Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
News - Get a job: Insomniac Games is hiring a Lead Level Designer

#1
Get a job: Insomniac Games is hiring a Lead Level Designer

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2019/11/get-a-job-insomniac-games-is-hiring-a-lead-level-designer.jpg" width="520" height="520" title="" alt="" /></div><div><p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!</p>
<p>Here is just one of the&nbsp;<a href="http://www.gamasutra.com/jobs/">many, many positions</a>&nbsp;being advertised right now.</p>
<p><strong>Location:&nbsp;Burbank, California​</strong></p>
<p>Insomniac Games is searching for its next Lead Level Designer. This should be someone who’ll lead the Level Design team in the operation of designing, developing, and polishing game levels including level geometry, enemy encounters, puzzles, and unique gameplay. The individual in this position works closely with the project Leads, Design Director, Game Director, and/or Creative Director to help ensure game levels have&nbsp;cutting edge features, are creatively entertaining, and well balanced. This role will schedule team through the pre-production, production, and polish phases.</p>
<p><strong>Essential Duties and Responsibilities&nbsp;</strong><strong>include the following:</strong></p>
<ul>
<li>Works to make high level direction from the Creative Director a reality, and work with the other project leads to meet these goals</li>
<li>Works with Game Director and/or Design Director to establish concrete plan/s to accomplish the design goals of the project</li>
<li>Leading the team to craft unique geometry that allows for level composition to form memorable experiences.</li>
<li>Communicates level design goals for the project to team members and ensure they are understood</li>
<li>Manages design team and mentor individual designers, establishing goals for individuals and holding them accountable</li>
<li>Works with the Director of Design and/or Design Director to establish design processes; carry out implementation of those processes across the design team</li>
<li>Works with project management to schedule design planning and implementation</li>
<li>Performs reviews of game levels and provide feedback to the team</li>
<li>Works closely with all departments to investigate solutions that best fit with the products goals, and ultimate goals of the game</li>
<li>Ensures all design and implementation deliverables are up to Insomniac’s high standards of quality</li>
<li>Checks development progress against milestone deliverables and, if necessary, correct course</li>
<li>Identifies design gaps and work with the design team to find solutions</li>
<li>Other duties may be assigned</li>
</ul>
<p><strong>Supervisory Responsibilities:&nbsp;</strong>Directly supervises design team. Carries out supervisory responsibilities in accordance with the organization’s policies and applicable laws. Responsibilities include interviewing, hiring, and training employees; planning, assigning, and directing work; appraising performance; rewarding and disciplining employees; addressing complaints and resolving problems, in conjunction with the Director of Design.</p>
<p><strong>Education and/or Experience:</strong></p>
<ul>
<li>Bachelor’s degree (B.A.) from a four-year college or university; seven to ten years related experience and/or training; or equivalent combination of education and experience.</li>
<li>Completed work on several published game titles.</li>
<li>Advanced knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).</li>
<li>Intermediate knowledge of Maya or other major 3D modeling program.</li>
<li>Adobe Illustrator experience and Photoshop skills are a plus.</li>
<li>Working knowledge of Microsoft Office Suite.</li>
</ul>
<p><strong>Other Skills:</strong></p>
<ul>
<li>Awareness of emerging trends that inform modern game design. Ability to analyze these mechanics and apply them to current game designs if appropriate</li>
<li>Intimate knowledge of how games work and what makes them fun.</li>
<li>Mechanics and level design experience.</li>
<li>Excellent written and verbal communication skills.</li>
<li>Proven ability to work within a team environment</li>
</ul>
<p>If this is the opportunity that you have been looking for, we’d like to hear from you.</p>
<p>Interested?&nbsp;<a href="https://jobs.gamasutra.com/job/lead-level-designer-burbank-california-34068">Apply now</a>.</p>
<p>Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.</p>
<p>Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.</p>
<p>Looking for a new job?&nbsp;<a href="http://jobs.gamasutra.com/search">Get started here</a>. Are you a recruiter looking for talent?&nbsp;<a href="http://employer.gamasutra.com/employerx/">Post jobs here</a>.</p>
</div>


https://www.sickgaming.net/blog/2019/11/...-designer/
Reply



Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB Theme © iAndrew 2016