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News - Patch Note Preview: 2.8.1.1.

#1
Patch Note Preview: 2.8.1.1.

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/04/patch-note-preview-2-8-1-1.jpg" width="1920" height="590" title="" alt="" /></div><div><div><img src="https://www.bungie.net/pubassets/pkgs/135/135377/Update_Preview_Header_1.jpg" class="ff-og-image-inserted"></div>
<p> This Wednesday, April 29, we’re planning to release Destiny<br />
2 Hotfix 2.8.1.1. This patch will have fixes for bugs that have popped recently,<br />
and also has a quick tuning pass for a weapon that’s been shining a little too<br />
bright in the Crucible since Season of the Worthy began.&nbsp;</p>
<p>Hard Light, a name that may either strike fear or pure joy<br />
in your heart, will be the subject of today’s article. Here are some notes from<br />
the team on how this weapon will be tuned come tomorrow morning:</p>
<blockquote>
<p><b>Dev Team: </b>Hard Light has been at the forefront due to a combination<br />
of recent adjustments to improve its usability and the adjustments to Auto<br />
Rifles that came with patch 2.8.0.</p>
<p>
Most of the adjustments coming on Wednesday<br />
are to address its usage for mouse and keyboard users since the ability to<br />
precisely aim regardless of range allows you to use the weapon at longer<br />
distances, on top of being able to use ricochets more effectively. </p>
<p>
Although weapons like the Fighting<br />
Lion can also do what Hard Light does for indirect fire, they are generally<br />
less effective during a direct confrontation. Hard Light boasts a lot of great<br />
stats, and its impact grows with more players using it – eventually no cover is<br />
safe. As such, we’re reducing some of the aspects that allow for indirect fire<br />
and unexpected lethality in odd scenarios, while still retaining some of the<br />
bonuses to keep the flavor.</p>
<div>
<ul>
<li>Hard Light</li>
<ul>
<ul>
<li>Hard Light’s damage falloff now floors at 0.7x<br />
(Auto Rifles use 0.5x standard).</li>
<li>Split ricochet bonus damage between PvE and PvP.</li>
<ul>
<ul>
<li>PvE damage remains at 2.0x damage.</li>
<li>PvP damage is now 1.35x damage.</li>
</ul>
</ul>
<li>Removed a hidden recoil adjustment that made the<br />
weapon more stable than intended.</li>
</ul>
</ul>
</ul>
</div>
</blockquote>
<div> Stay tuned to <a href="https://www.bungie.net/" title target>Bungie.net</a> for official patch notes, and<br />
<a href="https://twitter.com/BungieHelp" title target>@BungieHelp</a> on Twitter for updates on our release timeline.</div>
</div>


https://www.sickgaming.net/blog/2020/04/...w-2-8-1-1/
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