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News - Bethesda updating Doom 1, 2 to include select mods like John Romero’s Sigil

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Bethesda updating Doom 1, 2 to include select mods like John Romero’s Sigil

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2019/12/bethesda-updating-doom-1-2-to-include-select-mods-like-john-romeros-sigil.jpg" width="200" height="200" title="" alt="" /></div><div><p><em>Doom</em> co-creator John Romero’s unofficial fifth episode for the original <em>Doom</em>, released on PC as a free megawad add-on called <em>Sigil</em> earlier this year, is headed to console versions of the game via an official patch announced during a Bethesda stream today.</p>
<p><em>Sigil</em> itself was <a href="https://gamasutra.com/view/news/332606/John_Romero_plans_Doom_spiritual_successor_in_the_form_of_a_free_Doom_Megawad.php">announced late last year</a>&nbsp;as an unofficial, spiritual successor to id Software’s original <em>Doom</em>, though neither id Software nor Bethesda and id parent company&nbsp;ZeniMax were in any way affiliated with the mod’s creation, making this official nod of support that much more interesting.&nbsp;</p>
<p>Much like other megawad mods, the PC version of <em>Sigil</em> requires a registered copy of the original <em>Doom</em>, a 1993 release, to play and was given away as a free add-on earlier this year, though Romero did sell collectors kits of art, the soundtrack, and a flashdrive containing the mod around the time it was first announced.</p>
<p><em>Sigil</em>’s console debut comes alongside two other mods—<em>TnT Evilution</em> and<em> The Plutonia Experiment</em>—that will all be featured in an add-on menu set to be added to the PlayStation 4, Xbox One, and Switch versions of <em>Doom 1</em> and 2 at some point in the near future.</p>
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https://www.sickgaming.net/blog/2019/12/...ros-sigil/
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