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News - BETA: BEDROCK 1.16.0.55 (XBOX ONE / WINDOWS 10 / ANDROID)

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BETA: BEDROCK 1.16.0.55 (XBOX ONE / WINDOWS 10 / ANDROID)

Remember that only those on Xbox One / Windows 10 / and Android may participate in the Beta builds.  You will not be able to join Realms or non-beta players worlds and you will not be able to open worlds opened in the Beta in earlier/current stable builds of Bedrock.

Crashes and Stability

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur when creating a new world on iOS
  • Fixed a crash that could occur when exiting a world with particles present
  • Fixed several crash issues related to the player entering water
  • Fixed a crash that could happen when a mob’s state changed

General

  • Light propagation now works correctly, fixing hostile mob spawning (MCPE-49616)
  • Chunks should no longer fail to load properly in +250MB worlds (MCPE-58514)
  • Fixed a bug with light persisting after a block change
  • Ticking areas can no longer be removed on the same tick they are created (MCPE-36769)
  • Lighting now propagates correctly through chunk/subchunk borders (MCPE-58182)
  • Fixed an issue that could cause areas to show lighting errors on servers
  • Added new overload for /replaceitem with an option for destroy (the old behavior) or keep (the command will return an error if an item occupies that slot)
  • The smooth camera option (from full keyboard gameplay) is no longer jittery, and is smooth again (MCPE-54969)
  • The screen no longer twitches when the player dies in the Nether or End

Gameplay

  • Water can now be collected from bubble columns using a bucket (MCPE-37571)
  • Casting a fishing rod will no longer attach itself to a Parrot mounted on the player’s shoulder (MCPE-60361)
  • Fully grown Sweet Berry bushes can now be harvested when holding bone meal (MCPE-54206)
  • Parity: Carrot on a stick, shield, and shovel now lose durability consistently in Bedrock
  • Fire charges are now consumed after lighting a tnt block (MCPE-42938)
  • Player icons no longer appear as white square on locator maps

Blocks

  • Wall signs attached to doors are no longer left floating after the bottom half of the door is broken (MCPE-43748)

Mobs

  • Creepers no longer lose aggro immediately after losing sight of its target (MCPE-32815)
  • Ghast hitbox now matches its rendering (MCPE-44326)
  • Fixed the “MeleeAttackGoal” to allow entities to hit target entities beneath them
  • The Iron Golem’s legs don’t swing as far anymore

Graphics and Rendering

  • Experience Orbs have been data driven
  • Fireballs have been data driven
  • NPC geometry and animations have been data driven
  • Items no longer flash green when being removed from a furnace
  • Fixed a bug where glass and water could be drawn incorrectly when close to each other
  • Fixed the custom glint texture issue when added to compasses

Scripting and Add-ons

  • Removed type property from “minecraft:shooter” as it was never used
  • Updated “minecraft:spawn_entity” to have an internal entities object or array
  • Updated the “minecraft:behavior.circle_around_anchor”behaviour
  • Added “attack_chance” to the “minecraft:behavior.defend_village_target” goal
  • Fixed removed or destroyed entities querying as valid in script
  • Invalid items in the “spawn_item” field of a “minecraft:spawn_entity” now display an error
  • “StompEggGoal” no longer uses “search_count” as it now searches all blocks in the specified area
  • Fixed “navigation.walk” to handle the case where it is used on a flying entity, so that the flying entity will not cause lag while it is touching the ground
  • The “minecraft:density_limit” component is now documented in the Spawn Rules documentation section (MCPE-61126)
  • A content error will now show up if you provide an invalid item name to “minecraft:interact” in the “transform_to_item” field

  • Thumbnail icons in the Marketplace are currently not loading in correctly


https://www.sickgaming.net/blog/2020/04/...0-android/
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