FaceTime alternative ToTok is a spy tool, purged from App Store
By Amber Neely Sunday, December 22, 2019, 01:07 pm PT (04:07 pm ET)
Popular social messaging app ToTok has been found to spy on its users —and it likely was developed by the government of the United Arab Emirates to keep tabs on its citizens.
Similar to WhatsApp and Skype, Emirati user-to-user messaging app, ToTok, is designed to connect people. However, American officials have found that the app has a far more sinister purpose.
Officials have found that the government of the United Arab Emirates have been using ToTok to track users. This includes, but is not limited to data mining text conversations, collection of physical locations through location services, and recording of any sound and audio used by the device.
The appeal of ToTok was that it functioned well in countries, like the United Arab Emirates, that have restricted other more popular messaging services. This is, in part, why ToTok had gained popularity in the Middle East, as many citizens are not able to use popular messaging apps like WhatsApp.
Originally available for both Android and Apple devices, ToTok had gained popularity in the Middle East, Europe, Asia, Africa, and more recently in North America. Chinese telecom giant Huawei even promoted the app in advertisements.
Both Apple and Google have removed the app from their app stores. Users who previously downloaded ToTok will still be able to use the app until they manually remove it from their phones.
Its user base is primarily based in the UAE. But, during its few months of availability, it became one of the most downloaded social apps in the United States prior to its removal from the App Store and Google Play.
According to the New York Times, it is unclear when intelligence officials first determined that ToTok was being used to track users and mine data. One person familiar with the situation had said that American officials have warned some allies internally about the dangers of ToTok
Video: Our 10 Favourite Winter-Themed Levels In Nintendo Games
The winter season has arrived, at least in the northern hemisphere, and we thought now would be a good time to compile a list of our 10 favourite winter-themed levels featured in Nintendo games. These titles cover bigger series like Animal Crossing and Super Mario, and we’ve also given a shoutout to a few indie titles that have appeared on the Switch and happen to include plenty of snow within them.
If you’re too busy to view this video presented by our America-based video producer Zion Grassl, below is the full list of Nintendo games we think include some of the best winter levels:
What do you think about our list? Are there any other winter-themed levels in Nintendo games that you tend to revisit during this time of year? Leave a comment down below.
Poll: Box Art Brawl #22 – Star Wars Episode I: Racer
Welcome to Box Art Brawl, the series where regional box art variants battle against one another to find out which has the highest midi-chlorian count.
Last week Kirby returned to Dream Land for an Adventure on Wii and it was decided that the angry North American cover was best, with Japan coming in second and the very slightly different European version bringing up the rear.
This week, to coincide with the release of Episode IX: The Rise of Skywalker in cinemas, we’re going back to Episode I with one of the finest Star Wars games ever made, Star Wars Episode I: Racer for the Nintendo 64. It already made the podium in our round up of every Star Wars game released on Nintendo consoles, but does it have the strength to venture into the cave and confront itself and the Dark Side of the Force?
Let’s relive the highlights of the Boonta Eve Classic and take a look at the starting lineup…
Europe
What we love about this cover is just how understated it is. The classic Drew Struzan Star Wars ensemble posters are wonderful (although let’s not talk about how the covers for each new round of home format releases manage to look more and more like an amateurish photo collage), but this cover takes a totally different route and goes for something else entirely. It works because it’s so different from the normal Star Wars game box art.
Other than the title, Watto is probably the most noticeable figure, faded into the black background behind the logo, but positioned prominently. On the left is the face and helmet of little Anakin Skywalker, with his main rival Sebulba on the right, partially obscured by accessory symbols. Along the bottom are a trio of podracers speeding from left to right.
We admire when box art subverts our expectations, and we expected more bombast here.
North America
The North American variant uses the same basic elements, but slaps a big red strip down the right side of the cover, separating out the accessory symbols. You also get a photo of the Expansion Pak rather than an icon.
The title logo size has been increased and little Ani and Sebulba have been cropped leaving just Watto – or perhaps his Force ghost? – in the middle. The pods are still present and are a bit more prominent at the bottom.
Obviously, it’s very similar, but there’s a number of subtle differences. That intrusive red strip puts a splash of colour on the cover, although we’re not convinced it was needed.
Japan
The Japanese version goes for the opposite, more traditional approach. You’ve got Anakin up top flanked by flags and a dynamic, explosive bit of pod action below. It’s a rainbow-coloured cover and sure is eye-catching, although we probably prefer the subtlety of the others. There’s nothing to ‘discover’ here – it’s just a pods-out, in-your-face, brains-at-the-door STAR WARS VIDEO GAME cover.
Which is fine! We don’t dislike it, but it’s certainly less interesting than the alternatives. But what we think matters not a jot.
Which of these three pilots sets your pulse a-racing, then? Click the one that fires up your engines and hit the ‘Vote’ button below to get your pick promptly off the starting line and, hopefully, onto the podium:
That’s all from the Boonta Eve Classic – we’re off to clean up Quadinaros’ wreck. We’ll catch you next time for another round of Box Art Brawl.
Talking Point: What Are You Playing This Christmas? (Special Edition 2019)
As regular visitors will know, every weekend, we share our gaming plans for the next couple of days and read through all of your entries in the comments. This time, though, we’re switching things up a bit, getting together to chat about our plans over the holidays instead.
That’s right, Christmas is (nearly) here! The lucky ones amongst us will no doubt find a spare hour or two over the holidays to catch up on some gaming, and our team plans to do that in style. Feel free to read through our entries, share your own in the poll and comments below, and have yourselves a lovely, wonderful time!
Gavin Lane, staff writer
For anyone who reads this, you’ve probably had more than enough of me banging on about the backlog, but it’s never been quite so chock-full of games as at the end of 2019. Not only do I have a whole bunch of unfinished games, but I’ve also managed to accumulate unstarted games thanks to sales and impulse purchases.
Getting to play any of the above would be a fabulous Brucie-bonus, but the only thing I can definitively say I’ll be playing is Banjo-Kazooie – gotta head to Freezeezy Peak for my annual visit! Have a fantastic holiday break everyone (if you’re lucky enough to be breaking for the holidays, of course). Be excellent to each other.
Ollie Reynolds, reviewer
This weekend, I’ll be mostly taking a bit of a break from gaming… Emphasis on the word ‘mostly’. What I do want to do, though, is go through my back catalogue of the past year or so and pick out something that hasn’t quite gotten the attention it probably deserved. Off the top of my head, games like Astral Chain and Blasphemous come to mind, but I’m sure there are a few others I’ve neglected!
Otherwise, I’ll be watching terrible movies, drinking copious amounts of alcohol, and spending quality time with my wonderful family. Have a fantastic Christmas, everyone!
PJ O’Reilly, reviewer
Christmas. The most wonderful time of the year. A time for sharing, caring and, most importantly, squeezing in your annual drunken playthrough of the original Dark Souls. I’ll be jumping in for what’ll be my 8th time through Fromsoftware’s classic, glass of sherry in hand, dying far more than usual to almost every single enemy in the game as a heady mixture of alcohol and various smelly cheeses work their way through my body severely affecting my ability to dodge or parry properly.
Apart from that, I’ll be keeping my fingers crossed that Santa brings the copy of Pokémon Sword and Nintendo Labo kits my son has asked for so I can play with them all late at night when he’s in his bed. Honestly, what would we do without Santa? I hope you all have a wonderful holiday, stay safe and see you in the New Year!
Ryan Craddock, staff writer
Ah, it’s that time again where family Christmas commitments and feeling rough after eating too much food get in the way of all that free time I could have been spending playing games. Woe is me, huh?
As is the case for many, most of my gaming time this Christmas will probably end up being spent on family-friendly, multiplayer fun. Mario Kart 8 Deluxe is always a winner, no matter who you’re playing with, so that’ll probably be on the table, and maybe even some Super Smash Bros. Ultimate – although older members of the family don’t seem as keen on rapidly smashing a load of buttons to thwack a little yellow mouse and a pink smiley blob into oblivion for hours on end. Not sure why.
I also picked up the Nintendo Labo Vehicle Kit thanks to those crazy UK sales. Once all the craziness has calmed down a bit, maybe I’ll crack that out and feel like a kid again, actually building toys with my hands and being blown away by something I don’t understand. Whatever you’re doing this year and whoever you spend it with, I wish you and yours a wonderful time.
Austin Voigt, contributing writer
Although it’s not unique, playing video games is one of the top things my family members and I have always enjoyed doing together. Even my grandma will get in on a little Mario Kart action now and then. It’s because of this that the holiday season is one of my absolute favorites – it’s the time of year when my entire family gets back together again, and we can all actually sit down and couch co-op with each other for hours.
First on the list will definitely be whipping out the library of SNES games on the Switch – this is the first Nintendo console I’d ever played growing up, and the original belonged to my uncle, who was very close in age to me and is really more of a brother. We’d spend hours playing Super Mario World, The Legend of Zelda: A Link to the Past, Super Mario Kart – ahh, the nostalgia.
After that, I got one of my younger brothers Pokémon Sword for his Christmas present – growing up, we’d each get one or the other of every generation of Pokémon games, so that we could catch ’em all. I’ve already played through Shield, so I’m excited to see him experience Sword now. After that, I’ll probably get bored and whip out all of my old games, maybe some Animal Crossing: New Leaf in anticipation of New Horizons (IN JUST THREE MONTHS, PEOPLE). To top it all off, I’ll be getting started on plans to build a home theater/gaming room in my basement in the new year – so I’m sure I’ll have plenty to keep me busy.
Zion Grassl, video producer
It’s Christmas already, ehh? What happened to the time? I swear, it feels like just yesterday that I was one-hundred percent comfortable with never receiving a Link’s Awakening remake (if only I knew what the future held).
This Christmas will probably involve a lot of Mario Kart with the family, Smash Bros. with my bandmates, and since my girlfriend’s nephew doesn’t own a Switch of his own, I’ll be playing whatever he decides we’re going to play! I myself have slowly been getting back into Animal Crossing: New Leaf and will probably spend an unhealthy amount of time with it these next few weeks to sort of say goodbye before New Horizons takes over my life in March.
I’m also a little over halfway through Earthbound on my 3DS, so I might try to wrap that up before the year’s over so I can get back to Pokémon Shield (which I really haven’t put enough time into either.) 2019 was a great year for games and there are still so, so many I have yet to play. Can I hit the snooze button on 2020? Regardless of what gaming I’ll manage to squeak in this holiday, this year has been absolutely wonderful and I wouldn’t change it for anything. Thank you all for reading, watching and supporting our work and I hope you all have a Happy Holiday and a wonderful new year!
Liam Doolan, news reporter
Like everyone else here, my Christmas will be a very merry Nintendo one. For once, though, I probably won’t be receiving a brand-new game, as I’ve already got my hands on most of the major Switch releases this year.
Instead, I plan to spend some time playing the ones I didn’t get around to and enjoying the extra content that was recently added to a few games. One of these titles includes Cadence of Hyrule: Crypt of the NecroDancer. As you might have heard, earlier this week Octavo was added as a playable character, so I’m very eager to jump back into this musical-take on The Legend of Zelda series.
Apart from this, I also plan to revisit the recently released Shovel Knight: King of Cards expansion. I played a lot of this in the first week of its release, but am yet to return. With any luck, I can knock it over before the New Year. That’s it for me – I hope everyone here on Nintendo Life has a happy and safe holiday period and we’ll see you all in 2020.
Gonçalo Lopes, contributing writer
It is once again “The Season”! That’s right, the season of Star Wars! Rogue Leader is once again spinning daily on my Wii because it remains a class act of video game design and a bittersweet reminder that the Switch is in need of much, much more Star Wars love.
Elsewhere I will try to make the most of the few days off work to actually finish both DAEMON X MACHINA and Astral Chain because it is quite embarrassing to have both on my “to do” list for all these months. I am still pleasantly glued to the screen with SD Gundam G Generation Cross Rays – there’s lots of content to explore in this latest entry of the series and I must admit to finding it hard to put it down.
To think that one year ago I was hoping for a new F-Zero and Metroid Prime 4 and here we stand now with neither. But I remain a dreamer so I will keep holding on to that very same hope for 2020. Wishing you all a Merry Calrissian and that the Force be with you, always (…but mostly with me).
Alex Olney, senior video producer
As standard this year I’ll no doubt be sinking some serious hours into Stardew Valley. My partner and I love to run our farm together, and with the new update there’s even more to sink our teeth into, like diamond-demanding sturgeons.
I also recently received The Outer Worlds on PS4 for my birthday and have been really enjoying that, not to mention the customary games of Super Smash Bros. Ultimate that my brother and I always have. Aside from that I’ll likely be pining for Animal Crossing: New Horizons and eating pigs in blankets (that’s sausages wrapped in bacon, not sausages wrapped in pastry you crazy Americans).
As always, thanks for reading! Make sure to leave a vote in the poll above and a comment below with your gaming choices over the holidays. Whatever you end up doing, have a wonderful time!
Star Wars 9: The Rise Of Skywalker Ending Explained
At long last, the Skywalker Saga has reached its conclusion--for now, at least. Star Wars: The Rise of Skywalker is in theaters and fans are getting the opportunity to see how director JJ Abrams wrapped up a long-running story that was first started by George Lucas 42 years ago. In GameSpot's review of The Rise of Skywalker, Michael Rougeau wrote of the movie, "It should never be so clear to audiences that something in the filmmaking process has gone so terribly wrong--that the people who made the first film in a trilogy apparently didn't bother to sketch out a plan for the second and third, and that the movies' directors had visions for the series' future that were so fundamentally at odds."
But how does it end? With so much at stake--and so many characters to wrap up--The Rise of Skywalker had a lot of ground to cover. Warning: The following contains major spoilers for Star Wars: The Rise of Skywalker. If you haven't seen the movie and don't want any twists, turns, or surprises spoiled for you, do the smart thing and look away now. This is not the story you're looking for.
If you want to know how each major character in the film ended their individual stories in The Rise of Skywalker, we have you covered. As for the ending of the film itself, there's quite a bit to unpack. The broad strokes are that the First Order and the Sith were ultimately defeated by Rey, who was revealed to be the granddaughter of Emperor Palpatine.
In a final showdown in the Sith temple on the planet Exegol, Rey used both Luke's lightsaber (his first, which originally belonged to Anakin), as well as Leia's--because it was revealed she also trained to be a Jedi--to deflect Palpatine's Force lightning, shooting it right back at him. In destroying him, though, she sacrificed her own life energy and died.
That didn't last for long, naturally. After shedding his Kylo Ren moniker and the dark side of the Force, Ben Solo came to her aid and used their connection through the Force--which this movie decided is called a "Force dyad"--to give his life energy to her. She woke up long enough to kiss him, before he keeled over and died.
Thus ended the battle of the Jedi and the Sith until the next time a movie about Jedi fighting Sith is released. The Rise of Skywalker didn't end there, though. Following the death of Palpatine and the destruction of the Sith temple, Poe Dameron commanded the resistance and its allies in eliminating the armada of star destroyers the Emperor had created, bringing an end to the First Order once and for all.
After the Battle of Exegol, the resistance celebrated in their forest camp, as everyone realized they'd somehow actually won the war. This is the last time we see most of the franchise's major characters. It's Rey alone who figures into the final scene of the film.
Some time after the battle and celebration, she found herself at the moisture farm Luke Skywalker grew up at on Tatooine. There, in the sand, she buried the lightsabers of Luke and Leia--her mentors--putting their spirits to rest. She also revealed a lightsaber of her own, powered by a yellow Kyber crystal. It's clear that Rey is not giving up on the way of the Jedi.
At that point, a woman passed by, asking who she was. Rey offered a simple response as the final two words of the Skywalker Saga. "Rey Skywalker," she told the stranger.
With that moment, Skywalker has officially risen. While Rey's bloodline may have a strong connection to the dark side of the Force, she chooses to align herself with those who taught her about the Force in the first place--the Skywalker twins.
Now that you've been able to watch Star Wars: The Rise of Skywalker, don't forget to check out our massive compilation of Easter eggs from the film, as well as a look at the latest episode of The Mandalorian--the live-action Star Wars TV show on Disney+.
Posted by: xSicKx - 12-22-2019, 02:36 PM - Forum: PC Mods
- No Replies
Redesigned GUI and some more features
Quote:
- Supports x86 and x64 processes and modules
- Kernel-mode injection feature (driver required)
- Manual map of kernel drivers (driver required)
- Injection of pure managed images without proxy dll
- Windows 7 cross-session and cross-desktop injection
- Injection into native processes (those having only ntdll loaded)
- Calling custom initialization routine after injection
- Unlinking module after injection
- Injection using thread hijacking
- Injection of x64 images into WOW64 process
- Image manual mapping
- Injection profiles
Manual map features:
- Relocations, import, delayed import, bound import
- Static TLS and TLS callbacks
- Security cookie
- Image manifests and SxS
- Make module visible to GetModuleHandle, GetProcAddress, etc.
- Support for exceptions in private memory under DEP
- C++/CLI images are supported (use 'Add loader reference' in this case)
Kernel manual map features are mostly identical to user-mode with few exceptions:
- No C++ exception handling support for x64 images (only SEH)
- No static TLS
- No native loader compatibility
- Limited dependency path resolving. Only API set schema, SxS, target executable directory and system directory
Supported OS: Win7 - Win10 x64
Additional notes:
Injector has 2 versions - x86 and x64. Apart from obvious features x86 version supports injection of x64 images into x64 processes; x64 injector supports injection of x86 and x64 images into WOW64 processes. However this is only valid for native images. If you want to inject pure managed dll - use same injector version as your target process is.
Injection of x64 images into WOW64 process is totally unpredictable. If you want to do this I would recommend to use manual mapping with manual imports option, because native loader is more buggy than my implementation in this case (especially in windows 7).
Restrictions:
- You can't inject 32 bit image into x64 process
- Use x86 version to manually map 32 bit images and x86 version to map 64 bit images
- You can't manually map pure managed images, only native injection is supported for them
- May not work properly on x86 OS versions
- Kernel injection is only supported on x64 OSes and requires Driver Test signing mode.
Changelog
Quote:
V2.3.2
- Win10 RS4 update support
V2.3.1
- Win10 Fall Creators update support
- STATUS_UNSUCCESSFUL codes refactored
- Bug fixes
V2.2.1
- Win 10 10586 driver compatibility
- Minor GUI usability fixes
- Create process: working dir changed
V2.2.0
- Command line options
- Separate x86/x64 profiles
- Pure IL exe manual mapping
V2.1.4
- VS 2015 runtime
- Win10 RTM support
V2.1.3
- Win10 build 9926 support
- Win8.1 bug fixes
V2.1.2
- Fixed BSOD under win7 and win8.1 systems
- Major kernel manual map bug fixes
- Kernel logs
V2.1.1
- Added some logging
V2.1.0
- Kernel manual map for user-mode dlls
- Process handle access rights escalation
V2.0.0
- New GUI
- Injection image list
- Auto-injection
- Injection profiles
- Injection delay timers
- Kernel injection improvements - module unlinking and init routine invocation
- Win10 tech preview support
Screenshot:
Readme:
Quote:
Process selection:
Existing - select existing process from the list
New - new process will be launched before injection
Manual launch - after pressing 'Inject' button, injector will wait for target process startup
Images:
List of images you want inject
Add - add new image to the list. Drag'n'drop is also supported
Remove - remove selected image
Clear - clear image list
Advanced options:
Injection type:
Native inject - common approach using LoadLibraryW \ LdrLoadDll in newly created or existing thread
Manual map - manual copying image data into target process memory without creating section object
Kernel(New thread) - kernel mode ZwCreateThreadEx into LdrLoadDll. Uses driver
Kernel(APC) - kernel mode APC into LdrLoadDll. Uses driver
Kernel(Manual map) - kernel manual mapping. Uses driver
Native Loader options:
Unlink module - after injection, unlink module from InLoadOrderModuleList, InMemoryOrderModuleList, InInitializationOrderModuleList, HashLinks and LdrpModuleBaseAddressIndex.
Erase PE - after injection, erase PE headers
Use existing thread - LoadLibrary and init routine will be executed in the context of random non-suspended thread.
Manual map options:
Add loader reference - Insert module record into InMemoryOrderModuleList/LdrpModuleBaseAddressIndex and HashLinks. Used to make module functions (e.g. GetModuleHandle, GetProcAddress) work with manually mapped image.
Manually resolve imports - Image import and delayed import dlls will be also manually mapped instead of being loaded using LdrLoadDll.
Wipe headers - Erase module header information after injection. Also affects manually mapped imports.
Ignore TLS - Don't process image static TLS data and call TLS callbacks.
No exception support - Don't create custom exception handlers that enable out-of-image exception support under DEP.
Conceal memory - Make image memory visible as PAGE_NO_ACESS to memory query functions
Command Line:
Process command line arguments
Init routine:
If you are injecting native (not pure IL) image, this is name of exported function that will be called after injection is done. This export is called as void ( __stdcall* )(wchar_t*) function.
If you are injecting pure managed image, this is name of public method that will be executed using ICLRRuntimeHost::ExecuteInDefaultAppDomain.
Init argument:
String that is passed into init routine
Close after injection:
Close injector after successful injection
Inject delay:
Delay before injection start
Inject interval:
Delay between each image
Menu options:
Profiles->Load - load injection profile
Profiles->Save - save current settings into profile
Tools->Eject modules - open module ejection dialog
Tools->Protect self - make injector process protected (driver required)
Command line options:
--load - start injector and load target profile specified by
--run - imeddiately execute profile specified by without GUI
Kernel injection methods require system running in Test mode. Comon problems: 1. Access denied
Quote:
Failed to load BlackBone driver:
{Access Denied}
A process has requested access to an object, but has not been granted those access rights.
If you are using account with admin rights - run program as Administrator. If you are using restricted user account - enable UAC and then run as Administrator.
2. Injection failed with error code 0xC0000225. Injector failed to resolve one or more dll dependencies. Make sure you have all required dlls and proper CRT libraries. In case of kernel manual mapping, dependencies should be placed near target process executable or in system32 (SysWOW64 for 32bit processes) folder.
Credits:
_Mike@OC for his managed dll injection using AsmJit code
Petr Kobalicek - AsmJit project
Player: Invincible Fast Run Fast Swim Freeze Wanted Level Never Wanted Fix Player Wanted Up Wanted Down Clear Wanted level Police Ignore Player No Noise Super Jump Explosive Melee Seat Belt Override Vehicle Locks No Ragdoll Infinite Special Ability
Infinite Stamina Regen Multiplier
Vehicle:
Rainbow Vehicle
Explode Vehicle
Destroy Vehicle
Delete Vehicle
Heal Engine
Turn Engine On
Fix Vehicle
Flip Vehicle Upright
Apply Bulletproof Tires
Random Respray
Invincible
Vehicle Boost
Fire/Water Proof Vehicle
Invincible Wheels
Autofix Vehicle
Drive on Walls(DOW)
Colour Picker
Engine Power Multiplier
Torque Power Multiplier
Vehicle Spawning~
Weapon:
Fire Ammo
Explosive Ammo
No Reload
Teleportation:
Teleport to Marker
Teleport to Previous Vehicle
Teleport into Previous Vehicle
Teleport to Locations
Online:
Recovery
Teleport to Players
Misc:
Sync Time
Freeze Time
Hide HUD
Moon Gravity
Weather Change~
Instructions:
Make sure to have .NETCore Installed so the Injector Loads up correctly, https://download.visualstudio.micros...00-win-x86.exe
1. Load process GTA5.exe.
2. Open Valance Injector(Optional)
3. Copy and Paste Valance.menu Path into Valance Injector
4. Inject Valance.menu Into process GTA5.exe.
5. Have fun.
Keybindings
Numpad 9 - Vehicle Boost
Numpad 3 - Vehicle Braking
Space - Vehicle Jump
Numpad 0 - Toggles DOW Feature
Asterisk/F5 - Open's Menu
End - Ejects the Menu
DOWNLOAD link for GTA V hacks + Injector Download Link:
Hidden Content
Reply to this thread to unlock the contents
Note: This is for Educational Purposes
Feedback:
I'll be accepting constructive feedback and suggestions in the comment section, and I dont want to hear People Complaining that isnt Constructive Feedback
Bug Report
Please report any given bugs with detail and make sure to give me your logs under BigBaseV2 in %appdata%, Ill try my best to get straight to the problem
Pokémon The Movie: The Power Of Us Arrives On Netflix On New Year’s Day
If you didn’t get around to seeing Pokémon The Movie: The Power of Us when it was released last year, on New Year’s Day, you’ll be able to settle in on the couch with some snacks and enjoy this anime adventure film starring Ash, Pikachu, and friends on Netflix.
Here’s the official announcement from The Pokémon Company:
Ash and Pikachu’s 21st big-screen adventure, Pokémon the Movie: The Power of Us, will be available to stream on Netflix starting January 1, 2020.
This particular adventure follows the iconic duo as they travel to Fula City during its annual Wind Festival, which celebrates the Legendary Pokémon Lugia.
Here, they meet a wide variety of characters including a young athlete, compulsive liar, shy researcher, bitter old woman and a little girl with a big secret. A series of threats then endangers the festival and it’s up to the odd bunch to save the day. The mythical Pokémon Zeraora also makes an appearance.
Will you be booting up Netflix to watch this movie on New Year’s Day? Have you already seen it? Tell us down below.
Revamped graphics, a new audio system and sound effects, AI opponents, and much more.
The remaster includes a new map and two new squads with new weapons.
The console release of Tannenberg is making good progress and we can’t wait to share more news as soon as we have it.
This is a hugely exciting day for all of us on theVerdun dev team. Anyone who has worked on a game will know that it never feels quite finished because there’s always more you could add, but we feel this remastered version of Verdun for Xbox One has been greatly improved, from the control schemes to a new user interface… and that’s far from all this remaster brings to the table. You also get revamped graphics, a new audio system and sound effects, AI opponents, a new map, new squads, and much more. The remaster is part of a whole new look and feel for the entire WW1 Game Series: everything from logos to the in-game artwork.
New Look and Feel
The first thing you will notice on starting the game is that there has been a complete overhaul of the user interface! The menus are now more atmospheric and visually appealing, and we’ve added localizations for Simplified Chinese, Japanese, Brazilian Portuguese, Turkish, and Polish. The new game logo better reflects the nature of Verdun and our WW1 Game Series. We have also gone over our control system with a fine-tooth comb to make it as user friendly and natural as possible, both in the menus and in the heat of battle!
There have also been several graphical improvements to the game and existing content. Character models have been improved, along with a ton of other little upgrades. We’re also proud of our revamped and improved sound effects in-game. The audio has been reworked with more satisfying and accurate sound effects, plus an updated soundscape for even more immersion when you’re fighting in the trenches. Where possible we worked with reenactors and collectors who own genuine WWI weapons to get the most authentic sounds possible!
Polish has been applied liberally throughout the game – for instance, there is an expanded gore system to better capture the sometimes shocking brutality of WWI battles, along with a bullet penetration system and tweaked barbed wire. Instead of getting caught up and dying, barbed wire will now only slow and injure you – so you still want to avoid wire, but you can force your way through in a pinch without worrying about abrupt death. There is also quality of life improvements like tutorial hints for new players, an improved spawning system, an enhanced deathcam, and more…
New Map, Squads, and Weapons
The remaster includes a new map and two new squads with new weapons! The new map is set on the St. Mihiel salient which saw heavy fighting during the Battle of St. Mihiel, when American Expeditionary Forces with French support attacked and defeated the German 5th Army. The French troops involved in the battle were from II Colonial Corps, which leads us neatly to the first of the two(!) new squads which are part of this remaster. The Senegalese Tirailleurs are a new French assault squad. Their distinctive machetes make them fearsome opponents in close quarters, and they’re no slouches at range when using their colonial variants of the Berthier rifle either.
The second new squad are the ANZACs – brought from the other side of the world to fight in the trenches of the Western Front. While Gallipoli is perhaps the most well-known battle involving ANZACs, they also fought with distinction in France. In-game the ANZACs are an engineering squad, representing troops like the 1st Australian Tunnelling Company who were engaged with digging two large mineshafts under Hill 60 in November 1916. They are well equipped with SMLE rifles and the Lewis Gun for fire support, but also include the unusual Webley-Fosbery – a recoil operated automatic revolver.
AI Allies and Opponents
Last but not least, we have added bot support to the game! You can have up to 24 AI bots join your battles. They will happily battle using any squad on any map in the Frontlines game mode. AI NCOs will call in fire support, and they can be tenacious opponents on the defense. You can even start your own custom offline battles and choose which squads you want the AI to use!
Looking to the future, the console release of Tannenberg is making good progress and we can’t wait to share more news as soon as we have it. Until then…
Happy holidays from all of us on the WW1Game Series team!
Posted by: xSicKxBot - 12-22-2019, 10:06 AM - Forum: Lounge
- No Replies
Qodot–Quake Maps For Godot
Qodot is an open source add-on for the Godot game engine that enables you to export .MAP files created using traditional CSG authoring tools. Qodot is available under the MIT license on GitHub or can be added via the Godot addon market.
Features of Qodot include:
Natively import .map files into Godot
Supports
Brush geometry
Per-face textures and customized UVs
Precise trimesh collision
Entities with arbitrary collections of parameters
Extensible tree population
Leverages the .map format’s simple key/value property system
Simple, intuitive map editor with a strong feature set
Includes a simple Qodot game preset
Can be built upon with game-specific entities and brush properties
Qodot also includes configurations to make getting up and running with TrenchBroom, however any Quake level editor should work. You can learn more about Qodot on their wiki or by watching the video below.