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News - Get a job: Join Insomniac Games as a Technical Artist

#1
Get a job: Join Insomniac Games as a Technical Artist

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/10/get-a-job-join-insomniac-games-as-a-technical-artist.jpg" width="200" height="200" title="" alt="" /></div><div><p>The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!</p>
<p>Here is just one of the&nbsp;<a href="http://www.gamasutra.com/jobs/">many, many positions</a>&nbsp;being advertised right now.</p>
<p><strong>Location: Burbank, California</strong></p>
<p>Insomniac Games is currently looking for a Technical Artist.&nbsp; What does that mean?&nbsp; We are looking for an excited team member to be responsible for the front lines of cutting-edge real-time graphics and technology development.&nbsp;This role helps develop Insomniac’s future technology by continually looking for areas to enhance the team’s current methods of content creation with innovative and optimized workflows and pipelines.&nbsp; This developer helps deliver the creative and innovative artistic possibilities for the studio.&nbsp; Please read on for more details:&nbsp;</p>
<p><strong>Essential Duties and Responsibilities&nbsp;</strong><strong>include the following:</strong></p>
<ul>
<li>Designs and develops improved content creation pipelines, processes, and workflows</li>
<li>Provides documentation and mentors the content creation teams to fully take advantage of our tools and technology</li>
<li>Creates sample content to prove out new workflows and demonstrate visual improvements</li>
<li>Collaborates with the content creation teams and support them with new tools and shaders to elevate visual quality</li>
<li>Keeps current with the technological developments and advancements throughout the game industry</li>
<li>Understands memory and frame-rate budgets for console platforms</li>
<li>Other duties may be assigned<strong>&nbsp;</strong></li>
</ul>
<p><strong>Education and/or Experience:</strong></p>
<ul>
<li>Bachelor’s degree (B. A.) from four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience</li>
<li>Strong knowledge of physically based shading and lighting</li>
<li>Strong knowledge of cutting-edge content creation pipelines</li>
<li>Strong grasp of mathematical concepts and analysis techniques as they apply to technical art</li>
<li>Experience in node-based shader networks such as those found in Unreal Engine</li>
<li>Experience in Substance Designer/Painter, Houdini, or Maya</li>
<li>Working knowledge of HLSL and Python</li>
</ul>
<p><strong>Other Skills:&nbsp;</strong>Ability to meet deadlines under tight schedules.&nbsp; Willingness to receive direction and work closely with a team. Develops and presents new and emerging techniques to team. Be open and generous in sharing advancements with the game development community.</p>
<p>If this sounds like the opportunity that you have been looking for- we want to hear from you.&nbsp; Please use the link to apply directly to this role. Thanks!</p>
<p>Interested?&nbsp;<a href="https://jobs.gamasutra.com/job/technical-artist-burbank-california-34599">Apply now</a>.</p>
<p>Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.</p>
<p>Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.</p>
<p>Looking for a new job?&nbsp;<a href="http://jobs.gamasutra.com/search">Get started here</a>. Are you a recruiter looking for talent?&nbsp;<a href="http://employer.gamasutra.com/employerx/">Post jobs here</a>.</p>
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https://www.sickgaming.net/blog/2020/10/...al-artist/
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