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News - Bedrock – 1.14.30

#1
Bedrock – 1.14.30

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/02/bedrock-1-14-30.png" width="383" height="41" title="" alt="" /></div><div><p>Mojang is still hard at work to get those bugs squashed.&nbsp; Continue reporting bugs you find while playing to <a href="https://bugs.mojang.com/">bugs.mojang.com</a>.&nbsp; You can still play with your friends running 1.14, but those on the Nintendo Switch will still have a bit to wait before this update is released to them.</p>
<p><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/02/bedrock-1-14-30.png" alt width="383" height="41"></p>
<ul>
<li><span class="wysiwyg-font-size-medium"><strong>Cr</strong><strong>ashes / Performance</strong></span>
<ul>
<li><span class="wysiwyg-font-size-medium">Fixed several crashes that could occur during&nbsp;gameplay</span></li>
<li><span class="wysiwyg-font-size-medium">256x&nbsp;resolution&nbsp;packs are now restricted on Xbox One to prevent crashing</span>
<ul>
<li><span class="wysiwyg-font-size-medium">This is a temporary solution until we have the crashing issue resolved</span></li>
</ul>
</li>
<li><span class="wysiwyg-font-size-medium">Fixed a crash that could occur in certain worlds (<a href="https://bugs.mojang.com/browse/MCPE-59756" target="_blank" rel="noopener noreferrer">MCPE-59756</a>)</span></li>
</ul>
</li>
</ul>
<ul>
<li><span class="wysiwyg-font-size-medium"><strong>General</strong></span>
<ul>
<li><span class="wysiwyg-font-size-medium">Split-screen will now display a message to join when the main controller is disconnected</span></li>
<li><span class="wysiwyg-font-size-medium">Realms can no longer be purchased if not logged into Xbox Live</span></li>
<li><span class="wysiwyg-font-size-medium">Players that are not linked to a Nintendo account on Switch are once again able to edit characters</span></li>
<li><span class="wysiwyg-font-size-medium">Fixed an issue where joinable friends on Nintendo Switch were still visible after the world has been closed</span></li>
</ul>
</li>
</ul>
<ul>
<li><span class="wysiwyg-font-size-medium"><strong>Gameplay</strong></span>
<ul>
<li><span class="wysiwyg-font-size-medium">Auto-jump will no longer trigger unexpectedly when trying to walk through&nbsp;open&nbsp;doors (<a href="https://bugs.mojang.com/browse/MCPE-52213" target="_blank" rel="noopener noreferrer">MCPE-52213</a>)</span>
<ul>
<li><span class="wysiwyg-font-size-medium">Further&nbsp;fixes&nbsp;will be&nbsp;made&nbsp;in the future to allow auto-jump to work more consistently, for example,&nbsp;when trying to jump up&nbsp;one block&nbsp;through an open door</span></li>
</ul>
</li>
</ul>
</li>
</ul>
<ul>
<li><span class="wysiwyg-font-size-medium"><strong>Blocks</strong></span>
<ul>
<li><span class="wysiwyg-font-size-medium">Restored kelp growth to its proper, faster rate (<a href="https://bugs.mojang.com/browse/MCPE-57330" target="_blank" rel="noopener noreferrer">MCPE-57330</a>)</span></li>
<li><span class="wysiwyg-font-size-medium">Bamboo in Flower Pots are no longer empty after converting a world from Editions</span></li>
</ul>
</li>
</ul>
<ul>
<li><span class="wysiwyg-font-size-medium"><strong>Items</strong></span>
<ul>
<li><span class="wysiwyg-font-size-medium">Crafting multiple Honey Blocks now returns the correct amount of empty glass bottles on a 2×2 grid (<a href="https://bugs.mojang.com/browse/MCPE-58579" target="_blank" rel="noopener noreferrer">MCPE-58579</a>)</span></li>
</ul>
</li>
</ul>
<ul>
<li><span class="wysiwyg-font-size-medium"><strong>User Interface</strong></span>
<ul>
<li><span class="wysiwyg-font-size-medium">The ‘Sign In’ button is now scaled properly on all platforms</span></li>
<li><span class="wysiwyg-font-size-medium">Fixed placeholder text appearing on the pause menu when hosting a game without an internet connection</span></li>
</ul>
</li>
</ul>
<ul>
<li><span class="wysiwyg-font-size-medium"><strong>Add-Ons</strong></span>
<ul>
<li><span class="wysiwyg-font-size-medium">Entities no longer stop moving when the ‘circle_around_anchor’ behavior is added via a component group added by an event and/or there was a block close to their hitbox</span></li>
</ul>
</li>
</ul>
</div>


https://www.sickgaming.net/blog/2020/02/...k-1-14-30/
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