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News - BETA: BEDROCK 1.15.0.54 (XBOX ONE / WINDOWS 10 / ANDROID)

#1
BETA: BEDROCK 1.15.0.54 (XBOX ONE / WINDOWS 10 / ANDROID)

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/02/beta-bedrock-1-15-0-54-xbox-one-windows-10-android.png" width="383" height="41" title="" alt="" /></div><div><p><span class="wysiwyg-font-size-large">Today Mojang brings another round of fixes for Beta players on Bedrock.</span></p>
<p>Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds.&nbsp; You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.</p>
<p><span class="wysiwyg-font-size-large"><strong><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/02/beta-bedrock-1-15-0-54-xbox-one-windows-10-android.png" alt width="383" height="41"></strong></span></p>
<ul>
<li><strong>Crashes/Performance</strong>
<ul>
<li>Fixed several crashes that could occur during gameplay</li>
<li>Fixed a crash that could sometimes occur when travelling towards -z coordinates&nbsp;</li>
<li>Fixed a crash that could occur when adjusting certain JSON strings in behaviour packs&nbsp;</li>
<li>Fixed a crash that could sometimes occur after resuming the game on Xbox One</li>
<li>Fixed a crash that could occur when using the Character Creator</li>
<li>Fixed a crash that could happen if a slime targeted something and lost sight of it</li>
</ul>
</li>
</ul>
<ul>
<li><strong>General</strong>
<ul>
<li>Fixed an issue that prevented players from being teleported to a nearby chunk that the game thought was too far away</li>
<li>Fixed an issue that was preventing chunks from loading in correctly when traveling between dimensions (<a href="https://bugs.mojang.com/browse/MCPE-63268">MCPE-63268</a>)</li>
<li>Fixed an issue that prevented Strongholds from generating with libraries and portal rooms (<a href="https://bugs.mojang.com/browse/MCPE-63713">MCPE-63713</a>)</li>
<li>Ocean Monuments once again generate with the correct interior structures (<a href="https://bugs.mojang.com/browse/MCPE-63523">MCPE-63523</a>)&nbsp;</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Gameplay</strong>
<ul>
<li>Players will no longer be teleported underneath the main island when using an End Gateway (<a href="https://bugs.mojang.com/browse/MCPE-63284">MCPE-63284</a>)</li>
<li>Fixed an issue that meant Pillager Patrols could spawn in unexpected places (<a href="https://bugs.mojang.com/browse/MCPE-58285">MCPE-58285</a>)</li>
<li>Fixed an issue that prevented inventories from being opened after riding a mount (<a href="https://bugs.mojang.com/browse/MCPE-63196">MCPE-63196</a>)&nbsp;</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Mobs</strong>
<ul>
<li>Tweaked the Iron Golem strolling animation (<a href="https://bugs.mojang.com/browse/MCPE-63151">MCPE-63151</a>)</li>
<li>Fixed an issue that prevented Polar Bears, Parrots, Ocelots, and Dolphins from being leashed (<a href="https://bugs.mojang.com/browse/MCPE-63095">MCPE-63095</a>)&nbsp;&nbsp;</li>
</ul>
</li>
</ul>
<ul>
<li><strong>User Interface</strong>
<ul>
<li>The “Require players to accept resource packs to join” checkbox is now visible again</li>
<li>Fixed the ‘Take a tour’ navigation arrows in the Marketplace&nbsp;&nbsp;</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Add-Ons and Scripting</strong>
<ul>
<li>Entities no longer freeze when a component group containing a navigation component is removed</li>
</ul>
</li>
</ul>
</div>


https://www.sickgaming.net/blog/2020/02/...0-android/
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