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News - BETA: Bedrock 1.15.0.51 (Xbox One/Windows 10/Android)

#1
BETA: Bedrock 1.15.0.51 (Xbox One/Windows 10/Android)

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/02/beta-bedrock-1-15-0-51-xbox-one-windows-10-android.png" width="383" height="41" title="" alt="" /></div><div><p>Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds.&nbsp; You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.</p>
<p><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/02/beta-bedrock-1-15-0-51-xbox-one-windows-10-android.png" alt width="383" height="41"></p>
<ul>
<li>Fence Gates can now be placed without supporting blocks underneath</li>
<li>Damaged Bows can again be used to craft Dispensers (<a href="https://bugs.mojang.com/browse/MCPE-55861">MCPE-55861</a>)</li>
<li>Flowers can now be removed from flowerpots using interact/right-click</li>
<li>Implemented Curse of Binding
<ul>
<li>Enchanted Skulls and blocks have the enchanted glow effect</li>
</ul>
</li>
<li>Dropped items now turn into a 3D model and spin</li>
<li>Pufferfish now have a middle inflation state when approached
<ul>
<li>We will update the missing sounds in a future update</li>
</ul>
</li>
<li>Podzol is now generated under large Spruce trees when grown by the player</li>
<li>Changed Eye of Ender explode particles to match Java</li>
<li>Tweaked the texture of the Iron Bars item so they match Java (<a href="https://bugs.mojang.com/browse/MCPE-25802">MCPE-25802</a>)</li>
<li>Pumpkins can be placed without a support block underneath</li>
<li>Passive mobs now spawn on blocks they are supposed to (<a href="https://bugs.mojang.com/browse/MCPE-47596" rel="246765">MCPE-47596</a>)</li>
<li>The Wither no longer breaks obsidian during its spawning animation (<a href="https://bugs.mojang.com/browse/MCPE-59502">MCPE-59502</a>)</li>
<li>Players now receive Conduit Power effect when in the rain (<a href="https://bugs.mojang.com/browse/MCPE-35941">MCPE-35941</a>)</li>
<li>Boats placed on top of Cactus blocks will now take damage and break&nbsp;</li>
</ul>
<p><strong>For Map Makers and Add-On Creators:</strong></p>
<ul>
<li>Most attack goals are now data-driven
<ul>
<li>Added new documentation for new behavior fields</li>
</ul>
</li>
<li>Most Slime and Swim goals are now data-driven
<ul>
<li>Added new documentation for new behavior fields</li>
</ul>
</li>
<li>Tree generation is now data-driven</li>
<li>Wither skull attacks are now data-driven&nbsp;</li>
</ul>
<p><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/02/beta-bedrock-1-15-0-51-xbox-one-windows-10-android-1.png" alt width="383" height="41"></p>
<ul>
<li><strong>Crashes/Performance</strong>
<ul>
<li>Fixed several crashes that could occur during gameplay</li>
<li>Fixed a crash that could occur when clicking ‘Read More’ on certain resource pack screens&nbsp;</li>
<li>Fixed an issue with invisible Shulker boxes which could cause a crash when trying to open or break them (<a href="https://bugs.mojang.com/browse/MCPE-55894">MCPE-55894</a>)</li>
<li>Fixed a crash that could happen when dispensing Bone Meal into a Grass block (<a href="https://bugs.mojang.com/browse/MCPE-53033">MCPE-53033</a>)</li>
<li>Fixed a crash caused by fire spreading to Beehives&nbsp;</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Accessibility</strong>
<ul>
<li>Fixed a bug that could cause the narrator to read text twice on Xbox One&nbsp;</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Gameplay</strong>
<ul>
<li>Added the missing text for locked maps in the Cartography Table (<a href="https://bugs.mojang.com/browse/MCPE-58527">MCPE-58527</a>)</li>
<li>Players can transition from swimming to running on land more smoothly now</li>
<li>Casting a fishing rod whilst running no longer slows the player down (<a href="https://bugs.mojang.com/browse/MCPE-56199">MCPE-56199</a>)</li>
<li>The ‘Sound the Alarm’ achievement is now only triggered by hostile mobs and not players</li>
<li>The player’s hitbox is now correctly reset when unequipping Elytra mid-flight</li>
<li>The correct amount of berries can now consistently be collected from Sweet Berry Bushes (<a href="https://bugs.mojang.com/browse/MCPE-47160">MCPE-47160</a>)</li>
<li>Using shift / sneak will now allow the player to move downwards correctly when swimming</li>
<li>Fixed the respawn location so that players no longer wake up with their head in a block after sleeping</li>
<li>The Raid bar will now appear correctly when returning to an active Raid from another dimension</li>
<li>Fixed a bug that would prevent Redstone power from passing through barrels after reloading a world (<a href="https://bugs.mojang.com/browse/MCPE-46742">MCPE-46742</a>)</li>
<li>Falling blocks (such as sand) will no longer break when falling onto retracted pistons (<a href="https://bugs.mojang.com/browse/MCPE-20109">MCPE-20109</a>)</li>
<li>TNT no longer drops as an item when exploded</li>
<li>Fixed trapdoor collision shape (<a href="https://bugs.mojang.com/browse/MCPE-13451">MCPE-13451</a>)</li>
<li>Prevented Elytra gliding rotations on player when in first person view (<a href="https://bugs.mojang.com/browse/MCPE-53092">MCPE-53092</a>)</li>
<li>Explosions can now deal damage in water</li>
<li>Flying with Elytra at high speeds no longer causes sound to become jittery (<a href="https://bugs.mojang.com/browse/MCPE-19945">MCPE-19945</a>,&nbsp;<a href="https://bugs.mojang.com/browse/MCPE-52931">MCPE-52931</a><u>)</u></li>
<li>Mobs are now damaged and items are destroyed when on top of Cactus blocks (<a href="https://bugs.mojang.com/browse/MCPE-14303">MCPE-14303</a>)&nbsp;</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Mobs</strong>
<ul>
<li>Increased Iron Golem spawn rate and modified spawn rules (<a href="https://bugs.mojang.com/browse/MCPE-47157">MCPE-47157</a>)</li>
<li>Fixed the jumping animation of tamed horses</li>
<li>Fixed Blaze path-finding and navigation (<a href="https://bugs.mojang.com/browse/MCPE-45469">MCPE-45469</a>)</li>
<li>Fixed a bug that allowed Ghasts to exist when the difficulty was set to Peaceful (<a href="https://bugs.mojang.com/browse/MCPE-53383">MCPE-53383</a>)</li>
<li>Fixed an issue that was preventing Pillager Captains from being hostile (<a href="https://bugs.mojang.com/browse/MCPE-44987">MCPE-44987</a>)</li>
<li>Fixed an issue that was allowing fish to spawn in flowing water above Ice blocks</li>
<li>Wolves now spawn in more biomes (<a href="https://bugs.mojang.com/browse/MCPE-49792">MCPE-49792</a>)</li>
<li>Small mobs will no longer get trapped in gaps created by stair blocks</li>
<li>Villagers no longer run around inside their houses when being Raided</li>
<li>Mobs no longer start shaking when entering minecarts</li>
<li>Guardians and Elder Guardians will no longer float in the air as they try and reach water (<a href="https://bugs.mojang.com/browse/MCPE-33641">MCPE-33641</a>)</li>
<li>Tweaked Squid spawn rate and cap</li>
<li>Drowned can no longer drop tridents without having them equipped (<a href="https://bugs.mojang.com/browse/MCPE-32731">MCPE-32731</a>)</li>
<li>Fixed a bug that prevented cats from sleeping on a bed with the player</li>
<li>The Snow Golem can now try and shoot snowballs at mobs when it is behind a fence block (<a href="https://bugs.mojang.com/browse/MCPE-24840">MCPE-24840</a>)</li>
<li>Fixed a bug that allowed Zombie Villagers to break iron doors (<a href="https://bugs.mojang.com/browse/MCPE-43725">MCPE-43725</a>)</li>
<li>Sitting mobs will no longer slide around and breed (<a href="https://bugs.mojang.com/browse/MCPE-62160">MCPE-62160</a>)&nbsp;</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Items</strong>
<ul>
<li>Unloaded crossbows no longer display incorrect icon in inventory (<a href="https://bugs.mojang.com/browse/MCPE-53545">MCPE-53545</a>)</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Graphical</strong>
<ul>
<li>Stopped offhand shield animation and bow animation from playing at the same time (<a href="https://bugs.mojang.com/browse/MCPE-41262">MCPE-41262</a>)</li>
<li>Fixed a bug that was preventing the cubemap from rendering correctly on Xbox One consoles&nbsp;</li>
<li>Items held by Baby Foxes now render correctly (<a href="https://bugs.mojang.com/browse/MCPE-52885">MCPE-52885</a>)</li>
<li>Stained glass now has the correct colours on maps (<a href="https://bugs.mojang.com/browse/MCPE-25702">MCPE-25702</a>)</li>
<li>Enchanted Elytra will now show the enchanted glow when equipped (<a href="https://bugs.mojang.com/browse/MCPE-23020">MCPE-23020</a>)&nbsp;</li>
</ul>
</li>
</ul>
<ul>
<li><strong>User Interface</strong>
<ul>
<li>Fixed a bug that could sometimes prevent the loading screen tips from showing correctly</li>
<li>Entities and blocks are now shown consistently in the Structure Block’s preview</li>
<li>The tooltip for leaving a boat is now consistent across platforms</li>
<li>The “grow” controller tooltip will now show when pointing Bone Meal at Grass Block or blocks underwater&nbsp;</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Commands</strong>
<ul>
<li>Updated the grammar in the ‘/scoreboard’ command description to make it consistent with other commands</li>
<li>Instant effects now use ticks instead of seconds when used with the ‘/effect’ command (<a href="https://bugs.mojang.com/browse/MCPE-43393">MCPE-43393</a>)&nbsp;</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Add-Ons</strong>
<ul>
<li>Implemented a fix to ensure the player’s mount updates all riders to ensure consistent smooth rotation for all riders</li>
<li>The ‘delayed_attack’ behavior no longer causes mobs to freeze when they lose their target</li>
<li>Item tags can now be toggled in the UI using ‘/gamerule’ showtags</li>
<li>The ‘on_unleash’ event is now triggered correctly when unleashing from a fence</li>
<li>The ‘Create New World’ button text is now using the global colour component&nbsp;&nbsp;</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Character Creator</strong>
<ul>
<li>Fixed an issue that could cause the wings costume piece to disappear with certain hairstyles</li>
<li>Fixed the default player model to overcome some texture issues that could be seen when choosing different heights and sizes in the Character Creator</li>
<li>Various user interface fixes</li>
<li>The Achievements screen can now be viewed through the Character Creator dressing room</li>
</ul>
</li>
</ul>
</div>


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