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News - Beta: Bedrock 1.15.0.53 (Xbox One / Windows 10 / Android)

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Beta: Bedrock 1.15.0.53 (Xbox One / Windows 10 / Android)

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/02/beta-bedrock-1-15-0-53-xbox-one-windows-10-android.png" width="383" height="41" title="" alt="" /></div><div><p>Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds.&nbsp; You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.</p>
<p><strong><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/02/beta-bedrock-1-15-0-53-xbox-one-windows-10-android.png" alt width="383" height="41"></strong></p>
<p><strong>Parity:</strong></p>
<ul>
<li>Observer blocks no longer immediately detect a state change when placed</li>
</ul>
<p>&nbsp;<strong>For Map Makers and Add-On Creators:</strong></p>
<ul>
<li>Item sprites are now data-driven</li>
<li>The Drowned mobs are now data-driven</li>
</ul>
<p><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/02/beta-bedrock-1-15-0-53-xbox-one-windows-10-android-1.png" alt width="383" height="41"></p>
<ul>
<li><strong>Crashes/Performance</strong>
<ul>
<li>Fixed several crashes that could occur during gameplay</li>
<li>Optimized key frame animation playback</li>
<li>Optimized performance when breaking lots of Kelp plants</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Accessibility</strong>
<ul>
<li>The text-to-speech reader now reads URLs properly</li>
</ul>
</li>
</ul>
<ul>
<li><strong>General</strong>
<ul>
<li>Lingering and Splash Potion particles now stay within their boundaries when in a confined space</li>
<li>Fixed a bug that prevented repeating and chain Command Blocks from being opened (<a href="https://bugs.mojang.com/browse/MCPE-63252">MCPE-63252</a>)</li>
<li>Cakes now have the correct texture states when partially eaten (<a href="https://bugs.mojang.com/browse/MCPE-14757">MCPE-14757</a>)&nbsp;</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Gameplay</strong>
<ul>
<li>Fixed an issue that would cause a ‘phantom’ water block to appear when placing water on a fire near a sponge block (<a href="https://bugs.mojang.com/browse/MCPE-57063">MCPE-57063</a>)</li>
<li>Fixed an issue where water from bubble columns could not be collected (<a href="https://bugs.mojang.com/browse/MCPE-37571">MCPE-37571</a>)</li>
<li>Stacked mine carts that occupy the same space will now load and unload as expected (<a href="https://bugs.mojang.com/browse/MCPE-54244">MCPE-54244</a>)</li>
<li>Walking on scaffolding now makes correct sounds (<a href="https://bugs.mojang.com/browse/MCPE-53279">MCPE-53279</a>)&nbsp;</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Mobs</strong>
<ul>
<li>Mobs now consistently take damage when spawning on magma blocks (<a href="https://bugs.mojang.com/browse/MCPE-47518">MCPE-47518</a>)</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Graphical</strong>
<ul>
<li>Fixed an issue that would cause armour to unexpectedly render on mobs when being held in its hand</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Add-Ons</strong>
<ul>
<li>Custom entities that use the runtime identifier field now use the custom entity’s name rather than the vanilla entity’s name (<a href="https://bugs.mojang.com/browse/MCPE-56229">MCPE-56229</a>)</li>
<li>Dispensed splash and lingering potions now have potion effects in their projectile component</li>
<li>Fixed collision box not updating from script</li>
<li>The “damage_sensor” component will now work on non-Mob actors (such as Ender Crystals)&nbsp;</li>
<li>A mob spawned in the air will no longer think it’s on the ground once its movement is ticked&nbsp;</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Character Creator</strong>
<ul>
<li>Fixed an issue that meant some character creator selections would not be saved between sessions (<a href="https://bugs.mojang.com/browse/MCPE-32089">MCPE-32089</a>)</li>
</ul>
</li>
</ul>
</div>


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