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Xbox Wire - Permadeath Comes to Remnant: From the Ashes with Hardcore More

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Permadeath Comes to Remnant: From the Ashes with Hardcore More

Summary


  • A new game mode where death is truly the end
  • Defeating a Hardcore World Boss will drop new rings with powerful effects
  • Hardcore mode is only a small slice compared to the variety of additions and quality of life improvements

If you thought your first playthrough of Remnant: From the Ashes was too easy, boy do we have a treat for you. Introducing, Hardcore mode – a new game mode released today on Xbox One where death is truly the end. It’s going to take everything you’ve got to make it out of this one alive.

When creating a new character you’ll have the option to make them a Hardcore character – the true test of skill in Remnant. Hardcore characters will only be playable until their first death, after which they are permanently lost. One mistake could mean curtains for your entire party. To maintain a level playing field, Hardcore characters can only play online with other Hardcore characters and will not be able to random matchmake. Feel free to manually invite your friends or other stalwart World Walkers.

Remnant: From the Ashes

Those who are brave enough to face the most dangerous challenges will also receive the greatest rewards. Defeating a Hardcore World Boss will drop new rings with powerful effects. These items will be available to all of the characters on your account (old and new, Standard and Hardcore) after you’ve obtained them. This means future Hardcore characters will begin their journey with greater potential. Time to git gud, kid.

Hardcore mode is a major new feature, but only a small slice compared to the larger list of additions and quality of life improvements! Thanks to your feedback, we’re implementing some of the most frequently requested systems with this update. Some of these include a Comms wheel with pings and emotes, the ability to hide helmets, disable tutorial prompts toggle, and more balance changes.



https://www.sickgaming.net/blog/2019/11/...core-more/
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