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  Fortnite Hacks/Cheats | Aimbot, Chams, Nospread, Etc [internal FULL SOURCE CODE (C++)
Posted by: SickProdigy - 12-14-2019, 01:38 PM - Forum: PC Mods - Replies (2)

Fortnite Hacks/Cheats | Aimbot, Chams, Nospread, Etc [internal FULL SOURCE CODE (C++)





Posting a full source code for Fortnite. Obviously will likely need updating, and will require a working undetected bypass for BattlEye. Enjoy!

Don't ask questions like "how to use this". This is source code for an internal C++ cheat, if you don't know C++, don't even bother.

Will need injector.


Source by: Andromort

Download link sponsored by sickgaming!

Hidden Content


Reply to this thread to unlock the contents


https://www.virustotal.com/#/file/efdd9c.../detection
https://virusscan.jotti.org/en-US/filesc...611z57jy45

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  Mobile - The Weekender: Yellow Desert Edition
Posted by: xSicKxBot - 12-14-2019, 10:14 AM - Forum: New Game Releases - No Replies

The Weekender: Yellow Desert Edition

It’s a pretty busy week here at PT towers – not only did we kick off voting for our GOTY Awards, but we’ve also begun the look-out for a new Editor (and Staff Writer) to lead Pocket Tactics into the future. Not to mention some reviews, news and other features, and it’s been a well-rounded time in the world of mobile games.

Next week we’ve got reviews of recently released games going up (Space Grunts 2, for sure), as well as some experimental Black Desert Mobile coverage (see below) and more typical features. During the Xmas/New Year period content will be a bit lighter, but I’ve got some retrospectives and of course we’ll share the GOTY results.

Meanwhile, in Mobile land…

New iOS & Android Games


Yellow & Yangtze (iOS & Android)


Another board game release this week, this time it’s Dire Wolf Digital’s adaptation of this Reiner Knizia classic set during the Warring States period of China. It’s predominantly a tile-placement game, where you must place pieces of different types in order to develop your realm and compete with the other players. We’ve got Matt hard at work on a review, so expect to hear more from us on this over the next week or so.


Black Desert Mobile (iOS & Android)


The popular Free-to-Play MMORPG Black Desert Online has come to mobile. In the post-World of Warcraft landscape MMOs can have a hard time finding their audience, but Black Desert has managed it surprisingly well. The combat mechanics make it more like an Action-RPG than a true mmo, and are quite fluid, and the majority of the game content is playable for free – it’s mainly cosmetic items that carry most of the micro-transactions.

I played this for a bit on PC, so coming to the mobile version is a bit of a surreal experience – the game certainly looks quite similar on my Google Pixel 3XL, so the developers have done a great job making the game look pretty. UI is quite busy, but that’s to be expected, and controls come in the form of a virtual joystick for movement, and buttons to trigger combat abilities. There’s a lot of auto-pathing and movement options to take advantage of, and the game throws a lot of information at you quite quickly, so the new-player experience is kind of weird.


The Last Remnant (iOS & Android)


Hats off to TouchArcade for spotting this one as I wasn’t expecting this to appear anytime soon, but Square Enix have stealth released the Remastered version of The Last Remnant. I remember reviewing this on the Xbox 360 ages ago. It was… ok? I think? I know people speak quite fondly of it in general. It’s a JRPG through-and-through.

The mobile version is quite pricey ($20) and has a large install size (8.5GB in total!), and it also requires iOS 13 or above. We don’t currently have a review planned for this one but if I can get code, might be worth looking at. RPGs of this calibre don’t often come to mobile.


Dragon Castle (iOS & Android)


I’d personally not heard of this game before prior to the developers reach out to me; Dragon Castle is a Mahjong-inspired table-top game that’s been brought to digital platforms by Studio Clangore, the same people behind the digital port of Potion Explosion. We’ve got Matt Thrower doing a review for us, so in the meantime check out the trailer…


Machinaero (iOS)


A quick shout-out to this one as it’s been on our radar for a while and has finally been released into the wild. It’s a 2D game about building different types of machines and testing them to explore the game world, from gliders to space ships. There’s at least 50 types of blocks you can use for your inventions, and the game boasts realistic simulations such as wind and temperature.


App Updates & News


Cosmic Frontline AR has just received a major update, which adds a new game mode and the ability to play without AR. It also redesigns the maps, and balances difficulty, with better graphics and new tutorials. Dick reviewed it for us earlier this year, so I had him take a look at the update. While he didn’t think it warranted any special attention, he was impressed by the changes and if this had been the state at launch, he commented that the game would have gotten a slightly higher score.

War Tortoise 2 is a thing, apparently. And that’s about the only thing I can say about it because even after having watched the trailer, I have no idea what’s going on (third-person rails shooter, by the looks of things).


It’s been ages since we looked at a decent Word game, and this one caught my eye because it blends word puzzles with strategy mechanics. Hexicon is currently available to try for free via Testflight and Google Play Early Access, and involves players fighting for board control via word-smithing. There is a central objective that gives points, and then the boards reset, with the first to 16 points being the winner. Seems quite deep and complex, so might try this one out for ourselves.


Also worth noting that Terraforming Mars did receive a major update after launch, which fixed things like notifications for multiplayer matches. Since it was released while Matt was working on his review we folded it into the main article, but we’re aware that the state of the game just after launch wasn’t great.

Sales


Black Friday seems like such a long time ago now, but so long ago that decent sales haven’t been sparse. Still, found a few interesting ones crop-up you might like to check out:

Seen anything else you liked? Played any of the above? Let us know in the comments!



https://www.sickgaming.net/blog/2019/12/...t-edition/

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  News - This Week At Bungie – 12/12/2019
Posted by: xSicKxBot - 12-14-2019, 10:13 AM - Forum: Lounge - No Replies

This Week At Bungie – 12/12/2019

This week at Bungie, a new Season is upon us.

Season of Dawn has finally come. Osiris calls upon you to combat the remnants of the Red Legion and prevent them from creating an alternate reality where they are victorious. Guardians are swarming Mercury and the Sundial in an effort to fix time itself. Obelisks revealed themselves on Mars and the Tangled Shore, bringing new Bounties to complete for sweet loot.

We are two days into the new Season with much more on the horizon. A legend needs saving, and additional obelisks will become available on alternate destinations next week.

Not only is this a change in Seasons, but an opportunity for your arsenal to evolve. New Exotic Catalysts are in the wild, granting benefits to a few Exotics you know and love. New Legendary weapons have been introduced, some packing new perks to give you an edge in combat. Keep an eye out for Vorpal Weapon, granting you additional damage against bosses, vehicles, and Guardians with their Super active. We’ve already had a few players ask if the Boss Spec weapon mod stacks, to which we say… go find out!

Three new Exotics have also been introduced to Destiny 2 for owners of Shadowkeep.

Hunter: The Bombardiers

Parting Gift: Dodging leaves behind an explosive that detonates after a short delay, damaging enemies around it.

Warlock: Promethium Spur

Embers of Light: While Daybreak is active, defeating combatants or Guardians creates a Healing and Empowering Rift at their location.

Titan: Severance Enclosure

Spheromatik Trigger: Defeating a Guardian with a melee attack or a combatant with a finisher unleashes a damaging explosion.

We’ll be watching as you earn your loot, perfect your loadouts, and dominate your enemies in combat. Think you’ve created a good build? Sound off on Twitter and you might find a retweet from @Bungie.

Dawn of the Dawning


Along with the cold weather, Eva Levante is returning to the Tower. The Dawning is all about keeping warm though, as you’ll be asked to bake cookies for your favorite (and less than favorite) vendors in our solar system.

The Dawning

Begins: 9:00 AM Pacific on 12/17/2019

Ends: 9:00 AM Pacific on 1/14/2020

All of Eva’s ingredients and cookies return from last year’s event. We also added new ingredients and recipes and made some improvements to the baking process. For each batch of cookies delivered, you’ll gain progress towards bounties and rewards for some Seasonal cheer.

This year, Eva has a new SMG for you to bake: the Cold Front. Additionally, if you missed out on the perfect roll for the Machine Gun Avalanche last year, it’s your time to shine. Both weapons will be available to earn throughout the entire event.

Weekly and repeatable Dawning bounties also grant Bright dust, giving you more sources of this currency for new items on the Eververse storefront.

One item will be Silver only: The Perfect Ten finisher.

In Case You Missed It


Did you find yourself in a mad dash to finish your Season of the Undying Triumphs and forget to pick up a few of your Season track rewards? We have good news! We created a new portal on the Seasons page that grants access to your Season Pass rewards track. Any items you earned will be available to claim, even if a season has ended.

Steps for success:

  • Ensure you have available in-game inventory space, and at least 10 slots available at your postmaster
  • Sign in to Bungie.net, or sign in to the Destiny Companion App
  • Head to https://www.bungie.net/7/en/Seasons/PreviousSeason
  • Select your platform and character
  • Pick up any items that you’re missing
  • Repeat for any alternate characters that may have missed their items

A New Dawn


A funny thing happened on the way to Dawn. With the added functionality of mod stacking in Armor 2.0, players were quick to find an interesting combination that could fully recharge a super in a single dodge. Player Support was quickly on the case.

This is their report.

From this page, players can learn how to get started with this new Season, as well as find out vital information and known issues relevant to Season of Dawn.

Holiday Treats

Next week, The Dawning returns for all players in Destiny 2. Just like Festival of the Lost, New Light players will need to ensure they meet the following requirements before they can participate in The Dawning festivities:
      • Escape the Cosmodrome to unlock The Tower.
      • Achieve 770 Power.
Once The Dawning is live, players should look to our help.bungie.net support landing page for our official Destiny 2 Dawning Guide. Until then, players can learn more about The Dawning by visiting our event page.

Destiny 2 Season of Dawn Known Issues

With the launch of this new Season, our Player Support Team continues their ongoing efforts in monitoring player reports in search of the latest gameplay-impacting issues. For the running tally, players should always look to our active Known Issues thread.

Here are some key items following this week’s launch:

      • Some PC settings will reset when players close and reopen the Destiny 2 client. Settings which have been confirmed to be impacted include: Window Mode, Resolution, Vsync, Framerate Cap, Anti-Aliasing Mode, and the key-binding for forward movement.
      • Resonant Stems are not providing Override Frequencies when consumed.
      • Some Forsaken activities cannot be accessed – and result in HONEYDEW errors when launched.
      • Dynamo mods have been temporarily disabled to mitigate an issue where they recharged Super energy abnormally quickly.
      • The Sunbreaker Titan Bundle has been temporarily removed from Eververse since it was not being discounted for players who already owned some ornament pieces.
      • Players who accept or complete a quest from Osiris will need to back out of his menu entirely and interact with him again to continue picking up other quests. This must be repeated for every quest picked up.
      • Players may not be able to progress the Sundial activity if the player who started the encounter dies before their allies join them. Players can work around this issue by quitting the activity or logging out and relaunching Destiny 2.
      • The Season of Dawn seal for the “Savior” title incorrectly lists a requirement of 28 Triumphs completed to unlock. The seal will unlock after completing the 15 Triumphs listed in the seal contents.
      • The Season 9: Challenges Triumph does not progress when a weekly challenge is completed.
      • The Season 9: Rituals Triumph does not progress when weekly Gambit bounties or Infamy ranks are earned.
      • The Season 9: Engagement Triumph does not progress when motes are banked.
As always, players encountering service issues should follow @BungieHelp on Twitter or monitor our support feed on help.bungie.net for the latest info. Players encountering other issues are encouraged to report them to the #Help forum.

Can we Just Call it a Tie?


Two creations were brought to my attention this week, both of which could win a “Movie of the Week” with no issue… if they were released on different weeks. We had studio-wide conversations over who should be given the winning title. It was a pretty tight call, but there can only be one.

Movie of the Week: Moon’s Haunted


Honorable Mention: Awaken


Cheers to each submission, as they’ll both be taking home a Movie of the Week emblem. If you’d like a chance for the emblem, submit your video to the Community Creations page.

This is your second to last TWAB of the year. Holidays are on approach, and the blog will be taking a short hibernation as we ring in the New Year. But don’t worry, we’ll still have many people in-house, making sure things are running smoothly and ensuring you won’t encounter any unexpected issues while baking your Dawning cookies. Network Operations, Player Support, Community, and more will be at the ready to lend a helping hand.

See you again next week. It’s almost time to get that bread.

Cheers,

-Dmg04



https://www.sickgaming.net/blog/2019/12/...2-12-2019/

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  News - Nintendo Of America Has 14 Internships Up For Grabs In Summer 2020
Posted by: xSicKxBot - 12-14-2019, 10:13 AM - Forum: Nintendo Discussion - No Replies

Nintendo Of America Has 14 Internships Up For Grabs In Summer 2020

NOA

If you’ve always dreamt of getting your foot in the door and working for your favourite video game company, Nintendo of America has a selection of internships open for applications on its careers website.

As noted on reddit by user Jeezy1296, the 14 available positions are predominantly at the firm’s Redmond, Washington headquarters, although a couple of marketing positions are also available in Redwood City, California.

The internships cover a host of disciplines including Audio Software Engineering, Build Tools Software Engineering, Analytics and Finance. They’ll take place from May/June to August 2020 and you’ll need to be legally authorised to work in the US if you fancy putting yourself forward.

You’ll also need a solid graduate-level foundation in your chosen field, but if you reckon you’ve got what it takes and fancy spending the summer walking the halls where Reggie once reigned, check out Nintendo of America’s jobs website. And if you’re successful, let us know what it smells like in the building. We’re guessing… lavender, with a hint of nutmeg.



https://www.sickgaming.net/blog/2019/12/...mmer-2020/

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  News - Jump The Shark When Maneater Stalks Switch Next May
Posted by: xSicKxBot - 12-14-2019, 10:13 AM - Forum: Nintendo Discussion - No Replies

Jump The Shark When Maneater Stalks Switch Next May


Last night at The Game Awards, Tripwire Interactive announced via a new trailer that Maneater, an open-world and savage shark sim, will be swimming to Switch on 22nd May 2020.

In a world where millions of sharks are killed each year by humans and (according to the trailer above) only five humans succumb to the big toothy fish, it’s about time that Jaws and his buddies got revenge, and it seems they’re doing so in spectacularly bloody fashion.

Self-described as a single-player action-RPG, you’ll be terrorising the waters of the Gulf Coast chomping on whatever or whomever you come across as you evolve constantly into a more efficient killer.

As you can see from the trailer, it’s nothing if not savagely violent – they way Samuel L. Jackson went in classic shark shlockfest Deep Blue Sea seems to be par for the course in Maneater. We remember that film being a fun leave-your-brain-at-the-door movie – we guess we’ll find out if Tripwire can sustain that level for an entire game when the game’s unleashed in May next year.

Woah here she comes… Let us know if you’re keen for Jaws to get his revenge with a chewy little comment below.



https://www.sickgaming.net/blog/2019/12/...-next-may/

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  Xbox Wire - Xbox Insider Release Notes – Delta and Omega Ring (1911.191202-1836)
Posted by: xSicKxBot - 12-14-2019, 10:13 AM - Forum: Xbox Discussion - No Replies

Xbox Insider Release Notes – Delta and Omega Ring (1911.191202-1836)

Hey Delta and Omega ring users! Today’s Xbox Insider Release Notes highlight the latest fixes, known issues, and features coming to your console. Starting at 6:00 p.m. PT today, users will receive the latest 1911 Xbox One system update (build: 19H1_RELEASE_XBOX_DEV_1911\18363.8124.191202-1836). Keep reading for more details.

System Update Details:


  • OS version released: 19H1_RELEASE_XBOX_DEV_1911\18363.8124.191202-1836
  • Available: 6:00 p.m. PT – December 3, 2019
  • Mandatory: 3:00 a.m. PT – December 4, 2019

New Features


Home (Experiment)


  • The next phase of the Xbox One Home dashboard experience is here for Delta! Learn more about what to expect and what these experiments are on the blog.

System Update

System Update

Fixes for Delta and Omega


We’ve heard your feedback, and we’re happy to announce the following fixes have been implemented for this 1911 build:

Audio


  • Fixed an issue where audio would change from Dolby Atmos to 7.1.

Disney+ App


  • Fixed an issue where audio/video could get out of sync with Dolby Atmos.

Home


  • We’ve fixed an issue where some users dashboard would not load.
  • Fixed an issue where users were unable to select items in content blocks.

My Games & Apps


  • Fixed an issue where users would not see the Disney+ app in their Ready to Install section.

Party Chat


  • Fixed an issue with random disconnects in party chat.

Store


  • We’ve fixed an issue where the Store would not launch for some users.

System


  • Various stability fixes and improvements.

Xbox Insider Release Notes

Xbox Insider Release Notes

Known Issues for Delta and Omega


We understand some issues have been listed in previous Xbox Insider Release Notes. These issues aren’t being ignored, but it will take Xbox engineers more time to find a solution. We appreciate your patience at this time!

Audio


  • Users who have Dolby Atmos enabled and console display settings set to 120hz with 36 bits per pixel (12-bit) are experiencing loss of Dolby Atmos audio in some situations.
    • Workaround: Disable 120hz or set Video Fidelity to 30 bits per pixel (10-bit) or lower.

Dolby Access


  • Users are unable to complete the setup for Dolby Atmos in the app and the app is not recognizing Dolby Atmos headphones.
    • Note: Make sure you have the latest version of the app installed, and if you still have problems please submit feedback.

Profile Color


  • Sometimes users may encounter the incorrect Profile color when powering on the console.

Are you not seeing your issue listed above? Make sure to use Report a problem to keep us informed of your issue. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

Learn more about feedback and how each ring is differentiated in the following links:

For more information regarding the Xbox Insider Program follow us on Twitter and join the community subreddit for support and updates. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox One Update Preview ring!



https://www.sickgaming.net/blog/2019/12/...1202-1836/

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  News - Watch Russ Bullock break down the dev process for MechWarrior 5: Mercenaries
Posted by: xSicKxBot - 12-14-2019, 10:13 AM - Forum: Lounge - No Replies

Watch Russ Bullock break down the dev process for MechWarrior 5: Mercenaries

If you were playing PC Games in the ’90s, you probably couldn’t wander through a game store without stumbling on one of the many MechWarrior games that dominated the era. Recently, they’ve been missing from store shelves–until this week, with the release of MechWarrior 5: Mercenaries on the Epic Game Store.

Today on the GDC Twitch channel, Piranha Games CEO Russ Bullock dropped by to discuss the latest entry in the venerated game series, and break down what it took to bring MechWarrior back to its single-player roots. Bullock was kind enough to break down everything from how the studio scaled up to handle the long development process, to the particular design decisions intended to evoke how the series played in the ’90s.

If you’d like to hear some dev tales from the making of the newest MechWarrior, you can see the full conversation with Bullock in the video above. And for more developer interviews and select GDC talks, be sure to follow the GDC Twitch channel.



https://www.sickgaming.net/blog/2019/12/...rcenaries/

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  News - Now Available on Steam – Black Survival: Eternal Return – 4th Alpha
Posted by: xSicKxBot - 12-14-2019, 10:13 AM - Forum: Lounge - No Replies

Now Available on Steam – Black Survival: Eternal Return – 4th Alpha

Black Survival: Eternal Return – 4th Alpha is Now Available on Steam!

In this free Alpha test, you will fend for yourself and defeat other survivors in unique and exciting top-down Survival Battle Royale gameplay. Become your favorite character and outlast your opponents by combining your wits and strategy with searching and item crafting to become the ultimate survivor.



https://www.sickgaming.net/blog/2019/12/...4th-alpha/

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  News - New Ghost Of Tsushima Trailer Teases Summer 2020 Release Date
Posted by: xSicKxBot - 12-14-2019, 10:13 AM - Forum: Lounge - No Replies

New Ghost Of Tsushima Trailer Teases Summer 2020 Release Date

As teased earlier this week--during the December PlayStation State of Play--Sony revealed an extended Ghost of Tsushima trailer during The Game Awards. The trailer finally gave us another look at the impressive-looking PS4 exclusive and concluded with an official release date window: Summer 2020.

The trailer is an extended version of the one that premiered during the State of Play broadcast that aired recently, featuring a mix of gameplay and cinematic footage. Developer Sucker Punch sheds more light on the trailer in a post on the PlayStation Blog.

"Today, we debuted a brand-new trailer that delves deeper into the identity our hero is forced to adopt in order to save his home: The Ghost," Sucker Punch wrote. "While Jin starts our game as a samurai, he'll learn skills and adopt tactics that are decidedly not samurai-like, and you can get a small taste in the footage we revealed today."

Jin is one of the only samurai to survive the Mongol invasion of the island of Tsushima in 1274. Sucker Punch promises to share more details about Ghost of Tsushima "in the months ahead." You can watch the latest trailer for the game above. If you'd like to secure your own copy of the title, be sure to check out our Ghost of Tsushima pre-order guide.

There were a ton of other announcements during The Game Awards. You can catch up on all the biggest news and reveals from this year's show below.


https://www.gamespot.com/articles/new-gh...0-6472213/

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  AppleInsider - AAPL analysts spar over state of Chinese iPhone sales
Posted by: xSicKxBot - 12-14-2019, 12:00 AM - Forum: Apples Mac and OS X - No Replies

AAPL analysts spar over state of Chinese iPhone sales

China, the world’s largest smartphone market, has been nothing short of a moving target for Apple. A salvo shots fired by top analysts this week only evidences one thing: the only near-term certainty with Apple and China may be more uncertainty.

Apple store in Hangzhou, China.

Apple store in Hangzhou, China.

Credit Suisse issued a cautionary note on Apple’s iPhone performance in greater China early Thursday morning. In the note, seen by AppleInsider, analyst Matthew Cabral said that checks showed a more than 35% yearly decline in Chinese iPhone shipments in November — trailing far behind a broader Chinese smartphone market that has remained relatively flat over the same period.

In presenting the data, Cabral acknowledged the challenging year-over-year compare Apple faced given vast differences in the timing of its iPhone launches over the past two years and similarly cautioned clients about reading too much into potentially “volatile” monthly data.

Nonetheless, the November drop was the second straight double-digit decline in Chinese iPhone shipments, he said, following on the heels of a 10.3% yearly decline for October. That would imply a more than 7% overall decline in Chinese iPhone shipments since the launch of Apple’s iPhone 11 family, Cabral added, explaining that mix shift towards the lower-priced “iPhone 11” model amongst most the region and a significantly discounted Renminbi may only intensify Apple’s struggles.

Cabral’s note caused a stir amongst AAPL investors who, also fearing potential complications from a looming tariff deadline, sent shares sliding over 1.5% before reversing course on upbeat trade comments tweeted by President Trump a couple of hours later.

“While early indicators of demand on the iPhone 11 cycle were consistently better-than-expected, sustained softness in China (is an incremental concern, particularly given the increasingly easy [year-over-year] compares,” Cabral wrote. “At this stage, we’re hesitant to extrapolate weak Chinese data points broadly across Apple’s global footprint given our view that structural factors are at play (we see aggressive local competition and a narrower ecosystem advantage in China) and build plans remain largely unchanged, per our Asia team.”

Credit Suisse maintained its “Neutral” rating on AAPL shares with a $221 price target. The firm’s views on Chinese iPhone sales almost immediately came under scrutiny from rivals, with Evercore ISI analyst Amit Daryanani reiterating his firm’s newly established $305 price target and “Outperform” rating. He issued a note to clients urging them to “look past the [Chinese] iPhone noise and focus on several upside catalysts” that he believes will help the iPhone maker post a solid beat to earnings for its current December quarter.

“We think investors appear to be reacting to data-points related to China’s MIIT smartphone data that shows a decline in the month of November,” Daryanani said. He stressed the tough year-over-year compare that Cabal had originally alluded to while presenting his bearish Phone call — the fact that iPhone XR was launched in November 2018, while the iPhone 11 was released in September 2019.

When normalized over three months, Daryanani believes recent Chinese iPhone data “points to a trendline that’s actually up slightly at 3% year-over-year. The Evercore analyst issued a note to clients just one day earlier raising his target on AAPL shares to $305 from $275, vouching his opposing view that iPhone 11 sales will actually surprise to the upside this quarter, outperforming relatively low expectations due in part to $50 price cut between the iPhone XR to the iPhone 11 that “has been particularly well received in China.”

With a population of roughly 1.4 Billion, China and its smartphone market remain a massive, yet thus far elusive target for Apple and international smartphone vendors. Though it has outsold rival Samsung, Apple has only managed to muster up a single-digit share of the overall Chinese smartphone sales. The company is dwarfed by local rivals such as Huawei, Xiaomi, Vivo, and Oppo, who combine to control over 80% of the market.

In a move atypical for the company, Apple earlier this year admitted to overshooting the Chinese market with the iPhone XR and issued a revenue guidance warning, which ultimately saw sales in the region slip nearly 5% year-over-year.

“While we anticipated some challenges in key emerging markets, we did not foresee the magnitude of the economic deceleration, particularly in Greater China,” Apple CEO Tim Cook said at the time. “In fact, most of our revenue shortfall to our guidance, and over 100 percent of our year-over-year worldwide revenue decline, occurred in Greater China across iPhone, Mac, and iPad.”

Cook added that “while macroeconomic challenges in some markets were a key contributor to this trend, we believe there are other factors broadly impacting our iPhone performance, including consumers adapting to a world with fewer carrier subsidies, US dollar strength-related price increases, and some customers taking advantage of significantly reduced pricing for iPhone battery replacements.”

Though Apple may be making strides towards more attractively priced smartphones with the iPhone XR, its struggles to stem the bleeding and remain relevant in emerging markets could not be more relevant at a time where the company’s greatest prospects for revenue growth arguably lie within those same countries. According to a recent Bank of America global smartphone forecast released earlier this week, Apple lost share during the third quarter of the year in every key emerging and major market except for the US, including losses in China, India, and Latin America.

The firm’s Global Research division cited Strategy Analytics data in estimating that Apple currently maintains 12% of the global smartphone market, but just a wavering 5% share in China that’s expected face continued pressure over the next several years.

Just how much of Apple’s near term growth opportunity remains tied to China and its booming smartphone market is likely to remain a hotly contested debate. Of all the analysts who provide coverage of Apple, Morgan Stanley’s Katy Huberty has arguably had her finger closest to pulse when it comes to expectations in China.

“We caution extrapolating China iPhone Data points,” she said Friday, in an apparent jab Credit Suisse’s call. She reiterated her firm’s “Overweight” rating and $296 price target on Apple shares but shared nothing further.

The next time we expect to hear from Apple on how it’s faring in China will be late January 2020, when the company reports results of its current, first fiscal quarter of the new year.

At the close of trading on Friday, Apple stock closed at $275.15, a new all-time high. Notably, the Chinese government and President Trump announced that they agreed in principle for a “phase one” deal to hopefully wind down the trade war. Tariffs expected to commence on December 15 on a wide array of Apple products will not be implemented, and a 15% tariff placed on September 1 will be halved “in phases.”



https://www.sickgaming.net/blog/2019/12/...one-sales/

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