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News - Hyper Scape Impressions: Is Ubisoft's Battle Royale Worth Playing?

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Hyper Scape Impressions: Is Ubisoft's Battle Royale Worth Playing?

Ubisoft has entered the battle royale arena with the official reveal and technical test for Hyper Scape, and I know what you're probably thinking: another battle royale? In recent years we've seen so many come and go, with a handful that've stuck around with healthy player bases and ongoing support. It can be hard to imagine space for another one, but to its credit, Hyper Scape--which Ubisoft has been cooking up for two years--is trying plenty of new things to make it stand out.

I was able to spend about three hours playing Hyper Scape alongside many other media folks prior to the game's announcement, experiencing full matches and coming to grips with the unique mechanics. And for all that it's doing differently--the revive system, scouting as a dead player, the oddball-style endgame, and overall pacing--it's clear that Hyper Scape is leaning heavily into faster, more aggressive play.

In the heat of combat, I'm reminded of playing an arena shooter. My skill sets from the days of Unreal Tournament and Quake came through, because weapons like the Komodo rocket launcher, Salvo grenade launcher, and Skybreaker shock rifle aren't deadly one-hit shots. Instead, you're predicting movement patterns for splash damage and landing multiple hits before enemies are taken down. With everyone double jumping, launching off of jump pads, and hopping across rooftops, the action of Hyper Scape isn't necessarily about pulling up on unsuspecting opponents but beating them in high-flying head-to-head shootouts.

Continue Reading at GameSpot

https://www.gamespot.com/articles/hyper-...01-10abi2f
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