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  (Indie Deal) Weekend Top Picks & Resident Evil 3 Pre-Opportunity
Posted by: xSicKxBot - 02-08-2020, 10:36 AM - Forum: Deals or Specials - No Replies

Weekend Top Picks & Resident Evil 3 Pre-Opportunity

GalaStore Highlights & Crackerjack Deals
[www.indiegala.com]
Automachef[www.indiegala.com] $8.49 | €8.49 | £6.22 |43%
Customer Cums First![www.indiegala.com] $7.99 | €7.99 | £7.19 |20%
Devil May Cry 3 Special Edition[www.indiegala.com] $4.99 | €4.99 | £3.99 |75%
Devil May Cry 4 Special Edition[www.indiegala.com] $8.49 | €8.49 | £6.79 |66%
Devil May Cry 5 - Standard Edition[www.indiegala.com] $14.99 | €14.99 | £11.24 |75%
Giana Sisters 2D[www.indiegala.com] $1.59 | €1.59 | £1.11 |80%
Hell Let Loose[www.indiegala.com] $19.99 | €19.99 | £16.65 |33%
METAL GEAR SOLID V: The Definitive Experience[www.indiegala.com] $11.99 | €11.99 | £9.99 |60%
RESIDENT EVIL 2 / BIOHAZARD RE:2 Standard Edition[www.indiegala.com] $15.99 | €15.99 | £11.99 |73%
My Time At Portia[www.indiegala.com] $12.49 | €12.49 | £10.4 |58%
Overcooked! 2[www.indiegala.com] $12.49 | €11.49 | £9.99 |50%
https://youtu.be/xNjGFUaorYc
Pre-Purchase MY HERO ONE'S JUSTICE 2 Deluxe Edition[www.indiegala.com] $59.99 | €48.74 | £41.24 |25%
Pre-Purchase MY HERO ONE'S JUSTICE 2[www.indiegala.com] $44.99 | €37.49 | £29.99 |25%
Pre-Purchase ONE PIECE: PIRATE WARRIORS 4 Deluxe Edition[www.indiegala.com] $67.49 | €56.24 | £44.99 |25%
Pre-Purchase ONE PIECE: PIRATE WARRIORS 4[www.indiegala.com] $44.99 | €37.49 | £29.99 |25%
Pre-Purchase ONE PUNCH MAN: A HERO NOBODY KNOWS Deluxe Edition[www.indiegala.com] $59.99 | €48.74 | £39.74 |25%
Pre-Purchase ONE PUNCH MAN: A HERO NOBODY KNOWS[www.indiegala.com] $44.99 | €37.49 | £29.99 |25%
Pre-Purchase RESIDENT EVIL 3[www.indiegala.com] $46.99 | €46.99 | £39.15 |21%
RESIDENT EVIL 2 / BIOHAZARD RE:2 Standard Edition[www.indiegala.com] $15.99 | €15.99 | £11.99 |73%
ULTIMATE MARVEL VS. CAPCOM 3[www.indiegala.com] $6.24 | €6.24 | £4.99 |75%
https://youtu.be/_KctMDsHVF8
Check out IndieGala on Twitter, YouTube & Facebook[www.facebook.com]


https://steamcommunity.com/groups/indieg...7976181021

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  Mobile - The Weekender: iOS Beta Edition
Posted by: xSicKxBot - 02-08-2020, 10:36 AM - Forum: New Game Releases - No Replies

The Weekender: iOS Beta Edition

I’ve been expressing my creative muscles this week through various news stories, although I worry that perhaps I come off as being slightly unhinged? The bright-side is you won’t have to put up with me for much longer. The new team will be in place by the start of March, and then the ‘proper’ re-launch takes place at the end of March and they’ll be taking care of you.

Before then however, I’m probably going to have some fun.

Meanwhile, thousands of miles away…

New App Releases


There’s only one game of note that people are talking about, and that’s PictoQuest. A Nintendo Switch game that’s been ported over to mobile (we might start seeing this more often as games go to Switch first, mobile later) and it’s basically just picross with some window dressing. Reports suggest that It’s not quite as good as more involved RPG/Puzzle hybrids like Puzzle Quest, but if you’re a fan of this particular style of puzzle it does the job.


App Updates & News


Scythe is coming to iOS!


After some much needed TLC, I think it’s fair to say Asmodee Digital’s adaptation of Scythe is one of their better digital board game properties, and probably generally the best way to play Scythe. It’s been out of Early Access since September 2018, and there hasn’t been a peep from either the developer nor Asmodee themselves… until now!

Thanks to the eagle eyed patrons of Stately Play, we’ve spotted that AD are taking sign-ups for an iOS beta for Scythe Digital Edition. Yay!


They’ve also got a new patch for Terraforming Mars in beta as well, which is set to rework multiplayer.

GWENT Update 5.1


GWENT has just received another sizeable update on iOS (and PC), with a look at re-balancing a bunch of existing cards. The focus is on Skellige and Syndicate factions but there’s been a wide range of changes, including:

  • Less rank loss at the start of a new season.
  • The mobile version has new tool-tips for cards on the board
  • Lots and lots of card changes and tweaking.

I’ve recently started playing The Witcher 3 on PS4 and jumped into the ‘OG’ version of the game to see what the fuss was about. I actually really enjoyed it, so I hope this comes to Android soon so I can play the fully fleshed out version.

Teamfight Tactics Closed Beta Tests


A closed beta for the mobile version of Teamfight Tactics is due to start today in select countries… and we have no idea what countries those might be. Despite an extensive blog post covering the news and some other interesting details, they don’t actually say what countries they’ll be running the test in.

The full release is still scheduled for March, however, and the rest of the post goes into detail as to what the key differences are. It’s also worth highlighting that this will be a phone-only game at launch – tablet support is coming later. Minimum requirements on iOS are expected to be iPhones 6S or later, and OS5+ with 2GB RAM on Android.

App Sales


Another slow week for sales of note, but we spotted that Tsuro: The Game of the Path is down to $3.99 (from $3.99) on both iOS and Android. It’s not the lowest price it’s ever been, but last time it was lower was April 2018 so it doesn’t go in for the cheaper prices often.

Seen anything else you liked? Played any of the above? Let us know in the comments!



https://www.sickgaming.net/blog/2020/02/...a-edition/

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  AppleInsider - Best MacBook Pro blowout deals: save up to $3,300 instantly
Posted by: xSicKxBot - 02-08-2020, 10:36 AM - Forum: Apples Mac and OS X - No Replies

Best MacBook Pro blowout deals: save up to $3,300 instantly

 

Exclusive

Apple Authorized Resellers are clearing out MacBook Pro inventory ahead of Valentine’s Day, and AppleInsider readers have first dibs on up to $3,300 in exclusive savings on premium 13-inch and 15-inch configurations.

Apple MacBook Pro blowout sale


Exclusive coupon savings


Apple Authorized Resellers are kicking off the weekend on a high note with the lowest prices on record for a number of high-end Mid 2018 13-inch and 15-inch MacBook Pro configurations. Featuring upgrades like extra RAM, additional storage, and even beefier graphics for the 15-inch models, the machines highlighted below offer a wealth of features for a fraction of the original retail cost.

At Adorama, the discounts displayed are in the form of instant rebates stacked with coupon code APINSIDER when used with the pricing links below or the links in our 2018 13-inch MacBook Pro and 2018 15-inch MacBook Pro Price Guides. The systems are also eligible for no interest financing when paid in full within 12 months using the Adorama Credit Card, and AppleCare is available as an optional add-on for the discounted rate of $349 ($30 off retail). Only need coverage for a year? Check out the VIP360 program that offers 1-year drops and spills protection for new products you buy at Adorama for $49.99 per year.

For even more Mac deals, including coupon savings on the new 16-inch MacBook Pro, be sure to visit the AppleInsider Apple Price Guide.

2018 15-inch MacBook Pro deals

2019 15-inch MacBook Pro discounts

Even 13-inch MacBook Pros are $100s off

(*) How to apply the Apple promo code at Adorama


  1. Make sure you’re using a browser with cookies enabled that isn’t in private mode.
  2. Click on the price link to the desired configuration from this article or the Adorama price links in our Price Guides. You MUST click through our links in the same shopping session that you use our coupon. If you try to save a link for late, the coupon WON’T WORK. Once you click through a price link, you’ll see a price that’s higher than advertised (we’ll fix that in a moment).
  3. Add the MacBook Pro to your cart anyway, and when you’re done shopping, begin the checkout process.
  4. Look for a link that says “Do you have a gift card or promo code?” next to the gift icon. Click that to bring up a coupon code field.
    Where to find Adorama coupon code field

  5. Enter the coupon code APINSIDER in the field and click apply. The discount should appear under “Promo Savings” above the order total.
  6. That’s it.
    As always, if you have any issues, you can reach out to us at [email protected] and we’ll try and help.

Additional Apple deals


AppleInsider and Apple authorized resellers are also running additional exclusive savings on Apple hardware that will not only deliver the lowest prices on many of the items, but also throw in bonus discounts on AppleCare, software and more. These offers are as follows:

Interested in additional Apple hardware? See if there is a Mac, iPad or Apple Watch deal that will save you $100s by checking out prices.appleinsider.com.



https://www.sickgaming.net/blog/2020/02/...instantly/

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  Fedora - Connect Fedora to your Android phone with GSConnect
Posted by: xSicKxBot - 02-08-2020, 10:35 AM - Forum: Linux, FreeBSD, and Unix types - No Replies

Connect Fedora to your Android phone with GSConnect

Both Apple and Microsoft offer varying levels of integration of their desktop offerings with your mobile devices. Fedora offers a similar if not greater degree of integration with GSConnect. It lets you pair your Android phone with your Fedora desktop and opens up a lot of possibilities. Keep reading to discover more about what it is and how it works.

What is GSConnect?


GSConnect is an implementation of the KDE Connect project tailored for the GNOME desktop. KDE Connect makes it possible for your devices to communicate with each other. However, installing it on Fedora’s default GNOME desktop requires pulling in a large number of KDE dependencies.

GSConnect is a complete implementation of KDE Connect, but in the form of a GNOME shell extension. Once installed, GSConnect lets you do the following and a lot more:

  • Receive phone notifications on your desktop and reply to messages
  • Use your phone as a remote control for your desktop
  • Share files and links between devices
  • Check your phone’s battery level from the desktop
  • Ring your phone to help find it

Setting up the GSConnect extension


Setting up GSConnect requires installing two components: the GSConnect extension on your desktop and the KDE Connect app on your Android device.

First, install the GSConnect extension from the GNOME Shell extensions website: GSConnect. (Fedora Magazine has a handy article on How to install a GNOME Shell extension to help you with this step.)

The KDE Connect app is available on Google’s Play Store. It’s also available on the FOSS Android apps repository, F-Droid.

Once you have installed both these components, you can pair your two devices. Installing the extension makes it show up in your system menu as Mobile Devices. Clicking on it displays a drop down menu, from which you can access Mobile Settings.

GSConnect menu within system menu

Here’s where you can view your paired devices and manage the features offered by GSConnect. Once you are on this screen, launch the app on your Android device.

You can initiate pairing from either device, but here you’ll be connecting to your desktop from the Android device. Simply hit refresh on the app, and as long as both devices are on the same wireless network, your desktop shows up in your Android device. You can now send a pair request to the desktop. Accept the pair request on your desktop to complete the pairing.

Pair request from Android app to desktop

Using GSConnect


Once paired, you’ll need to grant permissions on your Android device to make use of the many features available on GSConnect. Click on the paired device in the list of devices to see all available functions and enable or disable them according to your preferences.

GSConnect device preferences

Remember that you’ll also need to grant corresponding permissions in the Android app to be able to use these functions. Depending upon the features you’ve enabled and the permissions you’ve granted, you can now access your mobile contacts on your desktop, get notified of messages and reply to them, and even sync the desktop and Android device clipboards.

Integration with Files and your web browsers


GSConnect allows you to directly send files to your Android device from your desktop file explorer’s context menu.

On Fedora’s default GNOME desktop, you will need to install the nautilus-python package in order to make your paired devices show up in the context menu. Installing this is as straightforward as running the following command from your preferred terminal:

$ sudo dnf install nautilus-python

Once done, the Send to Mobile Device entry appears in the context menu of the Files app.

Context menu entry to send file to mobile device

Similarly, install the corresponding WebExtension for your browser, be it Firefox or Chrome, to send links to your Android device. You have the option to send the link to launch directly in your browser or to deliver it as SMS.

Running Commands


GSConnect lets you define commands which you can then run on your desktop, from your remote device. This allows you to do things such as take a screenshot of your desktop, or lock and unlock your desktop from your Android device, remotely.

Define commands to be run from the mobile device, on the desktop

To make use of this feature, you can use standard shell commands and the CLI exposed by GSConnect. Documentation on this is provided in the project’s GitHub repository: CLI Scripting.

The KDE UserBase Wiki has a list of example commands. These examples cover controlling the brightness and volume on your desktop, locking the mouse and keyboard, and even changing the desktop theme. Some of the commands are specific for KDE Plasma, and modifications are necessary to make it run on the GNOME desktop.

Explore and have fun


GSConnect makes it possible to enjoy a great degree of convenience and comfort. Dive into the preferences to see all that you can do and get creative with the commands function. Feel free to share all the possibilities this utility unlocked in your workflow in the comments below.


Photo by Pathum Danthanarayana on Unsplash.



https://www.sickgaming.net/blog/2020/02/...gsconnect/

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  News - This Week At Bungie – 2/6/2020
Posted by: xSicKxBot - 02-08-2020, 02:16 AM - Forum: Lounge - No Replies

This Week At Bungie – 2/6/2020

This Week at Bungie, we’re calling in reservations.

It’s been a wild week in Destiny 2. Inotam, Oblivion’s Triune, made their grand entrance into the Sundial. Guardians descended upon Mercury, weapons in hand, eager to protect the timeline from certain annihilation. While you’ve prevented the Psions from changing history, this isn’t the last trial you’ll face – not by a longshot.

The first three Empyrean Foundation goals have been met with haste. One billion Fractaline isn’t enough for the Foundation, and the next goal is currently in reach. Your next stop: 2.2 Billion Fractaline donations.

We knew you’d rise to the challenge, but this? This is absolutely insane. Keep that Fractaline coming. We’re seeing quite a few Guardians investing in their Fractaline futures, but many hitting the donation button to quickly earn some sweet Timelost weapons.

The final triumph for the Savior Seal will be completed once the community completes the seventh stage of this event. We’re excited to see a new title in the wild. Players will also unlock the ability to pre-order the Savior Bungie Reward pin once they have completed all Triumphs for the Seal.

Now, let’s look at the calendar. We have some beats to cover that are coming up quick, with a new Season on the way in just over a month! Below, you’ll find details on Crimson Days, Destiny 2 Hotfix 2.7.1.1, and a patch note preview for Season 10.

Love is almost in the air


Have you been feeling a bit lonely lately? Lacking a partner by your side in the heat of battle? Crimson Days is on approach, bringing the perfect opportunity for you to form an unbreakable Crimson Bond with a fellow Guardian.


Crimson Doubles returns to the Crucible during the event, bringing explosive 2v2 combat to the fold. Stay close to your partner: you’ll each have heightened ability regen as long as you retain your Crimson Bond. If you stray too far away from each other, opponents will be able to see your every move. If you’d rather take your partner out for a stroll in one of Destiny 2’s PvE activities, Shaxx will offer bounties for you to complete in a two-person fireteam.

As you complete Crimson Doubles matches and bounties, you and your partner will be showered in delicious candy hearts. To sweeten the deal, Daily and Weekly bounties will offer double XP. Bright Dust will also be rewarded when completing your weekly bounties.

As you begin to stockpile Confectionary Hearts, they can be exchanged with Lord Shaxx for Crimson Days themed rewards, including two new Exotic Sparrows. Ride in tandem to show the strength of your Crimson Bond!

If this is your first Crimson Days event, or you didn’t earn enough hearts in years past, rewards from previous events will also be available to earn alongside the new Sparrows.

Additionally, spare Confectionary Hearts may be exchanged for Warmhearted Gift packages containing Glimmer, with a slight chance for legendary loot. Once you’ve collected both Sparrows and claimed the associated Triumph, an exclusive emblem will become available through Bungie Rewards.

Eververse will feature many items from previous events for Bright Dust, including two new items exclusive to Crimson Days. One new item will be available for Silver only, the Heartfelt Union Multiplayer Emote.

Here’s the emote in action:

Crimson Days will be available from February 11 to February 18, 2020.

Cutting Edge


We’re a little over a month out from the next Season of Destiny 2 and this seems like a good time to start talking about Sandbox. Over the next few weeks, we’ll be covering upcoming changes to weapons and abilities. Some changes will be PvP-centric, while others will bear more of a PvE focus.

Our first subject: Swords.

Some are sharp. Some are blunt. One lets you bend space and time to teleport through enemies. Another has projectiles that can take down foes at range. Since the launch of Destiny 2, we’ve been seeing feedback on general functionality and the team has been kicking around ideas on how to make things a bit more enticing.

After some brainstorming and development time, Swords are receiving a sort of tableflip when it comes to light attacks, heavy attacks, and guarding. While you’ll still rip and tear through opponents, as you would expect from a Sword, most of what you know needs to be unlearned. The blades have been rebalanced, and a new energy meter is making its way to swords. Below, you’ll find a full rundown from our development team.

Dev Team: Swords are getting a little more love this Season. While Swords have been a staple of Destiny ever since their introduction in The Taken King, we felt they were due for an update both to freshen them up, but also to allow us more room to work with them in later releases.

Sword Energy

    • Swords now have their own reserve of energy that recharges naturally on its own, and is not to be confused with ammo capacity. This energy will overtake your melee slot while you’re wielding a sword and is spent on various actions.

Guarding

    • Guarding now uses sword energy instead of consuming ammo. Different guards have different consumption rates, damage resistance and behaviors, so be sure to experiment and find a guard type you like. You’ll still need at least one ammo to begin guarding, though.
    • Back during Season of the Drifter, the Stronghold exotic for Titans was introduced, allowing them to guard with relative impunity and opening up a more interesting opportunities for swords to shine in a variety of content which caused us to take another look at the guard function itself. Although the guard function has always existed, it was never really considered worth the cost. With this change, we hope that players will use their guard intelligently to protect themselves instead of it being an almost unused button. Rest easy, Stronghold has also been modified to still allow Titans a unique guarding experience.

Light Attacks

    • Grounded light attacks for all Swords will now loop for an infinite combo, and all Swords can cleave.
    • While the basic three hit combo is quite a staple of melee weapons in many games – In a shooter this leaves the player extremely open to enemies. By letting the light attacks loop, we also push them and the heavy attacks apart further. Cleaving on light attacks was previously only on the Aggressive Swords, but we opted to add it to the rest of them for more hack ‘n slash.

Heavy Attacks

    • Heavy attacks now consume Sword energy. While you are always able to perform a heavy attack, the attack is stronger when you have full energy, and weaker when you don’t.
    • A lot of swordplay in many situations simply boiled down to endlessly mashing the heavy attack button instead of mixing up attacks which wasn’t quite the most interesting experience. Do note that aerial heavy attacks as a general rule do not consume Sword energy, but that can vary based on the Sword.

Shield Bypass

    • A portion of most Sword attacks can partially bypass elemental shields.
    • We added this to give Swords a little bit of a personality difference from shotguns who share a very similar role in combat as powerful CQC  weapons.

In general, Swords have also had some of the damage amounts for different attacks changed, and the various Sword perks have been adjusted. So you’ll want to experiment a bit after the changes hit. We do hope you’ll enjoy the changes.

Blinded by the Light


Hotfix after Hotfix, Destiny Player Support is here for you. Timetables, known issues, and frequently asked questions are handled with care. They approach each conversation with white gloves and gold standards.

This is their report.

CONTRIBUTING TO EMPYREAN RESTORATION

On Tuesday, the Empyrean Restoration went live. Player Support noticed that some players were confused on how to participate and contribute their Polarized Fractaline. To do so, players must complete the Bright Light quest from Saint-14. To unlock this quest, players must complete the following prerequisites:

      • Complete the following quests from Osiris: A Matter of Time.
      • Then, complete Saint-14’s quests: Tribute to the Colonies, Cornerstone, and A Guardian’s Duty.

CRIMSON DAYS AHEAD

Next week, Crimson Days returns to the Crucible. Our Help article will update on February 11, 2020, to bring you updated information about the event, including that it will end at the weekly reset on February 18.

Here are a few known issues about the event:

      • Players will be unable to accept Lord Shaxx’s “Fire of the Crimson Days” emblem if they already have this emblem in their inventory. Deleting the emblem will allow them to accept the new one and complete the “Welcome to the Crimson Days” Milestone.
      • Players who are removed from a match and rejoin will not be able to respawn until the current round ends. These player will see “Waiting for Ally to Revive” for the remaining duration of the round.
      • Crimson Days bounties do not advance the Crucible Bounty Vendor Challenge.

HOTFIX 2.7.1.1 AND RESOLVED ISSUES

Next Tuesday, February 11, we will release Destiny 2 Hotfix 2.7.1.1. This update will resolve some issues currently affecting players. Here is another preview of some of the issues that will be resolved:

      • The Efrideet’s Gift Triumph will retroactivity unlock for players who turn in 50 Iron Banner packages in Season of the Dawn.
      • The Get Closer pursuit will no longer have its progress reset when resetting Infamy. This is retroactive and will auto-complete for any player who has already been above Mythic rank this season.
      • A Season 9 Iron Banner Triumph has been added that tracks purchased packages from Lord Saladin. This is also retroactive.

Additionally, here’s the timeline for the Destiny 2 Hotfix 2.7.1.1 release on Tuesday:

      • 8:00 AM PST (1600 UTC): Destiny 2 maintenance will begin. Players may experience sign-on issues during maintenance.
      • 8:45 AM (1645 UTC): Players will be removed from activities and will be unable to log in until 9 AM.
      • 9:00 AM (1700 UTC): Destiny 2 Hotfix 2.7.1.1 will be released and players will be able to log in.
      • 10:00 AM (1900 UTC): Destiny 2 maintenance will end.

CURRENT KNOWN ISSUES

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:

      • Players are continuing to report increased Tower load times after Update 2.7.1.
      • The Playin’ the Odds emblem doesn’t drop and cannot be reacquired from Collections. While we investigate, the only way to receive this emblem right now is to reset your Infamy rank three times in one Season.
      • In the Bright Future quest, Orbs of Light that are collected sometimes are not accurately reflected in the quest’s progress. Some players have reported that deleting or claiming a bounty may help with progression issues.

For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Variety


Over the years, there have been quite a few “metas” in Destiny 2. Different Legendary weapons will take the spotlight from time to time, sometimes usurped by a truly Exotic underdog. This week, our winner brings a montage using every exotic in the game.

Movie of the Week: SoaR-ing


Honorable Mention: Guardian Bowl LIV


Winners will find their new MotW-themed emblem in their collections within the next year or so. If you have some sweet clips or a fun montage, make sure to submit it to the Community Creations page. For carnage, or a chance for a sweet emblem, apply within.
We’re almost to the weekend, but we’ll be scouting the Destiny Fashion scene for combinations worthy of an emblem. In case you missed it, we kicked off another Fashion Week on Tuesday. Only requirements: the Star Light, Star Bright emblem from the Guardians for Australia foundation effort, and a good eye for fashion.
Reply to this tweet with a picture of your Guardian and the emblem equipped. If we retweet you, the Levante’s Prize emblem will be granted to you within a week. Here’s a quick example of a recent winner:

I can’t wait to see what combinations you cook up. Have a great weekend, and we’ll see you next time.

Cheers,

Dmg04



https://www.sickgaming.net/blog/2020/02/...-2-6-2020/

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  News - JAVA Edition: Snapshot 20W06A
Posted by: xSicKxBot - 02-08-2020, 02:16 AM - Forum: Minecraft - No Replies

JAVA Edition: Snapshot 20W06A

Things are heating up as we dive into the first Snapshot for the Nether Update.  Everythings exciting and Diamond is no longer king!  Be sure to share your thoughts and findings in the comments below!

  • Added new Nether blocks!
  • Knockback resistance is now a scale instead of a probability
  • Added Crimson Forest biome to the Nether
  • Added Hoglins – they don’t do much yet, but they have cute flappy ears!
  • Patrols no longer spawn when the player is close to any village
  • Added Netherite!
  • Added Soulsand Valley biome to the Nether
  • Walls do not have gaps anymore when stacked vertically
  • Added Warped Forest biome to the Nether


Many new block types have been added!

  • Two new wood-like materials – Crimson Stems and Warped Stems
  • Basalt blocks – you can find them as pillars but they can be placed in any direction
  • New ground surface blocks: Crimson Nylium and Warped Nylium
  • New vegetation: Nether Sprouts, Crimson Roots and Warped Roots
  • Two types of Fungi: Crimson and Warped – try using bone meal to grow them!
  • Warped Wart blocks
  • Weeping Vines that grow from the bottom of a block downwards!
  • A new natural light source: Shroomlights
  • Added Soul Soil! Whenever fire burns on Soul Soil, it burns with a blue flame!
  • Soul Soil can be used to craft Soul Torches – and those can be crafted into Soul Lanterns!
  • Using bone meal on Netherrack can now spread Nylium


Crimson Forests can now be found in the Nether!

  • Crimson nylium carpets the cave floor with all kinds of strange new vegetation
  • Huge Crimson Fungi make up the “trees” of this forest, with Shroomlights lighting up the forest floor
  • Weeping Vines grow from the cave ceilings and fungi
  • Hoglins wander these forests
  • Crimson spores swirl through the air


  • A new high-level material found in the Nether. Use it to upgrade your diamond gear!

How to Make Netherite


  • Mine Ancient Debris in the lower depths of the Nether. At own risk. No insurance coverage for that
  • Refine it into Netherite Scrap in a Furnace (although that’s kind of slow so you might want a Blast Furnace)
  • Combine 4 Nether Scrap with 4 Gold Ingots in a crafting table to make a Netherite Ingot

Netherite Effects


  • Netherite items float in lava so you don’t lose all your gear after that unplanned lava bath
  • Netherite items have higher enchantment value than diamond (but not as high as gold)
  • Netherite tools work faster and last longer than diamond
  • Netherite weapons do more damage than diamond
  • Netherite armor have higher toughness and durability than diamond
  • Netherite armor gives you knockback resistance, so you barely get knocked back at all when hit by arrows and such
  • …and it looks cool!


Soulsand Valleys can now be found in the Nether!

  • An open space made mostly of Soul Sand and Soul Soil
  • Basalt pillars span from floor to ceiling
  • Fossil remains of unknown creatures from the past litter the valley
  • Ash falls through the air
  • A light blue glow envelopes the valley
  • Beware of Skeletons here!

Sounds


  • Ghasts sounds are now heard at a shorter range
  • Updated block sounds for Bone Blocks, Netherrack, Soul Sand, Netherwart, Nether Bricks and Quartz Ore


Warped Forests can now be found in the Nether!

  • Warped nylium carpets the cave floor with all kinds of strange new vegetation
  • Huge Warped Fungi make up the “trees” of this forest, with Shroomlights lighting up the forest floor
  • A dark blue fog covers the forest
  • Warped spores swirl through the air
  • The Warped Forests are strange, but also the least hostile place of Nether

World Generation


  • The old Nether biome is now called Nether Wastes
  • Made shipwrecks and ocean ruins a bit less common, so you get more excited when you find one!
  • Added a locatebiome command


LOCATEBIOME


New command that locates a specified biome. Useful in creative mode when you’re looking for a specific biome and don’t want to fly around randomly searching for it.

Syntax: locatebiome <biome>
Parameters:

  • biome – The id of the biome to find

Particles


  • New particle types: ash, crimson_spore, soul_fire_flame and warped_spore

Rendering


  • Nailed Entity shadows to the ground.
  • MC-17431 – Shift-clicking stacked items with a data tag into the enchanting table GUI removes data tags from the moved item
  • MC-45619 – Water, Signs, Vines, Torches etc. in the same block as item frame break item frame’s redstone signal
  • MC-52178 – Cape doesn’t move down while sneaking / Cape detaches from body while sneaking
  • MC-59363 – Items in item frames are deleted if both mouse buttons are used simultaneously
  • MC-82235 – Baby pigs turn into adult zombie pigmen when struck by lightning
  • MC-92889 – Mending doesn’t always consume experience if the player wears items with mending that are already fully repaired
  • MC-93198 – Throwing potions / throwable projectiles causes both hands to bob up and down
  • MC-93631 – Pistons pop off blocks attached to their back when retracting
  • MC-96436 – Eggs/snowballs/xp-bottles break instantly when thrown while riding a horse
  • MC-97958 – Small slime has no jump or squish sound
  • MC-103655 – Cats don’t stand up when using right click on them while they’re sitting on chests or beds
  • MC-109370 – Bottom face of column blocks are rotated 180 degrees
  • MC-109844 – en_us.json contains unused strings
  • MC-109850 – Redstone wire doesn’t have a bottom texture
  • MC-112630 – Carrot on a stick cannot be broken
  • MC-113381 – Falling dust particles of anvil and concrete powder blocks are black
  • MC-120335 – Flower pot bottom texture is not rendered because of incorrect “uv” values in the model file
  • MC-131440 – The message for trying to sleep at the wrong time implies that you can only sleep at night during a thunderstorm
  • MC-131770 – Rain particles appear one block below the water or lava surface
  • MC-132607 – Splitting slimes and magma cubes do not copy NoAI value
  • MC-134162 – Item entities can break turtle eggs
  • MC-136868 – Ignited TNT, arrow or trident turns black when it falls on soul sand or snow layers
  • MC-138600 – Cats don’t bring gifts if they have already decided to sit on your bed
  • MC-140544 – Pickaxes don’t speed up piston breaking
  • MC-148474 – Sloped powered detector rails break when pushed or pulled by a piston
  • MC-149052 – Stonecutter recipe list doesn’t show item tooltips
  • MC-149776 – Cartography Table requires string for the recipe to show up in the recipe book
  • MC-150020 – Composter is in the “Miscellaneous” category instead of “Decoration” like the other workstation blocks
  • MC-154867 – Tamed cats remain sitting if the world is reloaded while the cat is sitting on a chest
  • MC-158807 – You can remove cursed enchantments on items by repairing them in inventory
  • MC-159300 – Villagers that have been infected by a zombie can despawn, even if they have been traded with
  • MC-159773 – Shulkers can teleport to non-solid faces, and don’t teleport to some solid faces
  • MC-159918 – Foxes don’t run from polar bears
  • MC-159963 – Minecarts can break turtle eggs
  • MC-160897 – Dropping an item using the drop key displays the hand animation but dropping items from within the inventory does not
  • MC-160902 – Arm swings when right-clicking on full minecart
  • MC-161156 – Silverfish and endermites appear black on soul sand
  • MC-161259 – Using the carrot on a stick while riding a pig plays no hand animation
  • MC-162881 – Composter doesn’t display particles when being fed composting items through a hopper
  • MC-163286 – /setblock ~ ~ ~ air destroy does not destroy liquids
  • MC-164184 – Breaking a shulker box with contents in Creative mode drops the block at an incorrect location
  • MC-164948 – Entity shadow renders through transparent blocks
  • MC-167077 – Foxes sleep on top of honey blocks, even in broad daylight
  • MC-167512 – Glass in the hand is rendered differently depending on the “Clouds” setting
  • MC-167989 – Spawn point is not set when monsters are nearby
  • MC-168540 – Threads created by net.minecraft.Util.backgroundExecutor() have misleading names
  • MC-168772 – Experience orbs can crush turtle eggs
  • MC-169679 – Composters do not make sounds when fed by hoppers
  • MC-169692 – Entity shadow floats slightly above the ground
  • MC-169832 – Transparent item models have inconsistent rendering when a glowing entity is present
  • MC-170128 – Cannot build an EntityType without a datafixer due to an IllegalArgumentException


https://www.sickgaming.net/blog/2020/02/...ot-20w06a/

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  Steam - Dota 2 Update – February 6th, 2020
Posted by: xSicKxBot - 02-08-2020, 02:16 AM - Forum: PC Discussion - No Replies

Dota 2 Update – February 6th, 2020

– Neutral items held by Lone Druid’s Spirit Bear now show as held by Lone Duid in the neutral items tab.
– Neutral items that have been consumed now show as “Consumed” in the neutral items tab.
– Neutral items that have been dropped on the ground outside the fountain, or are otherwise unaccounted for, are shown as “Unknown” in the neutral items tab.
– When you open the shop, if you had the neutral items tab open last, open the basic tab instead.
– The “Show Popular Items” button (star icon) in the shop is now a saved preference, and will not default to enabled when you start a new match.
– Toggling the “lock combining” option on items carried by the courier will no longer cause the courier to return to base.



https://www.sickgaming.net/blog/2020/02/...-6th-2020/

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  News - The Outer Worlds Switch Release Gets Delayed Due To The Coronavirus Outbreak
Posted by: xSicKxBot - 02-08-2020, 02:15 AM - Forum: Nintendo Discussion - No Replies

The Outer Worlds Switch Release Gets Delayed Due To The Coronavirus Outbreak

The Outer Worlds

After already failing to release alongside other versions of the game in October last year, The Outer Worlds for Switch has now been delayed due to the coronavirus outbreak.

Private Division, the publisher who is handling the release, explained on Twitter how Virtuos – the talented team working on the game’s Nintendo port – needed more time to “finish” development. All of the team are safe and sound, but during this period certain Virtuos’ offices have been closed.


On a positive note, as you’ve probably read above, the Switch version will now be receiving a physical release on cartridge. This follows on from an announcement that the game would be launching before the end of March, and that it would only include a digital download code.

Virtuos isn’t the only video game company that’s been impacted by the coronavirus so far. At the end of last month we heard how Nintendo Switch production had been affected, and just yesterday we found out shipments of the new Animal Crossing: New Horizons Switch would be pushed back.

When we hear about the new launch date for this upcoming release, we’ll be sure to let you know.



https://www.sickgaming.net/blog/2020/02/...-outbreak/

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  News - Don’t Miss: Talking burnout, making art with Drinkbox’s Gabby DaRienzo
Posted by: xSicKxBot - 02-08-2020, 02:15 AM - Forum: Lounge - No Replies

Don’t Miss: Talking burnout, making art with Drinkbox’s Gabby DaRienzo

Gabby DaRienzo is sr. artist at Guacamelee developer Drinkbox Studios, was art director on the Independent Games Festival finalist A Mortician’s Tale, and worked on games including Super Crush KO, Parkitect, and Celeste. On the latest episode of the GDC Podcast, this fabulous goth-adjacent Forbes 30 under 30 game developer talked about art, creativity, burnout, and of course, death.

Listen now on iTunes, Google Play Music, and Spotify

DaRienzo joined Gamasutra’s Kris Graft and a mysterious temporary co-host known only as “Alex” to educate us on all things art, the life of a (former) freelancer, and if you listen closely, you can hear her cats Bastion and Meredith aggressively agreeing with everything she says. Here are a few highlights.

GDC Podcast music by Mike Meehan.

“I think creative work–any work in general, there’s only so much you can do before you get burnt out–but creative work, whether it’s art or writing or even thinking of concepts for games–is especially tiring. [You] have to context-switch constantly, and I think that burnt me out. The team I was working with [no one] was pushing me to do this. This was just entirely self-imposed.

“…In hindsight it was very clear. I was getting frustrated and just was making a lot of really bad decisions. A lot of it was I felt the pressure to have to get it right, that I didn’t have time to concept and think of ideas, that I just had to get it right immediately. And we know that’s not the way anything works. Games especially are a very iterative process. They change so much, they evolve so much over the development. And setting up this expectation to get it right the first time–not realistic.

“And I was pushing myself to do it not just for one game, but for two games [at once], and that really messed me up because I was like, ‘If I don’t get this right if this art isn’t completely unique then these games won’t sell and these companies will go under!’ That sounds really so bizarre and so huge but when I talk to a lot of game developers, that’s kind of how they feel. A lot of it is that the indie space in general is very…there’s a lot going on right now and a lot of people are just kind of panicking. So that panicking on top of thinking about art, working on two things at once and just coming off of a game that was very personal just all added up to burnout.”

“…A lot of the signs are just feeling really frustrated, feeling really unmotivated–I really did not want to work on these games at all. In my headspace I was really excited about these two projects, but when came down to sitting down and doing the work, I just didn’t want to do it; I just could not push myself to do it.

“It’s also things like I got really defensive. I got very defensive about my own art. Which is something I’m embarrassed to talk about, embarrassed to admit, but is kind of important to speak about because I see a lot of other artists go through the same thing. My cofounder [at her studio Laundry Bear] would be like ‘oh I think this art would be good’ and I’d like ‘WHAT?! What’s wrong with my art?!'” (laughs)

“…If you’re a person who thinks you might be burnt out or you know someone who might be burnt out, I think that’s a huge sign, someone getting very defensive about the work that they’re doing.”

“Burnout is such a big deal. When we think about burnout and we hear the term ‘burnout,’ especially in games, we often think about triple-A: big studios forcing their employees to work…But a lot of people, especially indie devs, we need to consider that a lot of it is self-imposed. We’re putting it on ourselves without even realizing it…I know a lot of indie devs that don’t notice they’re doing it or they’re doing it because [they think] you can’t be indie unless you work 16-hour days. And that’s just not true.”

“I think the biggest thing is–a lot of people don’t think about this when they want to do freelance–but it’s like 20 percent just admin and accounting. You’re not just 100 percent of the time doing art or game design or programming or writing or whatever it is that you’re doing freelance. You’re basically running a business. So a lot of your time is spent responding to emails, doing accounting.

“But it’s also things like self-marketing, putting yourself out there on social media, going to events, making sure your portfolio is always stocked with pieces, and if you have a slow period with work, making sure you use that time to find more work or fill your portfolio with pieces that will help you get more work. It’s a lot of that kind of stuff.

“If you’re a person who’s maybe not keen on that, then freelancing might not be a thing that you’re interested in doing. But I love that stuff (laughs).”

“…A lot of it too is networking. I hate the term ‘networking.’ It feels really business-professional and seems like a contrast to what we do in games. But essentially [what I mean is] making friends; going to events, being social on the internet and just making friends. And when people are like ‘oh, we need an extra artist on a thing’ or ‘we need to hire someone to do a logo,’ they think of you.

“And that’s how I got a lot of my work when I was freelancing…You don’t have to go to events and shove business cards in peoples’ faces, necessarily (laughs), I advise against that, probably. But making friends and putting yourself out there goes a long way if that’s something you’re comfortable with doing.”

Listen to the full episode on iTunes, Google Play Music, and Spotify


Register now GDC 2020, which takes place March 16-20 in San Francisco. Subscribe to regular updates via Facebook, Twitter, or RSS.

Gamasutra and GDC are sibling organizations under parent Informa Tech



https://www.sickgaming.net/blog/2020/02/...-darienzo/

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  News - Watch Casey Yano break down the design decisions behind Slay the Spire
Posted by: xSicKxBot - 02-08-2020, 02:15 AM - Forum: Lounge - No Replies

Watch Casey Yano break down the design decisions behind Slay the Spire

Slay the Spire is a wildly unique deckbuilding roguelike that earned itself two nominations at the 2020 IGF awards. As the game heads for this year’s award ceremony, Yano was kind enough to drop by the GDC Twitch channel to share what he’s learned as a designer in his years working on Slay the Spire.

Now that the stream’s done, we’re excited to let you know you can watch it in its entirety in the video above. If you’re curious about the particular details that make Slay the spire so compelling and nomination-worthy, give it a watch!

And for more game developer interviews and select GDC talks, you can follow the GDC Twitch channel.



https://www.sickgaming.net/blog/2020/02/...the-spire/

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