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News - Java Edition: Combat Test 6 Snapshot

#1
Java Edition: Combat Test 6 Snapshot

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/java-edition-combat-test-6-snapshot.png" width="383" height="41" title="" alt="" /></div><div><p>Have you been keeping up to date on the latest combat news?&nbsp; There are some more changes and adjustments since the last Combat Test Snapshot was released.&nbsp; Be sure to let Mojang Studio’s know your thoughts and suggestions as they continue to develop these changes.</p>
<p class="_1qeIAgB0cPwnLhDF9XSiJM">&nbsp;</p>
<p class="_1qeIAgB0cPwnLhDF9XSiJM"><strong class="_12FoOEddL7j_RgMQN0SNeU"><img loading="lazy" src="https://www.sickgaming.net/blog/wp-content/uploads/2020/08/java-edition-combat-test-6-snapshot.png" alt width="383" height="41"></strong></p>
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Redesigned aim assist again. A different approach this time, NO LESS CONTROVERSIAL!</p>
<ul class="_33MEMislY0GAlB78wL1_CR">
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Removed “Coyote Time”</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Entities with bounding boxes that are smaller than 0.9 of a block are inflated (for targeting purposes) to be 0.9 of a block (rabbits, bats, etc)</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Swords always have sweeping attacks again, axes have it with the Sweeping enchantment</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Missing now only puts a 4 tick delay until the next attack regardless of weapon.</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Increased base reach to 3 (was 2.5) and removed bonus reach for delayed attacks</p>
</li>
</ul>
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Changes to shields:</p>
<ul class="_33MEMislY0GAlB78wL1_CR">
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Shields now only protect up to 5 damage for melee attacks (still 100% against projectiles)</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Shields recover faster after an attack</p>
</li>
</ul>
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Changes to axes:</p>
<ul class="_33MEMislY0GAlB78wL1_CR">
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Renamed Chopping to Cleaving</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Removed other weapon enchantments from the enchanting table. The axes simply had too many possible enchantments. It also feels a little bit fitting with a rare Cleaving enchantment than a common Sharpness enchantment for axes</p>
</li>
</ul>
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Changes to bows / projectiles:</p>
<ul class="_33MEMislY0GAlB78wL1_CR">
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Player momentum is added to thrown projectiles, but only in the direction you are aiming</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Bow and arrow accuracy now slowly decreases the longer you pull the bow</p>
</li>
</ul>
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Changes to food and hunger:</p>
<ul class="_33MEMislY0GAlB78wL1_CR">
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Reverted eating time to 32 ticks</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Eating is now interrupted if something hits you</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Natural healing is even faster (2 seconds, was 3 seconds)</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Natural healing drains food 50% slower</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">By popular request – Reintroduced the rule that sprinting requires more than 6 points of food</p>
</li>
</ul>
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Other changes:</p>
<ul class="_33MEMislY0GAlB78wL1_CR">
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Removed the attack indicator completely since it is no longer used by any systems</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Fixed knockback calculation</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Fixed damage value on items being off-by-one client-side</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Fixed bug that caused players to be unable to attack/interract after respawning</p>
</li>
<li class="_3gqTEjt4x9UIIpWiro7YXz">
<p class="_1qeIAgB0cPwnLhDF9XSiJM">Nerfed Sweeping Edge enchantment to 25/33/37.5 percent (was 50/66/75%)</p>
</li>
</ul>
<p>To find the download an links to older threads visit the reddit thread here:&nbsp;<a href="https://www.reddit.com/r/Minecraft/comments/i5cvlh/combat_test_version_6/">https://www.reddit.com/r/Minecraft/comments/i5cvlh/combat_test_version_6/</a></p>
</div>


https://www.sickgaming.net/blog/2020/08/...-snapshot/
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