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News - Destiny 2 Update 2.7.1

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Destiny 2 Update 2.7.1

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<h2>Activities</h2>
<blockquote>
<h3>Pit of Heresy</h3>
<ul>
<li>Improved some performance issues in the Chamber of Suffering encounter that could reduce framerates.</li>
<li>Fixed an issue where players could die when transitioning from the Necropolis encounter to the Tunnels of Despair.</li>
<li>Fixed an issue where players could get out of the environment in the Tunnels of Despair.</li>
</ul>
</blockquote>
<blockquote>
<h3>Garden of Salvation</h3>
<ul>
<li>Improved a performance issue that could occur when chunks of land return, or are removed during the Sanctified Mind encounter.</li>
<li>Improved the visual indication for when a tether source hub is on or off.</li>
<li>Added text notification when a Vex sacrifices on a relay.</li>
</ul>
<h3>Nightfall: The Ordeal</h3>
<ul>
<li>Reduced weekly completions needed to bring it in line with other challenges.</li>
<ul>
<ul>
<li>Players now need three completions on Adept, two completions on Hero, or one completion on Legend or Master.</li>
</ul>
</ul>
</ul>
</blockquote>
<h2>Director</h2>
<ul>
<li>Players can now shortcut directly to their Roster by selecting their empty fireteam slots, or by invoking the Roster shortcut on Director Map screens.</li>
<li>When an activity is selected, fireteam leaders can navigate left and right to get to Quests and Roster respectively, then back to return to the selected activity.</li>
</ul>
<h2>Rewards</h2>
<blockquote>
<h3>Weapons</h3>
<ul>
<li>Seasonal Bow mods should now work reliably with Hush.</li>
<li>Fixed an issue where Onslaught would reduce damage at 2x Rampage stacks despite not increasing Rate of Fire.</li>
<li>Adjusted scope feedback and camera shake on Hard Light firing.</li>
<li>Eriana’s Vow no longer gets more ammo when swapping from other Special ammo weapons in Gambit. Starting ammo in Gambit increased from six to ten.</li>
<li>Fixed an issue where swapping from Two-Tailed Fox to another Power weapon would generate more ammo than intended.</li>
<li>Fixed an issue where Leviathan’s Breath started PVE activities with more ammo than intended.</li>
<li>Fixed an issue where Xenophage started PVE activities with more ammo than intended.</li>
</ul>
<h3>Armor</h3>
<ul>
<li>The Empowered Finisher Dawn mod will no longer consume Super energy if you do not have a mod equipped that is capable of benefiting from the Charged with Light buff.</li>
<li>The Ever Ready Dawn mod will now stack correctly with weapon dexterity leg armor mods applicable to the weapons it covers.</li>
<li>The Heavy Handed Dawn mod will no longer trigger after the death of Telesto bolts. Increased the number of enemies that must be near the player to trigger the ammo-granting benefit from two to three.</li>
<li>Several class item armor mods will now correctly provide diminishing returns when multiple copies of the mod are equipped. These mods include Perpetuation, Innervation, Invigoration, Insulation, and Absolution.&nbsp;</li>
<li>Wormgod Caress and Winter’s Guile no longer retain the status of their buff if the armor piece is unequipped.</li>
<li>The perk on Synthoceps now deactivates immediately when the armor piece is unequipped.</li>
<li>The Transcendent Blessing Outlaw mod will now correctly appear in players’ inventory; previously, it would only be visible in the mod flyout when socketing a mod.</li>
<li>Grenade Launcher Scavenger will no longer award Special ammo for Grenade Launchers when the player picks up Primary ammo bricks.</li>
<li>The last finisher removed from favorites will no longer override the fallback default class finisher.</li>
<li>Giddy Laugh rare emote now has a valid icon and can be selected for equipping on the emote wheel.</li>
<li>Shadowkeep campaign Exotic armor no longer has a potential to show up in Xur’s weekly inventory.</li>
<li>Gunsmith now properly assesses the owned status of Unflinching Machine Gun and Unflinching Hand Cannon mods.</li>
</ul>
</blockquote>
<blockquote>
<h3>Power and Progression</h3>
<ul>
<li>Fixed an issue that caused the amount of XP earned not to show up next to the XP progress bar.</li>
<ul>
<ul>
<li><b>NOTE</b>: This issue may still exist for players after they reach Seasonal Rank 100, <b>but all XP earned will still apply to Seasonal Ranks above 100</b>.</li>
</ul>
</ul>
<li>Changed the progress bar description on the Weekly Strike challenge from “Bounties completed” (which was incorrect) to “Strikes completed”.</li>
<li>Completion values for some of the destination Obelisk Weekly Bounties have been reduced.</li>
<li>Fixed an issue where the “Green with Envy” pursuits could stop progressing correctly.</li>
<li>Players who were in this state should have their progress updated retroactively.</li>
</ul>
</blockquote>
<h2>Combat</h2>
<blockquote>
<h3>Gameplay</h3>
<ul>
<li>Fixed an issue in which Roaring Flames was buffing Solar Weapon Damage while standing in a Well of Radiance.</li>
<li>Fixed an issue in which Sunbreaker Titans were able to self-heal by bouncing a Throwing Hammer off a wall.</li>
<li>Fixed an issue that prevented Warlocks from using Blink after switching weapons or cancelling sprint.</li>
<li>Fixed an issue that would sometimes cause the Sunbreaker Titan’s Mortar Blast to deal little to no damage.</li>
<li>Fixed an issue that allowed Sunbreaker Titans to gain stacks of Roaring Flames by destroying Telesto projectiles.</li>
<li>Increased the Sunbreaker Titan’s Mortar Blast damage by 70 percent in PvE.</li>
<li>Players will remain in spaceflight instead of going to a black screen when they load into a PvP match faster than their peers.</li>
</ul>
<h3>Bounties and Pursuits</h3>
<ul>
<li>Fixed an issue that could prevent players from obtaining the Black Armory Key Mold quest from Ada-1 on multiple characters.</li>
<li>Acquisition of Black Armory rare bounties significantly improved.</li>
<ul>
<ul>
<li>Players that complete all available weekly and daily bounties will acquire a rare bounty within five days.&nbsp;</li>
</ul>
</ul>
<li>Black Armory Keys taking up space in Pursuits will be removed if a player has already completed the Mysterious Box Izanagi’s Burden quest chain and unlocked the Exotic in their Collections.</li>
<li>The Gambit Prime “Collector” bounty will now progress from picking up Luna destination materials.</li>
<li>Fixed an issue affecting the “Newest” sorting option in Pursuits.</li>
<ul>
<ul>
<li>Newly acquired quests, or quests that get updated, will now be properly sorted to the top.</li>
</ul>
</ul>
</ul>
</blockquote>
<h2>General</h2>
<ul>
<li>In Collections, the “Playin’ the Odds” Gambit emblem will now properly register as unlocked and can be reacquired accordingly.</li>
<li>Fixed an issue that was impacting the Unveiling Triumph.</li>
<ul>
<ul>
<li>Eris is now ready to present her final Lore entry to players who need it.</li>
<li>The Unveiling Lore Triumph now correctly reads #/11 Lore pieces and will unlock upon obtaining the final Lore piece.</li>
</ul>
</ul>
<li>Fixed an issue where certain randomized dialogue would play more or less frequently than intended.</li>
<li>Fixed an issue that was causing notifications to appear again after transferring items using the Bnet D2 API.</li>
<li>Improved performance when receiving certain messages from the server.</li>
<ul>
<ul>
<li>Largest impact will be in the Tower, but should help everywhere.</li>
</ul>
</ul>
<li>Fixed an issue that caused FOTL items to be stuck in the postmaster as invisible items for some players.&nbsp;</li>
</ul></div>
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