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LEd — Awesome New Level Editor From Dead Cells Creator

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LEd — Awesome New Level Editor From Dead Cells Creator

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/09/led-awesome-new-level-editor-from-dead-cells-creator.jpg" width="1920" height="1080" title="" alt="" /></div><div><div><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/09/led-awesome-new-level-editor-from-dead-cells-creator.jpg" class="ff-og-image-inserted"></div>
<p><a href="https://deepnight.net/tools/led-2d-level-editor/">LEd </a>is a new open source level editor written in the Haxe language by a developer at Motion Twin, using lessons learned creating games such as Dead Cells. LEd is designed to be user friendly and from my experiences it succeeds.</p>
<p>Key details of LEd:</p>
<ul>
<li><strong>Easy to use</strong>: modern UI with a strong focus on ease-of-use and quality-of-life features.</li>
<li><strong>Universal and agnostic</strong>: compatible with all languages (not only Haxe) and game frameworks in the world</li>
<li><strong>JSON</strong>: easy to parse&nbsp;file format&nbsp;for any game-engine out there (I promise it’s actually really easy). Haxe isn’t required.</li>
<li><strong>Customizable layers</strong>:&nbsp;Integer grid&nbsp;layers,&nbsp;Tile&nbsp;layers and&nbsp;Entity&nbsp;layers support</li>
<li><strong>Auto-layers</strong>: paint your collision map and see the grass, textures and all the small details being&nbsp;drawn automatically!</li>
<li><strong>Entities</strong>: fully customizable&nbsp;Entity&nbsp;with custom properties (ex: you can have a “Mob” entity, with a “hitPoints” field, which is an Integer limited to [0,10] bounds).</li>
<li><strong>Enums</strong>: you can define an&nbsp;enumeration&nbsp;(ex: an “ItemType” enum with “Money”, “Ammo”, “Gun” values) and use this enum in your entity custom fields.</li>
<li><strong>External enums</strong>: enums can be imported and synced directly from Haxe source code files (HX file)!</li>
<li><strong>HTML5</strong>: LEd is built around modern web standards.</li>
<li><strong>Auto update</strong>: you get notified as soon as a stable update is released and it’s up to you to install it when you’re ready, with a&nbsp;<em>single</em>&nbsp;click.</li>
<li><strong>LEd loves Haxe</strong>: a powerful&nbsp;Haxe API&nbsp;which gives you access to fully&nbsp;<em>typed&nbsp;</em>values from your levels. It avoids mistakes like mistyping, renaming or removals: you see errors during compilation, not at runtime.</li>
</ul>
<p>You can see LEd in action in the <a href="https://www.youtube.com/watch?v=pYBWGt8wbsU">video </a>below. The project is open source under the MIT license and <a href="https://github.com/deepnight/led">hosted on GitHub</a>.</p>
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<div class="ast-oembed-container"><iframe class='youtube-player' width='1500' height='844' src='https://www.youtube.com/embed/pYBWGt8wbsU?version=3&rel=1&fs=1&autohide=2&showsearch=0&showinfo=1&iv_load_policy=1&wmode=transparent' allowfullscreen='true' style='border:0;'></iframe></div>
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