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Mobile - Mobile Legends update – advanced server 1.5.38 patch notes

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Mobile Legends update – advanced server 1.5.38 patch notes

<div style="margin: 5px 5% 10px 5%;"><img src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/mobile-legends-update-advanced-server-1-5-38-patch-notes.jpg" width="900" height="506" title="" alt="" /></div><div><p id="pcgnUT-123" class="entry-update"><strong>December 16, 2020:</strong>&nbsp;We’ve added the latest advanced server 1.5.38 patch notes to our Mobile Legends update guide.</p>
<p class="intro_text">It’s fair to say that we get plenty a <a href="https://www.pockettactics.com/mobile-legends" rel="noopener">Mobile Legends</a> update on mobile. Developer Moonton likes to keep you on your toes with regular balancing, nerfing, and optimising your favourite heroes over time, to ensure that no particular option proves that much more powerful, or weaker, than the others. The latest update is no different either, as you’ll see below.</p>
<p>In this guide, we’re going to cover every single Mobile Legends update, detailing the latest and upcoming changes to the game. We’ll go through each of the patch notes to walk you through the changes so you know exactly what to expect. We’ll also cover any big Mobile Legends events happening, to help you make the most of them.</p>
<p>We’ll update this guide regularly with the latest <strong>Mobile Legends update</strong> and events, so we thoroughly recommend bookmarking&nbsp;it and checking back often to see what’s new. You can also check out our <a href="https://www.pockettactics.com/mobile-legends/new-hero" rel="noopener">Mobile Legends new hero guide</a> for more information about the latest new, or upcoming, heroes, and our beginner’s <a href="https://www.pockettactics.com/mobile-legends/guide" rel="noopener">Mobile Legends guide</a> if you’re just getting started.</p>
<h2>Check out the latest Mobile Legends update:</h2>
<h2>Advanced server – 1.5.38</h2>
<h3>Clint</h3>
<ul>
<li>Quick Draw base damage: 200-400 → 250-450</li>
<li>Quick Draw mana cost: 85-105 → 60-85</li>
<li>Trapping Recoil cooldown: 12-9.5s → 10-8s</li>
<li>Trapping Recoil cooldown reduction for hitting enemies: 50% → 40%</li>
</ul>
<h3>Benedetta</h3>
<ul>
<li>Phantom Slash cast time has been reduced</li>
<li>Phantom Slash base damage of shadow: 300-500 → 200-400</li>
<li>Phantom Slash base damage of slashes: 180-300 → 100-220</li>
<li>An Eye for An Eye grants Benedetta Sword intent once she successfully blocks damage</li>
<li>Elapsed Daytime damage of enhanced basic attack: 100 + total physical attack 220% → 50 + total physical attack 200%</li>
<li>Elapsed Daytime damage to creeps and minions: 30% → 40%</li>
</ul>
<h3>Barats</h3>
<ul>
<li>Barats base HP: 2709 → 2559</li>
<li>Barats HP growth: 249 → 229</li>
<li>Detona’s Welcome cooldown: 42-30s → 50-40s</li>
</ul>
<h3>Lunox</h3>
<ul>
<li>Chaos Assault base damage: 240-340 → 200-300</li>
<li>Chaos Assault magic power bonus: 120% → 130%</li>
<li>Chaos Assault damage bonus: 2%-4.5% → 1.5%-3.5% of the enemy’s HP. Now takes effect when hitting creeps</li>
<li>Power of Chaos Darkening cooldown: 18-14s → 25-15s</li>
</ul>
<h3>Jawhead</h3>
<ul>
<li>Ejector base shield: 600-1000 → 350-800</li>
<li>Ejector total physical attack bonus: 100% → 140%</li>
</ul>
<h3>Alice</h3>
<ul>
<li>Blood Ode base damage: 140-180 → 120-160</li>
<li>Blood Ode HP Regen: 70-80 → 65-80</li>
<li>Blood Ode mana cost: 50-100 → 50-90</li>
</ul>
<h3>Ling</h3>
<ul>
<li>Finch Poise energy cost: 35-25 → 35</li>
</ul>
<h3>Estes</h3>
<ul>
<li>Moonlight Immersion now causes movement speed to increase by 15% when linking with an ally</li>
<li>An issue relating to the skill indicator of Estes’ enhanced skill has been addressed</li>
</ul>
<h3>Hilda</h3>
<ul>
<li>Blessing of Wilderness shield gained when entering the bush: 20% → 15% of max HP</li>
</ul>
<h3>Harith</h3>
<ul>
<li>Chrono Dash base shield: 150-350 → 150-300</li>
<li>Chrono Dash total magic power bonus: 150% → 120%</li>
</ul>
<h3>Selena</h3>
<ul>
<li>Soul Eater base damage of the next basic attack’s extra damage: 300-400 → 200-350</li>
<li>Soul Eater total magic power bonus: 110% → 130%</li>
</ul>
<h3>Pharsa</h3>
<ul>
<li>Feathered Air Strike cooldown: 28-22s → 36-28s</li>
</ul>
<h3>Battlefield</h3>
<ul>
<li>Outer Turret has a new effect. When the energy shield is active, any damage sustained by nearby heroes is decreased by 10%</li>
<li>The initial movement speed of middle-lane minions has been decreased by 6%</li>
<li>The display of the HP bar sections has been tweaked to allow for simpler damage calculations</li>
<li>Jawhead ‘Samurai Mech’ battle spell effects have been optimised</li>
</ul>
<h3>Jungle</h3>
<ul>
<li>Fiend spawn time: 30s → 25s</li>
<li>Fiend physical and magic defence growth per minute: 5 → 2</li>
<li>Serpent spawn time: 30s → 25s</li>
<li>Serpent physical defence growth per minute: 5 → 2</li>
<li>Cryoturtle spawn time: 180s → 120s</li>
<li>Cryoturtle physical and magic defence: 37 → 80</li>
</ul>
<h3>Equipment</h3>
<ul>
<li>The icons for Divine Glaive, Arcane Boots, and Rose Gold Meteor have been tweaked based on player feedback</li>
</ul>
<h2>ADVANCED SERVER – 1.5.34</h2>
<h3>Paquito</h3>
<ul>
<li>Champ Stance gains stacks only when Pacquito damages any target with his skills</li>
<li>Champ Stance physical attack bonus: 60% → 70%</li>
<li>Jab now has a slightly enlarged area of effect</li>
</ul>
<h3>Argus</h3>
<ul>
<li>Warmonger new effect: Restores HP equal to 30 + 30% total physical attack for each enhanced basic attack.</li>
<li>Warmonger enhanced basic attack only triggers 50% of the Devour effect of Demon Hunter Sword</li>
<li>Warmonger: Argus’ demonic blade takes more time to charge</li>
<li>Meteoric Sword bleeding damage: 10%&nbsp;→ 20% total physical attack</li>
<li>Eternal Evil cooldown: 80-50s&nbsp;→ 80-60s</li>
</ul>
<h3>Alpha</h3>
<ul>
<li>Beta, Advance! new effect: Continuous attacks slow target by 90% each time for 0.2s</li>
<li>Rotary Impact base damage of slashes: 210-310&nbsp;→ 200-300</li>
<li>Rotary Impact base damage of Beta’s Strafe: 90-165&nbsp;&nbsp;→ 100-150</li>
<li>Rotary Impact slow effect: 70% for 2s&nbsp;→ 40% for 1s</li>
<li>Rotary Impact cooldown: 7-4s&nbsp;→ 4s</li>
<li>Rotary Impact mana cost: 60&nbsp;→ 50</li>
<li>Force Swing base damage of strikes: 160-460&nbsp;→ 250-400</li>
<li>Force Swing total physical attack bonus of strike: 170%&nbsp;→ 100%</li>
<li>Force Swing base damage of Beta’s Strafe: 790-165&nbsp;→ 75-120</li>
<li>Force Swing base HP regen: 150-300&nbsp;→ 125-200</li>
<li>Force Swing adjustment: +40% total Magic Power&nbsp;→ +20% total physical attack</li>
<li>Force Swing cooldown: 6s&nbsp;→ 6-4s</li>
<li>Spear of Alpha cooldown: 24-20s&nbsp;→ 20-12s</li>
<li>Spear of Alpha stun duration: 1.3s&nbsp;→ 1s</li>
</ul>
<h3>Harley</h3>
<ul>
<li>Magic Master new effect: Reduces 4 Magic Defence of every target hit for 3s, capped at 10 stacks</li>
<li>Poker Trick cooldown: 7s&nbsp;→ 6s</li>
<li>Deadly Magic cooldown: 32-24s&nbsp;→ 36-30s</li>
<li>Fixed issue where damage of Poker Trick slightly decreased during ultimate</li>
</ul>
<h3>Carmilla</h3>
<ul>
<li>Bloodbath cast range: -50%</li>
<li>Curse of Blood cast range: -10%</li>
<li>Curse of Blood direction: Manual&nbsp;→ Auto-aim</li>
</ul>
<h3>Cecilion (interact with Carmilla)</h3>
<ul>
<li>Moonlit Waltz cooldown: 45s&nbsp;→ 20s</li>
<li>Moonlit Waltz damage and shield: 400 + 40*LEVEL&nbsp;→ 200 + 20*LEVEL</li>
<li>Moonlit Waltz slow effect: 60%&nbsp;→ 30%</li>
</ul>
<h3>Belerick</h3>
<ul>
<li>HP growth: 245&nbsp;→ 205</li>
<li>Deadly Thorns HP increase obtained from equipment items: 15%&nbsp;→ 50%</li>
<li>Deadly Thorns adjustment: 120-260 + 0.8% of max HP&nbsp;→ 100-170 + 2% of max HP</li>
</ul>
<h3>Barats</h3>
<ul>
<li>Detona’s Welcome cast time: +60%</li>
</ul>
<h3>System functions</h3>
<p>Camera Following Bullets: Press and hold skill to let the camera follow bullets to see as far as they hit. This applies to the following heroes:</p>
<ul>
<li>Alice (Skill 1)</li>
<li>Moskov (Ultimate)</li>
<li>Selena (Skill 2 while in Elf form)</li>
</ul>
<h2>Advanced Server – 1.5.32</h2>
<h3>Argus (Revamped)</h3>
<ul>
<li>Warmonger: Strikes three times instead of two, starting with two rapid slashes, then thrusting his blade forward for the third</li>
<li>Demonic Grip: Puts hand out towards enemy. When target is hit, both sides are drawn towards each other, rather than Argus moving to the front of the target. Argus can make an extra slash whether Demonic Grip hits target or not</li>
<li>Meteoric Sword: Strikes enemies with a demonic blade. Hit enemies lose HP for four seconds while moving</li>
<li>Eternal Evil: Adds a new passive effect – gains permanent attack bonus after levelling up. This is in addition to the five second death immunity</li>
</ul>
<h3>PAQUITO</h3>
<ul>
<li>Parry damage reduction ratio: 30-40%&nbsp;→ 45-60%</li>
<li>Parry damage reduction duraiton: 2s&nbsp;→ 3s</li>
<li>Parry base damage: 220-320&nbsp;→ 245-420</li>
<li>Parry physical attack bonus: 60%&nbsp;→ 70%</li>
<li>Parry enhanced new effect: Any hit enemy is slowed by 70% for one second</li>
<li>Parry enhanced based damage: 330-480&nbsp;→ 350-600</li>
<li>Parry enhanced physical attack bonus: 90%&nbsp;→ 100%</li>
</ul>
<h3>Mathilda</h3>
<ul>
<li>Soul Bloom mana cost: 70-120&nbsp;→ 60-110</li>
<li>Guiding Wind magic power bonus from shield: 160%&nbsp;→ 180%</li>
<li>Circling Eagle stun duration after striking: 1s&nbsp;→ 0.6s</li>
<li>Circling Eagle knockback distance: -10%</li>
</ul>
<h3>Clint</h3>
<ul>
<li>Quick Draw decay ration of following bullets: 15-25% → 11-21%</li>
<li>Grenade Bombardment physical attack bonus: 80%&nbsp;→ 100%</li>
</ul>
<h3>Brody</h3>
<ul>
<li>Base physical attack: 140&nbsp;→ 115</li>
<li>Attack speed growth: 3%&nbsp;→ 5%</li>
<li>Extra attack speed gaining ratio: 30%&nbsp;→ 50%</li>
<li>Abyss Impact physical attack bonus: 200% → 180%</li>
</ul>
<h3>Lapu-Lapu</h3>
<ul>
<li>Heavy-Sword: Increased distance of each movement</li>
<li>Heavy-Sword: Fixed bug that caused it not to change direction on some occasions, as well as optimised skill casting and performance</li>
</ul>
<h3>Claude</h3>
<ul>
<li>Blazing Duet base damage of each hit: 70-100&nbsp;→ 120-160</li>
<li>Blazing Duet damage to minions: 400%&nbsp;→ 300%</li>
</ul>
<h3>CHou</h3>
<ul>
<li>Shunpo physical attack bonus of shield: 150%&nbsp;→ 200%</li>
</ul>
<h3>Luo yi</h3>
<ul>
<li>Dispersion skill width and casting speed: +10%</li>
<li>Dispersion mana cost: 60-100&nbsp;→ 50-90</li>
<li>Dispersion base damage: 230-430&nbsp;→ 210-410</li>
</ul>
<h3>Wanwan</h3>
<ul>
<li>Crossbow of Tang physical attack bonus: 50%&nbsp;→ 40%</li>
</ul>
<h3>Cecilion</h3>
<ul>
<li>Sanguine Claws: Removed slow effect</li>
</ul>
<h3>Equipment</h3>
<ul>
<li>Roaming Equipment unique passive-thriving (When your Gold ranks the lowest, Gold gained every four seconds, which&nbsp;scales with equipment level): 8/10/12&nbsp;→ 8/10/14</li>
<li>Jungling equipment unique passive-greed (reduced of Gold and Exp from minions in the first fgive minutes): 30%&nbsp;→ 40%</li>
<li>Hunter’s Knife unique passive-greed (extra Gold gained when jungling): 10%&nbsp;→ 15%</li>
<li>Advanced and Medium Jungling Equipment unique passive-greed (extra Gold gained when jungling): 20%&nbsp;→ 25%</li>
</ul>
<h3>Bug Fixes</h3>
<ul>
<li>Daily obtainable Credit Score limit does not apply to Credit Scores reclaimed through appeals</li>
<li>Camera now follows device movement on the hero display interface for certain devices (which will be automatically turned on if available)</li>
<li>Optimised Arcade interface by removing the banner section. Added claimable rewards for the new modes</li>
<li>Optimised repeated tutorial part after reinstallation</li>
<li>Daily Quests now available in Arena Mode</li>
<li>Adjusted range and speed of matchmaking</li>
<li>Added team-up of both sides on the post-game screen</li>
</ul>
<h2>ADVANCED SERVER – 1.5.30</h2>
<h3>Mathilda</h3>
<ul>
<li>Ancestral Guidance enhanced base attack damage: 150 → 135</li>
<li>Soul Bloom&nbsp;wisps damage decay ratio : 30-50%&nbsp;→ 30-45%</li>
</ul>
<h3>Yve</h3>
<ul>
<li>Meteor Fall cooldown: 15-12s&nbsp;→ 14-12s</li>
</ul>
<h3>Brody</h3>
<ul>
<li>Abyss Impact base damage: 250-650&nbsp;→ 150-550</li>
<li>Abyss Corrosion: Fixed bug where basic attack would be interrupted and disabled when he is silenced.</li>
</ul>
<h3>Kimmy</h3>
<ul>
<li>Chemist’s Instinct physical attack bonus: 30-41%&nbsp;→ 35-46% (scales with level)</li>
<li>Energy Transformation magic power bonus: 40-50%&nbsp;→ 45-55%</li>
</ul>
<h3>Helcurt</h3>
<ul>
<li>Shadow Transition: silence targets&nbsp;→ slows targets.</li>
<li>Shadow Transition: slows targets during ultimate&nbsp;→ silences targets during ultimate</li>
</ul>
<h3>Chou</h3>
<ul>
<li>HP growth: 191&nbsp;→ 202</li>
<li>The Way of Dragon: Removed control immunity when casting 2nd phase of ultimate.</li>
</ul>
<h3>Esmeralda</h3>
<ul>
<li>Frostmoon Shield duration: 5s&nbsp;→ 4s</li>
<li>Frostmoon Shield base shield: 400-750&nbsp;→ 500-850</li>
<li>Stardust Dance cooldown reduction for each hero hit: 1s&nbsp;→ 1.3s</li>
<li>Stardust Dance cooldown reduction for each non-hero hit: 1s&nbsp;→ 0.5s</li>
<li>Falling Starmoon cooldown: starts upon casting or end of charging</li>
</ul>
<h3>Khufra</h3>
<ul>
<li>Tyrant’s Revenge max moving distance: Reduced by 14%</li>
<li>Bouncing Ball: Unable to block Flicker battle spell</li>
</ul>
<h3>Aldous</h3>
<ul>
<li>Contract Soul Steal enhanced basic attack base damage: 150-400&nbsp;→ 200-450</li>
</ul>
<h3>Uranus</h3>
<ul>
<li>Ionic Edge: Removed reduction of target’s physical attack and magic power</li>
</ul>
<h3>Hanabi</h3>
<ul>
<li>Ninjutsu Petal Barrage first bounce damage ratio: 45%&nbsp;→ 50%</li>
<li>Ninjutsu Equinox shield limit: 30%&nbsp;→ 20% (of max HP)</li>
</ul>
<h3>Luo Yi</h3>
<ul>
<li>Dispersion skill width and casting speed: Increased by 10%</li>
<li>Diversion cooldown reduction: 2-10%&nbsp;→ 6-10%</li>
</ul>
<h3>Yi Sun-Shin</h3>
<ul>
<li>Mountain Shocker cooldown: 60s&nbsp;→ 80-60s</li>
</ul>
<h2>ADVANCED SERVER – 1.5.28</h2>
<h3>Mathilda</h3>
<ul>
<li>Base HP: 2551 → 2651</li>
<li>HP Growth: 168.5 → 188.5</li>
<li>Soul Bloom&nbsp;Decay Ratio: 20-50% → 30-50%</li>
<li>Guiding Wind&nbsp;Base Shield: 600-900 → 500-1000</li>
</ul>
<h3>Yve</h3>
<ul>
<li>Void Blast Magic Power Bonus:&nbsp;80% → 90%</li>
</ul>
<h3>Clint</h3>
<ul>
<li>Basic Attack&nbsp;Range: 4.8 → 4.5</li>
<li>Double Shot&nbsp;Physical Attack Bonus: 130% → 135%</li>
<li>Quick Draw&nbsp;Base Damage: 260-410 → 200-400</li>
<li>Quick Draw&nbsp;Physical Attack Bonus: 80% → 95%</li>
</ul>
<h3>Helcurt</h3>
<ul>
<li>Deadly Stinger&nbsp;Base Damage: 210-360 → 180-330</li>
<li>Deadly Stinger&nbsp;Physical Attack Bonus: 100% → 80%</li>
<li>Deadly Stinger&nbsp;Damage to minions and creeps: 55% → 70%</li>
</ul>
<h3>Terizla</h3>
<ul>
<li>Execution Strike&nbsp;Cooldown: 7-5.5 → 5s</li>
<li>Penalty Zone&nbsp;Slow effect: 30-40% → 40-50%</li>
</ul>
<h3>Balmond</h3>
<ul>
<li>Lethal Counter Max Damage to non-hero units: 1500-3000 → 1300-2500</li>
</ul>
<h3>Aldous</h3>
<ul>
<li>Contract: Soul Steal&nbsp;Physical Attack Bonus: 90% → 100%</li>
</ul>
<h3>Brody</h3>
<ul>
<li>Attribute&nbsp;HP Growth: 125.5 → 150.5</li>
<li>Abyss Impact&nbsp;Base Damage: 250-625 → 250-650</li>
<li>Abyss Impact&nbsp;Physical Attack Bonus: 150% → 200%</li>
<li>Abyss Impact&nbsp;Damage increase ratio for every target penetrated: 20% → 10%, with the limit: 160% → 130%</li>
<li>Torn-Apart Memory&nbsp;Extra Damage for Each Stack: 8% → 6-8% (scales with the skill level)</li>
</ul>
<h3>Lapu-Lapu</h3>
<ul>
<li>Homeland Defender&nbsp;Shield Increase for each level: 50 → 65</li>
<li>Raging Slash&nbsp;Physical Attack Bonus of the third attack: 180% → 210%</li>
</ul>
<h3>Battlefield and system adjustments</h3>
<ul>
<li>Optimized the art of Gold and Exp Siege Minions</li>
<li>Optimized the art of the Bases and Turrets in the map “Imperial Sanctuary”</li>
</ul>
<h3>Equipment</h3>
<ul>
<li>Unique Passive-Greed: Reduces Exp from Minions in the first 3 minutes by 40% → Reduces Gold and Exp from Minions in the first 5 minutes by 30%, with extra 100 Gold for each kill or assist</li>
<li>Hunter’s Knife&nbsp;Unique Passive-Greed: Gain extra 25% Exp when jungling → Gain extra 25% Exp and 10% gold when jungling.</li>
<li>Hunter’s Knife&nbsp;Unique Passive-Greed: Gain extra 25% Exp when jungling → Gain extra 25% Exp and 20% gold when jungling.</li>
</ul>
<h3>Spell</h3>
<ul>
<li>Retribution&nbsp;Creep damage reduction when equipped with jungling equipment: 40% → 50%</li>
</ul>
<h3>Bug Fixes</h3>
<ul>
<li>Fixed the issue where Ling’s Finch Poise Skill 1 cannot be used after resetting level in Practice Mode</li>
<li>Fixed the issue where Grock’s Guardian’s Barrier Skill 2 gets the target stuck in the wall in some cases</li>
</ul>
<h2>MOBILE LEGENDS UPDATE – 1.5.24</h2>
<p>Update 1.5.24 brings a variety of balancing changes to Mobile Legends. Here are the main&nbsp;changes to heroes and the battlefield:</p>
<h3>Granger</h3>
<ul>
<li>Attribute: physical attack growth:&nbsp;<span class="dmg">16</span>&nbsp;→&nbsp;<span class="dmg">18</span></li>
<li>Ultimate: base damage:&nbsp;<span class="dmg">30-120</span>&nbsp;→&nbsp;<span class="dmg">80-160</span></li>
</ul>
<h3>Karrie</h3>
<ul>
<li>Passive: max HP ratio of damage:&nbsp;<span class="dmg">6-12%</span>&nbsp;→&nbsp;<span class="dmg">8%-12%</span></li>
</ul>
<h3>Saber</h3>
<ul>
<li>Skill 1:&nbsp;base penetration damage:&nbsp;<span class="dmg">192-252</span>&nbsp;→&nbsp;<span class="dmg">210-260</span></li>
</ul>
<h3>Ling</h3>
<ul>
<li>Ultimate: cooldown:&nbsp;<span class="dmg">42-36</span>s →&nbsp;<span class="dmg">52-46</span>s</li>
</ul>
<h3>Hilda</h3>
<ul>
<li>Ultimate: damage increase of each stack of power of wildness:&nbsp;<span class="dmg">50-60</span>&nbsp;→&nbsp;<span class="dmg">25-35</span></li>
</ul>
<h3>Mathilda</h3>
<ul>
<li>Passive: max movement speed gain:&nbsp;<span class="dmg">50%</span>&nbsp;<span class="dmg">80</span>&nbsp;points base damage of enhanced basic attack:&nbsp;<span class="dmg">100</span>&nbsp;→&nbsp;<span class="dmg">150</span></li>
<li>Skill&nbsp;<span class="dmg">2</span>: base shield:&nbsp;<span class="dmg">550-800</span>&nbsp;→&nbsp;<span class="dmg">600-900</span>&nbsp;magic power bonus:&nbsp;<span class="dmg">180%</span>&nbsp;→&nbsp;<span class="dmg">160%</span></li>
<li>Now she can cast Skill&nbsp;<span class="dmg">2</span>&nbsp;during her Ultimate, but won’t move again.</li>
<li>Ultimate: removed immobilization effect</li>
<li>Max circling duration:&nbsp;<span class="dmg">3</span>s →&nbsp;<span class="dmg">2</span>s</li>
<li>New effect: enemies attacked by wisps are slowed by&nbsp;<span class="dmg">20%</span>&nbsp;for&nbsp;<span class="dmg">0</span>.<span class="dmg">45</span></li>
<li>Largely increased the width of knockback effect</li>
</ul>
<h3>Revamped Clint</h3>
<ul>
<li>Skill&nbsp;<span class="dmg">1: m</span>ax range of the fan-shaped area:&nbsp;<span class="dmg">6</span>&nbsp;→&nbsp;<span class="dmg">5</span>.<span class="dmg">5</span></li>
</ul>
<h3>Yve</h3>
<ul>
<li>Skill&nbsp;<span class="dmg">1: b</span>ase Damage:&nbsp;<span class="dmg">210-375</span>&nbsp;→&nbsp;<span class="dmg">200-375</span></li>
<li>Mana cost:&nbsp;<span class="dmg">65-90</span>&nbsp;→&nbsp;<span class="dmg">75-100</span></li>
</ul>
<h3>Lapu-Lapu</h3>
<ul>
<li>Ultimate (twin-blade): physical attack bonus:&nbsp;<span class="dmg">120%</span>&nbsp;→&nbsp;<span class="dmg">80%</span></li>
<li>Ultimate (heavy-sword)(<span class="dmg">1</span>): physical attack bonus of the first two attacks:&nbsp;<span class="dmg">130%</span>&nbsp;→&nbsp;<span class="dmg">140%</span></li>
</ul>
<h3>Cecilion</h3>
<ul>
<li>Skill&nbsp;<span class="dmg">1</span>: reverted to the&nbsp;<span class="dmg">30%</span>&nbsp;movement speed boost</li>
<li>
</li>
</ul>
<h3>Battlefield and system adjustments</h3>
<ul>
<li>Turret energy shield lasts&nbsp;<span class="dmg">210</span>s →&nbsp;<span class="dmg">300</span>s</li>
<li>In the first three&nbsp;minutes, now the pop-up reminder appears each time you’ve killed six&nbsp;minions with Jungle Equipment Items instead of killing three&nbsp;minions.</li>
<li>Crammer: base gold bonus increased by&nbsp;<span class="dmg">20%</span>.</li>
<li>Crimson Lizard: base gold bonus increased by&nbsp;<span class="dmg">20%</span>.</li>
<li>Little Crab: refreshed every&nbsp;<span class="dmg">20</span>s instead of&nbsp;<span class="dmg">15</span>s. Becomes crab at the&nbsp;<span class="dmg">180</span>s instead of the&nbsp;<span class="dmg">90</span>s.</li>
<li>Wind of Nature: unique passive-wind chant: Cooldown:&nbsp;<span class="dmg">80</span>&nbsp;→&nbsp;<span class="dmg">70</span>s</li>
</ul>
<h2>MOBILE LEGENDS UPDATE – 1.5.22</h2>
<p>The latest Mobile Legends update&nbsp;brings a host of balance changes to the game, nerfing a lot of problematic heroes’ early game potential.</p>
<p>Here’s a break down of every change made in the update:</p>
<h3>Mathilda</h3>
<p>Passive (nerfed)</p>
<ul>
<li>Base Damage of Enhanced Basic Attack:&nbsp;150 → 100</li>
<li>Magic Power Bonus: 80% → 100%</li>
</ul>
<p>Skill 1&nbsp;(nerfed)</p>
<ul>
<li>Cooldown:&nbsp;6.5-5s →&nbsp;7.5s</li>
<li>Magic Power Bonus: 50% → 60%</li>
<li>Damage Decay Ratio: 75-90% → 40-70%</li>
<li>Mana Cost: 60-100 → 90-140</li>
<li>Skill animation greatly shortened</li>
</ul>
<p>Skill 2 (buffed)</p>
<ul>
<li>Cooldown: 15-10s → 13-10s</li>
<li>Magic Power Bonus of Shield: 100% → 180%</li>
<li>Skill animation greatly shortened</li>
</ul>
<p>Ultimate (nerfed)</p>
<ul>
<li>The first attack removed Wisp Damage: 64-80 → 40-50</li>
<li>Magic Power Bonus: 20% → 10%</li>
<li>Magic Power Bonus of Shield: 120% → 180%</li>
</ul>
<h3>Yve</h3>
<p>Skill 1 (nerfed)</p>
<ul>
<li>Mana Cost:&nbsp;<span class="dmg">45-80</span>&nbsp;→&nbsp;<span class="dmg">65-90</span></li>
</ul>
<p>Ultimate (nerfed)</p>
<ul>
<li>Cooldown: 45-35s → 55-45s</li>
<li>Slow Effect: 0.8s → 1.5s</li>
</ul>
<h3>Revamped Clint</h3>
<p>Passive (nerfed)</p>
<ul>
<li>Basic Attack Enhancement Ratio: 140% → 130%</li>
</ul>
<p>Skill 1 (nerfed)</p>
<ul>
<li>Damage Decay Ratio: 25% → 20%</li>
</ul>
<h3>Lapu-Lapu</h3>
<p>Skill 1 (nerfed)</p>
<ul>
<li>Base Shield: 450 → 400</li>
</ul>
<p>Ultimate (Twin Blade nerfed)</p>
<ul>
<li>Base Damage: 350-550 → 300-500</li>
</ul>
<h3>Bruno</h3>
<p>Skill 1&nbsp;(buffed):</p>
<ul>
<li>Base Damage: 95-245 → 120-270</li>
<li>Mana Cost: 90-140 → 75-125</li>
</ul>
<h3>Baxia</h3>
<p>Passive (nerfed):</p>
<ul>
<li>Damage Reduction: 35 → 25</li>
</ul>
<p>Skill 2 (buffed):</p>
<ul>
<li>Max HP Bonus of Damage: 5% → 6%</li>
</ul>
<p>Ultimate (nerfed):</p>
<ul>
<li>Base Damage: 50-70 → 40-60</li>
<li>Damage Reduction Boost: 75% → 140%</li>
<li>Total Damage Reduction effect almost unchanged</li>
</ul>
<h3>Belerick</h3>
<p>Attribute (buffed):</p>
<ul>
<li>Base HP: 2719 → 2819</li>
<li>HP Growth: 235 → 245</li>
</ul>
<p>Skill 2 (buffed):</p>
<ul>
<li>Restoration of HP Lost: 8% → 10%</li>
<li>Movement Speed Boost increased (decaying over time)</li>
</ul>
<p>Ultimate (buffed):</p>
<ul>
<li>Skill animation and backswing slightly shortened.</li>
</ul>
<h3>Barats</h3>
<p>Passive:</p>
<ul>
<li>Shield provided by each stack of Big Guy: 5 → 3-6 (grows at Lv. 4, 8, and 12)</li>
</ul>
<p>Ultimate (nerfed):</p>
<ul>
<li>His damage doesn’t grow with increased body size anymore.</li>
<li>New Effect: Devouring the target will recover up to 20% of Max HP.</li>
</ul>
<h3>Minotaur</h3>
<p>Attribute (buffed):</p>
<ul>
<li>Base HP: 2709 → 2859</li>
<li>Base Magic Defense: 10 → 5</li>
</ul>
<p>Passive (buffed):</p>
<ul>
<li>Physical &amp; Magic Defense Boost in Rage State: 11.5-32.5 → 14-70</li>
</ul>
<h3>Grock</h3>
<p>Skill 1 (buffed):</p>
<ul>
<li>Physical Attack Bonus: 80% → 120% (Scales with charging time)</li>
<li>Cooldown: 6 → 5</li>
</ul>
<h3>Johnson</h3>
<p>Ultimate (buffed):</p>
<ul>
<li>Optimized control feeling. Cooldown: 53-43 → 45-40</li>
<li>Base Damage: 400-600 → 300-500</li>
</ul>
<h3>Khufra</h3>
<p>Skill 1 (nerfed):</p>
<ul>
<li>Base Damage: 150-250 → 50-100</li>
<li>Max HP Bonus of Damage: 7.5%-10% → 7%-12%</li>
</ul>
<p>Skill 2 (nerfed):</p>
<ul>
<li>Physical &amp; Magic Defense Boost: 50%-100% → 30%-100%</li>
<li>Max HP Bonus of Damage: 3.5-6% → 36%</li>
</ul>
<h3>Roger</h3>
<p>Passive (Human Form nerfed):</p>
<ul>
<li>Slow Effect: 20% → 10%</li>
</ul>
<p>Ultimate (Wolf Form nerfed):</p>
<ul>
<li>Physical &amp; Magic Defense Boost: 40-100 → 20-50</li>
</ul>
<h3>Battlefield and system adjustments</h3>
<ul>
<li>Natural gold gain is changed from 2 gold every is to 5 gold every 2s.</li>
<li>Natural EXP gain is adjusted, but the number of each minute is almost the same as before.</li>
<li>Fixed the issue where minions go directly to the enemy base in some cases.</li>
<li>Fixed the abnormal indicator when Kimmy uses Basic Attack after casting Skill 1.</li>
<li>Fixed the issue of Nana’s Passive when she is resurrected by Faramis.</li>
<li>Removed the Walkie Grass that follows the killer of Lithowanderer. Movement Speed Boost remains the same.</li>
</ul>
<h2>Advanced Server – 1.5.18</h2>
<h3>Yve</h3>
<p>Passive (nerfed)</p>
<ul>
<li>Removed Movement Speed gain</li>
</ul>
<p>Skill 1 (buffed)</p>
<ul>
<li>Base Damage: 330-450 → 275-400</li>
<li>Magic Power Bonus: 135% → 80%</li>
<li>Slow effect in central area → Double damage in central area</li>
</ul>
<p>Skill 2 (buffed)</p>
<ul>
<li>Slow effect: 30% → 30%-60% (this will scale with the number of hits landed)</li>
</ul>
<p>Ultimate (buffed)</p>
<ul>
<li>The area of starfield has been increased by 20%</li>
<li>Tap damage delay: 0.3s – 0.4s</li>
<li>Enemy heroes who come into contact with the border will now be stunned for 0.8s</li>
</ul>
<h3>Revamped C<img class="lazyload" data-src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/mobile-legends-update-advanced-server-1-5-38-patch-notes.jpg">lint</h3>
<p>Passive (buffed)</p>
<ul>
<li>The penetration distance of Clint’s enhanced basic attack has been increased by 0.5 yards</li>
</ul>
<p>Skill 1 (altered)</p>
<ul>
<li>Base damage: 200-300 → 260-410</li>
<li>Physical attack bonus: 60% → 80%</li>
<li>Decay ratio of following bullets: 40% → 25%</li>
</ul>
<p>Skill 2 (altered)</p>
<ul>
<li>2-sec slow effect → 1.2-sec immobilization</li>
</ul>
<p>Ultimate (buffed)</p>
<ul>
<li>Base Damage: 280-380 → 280-400</li>
<li>Now slows the target hit by 25% for 1.2s</li>
</ul>
<h3>Revamped Lapu-Lapu</h3>
<ul>
<li>The feeling of using his ultimate when in heavy-sword stance has been optimised the control feeling of his ultimate in heavy-sword stance</li>
</ul>
<p>Ultimate (buffed)</p>
<ul>
<li>After casting his heavy-sword ultimate, Lapu-Lapu is now able to alter his movement direction instead of defaulting to a forward slash. You can now change your slash direction more precisely</li>
</ul>
<h3>Lunox</h3>
<p>Ultimate (altered)</p>
<ul>
<li>Chaos ultimate’s base damage after blink: 300 → 250-450</li>
</ul>
<h3>Battlefield and system adjustments</h3>
<ul>
<li>Fixed issue where the creeps would blink to the spawn point after leaving combat</li>
<li>The alert sound of certain creeps has been tweaked</li>
<li>Faramis will no longer get assists when nearby enemy heroes die if he hasn’t dealt any damage to them</li>
<li>Incorrect skill descriptions for Alpha, Aldous, Badang, Gusion, Leomord, Masha, and Sun have been fixed</li>
<li>Issue where Vale could not get assists by using his ultimate to control enemies has been addressed</li>
<li>Incorrect number of HP/mana regen has been fixed</li>
<li>You can now see your win rate when swapping heroes in Draft Pick during the last stage of prep</li>
</ul>
<blockquote class="twitter-tweet" data-width="500">
<p lang="en" dir="ltr">It’s been over two months since the first episode of Project NEXT Express. Finally, it’s available today!<br />Log in now to check the new battlefield, heroes, skins, special effects, UI, and MORE!<br />Which adjustment do you like most? Share with us!<a href="https://twitter.com/hashtag/MobileLegendsBangBang?src=hash&amp;ref_src=twsrc%5Etfw" rel="noopener">#MobileLegendsBangBang</a> <a href="https://twitter.com/hashtag/ProjectNext?src=hash&amp;ref_src=twsrc%5Etfw" rel="noopener">#ProjectNext</a> <a href="https://t.co/BXCfaG6VQE" rel="noopener">pic.twitter.com/BXCfaG6VQE</a></p>
<p>— Mobile Legends: Bang Bang (@MobileLegendsOL) <a href="https://twitter.com/MobileLegendsOL/status/1308389117625991168?ref_src=twsrc%5Etfw" rel="noopener">September 22, 2020</a></p>
</blockquote>
<h2>Project next has arrived</h2>
<p>Mobile Legends’ Project NEXT has finally made its grand debut today.&nbsp;Next time you log in, you’ll see some fresh skins, special effects, improved heroes, a new battlefield, and an updated UI.</p>
<p>The idea behind NEXT is to update some of the game’s older heroes who perhaps need a bit more love and attention. The updated heroes are rolling out in phases, with phase one improving upon six existing characters.</p>
<p>Give the trailer embedded above a quick watch to see some of NEXT’s major highlights.</p>
<p>Also note that all of the following heroes now benefit from new models, entrance animations, and voiceover lines. Without further ado, here’s a full list of tweaks and improvements:</p>
<h3>Miya</h3>
<ul>
<li>Major adjustments to her passive skill, which also now benefits from an added effect</li>
<li>Minor adjustments to her secondary skill and ultimate skill</li>
<li>Second skill has been reworked</li>
</ul>
<h3>Saber</h3>
<ul>
<li>Minor adjustments to his passive skill and second skill</li>
<li>Major adjustments to his first skill and ultimate skill</li>
</ul>
<h3>Eudora</h3>
<ul>
<li>Minor adjustments to her passive skill</li>
<li>New effects for her first skill, second arrow, and ultimate skill</li>
</ul>
<h3>Zilong</h3>
<ul>
<li>Major adjustments to his passive skill and ultimate skill</li>
<li>New effects for his second skill</li>
</ul>
<h3>Layla</h3>
<ul>
<li>Minor adjustments and new effects for her first skill and ultimate skill</li>
<li>New effects for her second skill</li>
</ul>
<h3>Alucard</h3>
<ul>
<li>Major adjustments to his passive skill</li>
<li>Minor adjustments to his ultimate skill</li>
</ul>
<h2>Upcoming: Mobile Legends update – 1.5.14</h2>
<p>Even before 1.5.12 arrives on the public server, its successor, 1.5.14, has made it onto the advanced server. It includes the revamped version of Clint, some balancing for the upcoming <a href="https://www.pockettactics.com/mobile-legends/new-hero" rel="noopener">Mobile Legends new hero</a>es, and a bunch of balancing for existing heroes.</p>
<p>Here’s what to expect:</p>
<h3>Clint</h3>
<ul>
<li>Quick Draw now causes basic attacks to penetrate in a line through targets, dealing +120% total physical attack, following a skill</li>
<li>Blind Smoke fires five bullets, each dealing 300 (+40% total physical attack) physical damage, in a fan-shaped area</li>
<li>Heel Rope deals 240 (+30% total physical attack and +150% total magic power) to a single enemy, slowing them for two seconds and causing Clint to jump back</li>
<li>Howitzer deals 350 (+80% total physical attack) damage to a designated area, and can be used up to five times. A single grenade restores every 12 seconds</li>
</ul>
<h3>Yve</h3>
<ul>
<li>Galactic Power now increases Yve’s movement speed per stack by 3%, up from 2%</li>
<li>Void Blast has a shorter cooldown, and increased damage and magic power bonus</li>
<li>Meteor Fall has a longer cooldown, increased mana cost, and now deals 210 (+20% total magic power) damage every 0.45 seconds six times</li>
<li>Real World Manipulation’s starfield duration has been reduced to ten seconds, tap damage has been increased to one second, and slide damage has been increased by 30% along with duration</li>
</ul>
<h3>Brody</h3>
<ul>
<li>Abyss Impact now slows 45% per stack, up from 40, and deals 50% less damage to minions</li>
<li>Corrosive Strike now increases movement speed to 45%, up from 30%</li>
<li>Fixed a bug that allowed a skill to be continuously cast</li>
</ul>
<h3>Benedetta</h3>
<ul>
<li>Elapsed Daytime will now deal damage to minions at the end of the dash</li>
</ul>
<h3>Lapu-Lapu</h3>
<ul>
<li>Justice Blade’s boomerangs will now stay longer at the destination</li>
<li>Chieftain’s Rage has a shorter skill animation, increased backswing, and has an AoE reduction of 30%</li>
<li>Justice Blade’s heavy variant has a shorter skill animation and increased backswing</li>
<li>Brave Stance’s heavy variant has an increased backswing</li>
<li>Chieftain’s Rage’s heavy variant has an increased animation on the third swing, and the AoE has changed to a round area from a fan area</li>
</ul>
<h3>Alice</h3>
<ul>
<li>Flowing Blood’s cooldown has increased to five seconds, from four</li>
</ul>
<h3>Granger</h3>
<ul>
<li>Rhapsody’s base damage has increased to 195, from 180</li>
</ul>
<h3>Terizla</h3>
<ul>
<li>Execution Strike has a shorter cooldown of 5.5 seconds, down from seven seconds</li>
</ul>
<h3>Martis</h3>
<ul>
<li>Ashura Aura now deals 650 damage, up from 540</li>
<li>Decimate has had a reduction in the decay speed of the movement speed buff from killing an enemy</li>
</ul>
<h3>Silvanna</h3>
<ul>
<li>Spiral Strangling has a magic power bonus increase to 50%, from 35%</li>
<li>Imperial Justice’s magic lifesteal has changed to 80-120%, from a previous flat gain of 100%</li>
</ul>
<h3>Balmond</h3>
<ul>
<li>Bloodthirst now restores HP by 7% after killing a minion or creep, up from 6%</li>
</ul>
<h3>Vale</h3>
<ul>
<li>Windtalk now provides five more movement speed per stack, but has had a stack limit decrease to ten, from 12</li>
<li>Wind Blade: Scatter has had a cooldown reduction to four, from five</li>
<li>Windblow’s Fix variant has had a base damage increase to 225, up from 215</li>
<li>Windblow’s Control variant has had an airborne duration deduction to one second, down from 1.1</li>
</ul>
<h3>Other adjustments</h3>
<ul>
<li>Outer Turret shields will now last 210 seconds, up from 180, and will now provide 60% ranged damage reduction and 30% melee damage reduction, rather than the original 50% flat damage reduction</li>
<li>Gold obtained from the shield will now display as a number</li>
<li>The colour and visual effect of shields has been optimised, and will show on the map</li>
<li>Minions will now deal 75 damage to shields, up from 50</li>
<li>Lithowanderer will now provide a 25% increased base gold bonus</li>
<li>Raptor Machete will now reduce the physical defence and slow the target by ten and 30% respectively, with the slow lasting for 1.5 seconds</li>
<li>Queen’s Wings has a new visual effect</li>
<li>Athena’s Shield now reduces magic damage taken by 25 for five seconds when taking magic damage, with a cooldown of ten seconds while out of combat</li>
<li>Antique Cuirass no longer reduces magic power, and reduces physical attack damage by 10%, up from 6%</li>
<li>Dreadnaught Armour has had the same change, except the physical attack reduction is 6%, up from 4%</li>
</ul>
<p>You can find more miscellaneous bug fixes and adjustments in a detailed post on the <a href="https://mobile-legends.fandom.com/wiki/Advanced_Server" rel="noopener">Mobile Legends wiki</a>.</p>
<h2>uPCOMING: MOBILE LEGENDS UPDATE – 1.5.12</h2>
<p>The upcoming Mobile Legends 1.5.12, which is currently available on the advanced server, mostly focuses on bug fixes and balancing adjustments.</p>
<p>Here are the highlights:</p>
<h3>Brody</h3>
<ul>
<li>Basic attack now benefits from physical lifesteal</li>
<li>Abyss Impact has a slow effect, longer cooldown, and a base damage decrease</li>
<li>Torn-Apart Memory has a longer cooldown</li>
</ul>
<h3>Benedetta</h3>
<ul>
<li>Alecto: Final Blow now features increased base damage and a longer duration for the initial slow effect</li>
</ul>
<h3>Alice</h3>
<ul>
<li>Blood Ancestry will now grant Alice 50 mana per blood orb</li>
<li>Blood Ode’s base damage has been decreased</li>
</ul>
<h3>Aurora</h3>
<ul>
<li>Frost Shock’s base damage has been increased</li>
<li>Bitter Frost’s base damage has decreased, along with the magic power bonus</li>
</ul>
<h3>Kadita</h3>
<ul>
<li>Ocean Oddity’s base damage has been increased and the damage reduction has been decreased</li>
</ul>
<h3>Chang’e</h3>
<ul>
<li>Starmoon Shockwave’s slow effect, and maximum slow effect, has been reduced</li>
<li>Crescent Moon’s base damage has been increased while the magic power bonus has been decreased</li>
</ul>
<h3>Balmond</h3>
<ul>
<li>Bloodthirst’s HP restored after killing minions and creeps has been increased</li>
<li>Cyclone Sweep no longer receives a damage increase against minions</li>
</ul>
<div class="youtube" data-embed="Kom8CbyKYB8" data-embed-type="shortlink"><img alt="YouTube Thumbnail" width="100%" class="lazyload" data-src="https://www.sickgaming.net/blog/wp-content/uploads/2020/12/mobile-legends-update-advanced-server-1-5-38-patch-notes-1.jpg">
</div>
<h2>Upcoming: Project Next</h2>
<p>Project Next is the title of a series of balancing changes due to arrive at some point in 2020 that aims to improve older heroes who have become outshone by more recent introductions.</p>
<p>While we don’t know exactly what to expect, we do expect the following changes:</p>
<h3>Eudora</h3>
<ul>
<li>Superconductor now&nbsp;causes increased magic damage on Forked Lightning, stuns three enemies plus the target and reduces magic defence on Electric Arrow, and deals AoE damage on Thunder’s Wrath</li>
<li>Thunder’s Wrath now only works on targeted enemy heroes</li>
</ul>
<h3>Saber</h3>
<ul>
<li>Flying Sword now has five attacks</li>
<li>Saber’s basic attacks and skills cause the flying swords to attack the target</li>
<li>Charge now makes Saber’s basic attacks slow enemies</li>
<li>Triple Sweep now deals double damage on the final blow</li>
</ul>
<h3>Miya</h3>
<ul>
<li>Moon Blessing now reveals the number of stacks above Miya’s head, and summons Moonlight Shadow dealing massive damage at maximum stacks</li>
<li>Arrow of Eclipse now immobilizes enemies immediately, and can split into 8 arrows to deal additional physical damage and slow the target</li>
</ul>
<h3>Alucard</h3>
<ul>
<li>Pursuit no longer deals additional damage when Alucard attacks two targets, though the enhanced physical damage overall has been increased to 50%</li>
<li>Fission Wave now marks all nearby targets, which causes Pursuit to deal 50% more damage when multiple enemies are hit</li>
</ul>
<h3>Layla</h3>
<ul>
<li>Malefic Bomb now temporarily increases Layla’s movement speed and attack range when it hits</li>
<li>Void Projectile now marks an enemy, allowing Layla to deal additional physical damage and slow them on hit</li>
<li>Destruction Rush increases Layla’s attack range for basic attacks and Void Projectile, and also increases Layla’s camera height</li>
</ul>
<h3>Zilong</h3>
<ul>
<li>Dragon Flurry now enhances the fourth basic attack. healing Zilong</li>
<li>Spear Flip’s physical defence reduction has been removed</li>
<li>Spear Strike now reduces the target’s physical defence and will refresh when Zilong kills an enemy</li>
<li>Supreme Warrior now reduces the basic attacks needed to activate enhanced basic attack from three to two</li>
</ul>
<h2>Mobile Legends update – 1.5.08 patch notes</h2>
<p>The latest Mobile Legends update is rife with balancing adjustments, new content, and general optimisations. We’ll walk you through the big changes.</p>
<h3>Fairness adjustments</h3>
<ul>
<li>You won’t lose a star for the first match of the week that you lose while an AFK player is on your team</li>
<li>The experience and rewards granted to the AFK player will be shared to the rest of the group at the end of a match</li>
<li>Only duo queue and triple queue players will now be matched against triple queue players</li>
<li>When matchmaking, Mobile Legends will now take into account player level, medal points, win rate, and rank to promote more balanced matches</li>
</ul>
<h3>Balance adjustments</h3>
<p>The below balance adjustments are just a few of the highlights for the upcoming patch. There are more to come when it arrives.</p>
<ul>
<li>Veil’s AoE attack’s cooldown has been reduced to three seconds, from six, and it will deal more continuous damage</li>
<li>Ruby’s AoE attack’s cooldown has been reduced to four seconds, from six</li>
<li>Yu Zhong’s regen ability&nbsp;is reduced and his ultimate deals less damage</li>
<li>Ling’s mobility has been reduced</li>
<li>Atlas’s combos have seen a reduction in damage</li>
<li>Luo Yi, Yi Sun-shin, Natalia, Karina, Helcurt, Claude, Kaja, Uranus, Gatotkaca, Terizla, Kimmy, Esmeralda, and Aldous will also see adjustments</li>
</ul>
<p class="indentedText">Find your new favourite hero by checking out our <a href="https://www.pockettactics.com/mobile-legends/tier-list" rel="noopener">Mobile Legends tier list</a></p>
<h3>Discounts</h3>
<p>The following heroes are on sale at 30% off in the store:</p>
<ul>
<li>Martis</li>
<li>Veil</li>
<li>Karina</li>
<li>Minsitthar</li>
<li>Ruby</li>
</ul>
<h3>Mythic players</h3>
<ul>
<li>Mythic players can use star protection cards to prevent star losses</li>
</ul>
<h3>Magic Chess adjustments</h3>
<ul>
<li>There’s a&nbsp;new synergy, special guest</li>
<li>Khaleed will make his debut in Magic Chess</li>
<li>New commander, Yuki, will make her debut</li>
<li>Ling’s HP has been reduced</li>
<li>Jawhead and Khufra have boosted HP</li>
<li>The UI has been revamped</li>
</ul>
<h2>MOBILE LEGENDS UPDATE – 1.5.06 patch notes</h2>
<p>Moonton has released a small Mobile Legends update, which adds the following:</p>
<ul>
<li>Yuki is now available in Magic Chess</li>
</ul>
<p>The update also teased the following upcoming features:</p>
<ul>
<li>Barats is an upcoming new hero who rides a dinosaur, and grows energy as he defeats his enemies</li>
<li>Mirror Mayhem is an upcoming new mode that combines the madness of the Mirror and Mayhem modes into one crazy mode</li>
</ul>
</div>


https://www.sickgaming.net/blog/2020/12/...tch-notes/
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