acquire Last Wish ship “Ermine TAC-717”</li>
</ul>
</ul>
<li>Wish-Maker Shell (Last Wish Ghost Shell): 2% → 20%</li>
<li>Cleansing Knife (Last Wish Sparrow): 5% → 20%</li>
</ul>
</ul>
<li>Increased drop rate of items in the Dreaming City</li>
<ul>
<ul>
<li>Pallas Galliot (Dreaming City Ship): 2% → 20%</li>
<li>Starlight Shell (Dreaming City Ghost Shell): 2% → 20%</li>
<li>Silver Tercel (Dreaming City Sparrow): 5% → 20%</li>
</ul>
</ul>
<li>Increased drop rate of Lore Books</li>
<ul>
<ul>
<li>Cayde’s Stash Lore</li>
<ul>
<ul>
<li>Cayde treasure map chests: 40% → 100%</li>
<li>Planetary chests: 4% → 50%</li>
</ul>
</ul>
<li>Dreaming City Lore</li>
<ul>
<ul>
<li>Public event completed: 2.5% → 50%</li>
<li>Ascendant challenge completed: 2.5% → 100%</li>
<li>Blind Well completed (Tier 1–3): 5% → 50%</li>
<li>Lost Sector completed: 1.25% → 100%</li>
<li>The Marasenna lore book was missing two entries: Revanche I and Palingenesis III; these entries now unlock after you unlock all other entries.&nbsp;</li>
</ul>
</ul>
<li>Tangled Shore Lore</li>
<ul>
<ul>
<li>While Tangled Shore is the Flashpoint</li>
<li>Public event completed: 6.5% → 50%</li>
<li>Heroic adventure completed: 16% → 50%</li>
<li>Lost Sector completed: 3% → 50%</li>
</ul>
</ul>
</ul>
</ul>
<li>Gunsmith reputation packages now only reward Gunsmith Weapons</li>
<li>Four new Exotic weapon catalysts are now available to drop in Nightfall, strikes, and the Crucible</li>
<ul>
<ul>
<li>Prospector (Nightfall, strikes)</li>
<li>Rat King (Nightfall, strikes)</li>
<li>Hard Light (Nightfall, strikes)</li>
<li>SUROS Regime (Crucible)</li>
</ul>
</ul>
<li>Xûr’s inventory now offers random rolled perks for armor</li>
<li>Fated Engrams from Xûr now have the chance to reward Forsaken Exotics</li>
<li>Added ability to preview Ghost projections when inspecting Ghosts</li>
</ul>
</div>
<h3>Quests/Bounties</h3>
<div>
<ul>
<li>Power Surge Bounties that have expired or been deleted are now available on the Drifter, though each bounty can still be completed only once per character</li>
<li>Power Surge Bounties now specify “Requires Annual Pass and Level 50” if either requirement is not met</li>
<li>Reaping in the Wilds Gambit Prime bounty now progresses from all high-value targets in free roam</li>
<li>Players who sided with the Vanguard on the Allegiance quest can now also bank Motes in normal Gambit to progress on the Prime Research quest step</li>
<li>Quest progress for the Survival Guide or Hidden Messages quest steps will now re-initialize properly; if you are stuck on these quest steps, you should abandon them and pick them up again from the Drifter to update the “tapes discovered” count</li>
<li>The weekly lockout reset for Invitations of the Nine has been moved to Thursday Reset (1700 UTC); players will now have two extra days to complete them before being locked out of a new Invitation the following Friday</li>
<li>Lost Sector Gambit Prime bounty now progresses from all Lost Sectors</li>
<li>All four weekly role bounties for Gambit Prime now grant powerful head rewards</li>
<li>Yes Sir, I’m A Closer weekly Gambit Prime bounty now awards 4 points for a win and 2 points for a loss, with a completion value of 20 points</li>
</ul>
</div>
<h3>Pursuits</h3>
<div>
<ul>
<li>Ada-1 will now offer all seven weapon frames each week</li>
<li>Players can still complete only two powerful frames each week, at which point remaining frames are removed until weekly reset</li>
<li>Fixed an issue where players could acquire pinnacle weapons once per character; pinnacle weapons are meant to be acquired only once per account</li>
<li>Drifter’s weekly role bounties will now properly count Motes wagered in the Reckoning when the Mote is a lower tier than the activity itself</li>
<li>Gambit Prime now counts to unlock the weekly Gambit clan engram</li>
<li>When recycling Synths at the Drifter, the error “Your Glimmer is full” will now be properly displayed on all four Synths</li>
<li>Fixed an issue with the Sentry emblem where killing Giant Blockers wasn’t incrementing the “Blockers killed” stat</li>
<li>Fixed an issue where the Gambit Prime weekly challenge didn’t display completion in the UI</li>
</ul>
</div>
<h3>Triumphs</h3>
<div>
<ul>
<li>Fixed an issue where Triumphs from previous seasons were counting Glory Win Streaks in the current season</li>
<li>Fixed an issue where the Triumph “The Best Offense” was not giving credit for all orbs generated</li>
<li>The Haul Triumphs “Greater Powers” and “IX” can now be completed and will initialize for players who have already completed them as soon as they enter Orbit</li>
</ul>
</div>
<h3>General</h3>
<div>
<ul>
<li>Arsenic Bite now drops with random rolls; removed Vestian Dynasty from the general loot pool</li>
<li>Fixed an issue where the BrayTech RWP Mk. II could not be infused above 600</li>
<li>Increased drop rate of Polestar II Ghost Shell from 1% to 4%</li>
<li>Fixed an issue where Obsidian Crystal would sometimes not drop from the Unidentified Frame quest step</li>
</ul>
</div>
<h2>Activities</h2>
<h3>Reckoning</h3>
<div>
<ul>
<li>Reckoning Tier 2 and Tier 3 boss kills now always have a chance to award a Gambit Prime weapon</li>
<li>Chances for weapon rewards increase each time a boss is killed without a weapon drop</li>
<li>Players near the bank should no longer be able to see waypoints until they jump through the portal</li>
<ul>
<ul>
<li>When players jump through the portal, they should be placed in one of three active locations:</li>
<ul>
<ul>
<li>Anytime before players begin capturing the bridge: over the horde mode area</li>
<li>Anytime after players begin capturing the bridge, before they fully capture the bridge: at the beginning of the bridge</li>
<li>After players fully capture the bridge and begin the boss fight: at the end of the bridge</li>
</ul>
</ul>
</ul>
</ul>
<li>Fixed an issue where the Tier 1 Deceived Nokris was not summoning its Taken Warbeasts</li>
</ul>
</div>
<h3>Gambit Prime</h3>
<div>
<ul>
<li>Some Reckoning weapons now have a chance to drop as match completion rewards from Gambit Prime</li>
<li>Chances increase after each Gambit Prime match without a weapon drop</li>
<li>An invasion kill now heals 8% of the Primeval’s health, down from 12%</li>
<li>The invasion portal cooldown time during the Primeval phase has been increased to 40 seconds, up from 30 seconds</li>
<li>This cooldown triggers after a player has been killed or successfully returns from an invasion</li>
<li>Fixed an issue where all Gambit medals that shipped in Forsaken were not displaying in the HUD when players earned them in Prime</li>
<li>Fixed an issue where the Primeval Hobgoblin was not functioning properly in Gambit Prime</li>
<li>Boss reintroduced to Gambit Prime</li>
<li>Fixed an issue where killing players in subsequent Wells of Light would unintentionally count towards earning the “Well Well Well” medal</li>
<li>Fixed on issue on Deep Six and New Arcadia where the Ascendant Primeval Servitor wasn’t summoning Immunity Blights</li>
<li>The Burrow front on Deep Six had some minor adjustments to reduce combatant/environment collisions</li>
</ul>
</div>
<h3>Gambit</h3>
<div>
<ul>
<li>High-value targets now have a chance to spawn during the first round of a Gambit match; the chance for the HVT to spawn in the second round has been increased</li>
<li>Private Matches: Sudden Death can now be enabled or disabled via the Rounds to Win options</li>
<li>Fixed an issue where the “Open 24/7” medal could be acquired during a Sudden Death round of Gambit</li>
<li>Fixed an issue where the “Rainmaker” medal could be acquired during a Sudden Death round of Gambit</li>
<li>Gambit intro cinematics now run at unlocked framerates on PC</li>
<li>Fixed an issue where Scorn Captain’s immunity totems were not properly shielding combatants</li>
<li>Fixed an issue where Drifter was announcing “Portal’s Up” after the round had ended</li>
<li>Reduced the number of required Blockers to send for the Taken Herder, Shepard, and Whisperer Triumphs</li>
<li>Reduced the number of required number of Motes to bank in order to achieve the Protect the Runner Triumphs</li>
<li>Fixed an issue where players who are restricted from the Crucible/Gambit due to poor network quality were unable to launch Gambit Private Matches</li>
<li>Fixed an issue where Infamy ranks could be repeatedly reset without needing to progress through the ranks between each reset</li>
</ul>
</div>
<h3>Strikes</h3>
<div>
<ul>
<li>Fixed an issue where the gravlift would sometimes be missing in the Warden of Nothing strike</li>
<li>Nightfall tickets now have min/max and +-25 for incrementing power reduction; this will allow players to get to the +100 power reduction easier to increase the score multiplier</li>
</ul>
</div>
<h3>Crucible</h3>
<p><u>Competitive</u></p>
<div>
<ul>
<li>Fixed an issue where players who are disconnected from Destiny servers could not rejoin games in the Competitive Crucible playlist.</li>
</ul>
</div>
<p><u>Iron Banner</u></p>
<div>
<ul>
<li>The curated roll “Wizened Rebuke” Fusion Rifle awarded from completing the “Atlas, Unbound” Triumph will now appear in Lord Saladin’s inventory so that players can inspect it prior to acquisition</li>
<ul>
<ul>
<li>Once earned, the weapon may be viewed in Collections</li>
</ul>
</ul>
<li>The curated roll “Wizened Rebuke” Fusion Rifle can now be reacquired from Collections for the same cost as other Masterworked, curated roll weapons</li>
<li>The Heavy as Iron emblem may be earned when securing 2500 kills under the effects of the Iron Burden</li>
<li>Removed ship “Volk-CER” from Collections due to an issue impacting the ship</li>
<ul>
<ul>
<li>Expect this to return in a future Season</li>
</ul>
</ul>
</ul>
</div>
<h3>Patrols</h3>
<div>
<ul>
<li>Fixed an issue where the architects would sometimes kill Guardians for absolutely no reason in a very specific area of the Dreaming City&nbsp;</li>
</ul>
</div>
<h2>Combatants</h2>
<h3>General</h3>
<div>
<ul>
<li>Fixed an issue where the Taken Hydra rotating shield would flicker when shielded by Taken Goblins</li>
<li>Fixed an issue where the Ultra Taken Hobgoblin was using the Swarm attack more frequently than intended</li>
</ul>
</div>
<h2>UI</h2>
<h3>General</h3>
<div>
<ul>
<li>Player will now always see equipped titles when inspecting another player</li>
<li>The weapon ornament “Powerful Statement” is no longer visible in the socket preview for Loaded Question before being obtained</li>
<li>Postmaster “open bundle confirmation” dialogue now shows appropriate strings when it pops up; would previously cause occasional crashes</li>
<li>Material cost no longer appears red on vendor tooltips if the item is not purchasable, but you have enough material</li>
<li>Fixed the description on some bounties to correctly read ” ability kills” instead of ” kills”</li>
<li>Added ability to inspect gear for other classes</li>
</ul>
</div>
<h2>PC</h2>
<h3>General</h3>
<div>
<ul>
<li>Fixed an issue where performance on PC would slowly degrade over time</li>
</ul>
</div>
</div>
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