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Blender 2.83 VR Support In Action

#1
Blender 2.83 VR Support In Action

<div><p>Blender 2.83 was <a href="https://www.gamefromscratch.com/post/2020/06/03/Blender-283-LTS-Released.aspx">released last week</a> and one of the new features is tentative support for Virtual Reality headsets in the form of <a href="https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Virtual_Reality">Scene Inspection</a>:</p>
<blockquote readability="10">
<p>Scene inspection refers to the ability to inspect the scene in VR, without interacting with content. Essentially this means head-mounted display (HMD) support as well as some simple settings (controllable from outside the VR view) to control the experience. </p>
<p>Examples of supported use cases: </p>
<ul>
<li>VR as a way for directors or clients to inspect scenes and give feedback to artists. </li>
<li>Pre-visualization for artists working on VR games. </li>
<li><i>Samsung GearVR</i>/<i>Google Cardboard</i> movie making and app development.</li>
</ul>
</blockquote>
<p>Blender VR support is via OpenXR, which unfortunately isn’t currently supported by HTC or Steam VR headsets.&nbsp; Details about supported headsets are <a href="https://docs.blender.org/manual/en/2.83/getting_started/configuration/hardware.html#head-mounted-displays-virtual-reality">available here</a>.&nbsp; Check out the new Blender VR functionality in action in the <a href="https://youtu.be/B4eteq4oOaY">video</a> below.</p>
<p align="center"><iframe width="853" height="480" src="https://www.youtube.com/embed/B4eteq4oOaY" frameborder="0" allowfullscreen allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture">[embedded content]</iframe></p>
<p class="under"> <span class="categories"><a href="https://www.gamefromscratch.com/category/Art.aspx">Art</a> <a href="https://www.gamefromscratch.com/category/GameDev-News.aspx">GameDev News</a></span> <span class="tags"><a href="https://www.gamefromscratch.com/?tag=/Blender" rel="tag">Blender</a> <a href="https://www.gamefromscratch.com/?tag=/VR" rel="tag">VR</a></span> </p>
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https://www.sickgaming.net/blog/2020/06/...in-action/
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