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News - Minecraft Beta – 1.17.40.21

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Minecraft Beta – 1.17.40.21

PLEASE READ before participating in the Minecraft Beta: 

  • Joining the beta will replace your game with a work in progress version of Minecraft
  • You will not have access to Realms and will not be able to join non-beta players while you’re previewing the beta
  • Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them
  • Beta builds can be unstable and are not representative of final version quality
  • The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions

bedrock-beta17U4-2-header.jpg

  • Added new world/cave generation when upgrading saved chunks below Y=0 using the Caves and Cliffs experimental toggle
    • Chunks previously upgraded with Bedrock underneath will not see this change
    • For more information, please see our FAQ! We’d love to hear your feedback about it at aka.ms/CavesCliffsFeedback

Flat World Generation


  • Upgrades older flat worlds to the new extended heights available with the Caves & Cliffs experimental toggle
  • New flat worlds using the Caves & Cliffs experimental toggle will generate starting at “y=-64”

Gameplay


  • Fixed an issue in beta builds where flying above the world limit (255 for non-Caves & Cliffs experimental, 319 for Caves & Cliffs experimental) would be prohibited (MCPE-141360)

Copper Ore


  • Copper Ore now generates up to y=96 instead of y=64 (MCPE-125233)

General


Gameplay


  • Vanilla Parity: Players are now able to activate Elytra gliding while moving upward (MCPE-59580)
  • Using Dye on Signs that contain formatted color text will overwrite the formatted color text

World Generation


  • Fossils are now much less likely to generate in, and destroy, structures
  • Dungeons are no longer misplaced or missing outside of the Caves & Cliffs experimental toggle (MCPE-121708)

Mobs


  • Iron Golem now spawns only on solid blocks (MCPE-140145)
  • Wielded weapons now render properly on Pillagers and Vindicators (MCPE-141321)

User Interface


  • Riding an animal now displays the correct button prompt when playing with non-touch controls

Character Creator


  • Back appearance pieces will no longer cover the left and right arrows in the profile screen
  • Fixed featured items in the profile screen not opening the featured catalog in the Dressing Room
  • Fixed default clothes changing color if another item’s color was edited previously
  • Sidebar options can now be selected in expanded view after navigating back from previously selected sidebar option while using controller
  • Sidebar no longer opens upon expanding any of the classic skin packs in the Dressing Room
  • Improved the navigation flow for Character Creator so that it always switches to the selected Character Creator profile (MCPE-139022)
  • Skins that are equipped from Marketplace while in-game now apply to character

Animation


  • Fixed a bug that caused animations to be restarted when changing render controllers

Graphical


  • Fixed text on Signs losing their formatting when new lines or word-wrapping are encountered. Formatting will now persist until the reset code or an overriding code is found. This is not retroactive and previously created Signs will not be changed

Graphics


  • As part of continued testing, removed RenderDragon engine on Android devices (ARMv7)

Molang


  • Molang expressions that contain capital letters are properly evaluated now
  • ‘query.get_equipped_item_name’ will now recognize Sea Lantern (MCPE-67893)
  • Add new compile errors for expressions like 1 + (9 10), which were previously ignored (This is a Versioned Change as of engine version 1.17.40)

GameTest Framework (Experimental)


  • Updated the GameTest Framework interface and added a new SimulatedPlayer capability:
    • Added ‘SimulatedPlayer’class to GameTest. This class enables GameTest to simulate a variety of player behaviors such as movement, using items, and interacting with blocks and entities. See the GameTest API reference documentation for more details.
      • Added function spawnSimulatedPlayer(blockLocation: BlockLocation, name: string): SimulatedPlayer
      • Added function 
        removeSimulatedPlayer(simulatedPlayer: SimulatedPlayer): void
    • mojang-gametest.Test type
      • Changed signature of function assertEntityInstancePresent(entity: Entity, blockLocation: BlockLocation, isPresent: boolean = true)
    • mojang-minecraft components
      • Component inventorynow works with Player inventories


https://www.sickgaming.net/blog/2021/09/...-17-40-21/
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