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News - Video: Crafting multiplayer maps for casual and competitive play

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Video: Crafting multiplayer maps for casual and competitive play

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/07/video-crafting-multiplayer-maps-for-casual-and-competitive-play.jpg" width="200" height="200" title="" alt="" /></div><div><p>In this GDC 2018 talk Hi-Rez Studios’ Andrew Yoder describe several design processes he and his team used at Hi-Rez to create the levels for <em>Paladins</em>, a team-based FPS.</p>
<p>Yoder’s talk shed light on the key differences between designing multiplayer levels for casual vs. competitive (i.e. eSports) play, and offered useful examples relevant to fellow level designers.</p>
<p>This level of detail and level design insight&nbsp;seems relevant to anyone designing multiplayer spaces, and now you can&nbsp;<a href="https://www.youtube.com/watch?v=NhMDTxnzQuA">watch it for&nbsp;free on&nbsp;the official GDC YouTube channel!</a></p>
<p>In addition to this presentation, the&nbsp;<a href="http://www.gdcvault.com/">GDC Vault</a>&nbsp;and its accompanying&nbsp;<a href="https://www.youtube.com/channel/UC0JB7TSe49lg56u6qH8y_MQ/feed">YouTube channel</a>&nbsp;offers numerous other free videos, audio recordings, and slides from many of the recent&nbsp;<a href="http://www.gdconf.com/">Game Developers Conference events</a>, and the service offers even more members-only content for GDC Vault subscribers.</p>
<p>Those who purchased All Access passes to recent events like GDC or VRDC&nbsp;already have full access to GDC Vault, and interested parties can apply for the individual subscription via&nbsp;<a href="http://www.gdcvault.com/inquiry/">a GDC Vault subscription page</a>. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the&nbsp;<a href="http://www.gdcvault.com/demo/">GDC Vault group subscription page</a>.&nbsp;</p>
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https://www.sickgaming.net/blog/2020/07/...tive-play/
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