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News - Video: Indexing and iterating design space permutations in game dev

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Video: Indexing and iterating design space permutations in game dev

In this 2016 GDC session, programmer Nathan Sturtevant covers the mathematics of counting with combinations and permutations, and how game devs can employ it in their own projects.

It was a rich, technical talk that delved deep into key topics like how to compute perfect hash functions (rankings and unrankings) that allow programmers to convert to and from the index of a permutation/combination and an actual game state.

If you’re a game programmer or you just have a passion for math, take advantage of the fact that Sturtevant’s talks is now available to watch for free via the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page.



https://www.sickgaming.net/blog/2020/02/...-game-dev/
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