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  Voxelator Free Vector Application
Posted by: xSicKxBot - 02-09-2020, 03:51 AM - Forum: Game Development - No Replies

Voxelator Free Vector Application

Today we are checking out Voxelator, a free browser based Voxel painting application from the creator of the Pixelator application we covered earlier.  In the video below we go hands-on with Voxelator.

There are some licensing limitations to be aware of for using Voxelator:

Voxelator is a free software and you can choose which license to attach to the models you produce with it, and use them for any purpose — commercially included (provided you did not use any external resources with limiting licenses).
With that said, you may not do the following with Voxelator:

  • You may not attempt to download its source and use it locally from your computer.
  • You may not attempt to upload Voxelator to a different domain or site.
  • You may not attempt to embed Voxelator in an external domain, using an iframe or any other technology.
  • You may not attempt to redistribute Voxelator in any way, not commercially and not for free.
  • You may not reuse Voxelator’s code for any purpose.
  • You can run Voxelator on any browser supporting WebGL 2 and ECMAScript 6 support, although Chrome is the primary supported browser.  You can learn more about using Voxelator here.


    Art


    <!–

    –>



    https://www.sickgaming.net/blog/2020/02/...plication/

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      AppleInsider - This 8-core 16-inch MacBook Pro deal ends tonight
    Posted by: xSicKxBot - 02-09-2020, 03:51 AM - Forum: Apples Mac and OS X - No Replies

    This 8-core 16-inch MacBook Pro deal ends tonight

     

    Apple’s popular 16-inch MacBook Pro with a Core i9 processor and upgraded graphics is $300 off, but don’t delay as the special deal ends tonight.

    Apple 16 inch MacBook Pro sale at BandH


    Lowest price available


    Both B&H and Amazon have issued a $300 markdown on Apple’s premium Core i9 16-inch MacBook Pro this Saturday. Along with the upgraded 2.3GHz processor, the high-end configuration is equipped with 16GB of memory, 1TB of storage and 5500M 4GB graphics. Now $2,499 after the $300 discount, this offer ends tonight at 11:59 p.m. Eastern time at B&H. Considering Amazon has matched B&H’s price, it’s likely the price will change at Amazon as well.

    Those looking for the best deal on the standard model can also snap up $300 in savings at B&H on the base config in your choice of Silver or Space Gray finish. According to B&H, supplies are limited at the reduced price.

    B&H is also including a number of perks, such as free 2-day shipping within the contiguous U.S. for speedy delivery to your door. Shoppers residing in eligible states can also get a sales tax refund with the Payboo Card, or customers can opt for no interest financing when paid in full within 12 months with the B&H Financing Card. The Payboo card is best geared for those who are willing to pay off the balance in full right away but want to pocket an extra $168 to $200 on average in addition to the $300 markdown on the systems themselves.

    16-inch MacBook Pro price drops

    Add AppleCare
    An AppleCare extended protection plan can be added to these 16-inch MacBook Pro laptops during checkout. Simply look for the AppleCare option in your cart.

    Additional Apple deals


    AppleInsider and Apple authorized resellers are also running additional exclusive savings on Apple hardware that will not only deliver the lowest prices on many of the items, but also throw in bonus discounts on AppleCare, software and more. These offers are as follows:

    Interested in additional Apple hardware? See if there is a Mac, iPad or Apple Watch deal that will save you $100s by checking out prices.appleinsider.com.



    https://www.sickgaming.net/blog/2020/02/...s-tonight/

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      Fedora - Contribute at the Fedora Test Week for Kernel 5.5
    Posted by: xSicKxBot - 02-09-2020, 03:51 AM - Forum: Linux, FreeBSD, and Unix types - No Replies

    Contribute at the Fedora Test Week for Kernel 5.5

    The kernel team is working on final integration for kernel 5.5. This version was just recently released, and will arrive soon in Fedora. This version has many security fixes included. As a result, the Fedora kernel and QA teams have organized a test week from Monday, February 10, 2020 through Monday, February 17, 2020. Refer to the wiki page for links to the test images you’ll need to participate. Read below for details.

    How does a test week work?


    A test day/week is an event where anyone can help make sure changes in Fedora work well in an upcoming release. Fedora community members often participate, and the public is welcome at these events. If you’ve never contributed before, this is a perfect way to get started.

    To contribute, you only need to be able to do the following things:

    • Download test materials, which include some large files
    • Read and follow directions step by step

    The wiki page for the kernel test day has a lot of good information on what and how to test. After you’ve done some testing, you can log your results in the test day web application. If you’re available on or around the day of the event, please do some testing and report your results.

    Happy testing, and we hope to see you in the Test Week.



    https://www.sickgaming.net/blog/2020/02/...ernel-5-5/

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      News - Video: Nintendo Minute Unboxes The Animal Crossing: New Horizons Switch
    Posted by: xSicKxBot - 02-09-2020, 03:50 AM - Forum: Nintendo Discussion - No Replies

    Video: Nintendo Minute Unboxes The Animal Crossing: New Horizons Switch

    The NA version doesn't include the game
    The NA version doesn’t include the game

    Animal Crossing: New Horizons arrives on the Switch next month and to promote this upcoming release, Nintendo is going all out with plenty of merchandise and even a themed Nintendo Switch.

    As you might have already heard, the UK version of this system will include a digital code for the game, but if you live in North America you’ll have to fork out for a copy. With this in mind, Nintendo Minute has uploaded an unboxing video of the US model. Take a look below:


    If you really want this bundle but can’t justify buying a brand new Switch, there is one other way to get hold of the themed dock and Joy-Con. Provided you live in Japan, you’ll be able to purchase both of these items separately. You can even buy the box by itself, if you really want.

    Did you pre-order this Switch? How about the game? Leave a comment below.



    https://www.sickgaming.net/blog/2020/02/...ns-switch/

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      News - ALT.CTRL.GDC Showcase: Twined
    Posted by: xSicKxBot - 02-09-2020, 03:50 AM - Forum: Lounge - No Replies

    ALT.CTRL.GDC Showcase: Twined

    The 2020 Game Developers Conference will feature an exhibition called Alt.Ctrl.GDC dedicated to games that use alternative control schemes and interactions. Gamasutra will be talking to the developers of each of the games that have been selected for the showcase.

    Twined tasks players with working together to jump higher and higher while they’re tied together, using communication and separate sliders to reach new heights.

    Gamasutra had a talk with Elias Faltin, producer at Tissue Drop Games, to talk about what interested them in having players talk and plan with each other to progress and the appeal of exploring human interactions through the game’s controls.

    My name is Elias Faltin, and I worked as the Producer and constructed the controller. As a producer, I was responsible for organizing and leading the team’s design and development activities. We worked according to agile philosophy and used a lot of Scrum elements. I also spent a lot of my time during the project designing, prototyping, and constructing the controller for the game.

    We are students at Uppsala University Campus Gotland in the GAME department. At the end of our first year, we had a 10 week full-time course with the goal of constructing an alternative input game. At the start of Twined, we had only spent 10 weeks at half-time pace developing a shoot ‘em up game. Twined was our first full time game project.

    The course was called the “Arcade” course, and it is an option to get an arcade cabinet and standard arcade inputs, but students are encouraged to come up with unique alternative inputs.

    Our controller is a direct representation of the game state of the player characters in the game. In Twined, two people have to cooperate to climb together. They control the quirky “Eeny” (the orange one) and the mellow “Miney” (the purple one), two circular beings mysteriously tethered together.

    Players can hold on to the ground or jump with their character. Additionally, they can manipulate “their half” of the tether by lengthening or shortening it. These three actions are controlled by player with the help of two sliders. The vertical slider is equipped with a button to hold on to the ground with. It is also used to charge the jump and is released when the slider is released. The “hold on” button can also be used to give the character a boost while in air. The horizontal slider allows players to manipulate the tether length.

    We used Unity as a game engine, rhe Ferr2D plugin for quick platform creation and level iterations, Hack’nPlan as a project management tool, Photoshop and Procreate for art assets, and FL Studio for Music and Sound Effects.

    As for physical materials, we used wood, screws, glue, a tabletop, 4 table legs, some custom bent metal, 4 computer mice, some buttons, magnets, springs, an iPac (allows you to connect your buttons to it and outputs their input as a keystroke. Basically a usb keyboard), and paint.

    Ultimately, we wanted to make a game where players that sat down together to play but did not know each other previously would get up and continue to have a conversation together. The game and controller should act as an ice breaker and then continue to challenge the players to interact with each other. This continuous interaction would inevitably lead to a sufficient enough level of familiarity with the other person to have a conversation with that person without the game being involved.

    The game itself morphed a lot in the first weeks of development. Originally, we wanted the characters to levitate and use the tether to slingshot each other through the level. Through playtesting of different prototypes, we settled on the characters jumping and holding on, which allowed for a myriad of different ways of moving the characters through a level. Having to coordinate to jump over each other or to jump at the same time to progress through the level forced players to communicate with each other in order to progress. Human-to-Human interaction becomes the first priority, followed by Human-to-Game interaction. This was the thing most multiplayer games we played failed to consistently achieve, but when they did, it created the most enjoyable moments of the games.

    By making it hard, essentially. We were inspired by games like Octodad or QWOP for their annoyingly fun controls. The two players are reliant on each other (much like two climbers). If one jumps and the other one does not hold on, the two will just fly into the air and land pretty much where they started.

    If the players progress through the level, they will encounter climbing problems they can’t solve by jumping over each other. They will have to jump at the same time or adjust the length of the tether between them.

    Like mentioned before, it is impossible to progress for players if they do not cooperate. This might seem harsh, but it is an effective way of ensuring the players talk to each other. As soon as players start to cooperate, they will quickly find a rhythm in the movement. One holds on, the other one jumps, then the roles get reversed.

    As soon as the level can’t be traversed in this fashion any more, players need to stop and cooperate in a new way (synchronous jumping) to progress. This, again, is a quite rhythmic exercise which most players solve by counting down together. This rhythm in the way players move naturally creates a lot of positive feedback in the Human-to-Human interaction.

    The main challenge was to always make it clear which character the player is controlling. This was solved by giving them different colors and identities. The orange-purple color pattern is continued on the input, where the entire left half of the table is painted orange, the entire right side purple. The tether sliders are also equipped with “Eeny” and “Miney” figurines to give players more reference points.

    Their identities are mostly represented through audio effects. “Eeny” is thought of as energetic and quirky, “Miney” is mellow and relaxed, and their sound designs reflect those moods, respectively. Visually, this is mostly represented by their idle animations, as we decided to keep their visual feedback identical otherwise so that players could help each other understand the controls better.

    The background and environment is designed in a way that it allows players to easily identify which part of it they landed on should they fall while climbing. The visual mood of the game lightens up when players progress to distract players from the increasing difficulty of the challenges. Since players might stand in place for a second and discuss strategy, the environment offers small details that can be discovered while ascending through the cave into the platform-filled summit. This aims to allow players to “appreciate nature” on their ascent.

    The level increases in difficulty as you progress. First, players will be able to progress by just jumping over each other. After exiting the first area of the level, they are shown a shortcut that requires them to jump synchronously, and it is much easier to execute if they also adjust the tether length. From that point on, they have to synchronously jump a lot more since the walls are covered in “non-stick” material that does not allow players to hold on to it.

    In the last part of the level, we present players with a very open area, meaning they won’t see an apparent edge to the level on three sides (top, left, right) instead of one (top). This leads to a need for navigation, which can be a challenge in a young friendship. The last area also introduces moving platforms which require synchronous jumping and a lot of “leap of faith” jumps that will bring the players even closer together.

    I think accepting and figuring out a solution to that challenge was a big motivator for the team during the project. Especially once the first playtests confirmed that our design ideas were pointing us in the right direction. We wanted to make a co-op game, and when we started with our design process, we discussed what aspects of co-op games we enjoyed and what aspects we didn’t.

    It became quite clear to us that games with strong moments of Human-to-Human interaction were fun for us to play. We did not enjoy co-op games that made you wait for each other or had you staring into a phone all night long instead of into someone’s eyes. So, we challenged ourselves to make a game that focuses on making humans interact; making a game where the actual game is the social game being played by the players in front of the digital game.



    https://www.sickgaming.net/blog/2020/02/...se-twined/

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      News - Coronavirus concerns lead to delay of The Outer Worlds Switch port
    Posted by: xSicKxBot - 02-09-2020, 03:50 AM - Forum: Lounge - No Replies

    Coronavirus concerns lead to delay of The Outer Worlds Switch port

    Private Division has delayed the upcoming Switch port of The Outer Worlds for an unspecified period of time, a delay that comes as many China-based or adjacent companies, including partner developer Virtuos, remain closed for fear of the coronavirus epidemic.

    “We’re delaying [The Outer Worlds] on Nintendo Switch due to the coronavirus impacting the Virtuos team working on the port, to provide them enough time to finish development,” tweeted Private Division, later adding: “To clarify, the team at Virtuos is ok, but their office has remained closed during this time. We’re working with the team to determine an updated development timeline, and will share more regarding a new launch date shortly.”

    Private Division’s delay comes the same day as a similar announcement from Nintendo that some Switch models and Ring Fit accessories would be delayed in Japan due to coronavirus-related closures affecting the China-based portions of its supply chain.

    The coronavirus outbreak began in Wuhan, China in late 2019 and, while still at its heaviest concentration in China, has been labeled a public health emergency by the World Health Organization as the virus continues to spread. Confirmed cases near the 30,000 mark while 566 individuals have died of the virus. Many affected areas have imposed mandatory quarantines and office closures to curb the spread of the virus.



    https://www.sickgaming.net/blog/2020/02/...itch-port/

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      News - Animal Crossing: New Horizons Eshop Pre-Orders Open, Eligible For Vouchers
    Posted by: xSicKxBot - 02-09-2020, 03:50 AM - Forum: Lounge - No Replies

    Animal Crossing: New Horizons Eshop Pre-Orders Open, Eligible For Vouchers

    Animal Crossing: New Horizons' release date is quickly approaching--the highly anticipated game will launch March 20, 2020 exclusively on Nintendo Switch. Physical pre-orders for New Horizons have been available for a while, but the new Animal Crossing game has finally arrived on the Switch Eshop, meaning you can now pre-order your copy digitally. And if you've been holding onto one of Nintendo's game vouchers from last year, you're in luck, because Animal Crossing: New Horizons is also eligible for that offer.

    Nintendo's game voucher program was rolled out last year, offering two vouchers for $100 USD / £84 / AU$134.95. Assuming you redeem the vouchers on two full-price Nintendo Switch games, you could save yourself $20 / £16 / AU$24.95 overall. It was a great deal considering first-party Switch games just don't drop below list price when they're brand-new, and you could redeem the vouchers any two eligible games, from Pokemon Sword and Shield and Luigi's Mansion 3 to Fire Emblem: Three Houses. Unfortunately, vouchers are no longer available to be purchased in the United States or Australia, so hopefully you took advantage of the promotion last year.

    If you want to redeem your voucher on Animal Crossing: New Horizons, you can do so in the Nintendo Switch Eshop, or on Nintendo.com if you're in the US or Canada. The newly released Tokyo Mirage Sessions #FE Encore was just added to the list of eligible titles as well, if you have more than one voucher saved up.

    If you prefer to pre-order a physical copy of Animal Crossing: New Horizons, Best Buy is offering $10 reward credit as well as a Tom Nook peel-and-stick accessory with all purchases. There's also a wide range of Animal Crossing: New Horizons merchandise, including some very cute Animal Crossing Switch controllers, available to pre-order now.


    https://www.gamespot.com/articles/animal...0-6473493/

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      CSGO C# Cheat Open Source Trigger|BunnyHop|Glow|Radar|RCS
    Posted by: xSicKx - 02-08-2020, 08:54 PM - Forum: PC Mods - Replies (1)

    Yoo.
    Sometime ago I created csgo cheat. I tested it on 10 ranked games and my account is still clear.
    Nowaday i want to give you sourcecode because I don't use it anymore so do whatever u want with it.
    If it was helpful for you - just give a star on github, it will be really nice.

    If you want to use it - change memory class with updated addresses.
    Anyway, there you go
    Source:

    Hidden Content


    Reply to this thread to unlock the contents

    Enjoy!

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      News - GTA 5 Tops PS4's January Charts on the PlayStation Store
    Posted by: xSicKxBot - 02-08-2020, 04:40 PM - Forum: Lounge - No Replies

    GTA 5 Tops PS4's January Charts on the PlayStation Store

    Despite first releasing in 2013, Grand Theft Auto V continues to sell like it's a brand-new game. It managed to top the U.S. PlayStation Store's January charts, beating out the likes of the new Dragon Ball Z: Kakarot as well as Call of Duty: Modern Warfare and Madden NFL 20.

    Those games were joined on the PS4 charts by The Witcher 3: Wild Hunt – Complete Edition, which has seen a surge in popularity since The Witcher debuted on Netflix. It has also experienced renewed success on PC, where its player count has even risen past where it was at launch. Star Wars Battlefront II, Minecraft, Star Wars Jedi: Fallen Order, and EA Sports UFC 3 all managed to crack the top 10, as well.

    On the PlayStation VR side, the biggest games continue to perform well. Beat Saber and Superhot VR led the pack, with Job Simulator and Arizona Sunshine also included. Though none of these games are new, they’re certainly among the most-polished titles available on the platform.

    The full sales chart information is listed below.

    PS4 Games

    1. Grand Theft Auto V

    2. Call of Duty: Modern Warfare

    3. Dragon Ball Z: Kakarot

    4. The Witcher 3: Wild Hunt

    5. Star Wars Battlefront II

    6. Madden NFL 20

    7. Minecraft

    8. EA Sports UFC 3

    9. Star Wars Jedi: Fallen order

    10. Payday 2: Crimewave Edition

    11. NBA 2K20

    12. God of War

    13. Need for Speed Heat

    14. Tom Clancy’s Rainbow Six Siege

    15. Red Dead Redemption 2

    16. Rocket League

    17. Resident Evil 2

    18. The Elder Scrolls V: Skyrim – Special Edition

    19. Need for Speed Payback

    20. Marvel’s Spider-Man

    PSVR Games

    1. Beat Saber

    2. Superhot VR

    3. Job Simulator

    4. Arizona Sunshine

    5. Surgeon Simulator: Experience Reality

    6. Creed: Rise to Glory

    7. Doom VFR

    8. The Elder Scrolls V: Skyrim VR

    9. Vacation Simulator

    10. Drunkn Bar Fight

    Free-to-Play Games

    1. Fortnite

    2. Darwin Project

    3. Cuisine Royale

    4. Apex Legends

    5. Brawlhalla

    6. Dauntless

    7. Warframe

    8. Paladins

    9. DC Universe Online

    10. H1Z1: Battle Royale

    DLC and Expansions

    1. Fortnite – The Wavebreaker Pack

    2. Kingdom Hearts III Re:Mind

    3. Fortnite – Polar Legends Pack

    4. GTA Online: Criminal Enterprise Starter Pack

    5. Star Wars Battlefront II: Celebration Edition Upgrade

    6. Fortnite – Frozen Legends Pack

    7. Fortnite: Save the World – Standard Founder’s Pack

    8. Kingdom Hearts III Re:Mind + Concert Video

    9. Fortnite – Darkfire Bundle

    10. Destiny 2: Shadowkeep


    https://www.gamespot.com/articles/gta-5-...0-6473497/

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      [Tut] Matplotlib Subplot – A Helpful Illustrated Guide
    Posted by: xSicKxBot - 02-08-2020, 10:37 AM - Forum: Python - No Replies

    Matplotlib Subplot – A Helpful Illustrated Guide

    Too much stuff happening in a single plot? No problem—use multiple subplots!

    This in-depth tutorial shows you everything you need to know to get started with Matplotlib’s subplot() function.

    If you want, just hit “play” and watch the explainer video. I’ll then guide you through the tutorial:



    To create a matplotlib subplot with any number of rows and columns, use the plt.subplot() function.

    It takes 3 arguments, all of which are integers and positional only i.e. you cannot use keywords to specify them.

    plt.subplot(nrows, ncols, index)
    • nrows – the number of rows
    • ncols – the number of columns
    • index – the Subplot you want to select (starting from 1 in the top left)

    So, plt.subplot(3, 1, 1) has 3 rows, 1 column (a 3 x 1 grid) and selects Subplot with index 1.

    After plt.subplot(), code your plot as normal using the plt. functions you know and love. Then, select the next subplot by increasing the index by 1 – plt.subplot(3, 1, 2) selects the second Subplot in a 3 x 1 grid. Once all Subplots have been plotted, call plt.tight_layout() to ensure no parts of the plots overlap. Finally, call plt.show() to display your plot.

    # Import necessary modules and (optionally) set Seaborn style
    import matplotlib.pyplot as plt
    import seaborn as sns; sns.set()
    import numpy as np # Generate data to plot
    linear = [x for x in range(5)]
    square = [x**2 for x in range(5)]
    cube = [x**3 for x in range(5)] # 3x1 grid, first subplot
    plt.subplot(3, 1, 1)
    plt.plot(linear) # 3x1 grid, second subplot
    plt.subplot(3, 1, 2)
    plt.plot(square) # 3x1 grid, third subplot
    plt.subplot(3, 1, 3)
    plt.plot(cube) plt.tight_layout()
    plt.show()

    Matplotlib Subplot Example


    The arguments for plt.subplot() are intuitive:

    plt.subplot(nrows, ncols, index)

    The first two – nrows and ncols – stand for the number of rows and number of columns respectively.

    If you want a 2×2 grid, set nrows=2 and ncols=2. For a 3×1 grid, it’s nrows=3 and ncols=1.

    The index is the subplot you want to select. The code you write immediately after it is drawn on that subplot. Unlike everything else in the Python universe, indexing starts from 1, not 0. It continues from left-to-right in the same way you read.

    So, for a 2 x 2 grid, the indexes are


    For a 3 x 1 grid, they are


    The arguments for plt.subplot() are positional only. You cannot pass them as keyword arguments.

    >>> plt.subplot(nrows=3, ncols=1, index=1)
    AttributeError: 'AxesSubplot' object has no property 'nrows'

    However, the comma between the values is optional, if each value is an integer less than 10.

    Thus, the following are equivalent – they both select index 1 from a 3×1 grid.

    plt.subplot(3, 1, 1)
    plt.subplot(311)

    I will alternate between including and excluding commas to aid your learning.

    Let’s look at the default subplot layout and the general outline for your code.

    plt.subplot(3, 1, 1)
    <em># First subplot here</em> plt.subplot(3, 1, 2)
    <em># Second subplot here</em> plt.subplot(3, 1, 3)
    <em># Third subplot here</em> plt.show()

    This looks ok but the x-axis labels are hard to read on the top 2 subplots.

    You have a few ways to solve this problem.

    First, you can manually adjust the xticks with the matplotlib xticks function – plt.xticks() – and either:

    1. make them transparent by setting alpha=0, or
    2. move them and decrease their font size with the position and size arguments
    # Make xticks of top 2 subplots transparent
    plt.subplot(3, 1, 1)
    plt.xticks(alpha=0) plt.subplot(3, 1, 2)
    plt.xticks(alpha=0) # Plot nothing on final subplot
    plt.subplot(3, 1, 3) plt.suptitle('Transparent Xticks - plt.xticks(alpha=0)')
    plt.show()

    # Move and decrease size of xticks on all subplots
    plt.subplot(3, 1, 1)
    plt.xticks(position=(0, 0.1), size=10) plt.subplot(3, 1, 2)
    plt.xticks(position=(0, 0.1), size=10) plt.subplot(3, 1, 3)
    plt.xticks(position=(0, 0.1), size=10) plt.suptitle('Smaller Xticks In A Better Position')
    plt.show()

    Both these methods work but are fiddly. Plus, you cannot automate them which is annoying for us programmers.

    You have this ticks problem whenever you create subplots. Thankfully, the matplotlib tight_layout function was created to solve this.

    Matplotlib Tight_Layout


    By calling plt.tight_layout(), matplotlib automatically adjusts the following parts of the plot to make sure they don’t overlap:

    1. axis labels set with plt.xlabel() and plt.ylabel(),
    2. tick labels set with plt.xticks() and plt.yticks(),
    3. titles set with plt.title() and plt.suptitle()

    Note that this feature is experimental. It’s not perfect but often does a really good job. Also, note that it does not work too well with legends or colorbars – you’ll see how to work with them later.

    Let’s see the most basic example without any labels or titles.

    plt.subplot(311)
    plt.subplot(312)
    plt.subplot(313)
    plt.tight_layout()
    plt.show()

    Now there is plenty of space between the plots. You can adjust this with the pad keyword. It accepts a float in the range [0.0, 1.0] and is a fraction of the font size.

    plt.subplot(311)
    plt.subplot(312)
    plt.subplot(313)
    plt.tight_layout(pad=0.1)
    plt.show()

    Now there is less space between the plots but everything is still readable. I use plt.tight_layout() in every single plot (without colobars or legends) and I recommend you do as well. It’s an easy way to make your plots look great.

    Check out the docs more information and arguments that tight_layout in matplotlib accepts.

    Now, let’s look at how to add more info to our subplots in matplotib.

    Matplotlib Subplot Title


    You can add a title to each subplot with the plt.title() function.

    plt.subplot(2, 2, 1)
    plt.title('First Title') plt.subplot(2, 2, 2)
    plt.title('Second Title') plt.subplot(2, 2, 3)
    plt.title('Third Title') plt.subplot(2, 2, 4)
    plt.title('Fourth Title') plt.tight_layout()
    plt.show()

    Matplotlib Subplot Overall Title


    Add an overall title to a subplot in matplotlib with the plt.suptitle() function (it stands for ‘super title’).

    # Same plot as above
    plt.subplot(2, 2, 1)
    plt.title('First Title') plt.subplot(2, 2, 2)
    plt.title('Second Title') plt.subplot(2, 2, 3)
    plt.title('Third Title') plt.subplot(2, 2, 4)
    plt.title('Fourth Title') # Add overall title to the plot
    plt.suptitle('My Lovely Plot')
    plt.tight_layout()
    plt.show()

    Matplotlib Subplot Height


    To change the height of a subplot in matplotlib, see the next section.

    Matplotlib Subplot Size


    You have total control over the size of subplots in matplotlib.

    You can either change the size of the entire Figure or the size of the Subplots themselves.

    Let’s look at changing the Figure.

    Matplotlib Figure Size


    First off, what is the Figure? To quote the AnatomyOfMatplotlib:

    It is the overall window/page that everything is drawn on. You can have multiple independent figures and Figures can contain multiple Subplots

    In other words, the Figure is the blank canvas you ‘paint’ all your plots on.

    If you are happy with the size of your subplots but you want the final image to be larger/smaller, change the Figure. Do this at the top of your code with the matplotlib figure function – plt.figure().

    # Make Figure 3 inches wide and 6 inches long
    plt.figure(figsize=(3, 6)) # Create 2x1 grid of subplots
    plt.subplot(211)
    plt.subplot(212)
    plt.show()

    Before coding any subplots, call plt.figure() and specify the Figure size with the figsize argument. It accepts a tuple of 2 numbers – (width, height) of the image in inches.

    Above, I created a plot 3 inches wide and 6 inches long – plt.figure(figsize=(3, 6)).

    # Make a Figure twice as long as it is wide
    plt.figure(figsize=plt.figaspect(2)) # Create 2x1 grid of subplots
    plt.subplot(211)
    plt.subplot(212)
    plt.show()

    You can set a more general Figure size with the matplotlib figaspect function. It lets you set the aspect ratio (height/width) of the Figure.

    Above, I created a Figure twice as long as it is wide by setting figsize=plt.figaspect(2).

    Note: Remember the aspect ratio (height/width) formula by recalling that height comes first in the alphabet.

    Now let’s look at putting different sized Subplots on one Figure.

    Matplotlib Subplots Different Sizes


    The hardest part of creating a Figure with different sized Subplots in matplotlib is figuring out what fraction each Subplot takes up.

    So, you should know what you are aiming for before you start. You could sketch it on paper or draw shapes in PowerPoint. Once you’ve done this, everything else is much easier.

    I’m going to create this shape


    I’ve labeled the fraction each Subplot takes up as we need this for our plt.subplot() calls.

    I’ll create the biggest subplot first and the others in descending order.


    The right-hand side is half of the plot. It is one of two plots on a Figure with 1 row and 2 columns. To select it with plt.subplot(), you need to set index=2.

    Note that in the image, the blue numbers are the index values each Subplot has.

    In code, this is

    plt.subplot(122)

    Now, select the bottom left Subplot in a a 2×2 grid i.e. index=3

    plt.subplot(223)

    Lastly, select the top two Subplots on the left-hand side of a 4×2 grid i.e. index=1 and index=3.

    plt.subplot(421)
    plt.subplot(423)

    When you put this altogether you get

    # Subplots you have just figured out
    plt.subplot(122)
    plt.subplot(223)
    plt.subplot(421)
    plt.subplot(423) plt.tight_layout(pad=0.1)
    plt.show()

    Perfect! Breaking the Subplots down into their individual parts and knowing the shape you want makes everything easier.

    Matplotlib Subplot Size Different


    You may have noticed that each of the Subplots in the previous example took up 1/x fraction of space – 1/2, 1/4 and 1/8.

    With the matplotlib subplot function, you can only create Subplots that are 1/x.


    It is not possible to create the above plot in matplotlib using the plt.subplot() function. However, if you use the matplotlib subplots function or GridSpec, then it can be done.

    Matplotlib Subplots_Adjust


    If you aren’t happy with the spacing between plots that plt.tight_layout() provides, manually adjust it with plt.subplots_adjust().

    It takes 6 optional, self-explanatory keyword arguments. Each accepts a float in the range [0.0, 1.0] and they are a fraction of the font size:

    • left, right, bottom and top is the spacing on each side of the Subplot
    • wspace – the width between Subplots
    • hspace – the height between Subplots
    # Same grid as above
    plt.subplot(122)
    plt.subplot(223)
    plt.subplot(421)
    plt.subplot(423) # Set horizontal and vertical space to 0.05
    plt.subplots_adjust(hspace=0.05, wspace=0.05)
    plt.show()

    In this example, I decreased both the height and width to just 0.05. Now there is hardly any space between the plots.

    To avoid loads of similar examples, play around with the arguments yourself to get a feel for how this function works.

    Matplotlib Suplot DPI


    The Dots Per Inch (DPI) is a measure of printer resolution. It is the number of colored dots placed on each square inch of paper when it’s printed. The more dots you have, the higher the quality of the image. If you are going to print your plot on a large poster, it’s a good idea to use a large DPI.

    The DPI for each Figure is controlled by the plt.rcParams dictionary. It contains all the runtime configuration settings. If you print plt.rcParams to the screen, you will see all the variables you can modify. We want figure.dpi.

    Let’s make a simple line plot first with the default DPI (72.0) and then a much smaller value.

    # Print default DPI
    print(f"The default DPI in matplotlib is {plt.rcParams['figure.dpi']}") # Default DPI
    plt.plot([1, 2, 3, 4])
    plt.title('DPI - 72.0')
    plt.show() # Smaller DPI
    plt.rcParams['figure.dpi'] = 30.0
    plt.plot([1, 2, 3, 4])
    plt.title('DPI - 30.0')
    plt.show() # Change DPI back to 72.0
    plt.rcParams['figure.dpi'] = 72.0
    The default DPI in matplotlib is 72.0


    The Figure with a smaller DPI is smaller and has a lower resolution.

    If you want to permanently change the DPI of all matplotlib Figures – or any of the runtime configuration settings – find the matplotlibrc file on your system and modify it.

    You can find it by entering

    import matplotlib as mpl
    mpl.matplotlib_fname()

    Once you have found it, there are notes inside telling you what everything does.

    Matplotlib Subplot Spacing


    The function plt.tight_layout() solves most of your spacing issues. If that is not enough, call it with the optional pad and pass a float in the range [0.0, 1.0]. If that still is not enough, use the plt.subplots_adjust() function.

    I’ve explained both of these functions in detail further up the article.

    Matplotlib Subplot Colorbar


    Adding a colorbar to each plot is the same as adding a title – code it underneath the plt.subplot() call you are currently working on. Let’s plot a 1×2 grid where each Subplot is a heatmap of randomly generated numbers.

    For more info on the Python random module, check out my article. I use the Numpy random module below but the same ideas apply.

    # Set seed so you can reproduce results
    np.random.seed(1) # Create a 10x10 array of random floats in the range [0.0, 1.0]
    data1 = np.random.random((10, 10))
    data2 = np.random.random((10, 10)) # Make figure twice as wide as it is long plt.figure(figsize=plt.figaspect(1/2)) # First subplot
    plt.subplot(121)
    pcm1 = plt.pcolormesh(data1, cmap='Blues')
    plt.colorbar(pcm1) # Second subplot
    plt.subplot(122)
    pcm2 = plt.pcolormesh(data2, cmap='Greens')
    plt.colorbar(pcm2) plt.tight_layout()
    plt.show()

    First, I created some (10, 10) arrays containing random numbers between 0 and 1 using the np.random.random() function. Then I plotted them as heatmaps using plt.pcolormesh(). I stored the result and passed it to plt.colorbar(), then finished the plot.

    As this is an article on Subplots, I won’t discuss the matplotlib pcolormesh function in detail.

    Since these plots are different samples of the same data, you can plot them with the same color and just draw one colorbar.


    To draw this plot, use the same code as above and set the same colormap in both matplotlib pcolormesh calls – cmap='Blues'. Then draw the colorbar on the second subplot.

    This doesn’t look as good as the above Figure since the colorbar takes up space from the second Subplot. Unfortunately, you cannot change this behavior – the colorbar takes up space from the Subplot it is drawn next to.

    It is possible to draw colorbars over multiple Subplots but you need to use the plt.subplots() function. I’ve written a whole tutorial on this—so feel free to check out this more powerful function!

    Matplotlib Subplot Grid


    A Grid is the number of rows and columns you specify when calling plt.subplot(). Each section of the Grid is called a cell. You can create any sized grid you want. But plt.subplot() only creates Subplots that span one cell. To create Subplots that span multiple cells, use the GridSpec class, the plt.subplots() function or the subplot2grid method.

    I discuss these in detail in my article on matplotlib subplots.

    Summary


    Now you know everything there is to know about the subplot function in matplotlib.

    You can create grids of any size you want and draw subplots of any size – as long as it takes up 1/xth of the plot. If you want a larger or smaller Figure you can change it with the plt.figure() function. Plus you can control the DPI, spacing and set the title.

    Armed with this knowlege, you can now make impressive plots of unlimited complexity.

    But you have also discovered some of the limits of the subplot function. And you may feel that it is a bit clunky to type plt.subplot() whenever you want to draw a new one.

    To learn how to create more detailed plots with less lines of code, read my article on the plt.subplots() (with an ‘s’) function.

    Where To Go From Here?


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    Check out my pure value-packed webinar where I teach you to become a Python freelancer in 60 days or your money back!

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    It doesn’t matter if you’re a Python novice or Python pro. If you are not making six figures/year with Python right now, you will learn something from this webinar.

    These are proven, no-BS methods that get you results fast.

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