Create an account


Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 20,155
» Latest member: lucas03215
» Forum threads: 21,831
» Forum posts: 22,706

Full Statistics

Online Users
There are currently 680 online users.
» 1 Member(s) | 673 Guest(s)
Applebot, Baidu, Bing, DuckDuckGo, Google, Yandex, Jimekalmiya

 
  Steam - Dota 2 Update – November 26th 2019
Posted by: xSicKxBot - 11-27-2019, 04:23 PM - Forum: PC Discussion - No Replies

Dota 2 Update – November 26th 2019

© 2019 Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.

VAT included in all prices where applicable.   Privacy Policy   |   Legal   |   Steam Subscriber Agreement   |   Refunds


https://www.sickgaming.net/blog/2019/11/...26th-2019/

Print this item

  Xbox Wire - This Week on Xbox: November 15, 2019
Posted by: xSicKxBot - 11-27-2019, 04:23 PM - Forum: Xbox Discussion - No Replies

This Week on Xbox: November 15, 2019

We know you’re busy and might miss out on all the exciting things we’re talking about on Xbox Wire every week. If you’ve got a few minutes, we can help remedy that. We’ve pared down the past week’s news into one easy-to-digest article for all things Xbox! Or, if you’d rather watch than read, you can feast your eyes on our weekly video show above. Be sure to come back every Friday to find out what’s happening This Week on Xbox!

X019: Rare Announce Its New IP and Share Details on the Next Sea of Thieves Update
Even for a studio with as long and rich a legacy as Rare, today has been a special day. At this evening’s X019 event in London, we were able to share with fans some of the incredible things that the different teams at Rare have been working on…

X019: Team Up and Cause Chaos: Bleeding Edge Launches with Xbox Game Pass on March 24
Today at X019, we were excited to share that Bleeding Edge, our 4v4 online team brawler, will launch on March 24, 2020 with Xbox Game Pass as well as for purchase at $29.99 / €29.99 / £24.99! During Inside Xbox, we also showed off our latest trailer…

Project XCloud Hero Image

X019: Expanding Project xCloud with More Games, More Ways to Play, and More Players
Today we crossed our one-month milestone for the Project xCloud preview. A huge thank you to participants in Korea, UK, & US for the incredibly valuable insights that help us shape the cloud gaming experience. We’ve loved hearing anecdotes…

X019: Announcing Tell Me Why, the Newest Narrative Adventure Game from DONTNOD Entertainment
This year at X019 in London, Xbox Games Studios was proud to unveil Tell Me Why, a gripping, true-to-life narrative adventure coming to Xbox One, Windows 10 PC, Xbox Game Pass and Steam starting Summer 2020. Tell Me Why is the next title…

Black Friday IX Hero image

X019: The Complete Lineup of Xbox Black Friday Deals: Bundles, Xbox Game Pass, Games, Accessories and More
It’s that time of year again – Thanksgiving is around the corner and the holidays are just weeks away. At Xbox, we take gift-giving seriously, and we know how important it is to not only share gifts that your friends or family will love, but to receive maximum…

X019: Age of Empires IV, World’s Edge, Age of Empires II: Definitive Edition Out Now
Wololo! Today marks another milestone in the journey of the Age of Empires franchise at X019 in London. Earlier this year, we announced that Age of Empires now has a dedicated studio as part of the Xbox Game Studios family. Today, we unveiled…

Yakuza

X019: Yakuza 0, Yakuza Kiwami, and Yakuza Kiwami 2 Coming to Xbox Game Pass in 2020
We’re happy to announce that SEGA / Ryu Ga Gotoku Studio’s Yakuza series is headed to Xbox One and Yakuza 0, Yakuza Kiwami, and Yakuza Kiwami 2  (the first three titles in the series, chronologically) will be available on the Microsoft Store and with…

X019: The Falconeer Soars to Xbox One Next Year
The Falconeer, created by independent developer Tomas Sala, will be flying to Xbox One in 2020! We’re excited for fans to experience The Falconeer, a true gem that will set the bar for what indies can offer games. From the beginning, we’ve been enamored with this…

Microsoft Flight Simulator

X019: Microsoft Flight Simulator Reveals First Wave of Aircraft Partnerships
At X019, we’re thrilled to reveal many of the great aircraft manufacturers we are partnering with to make Microsoft Flight Simulator the most realistic flight simulation yet. As you saw in our new trailer, we have a broad range of aircraft, including commercial…

X019: Celebrate Minecraft Earth Rollout in Real Life in NYC, London and Sydney This Month
Since announcing Minecraft Earth as part of Minecraft’s 10-year birthday in May, releasing the closed beta in July, and now rolling the game out in early access, the excitement for our newest game is starting to feel very real. In celebration of the game’s…

Kingdom Hearts Key Art

X019: Classic Games in Kingdom Hearts Saga Come to Xbox One
If you’re a fan of Disney, Final Fantasy, or RPGs, get ready – we have a lot of very exciting news to share. Like… a lot. During the Microsoft X019 event in London, we announced that the full Kingdom Hearts saga is making its way to Xbox One in 2020…

X019: Xbox Game Studios and Obsidian Entertainment Announce Grounded, Available in 2020
During X019 in London, Xbox Game Studios and Obsidian Entertainment today announced Grounded, a new first-person, co-op survival game coming Spring 2020 to Xbox One digitally through Xbox Game Preview and with Xbox Game Pass, Microsoft Store…


X019: CrossfireX: The Journey to Bring One of the World’s Biggest Games to Console
At the E3 Media Briefing this year I was surprised to hear Phil Spencer’s announcement about CrossfireX, a first-person shooter coming exclusively to Xbox consoles in 2020 and the first console version of one of the most played PC games in the world…

X019: The Legendary PC Racing Game, KartRider: Drift, Coming Soon to Xbox One
When KartRider released in 2004, we hoped it would perform well, but we couldn’t have anticipated what a massive hit it would become. The game has now been around for over 15 years, amassed over 380 million players in Asia, and grown to become an eSports…

X019 Xbox Game Pass

Xbox Game Pass at X019: Announcing Over 50 New Games, and Ultimate Holiday Offer
Hi friends! I know we’re not ready for the holidays to be here just yet, but I have been holding this news in for so long that I can’t wait any longer to share it with you. We have so many­ good games, and some unbelievably amazing partnerships…

November 2019 Xbox One Update Brings Xbox Action for the Google Assistant, Gamertag Updates, Text Filters and More
November is here and that means friends, family, food and plenty of gaming in between. Thanks to your feedback, we’ve got a number of exciting new updates and features to share with you. The November 2019 Xbox Update begins rolling out today and delivers the…


New Gamertag Features Come to Xbox One and Mobile Devices
At E3 2019, we unveiled new ways to customize gamertags including a new display option and 13 additional alphabets which support over 200 languages worldwide that empower players around the world with more choice in how they represent themselves…

Team RWBY Invades the Battleground of the Gods
The huntresses of “RWBY”have entered the MOBA arena of Smite on Xbox One! In this divine crossover event, you can play as all four heroines of Rooster Teeth’s acclaimed animated series. Ruby Rose, Blake Belladonna, Weiss Schnee, and Yang Xiao Long now…

Star Wars Jedi: Fallen Order

Play Star Wars Jedi: Fallen Order Today on Xbox One
One of our most-anticipated adventures of the year is here! Star Wars Jedi: Fallen Order is available now on Xbox One and enhanced for Xbox One X – get it here on the Microsoft Store and start playing today. In Star Wars Jedi: Fallen Order you take on the role…

Broomsticks, Wizards, and Spells Collide in the Magical World of Citadel: Forged with Fire, Available Now on Xbox One
It’s been four years in the making, but I am proud to say: Welcome to the magical open-world RPG Citadel: Forged with Fire! During our studio’s history we have enjoyed creating games in a variety of genres including the survival-horror game Slender: The Arrival…

Crash Team Racing Nitro-Fueled

Master a New Mode in Crash Team Racing Nitro-Fueled Today on Xbox One
Ready up for a new way to play in Ring Rally, a timed race that pits players against the clock and themselves! Ring Rally is only one piece of the new content that includes new characters, a new track, and new Pit Stop items from the Neon Circus Grand Prix…

The Biggest Inside Xbox Episode of the Year Will Be at X019
This week, we’ll be kicking off X019, our global celebration of all things Xbox, with a special episode of Inside Xbox live from London on Thursday, November 14, at 12 p.m. PT / 3 p.m. ET / 8 p.m. GMT. We’re incredibly excited to be in London this week with our local…

Disney+ Key Art

Disney+ is Available Now for Xbox One
The day that Disney fans have been waiting for is finally here: Disney+ is now available on Xbox One! This app, downloadable via the Microsoft Store, offers fans of all ages a new way to experience the unparalleled content from the company’s iconic entertainment brands…

Let Your Imagination Ride the Rails with Tracks – The Train Set Game
Did you play with wooden train sets when you were younger? How about making little toy scenes in your living room? Imagination is a key part of everyone’s development as a child, but the fun doesn’t have to stop when you’re grown up. We don’t think the fun…

Mobs in the Park

Minecraft Earth Early Access Available Now in the US
It’s been more than two years since we began our journey to make Minecraft Earth a reality. Following a steady rollout in select markets around the world, today we’re thrilled to announce that Minecraft Earth early access can be downloaded on iOS and Android in another…

Tell Surreal Stories in Where the Water Tastes Like Wine, Coming to Xbox One November 29
It’s been a long journey, but I’m happy to announce that Where the Water Tastes Like Wine is coming to Xbox One! This game began on a train in Siberia – a fitting start to a story about traveling, riding the rails, and telling stories. I had spent several months…

Carrion

“Reverse Horror Experience” Carrion Coming to Xbox One Next Year
Phobia Game Studio and our friends at Devolver Digital are thrilled to announce that our “reverse horror” experience Carrion will release on Xbox One when it launches next year! Our little team has been working hard in Poland to create something that we…

Fishing Planet Update: New Motorboats, Waterway, and Fish
Big hello from Fishing Planet to all anglers around the world! We’re excited to present you the recent update Fishing Planet had! And we certainly hope that you’ll have immense fun exploring all of the game’s new features that we prepared in this update…

Black Desert - Mystic

Get Ready to Rumble with Mystic, Now Available in Black Desert on Xbox One
Greetings, adventurers! Today, our team has added a new character class to the extensive open world of Black Desert on Xbox One in a free update. Mystic is a brawler who uses her fists to beat enemies with powerful and precise blows. If you have experience…

Experience the Mystic Awakening Event in Black Desert Today on Xbox One
Greetings, adventurers! Today, our team has added the Mystic Awakening event, Bartali’s Adventure Log, and new craftable costumes to the world of Black Desert in a free update on Xbox One. Mystic, the master of martial arts, can now achieve her true potential…

TERA - Red Refuge

Introducing the Red Refuge in TERA on Xbox One
Fans of TERA on Xbox One should take notice: the Unmasked content update brings you not only a new dungeon to explore, but also a stat-boosting mask that will compliment any character’s playstyle. Better yet, all this awesomeness comes from one…

Permadeath Comes to Remnant: From the Ashes with Hardcore More
If you thought your first playthrough of Remnant: From the Ashes was too easy, boy do we have a treat for you. Introducing, Hardcore mode – a new game mode released today on Xbox One where death is truly the end. It’s going to take everything you’ve got to make…

Sid Meier’s Civilization VI

Next Week on Xbox: New Games for November 19 to 22
Welcome to Next Week on Xbox, where we cover all the new games coming soon to Xbox One! Every week the team at Xbox aims to deliver quality gaming content for you to enjoy on your favorite gaming console. To find out what’s coming soon to Xbox One…

Free Play Days – NASCAR Heat 4 and Contra: Rogue Corps
This weekend, it’s all about speed and fast-paced action! Immerse yourself in the world of high-speed racing with NASCAR Heat 4 or save the world from an otherworldy invasion in Contra: Rogue Corps. Jump into this Free Play Days event, which runs from…



https://www.sickgaming.net/blog/2019/11/...r-15-2019/

Print this item

  News - Battleborn pulled from digital stores, going offline in 2021
Posted by: xSicKxBot - 11-27-2019, 04:23 PM - Forum: Lounge - No Replies

Battleborn pulled from digital stores, going offline in 2021

Battleborn publisher 2K Games has announced that Gearbox’s ill-fated hero-shooter will be going offline for good in January 2021, and has already been pulled from digital shelves ahead of the shutdown.

2K says that it is now in the process of gradually sunsetting the game to direct resources to other projects.

As part of that process, Battleborn players will no longer be able to purchase the game’s premium currency after February 24, 2020, though any purchased prior or earned in-game can be spent as usual until the game goes offline.

After that, the next step sees servers shut down in January 2021, and Battleborn as a whole will be rendered entirely unplayable.

Gearbox launched Battleborn back in 2016, a launch window that saw it going head to head with similarly angled hero-shooters like Blizzard’s Overwatch.

The team had already ended active development as of September 2017. At the time, Gearbox said that Battleborn’s servers would remain up for the “foreseeable future,” a point in time that is now just over a year away.



https://www.sickgaming.net/blog/2019/11/...e-in-2021/

Print this item

  News - Get a job: Join Counterplay Games as a Next-Gen Platform Engineer
Posted by: xSicKxBot - 11-27-2019, 04:23 PM - Forum: Lounge - No Replies

Get a job: Join Counterplay Games as a Next-Gen Platform Engineer

The Gamasutra Job Board is the most diverse, active and established board of its kind for the video game industry!

Here is just one of the many, many positions being advertised right now.

Location: Emeryville, California

Counterplay Games is looking for a Next-Gen Platform Engineer responsible for platform development for our PC and Console AAA video game.

Responsibilities:

  • Implement and maintain systems and tools to support next-gen console platform development
  • Research, define, extend, and maintain production, build, and patching pipelines
  • Write clear, maintainable, functional, and usable code
  • Profile, optimize, refactor, and debug code

Requirements:

  • Experience with one shipped AAA title on current-gen platforms: PS4, Xbox One, or Switch
  • Fluent in C++, 3+ years professional programming experience
  • 3+ years game development experience in AAA games
  • Deep understanding of current-gen console requirements, limitations, certification and best practices
  • Exceptional skill with data structures, logic and distributed systems
  • Comfortable with extending and improving an established code base

Pluses:

  • Experience with shipping a title in Unreal Engine 4
  • Computer Science, Engineering, Mathematics, Physics, or related degree
  • Specialist in at least one of these areas: animation, AI, optimization, tools, networking

Interested? Apply now.

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Looking for a new job? Get started here. Are you a recruiter looking for talent? Post jobs here.



https://www.sickgaming.net/blog/2019/11/...-engineer/

Print this item

  Microsoft - Insights from 1 year of tracking a polymorphic threat
Posted by: xSicKxBot - 11-27-2019, 12:50 PM - Forum: Windows - No Replies

Insights from 1 year of tracking a polymorphic threat

A little over a year ago, in October 2018, our polymorphic outbreak monitoring system detected a large surge in reports, indicating that a large-scale campaign was unfolding. We observed as the new threat attempted to deploy files that changed every 20-30 minutes on thousands of devices. We gave the threat the name “Dexphot,” based on certain characteristics of the malware code.

The Dexphot attack used a variety of sophisticated methods to evade security solutions. Layers of obfuscation, encryption, and the use of randomized file names hid the installation process. Dexphot then used fileless techniques to run malicious code directly in memory, leaving only a few traces that can be used for forensics. It hijacked legitimate system processes to disguise malicious activity. If not stopped, Dexphot ultimately ran a cryptocurrency miner on the device, with monitoring services and scheduled tasks triggering re-infection when defenders attempt to remove the malware.

In the months that followed, we closely tracked the threat and witnessed the attackers upgrade the malware, target new processes, and work around defensive measures:

Timeline of evolution of Dexphot malware

While Microsoft Defender Advanced Threat Protection’s pre-execution detection engines blocked Dexphot in most cases, behavior-based machine learning models provided protection for cases where the threat slipped through. Given the threat’s persistence mechanisms, polymorphism, and use of fileless techniques, behavior-based detection was a critical component of the comprehensive protection against this malware and other threats that exhibit similar malicious behaviors.

Microsoft Defender ATP data shows the effectiveness of behavioral blocking and containment capabilities in stopping the Dexphot campaign. Over time, Dexphot-related malicious behavior reports dropped to a low hum, as the threat lost steam.

Number of machines that encountered Dexphot over time

Our close monitoring of Dexphot helped us ensure that our customers were protected from the evolving threat. More importantly, one year’s worth of intelligence helped us gain insight not only into the goals and motivations of Dexphot’s authors, but of cybercriminals in general.

Complex attack chain


The early stages of a Dexphot infection involves numerous files and processes. During the execution stage, Dexphot writes five key files to disk:

  1. An installer with two URLs
  2. An MSI package file downloaded from one of the URLs
  3. A password-protected ZIP archive
  4. A loader DLL, which is extracted from the archive
  5. An encrypted data file that holds three additional executables that are loaded into system processes via process hollowing

Except for the installer, the other processes that run during execution are legitimate system processes. This can make detection and remediation more difficult. These legitimate system processes include msiexec.exe (for installing MSI packages), unzip.exe (for extracting files from the password-protected ZIP archive), rundll32.exe (for loading the loader DLL), schtasks.exe (for scheduled tasks), powershell.exe (for forced updates). In later stages, Dexphot targets a few other system processes for process hollowing: svchost.exe, tracert.exe, and setup.exe.

Dexphot attack chain

Multiple layers of security evasion


Based on Microsoft Defender ATP signals, SoftwareBundler:Win32/ICLoader and its variants are primarily used to drop and run the Dexphot installer. The installer uses two URLs to download malicious payloads. These are the same two URLs that Dexphot use later to establish persistence, update the malware, and re-infect the device.

The installer downloads an MSI package from one of the two URLs, and then launches msiexec.exe to perform a silent install. This is the first of several instances of Dexphot employing living-off-the-land techniques, the use of legitimate system processes for nefarious purposes.

Dexphot’s package often contains an obfuscated batch script. If the package contains this file, the script is the first thing that msiexec.exe runs when it begins the installation process. The said obfuscated script is designed to check for antivirus products. Dexphot halts the infection process immediately if an antivirus product is found running.

When we first began our research, the batch script only checked for antivirus products from Avast and AVG. Later, Windows Defender Antivirus was added to the checklist.

If the process is not halted, Dexphot decompresses the password-protected ZIP archive from the MSI package. The password to this archive is within the MSI package. Along with the password, the malware’s authors also include a clean version of unzip.exe so that they don’t have to rely on the target system having a ZIP utility. The unzip.exe file in the package is usually named various things, such as z.exe or ex.exe, to avoid scrutiny.

The ZIP archive usually contains three files: the loader DLL, an encrypted data file (usually named bin.dat), and, often, one clean unrelated DLL, which is likely included to mislead detection.

Dexphot usually extracts the decompressed files to the target system’s Favorites folder. The files are given new, random names, which are generated by concatenating words and numbers based on the time of execution (for example, C:\Users\<user>\Favorites\\Res.Center.ponse\<numbers>). The commands to generate the new names are also obfuscated, for example:

Msiexec.exe next calls rundll32.exe, specifying loader DLL (urlmon.7z in the example above) in order to decrypt the data file. The decryption process involves ADD and XOR operations, using a key hardcoded in the binary.

The decrypted data contains three executables. Unlike the files described earlier, these executables are never written to the filesystem. Instead, they exist only in memory, and Dexphot runs them by loading them into other system processes via process hollowing.

Stealthy execution through fileless techniques


Process hollowing is a technique that can hide malware within a legitimate system process. It replaces the contents of the legitimate process with malicious code. Detecting malicious code hidden using this method is not trivial, so process hollowing has become a prevalent technique used by malware today.

This method has the additional benefit of being fileless: the code can be run without actually being saved on the file system. Not only is it harder to detect the malicious code while it’s running, it’s harder to find useful forensics after the process has stopped.

To initiate process hollowing, the loader DLL targets two legitimate system processes, for example svchost.exe or nslookup.exe, and spawns them in a suspended state. The loader DLL replaces the contents of these processes with the first and second decrypted executables. These executables are monitoring services for maintaining Dexphot’s components. The now-malicious processes are released from suspension and run.

Next, the loader DLL targets the setup.exe file in SysWoW64. It removes setup.exe’s contents and replaces them with the third decrypted executable, a cryptocurrency miner. Although Dexphot always uses a cryptocurrency miner of some kind, it’s not always the same miner. It used different programs like XMRig and JCE Miner over the course of our research.

Persistence through regularly scheduled malware updates


The two monitoring services simultaneously check the status of all three malicious processes. Having dual monitoring services provides redundancy in case one of the monitoring processes is halted. If any of the processes are terminated, the monitors immediately identify the situation, terminate all remaining malicious processes, and re-infect the device. This forced update/re-infection process is started by a PowerShell command similar to the one below:

The monitoring components also detect freshly launched cmd.exe processes and terminate them promptly. As a final fail-safe, Dexphot uses schtasks.exe to create scheduled tasks, with the command below.

This persistence technique is interesting, because it employs two distinct MITRE ATT&CK techniques: Scheduled Task and Signed Binary Proxy Execution.

The scheduled tasks call msiexec.exe as a proxy to run the malicious code, much like how msiexec.exe was used during installation. Using msiexec.exe, a legitimate system process, can make it harder to trace the source of malicious activity.

Furthermore, the tasks allow Dexphot to conveniently update the payload from the web every time the tasks run. They automatically update all of Dexphot’s components, both upon system reboot as well as every 90 or 110 minutes while the system is running.

Dexphot also generates the names for the tasks at runtime, which means a simple block list of hardcoded task names will not be effective in preventing them from running. The names are usually in a GUID format, although after we released our first round of Dexphot-blocking protections, the threat authors began to use random strings.

The threat authors have one more evasion technique for these scheduled tasks: some Dexphot variants copy msiexec.exe to an arbitrary location and give it a random name, such as %AppData%\<random>.exe. This makes the system process running malicious code a literal moving target.

Polymorphism


Dexphot exhibits multiple layers of polymorphism across the binaries it distributes. For example, the MSI package used in the campaign contains different files, as shown in the table below. The MSI packages generally include a clean version of unzip.exe, a password-protected ZIP file, and a batch file that checks for currently installed antivirus products. However, the batch file is not always present, and the names of the ZIP files and Loader DLLs, as well as the password for extracting the ZIP file, all change from one package to the next.

In addition, the contents of each Loader DLL differs from package to package, as does the encrypted data included in the ZIP file. This leads to the generation of a different ZIP archive and, in turn, a unique MSI package, each time the attacker bundles the files together. Because of these carefully designed layers of polymorphism, a traditional file-based detection approach wouldn’t be effective against Dexphot.

MSI package ID MSI package contents Password for ZIP file Contents of encrypted ZIP
Unzip.exe name ZIP file name Batch file name Loader DLL file name Encrypted data name
MSI-1 ex.exe webUI.r0_ f.bat kjfhwehjkf IECache.dll bin.dat
MSI-2 ex.exe analog.tv f.bat ZvDagW kernel32.bin bin.dat
MSI-3 z.exe yandex.zip f.bat jeremy SetupUi.dll bin.dat
MSI-4 unzip.exe ERDNT.LOC.zip iso100 ERDNT.LOC data.bin
MSI-5 pck.exe mse.zip kika _steam.dll bin.dat
MSI-6 z.exe msi.zip arima ic64.dll bin.dat
MSI-7 z.exe mse.zip f.bat kika _steam.dll bin.dat
MSI-8 z.exe mse.zip kika _steam.dll bin.dat
MSI-9 z.exe yandex.zip f.bat jeremy SetupUi.dll bin.dat
MSI-10 hf.exe update.dat f.bat namr x32Frame.dll data.bin
MSI-11 z.exe yandex.zip f.bat jeremy SetupUi.dll bin.dat
MSI-12 unzip.exe PkgMgr.iso.zip pack PkgMgr.iso data.bin
MSI-13 ex.exe analog.tv f.bat kjfhwefkjwehjkf urlmon.7z bin.dat
MSI-14 ex.exe icon.ico f.bat ZDADW default.ocx bin.dat
MSI-15 hf.exe update.dat namr AvastFileRep.dll data.bin
MSI-16 pck.exe mse.zip f.bat kika _steam.dll bin.dat
MSI-17 z.exe mse.zip f.bat joft win2k.wim bin.dat
MSI-18 ex.exe plugin.cx f.bat ZDW _setup.ini bin.dat
MSI-19 hf.exe update.dat namr AvastFileRep.dll data.bin
MSI-20 ex.exe installers.msu f.bat 000cehjkf MSE.Engine.dll bin.dat
MSI-21 z.exe msi.zip f.bat arima ic64.dll bin.dat
MSI-22 z.exe archive00.x f.bat 00Jmsjeh20 chrome_watcher.dll bin.dat

A multitude of payload hosts


Besides tracking the files and processes that Dexphot uses to execute an attack, we have also been monitoring the domains used to host malicious payloads. The URLs used for hosting all follow a similar pattern. The domain address usually ends in a .info or .net TLD, while the file name for the actual payload consists of random characters, similar to the randomness previously seen being used to generate file names and scheduled tasks. Some examples from our research are shown in the table below.

Scheduled task name Download URL
hboavboja https://supe********709.info/xoslqzu.pdi
{C0B15B19-AB02-0A10-259B-1789B8BD78D6} https://fa*****r.com/jz5jmdouv4js.uoe
ytiazuceqeif https://supe********709.info/spkfuvjwadou.bbo
beoxlwayou https://rb*****.info/xgvylniu.feo
{F1B4C720-5A8B-8E97-8949-696A113E8BA5} https://emp*******winc.com/f85kr64p1s5k.naj
gxcxhbvlkie https://gu*****me.net/ssitocdfsiu.pef
{BE7FFC87-6635-429F-9F2D-CD3FD0E6DA51} https://sy*****.info/pasuuy/xqeilinooyesejou.oew
{0575F553-1277-FB0F-AF67-EB649EE04B39} https://sumb*******on.info/gbzycb.kiz
gposiiobhkwz https://gu*****me.net/uyuvmueie.hui
{EAABDEAC-2258-1340-6375-5D5C1B7CEA7F} https://refr*******r711.info/3WIfUntot.1Mb
zsayuuec https://gu*****me.net/dexaeuioiexpyva.dil
njibqhcq https://supe********709.info/aodoweuvmnamugu.fux
{22D36F35-F5C2-29D3-1CF1-C51AC19564A4} https://pr*****.info/ppaorpbafeualuwfx/hix.ayk
qeubpmnu https://gu*****me.net/ddssaizauuaxvt.cup
adeuuelv https://supe********709.info/tpneevqlqziee.okn
{0B44027E-7514-5EC6-CE79-26EB87434AEF} https://sy*****.info/huauroxaxhlvyyhp/xho.eqx
{5A29AFD9-63FD-9F5E-F249-5EC1F2238023} https://refr*******r711rb.info/s28ZXoDH4.78y
{C5C1D86D-44BB-8EAA-5CDC-26B37F92E411} https://fa*****r.com/rbvelfbflyvf.rws

Many of the URLs listed were in use for an extended period. However, the MSI packages hosted at each URL are frequently changed or updated. In addition, every few days more domains are generated to host more payloads. After a few months of monitoring, we were able to identify around 200 unique Dexphot domains.

Conclusion: Dynamic, comprehensive protection against increasingly complex everyday threats


Dexphot is not the type of attack that generates mainstream media attention; it’s one of the countless malware campaigns that are active at any given time. Its goal is a very common one in cybercriminal circles — to install a coin miner that silently steals computer resources and generates revenue for the attackers — yet Dexphot exemplifies the level of complexity and rate of evolution of even everyday threats, intent on evading protections and motivated to fly under the radar for the prospect of profit.

To combat threats, several next-generation protection engines in Microsoft Defender Advanced Threat Protection’s antivirus component detect and stop malicious techniques at multiple points along the attack chain. For Dexphot, machine learning-based detections in the cloud recognize and block the DLLs loaded by rundll32.exe, stopping the attack chain in its early stages. Memory scans detect and terminate the loading of malicious code hidden by process hollowing — including the monitoring processes that attempt to update the malware code and re-infect the machine via PowerShell commands.

Behavioral blocking and containment capabilities are especially effective in defeating Dexphot’s fileless techniques, detection evasion, and persistence mechanisms, including the periodic and boot-time attempts to update the malware via scheduled tasks. As mentioned, given the complexity of the attack chain and of Dexphot’s persistence methods, we released a remediation solution that prevents re-infection by removing artifacts.

Microsoft Defender ATP solutions for Dexphot attack

The detection, blocking, and remediation of Dexphot on endpoints are exposed in Microsoft Defender Security Center, where Microsoft Defender ATP’s rich capabilities like endpoint detection and response, automated investigation and remediation, and others enable security operations teams to investigate and remediate attacks in enterprise environments. With these capabilities, Microsoft Defender ATP provides comprehensive protection against Dexphot and the countless other complex and evolving threats that we face every day.

Sample indicators of compromise (IoCs)


Installer (SHA-256):
72acaf9ff8a43c68416884a3fff3b23e749b4bb8fb39e16f9976643360ed391f

MSI files (SHA-256):
22beffb61cbdc2e0c3eefaf068b498b63a193b239500dab25d03790c467379e3
65eac7f9b67ff69cefed288f563b4d77917c94c410c6c6c4e4390db66305ca2a
ba9467e0d63ba65bf10650a3c8d36cd292b3f846983032a44a835e5966bc7e88

Loader DLLs  (SHA-256):
537d7fe3b426827e40bbdd1d127ddb59effe1e9b3c160804df8922f92e0b366e
504cc403e0b83233f8d20c0c86b0611facc040b868964b4afbda3214a2c8e1c5
aa5c56fe01af091f07c56ac7cbd240948ea6482b6146e0d3848d450977dff152

Hazel Kim

Microsoft Defender ATP Research Team


Talk to us


Questions, concerns, or insights on this story? Join discussions at the Microsoft Defender ATP community.

Read all Microsoft security intelligence blog posts.

Follow us on Twitter @MsftSecIntel.



https://www.sickgaming.net/blog/2019/11/...ic-threat/

Print this item

  News - Glorious Scans Of A Forgotten 1992 F-Zero Novel Have Surfaced Online
Posted by: xSicKxBot - 11-27-2019, 12:49 PM - Forum: Nintendo Discussion - No Replies

Glorious Scans Of A Forgotten 1992 F-Zero Novel Have Surfaced Online

Fzero1

If you’ve missed F-Zero as much as we have for the last 15 years-or-so, then wow do we have a great find for you today.

The images you see before you are reportedly from an F-Zero novel which was released back in February 1992. They were shared online by Twitter user @step70s earlier this year (you’ll have to forgive us for not spotting them sooner), where more details surrounding its release have also been shared.

Step says that the novel, the title of which roughly translates to ‘F-Zero: And then, to the gods of speed’, was part of the Futabasha Fantasy Novel Series released in the ’90s. We did a little more digging and stumbled across an advertisement for the novel, alongside a tease for a Legend of Zelda release. How have we not seen these before?


Fzero2

The F-Zero novel was written by Katsuyuki Ozaki with illustrations by Kagami Yasuhiro (you can actually see Yasuhiro’s portfolio here). @step70s notes that Ozaki’s take on the F-Zero franchise “puts aside the brighter comic book-inspired world for a darker dystopian one”.


Filled with excitement, the Nintendo Life team has been trying to hunt down a copy online since the first moment our eyes met these glorious pages, but we’ve had no luck. If you know anything else about the novel, or perhaps if you even own one yourself, feel free to tell us all about it in the comments.



https://www.sickgaming.net/blog/2019/11/...ed-online/

Print this item

  Why choose the Godot Game Engine over Unity or Unreal Engine
Posted by: xSicKxBot - 11-27-2019, 12:40 AM - Forum: Game Development - No Replies

Why choose the Godot Game Engine over Unity or Unreal Engine

.

This is a very common question, so this guide and video is setting out to answer why *I* might choose to use Godot over those other engines. Keep in mind, this isn’t me saying Godot is better or worse than those engines. Additionally, I have a video on Unreal vs Unity in the works, so if you want to decide which of those engines to use, stay tuned for that.

Without further ado, let’s jump in.

Free


Obviously, the lack of a price tag is one of the most obvious features of Godot. Yes, you can start for free with both Unity and Unreal Engine, but both ultimately have a price tag. With Unity, you pay a per seat license fee if you make over 100K a year. With Unreal Engine you pay a fixed 5% royalty after the first $3000 dollars earned. If you’re not making money nor plan to, this obviously doesn’t matter… but the more successful your game is, the better a deal free is!

Open Source


On the topic of free, we also have free as in freedom. Godot is free in both regards, to price tag and license, being licensed under the MIT license. Unity trails in this regard having only select subsets of the code available. Unreal Engine has the source code available and you can completely build the engine from scratch, as well as being able to fix problems yourself by walking through a debug build and applying fixes.

UE4 however is under a more restrictive proprietary license, while Godot is under the incredibly flexible and permissive code license.

Another aspect in Godot’s favor… it’s also by far the smallest code base and very modular in design from a code perspective. This makes it among the easiest engines to contribute code to. The learning curve to understand the source code is a fraction of that to get started contributing to Unreal, while contributing to Unity is frankly impossible without a very expensive negotiated source license.

Language Flexibility


Over the years Unity have *REMOVED* language support. Once there was UnityScript and Boo, a python like language, in addition to C#. Now it’s pretty much just C# and their in development visual scripting language.

Unreal on the other hand has C++ support, with the C++ thanks to Live++ usable very much like a scripting language (although final build times are by far the worst of all 3 engines!), as well as the (IMHO) single best visual programming language available, Blueprints.

For Godot the options are much more robust. First off there is the Python-lite scripting language, GDScript. You can also use C++, although the workflow for gameplay programming may be suboptimal. Additionally, C# support is being added as a first-class language and there is a visual programming language available here as well, although I can’t really think of a reason to use it as it stands now.

Where Godot really shines though is its modularity. GDScript itself is implemented as a module, meaning making other custom scripting languages is a borderline trivial task, as is extending or customizing GDScript. Additionally, there is GDNative/NativeScript it makes it fairly simple to link to external code, without having to jump into the guts of Godot (nor having to compile Godot) or to write performance critical code in C or C++. Finally, you have the ability to create C++ “modules” that have access to all of the C++ classes available in Godot without having to make changes to the underlying codebase.

Ease of Use


This one is obviously subjective, but if you are looking to create a game, especially as a beginner, the learning curve and ease of use with GDScript make this the easiest of the 3 engines to pick up, at least in my opinion. Unreal Engine is frankly fairly appalling for 2D titles, having basically abandoned Paper2D (their 2D API) on the vine. Over the last couple years Unity have really been focusing heavier on dedicated 2D support, but you still must dig through a lot of cruft and overhead to get to the meat of your game.

With Godot you pretty much everything you need for 2D out of the box and the ability to work directly with pixel (or % based) coordinates.

It’s Tiny


Unreal and Unity are multi GB installs and both have a hub or launcher app. Godot… a 50ish MB zip file (plus templates for a couple hundred more MB needed when deploying). Download, unzip and start game development!

You Like it Better?


You may, or you may not like the coding model of Godot. Chances are if you like the Node based approach to game development, you will love Godot. All three game engines (and almost all modern game engines) take a composition-based approach to scene modeling. Godot takes it one step further, making everything nodes, trees of nodes, even scenes are simply nodes. The approach is different enough that users may either love or hate the approach. If you love the approach Godot takes, you will be productive in it. If you don’t like it, you’re probably better served using Unity or Unreal.

Why Not Pick Godot Then?


I am not even going to pretend that Godot is the perfect game engine and ideal in every situation… there are certainly areas where Unity and Unreal have a small to huge advantage. This could be its own entire video, but a quick list include:

  • Performance concerns, especially on large 3D scenes (hopefully resolved with proper culling and the upcoming Vulkan renderer). In 3D, both engines out perform Godot quite often
  • Platforms… Unity and Unreal support every single platform you can imagine, Godot supports most of the common consumer categories and takes longer to get support for devices like AR/VR. Hardware manufacturers work with Unity and Epic from the design stages, while Godot pretty much must wait for hardware to come to market and then for someone to implement it. Another huge difference, and one of the few downsides to open source software, it isn’t compatible with the closed proprietary licenses of console hardware. While Godot has been ported to run on console hardware, it isn’t supported out of the box and probably never will be.
  • Ecosystem. Godot has a vibrant community but can’t hold a candle to the ecosystem around Unreal and especially Unity. There are simply more users, more books, larger asset stores, etc.
  • The resume factor… this is a part of ecosystem continued. It’s easier to get a job with Unity experience or Unreal experience on the resume than Godot. While many people wouldn’t (and really for a full-time hire, shouldn’t) care what engine you use, when people are hunting for employees, they often look for Unity or UE experience specifically. The other side of this coin is the number of people with Unity or UE experience is larger if you are the one doing the hiring.
  • As with many open source projects, it’s still heavily dependent on one or two key developers. If the leads left the project, it would be a massive blow to the future of Godot. Meanwhile there are hundred or thousands of people being paid to develop Unity or Unreal and the departure of any individual member isn’t likely to have a tangible impact.

The Longer Video Version


Programming General


<!–

–>



https://www.sickgaming.net/blog/2019/11/...al-engine/

Print this item

  AppleInsider - X-ray shows how the iPhone 11 Smart Battery Case camera button works
Posted by: xSicKxBot - 11-27-2019, 12:39 AM - Forum: Apples Mac and OS X - No Replies

X-ray shows how the iPhone 11 Smart Battery Case camera button works

 

Apple’s Smart Battery Case for the iPhone 11 has a slightly refined design to add the dedicated camera button, x-ray images of the case reveals, with the accessory including an extra circuit board to add extra hardware controls to the smartphone.

[via iFixit and Creative Electron]

[via iFixit and Creative Electron]

Apple launched a new set of Smart Battery Cases for the iPhone 11, iPhone 11 Pro, and iPhone 11 Pro Max on November 20, with the accessory updated with a larger camera cutout and a new camera button while maintaining the well-known battery hump design. Chiefly, the case is to protect the iPhone while also offering up to 50% more battery life, but this generation introduces the camera button for the first time.

A series of x-rays hosted by iFixit and performed by Creative Electron shows there are a few internal changes to the Smart Battery Case to accommodate the new button, both to position it and to connect it to the iPhone.


A small circuit board is embedded inside the case between the two battery cells and the Lightning port. The board is used as the conduit for connections of other components, including the induction charging coil and the batteries via wires, while a thin flexible circuit runs to the button.

The addition of a button is an interesting choice for Apple, as previously users had the ability to use the volume buttons to trigger the shutter instead of tapping the display. However, the orientation of the camera in relation to the volume button, which would be on the bottom edge if the iPhone is held in a typical landscape fashion, makes it harder to press, and can occasionally cause unwary users to press the power button by mistake.

Aside from being ideally located for taking a photo with the right index finger firing the shutter, the new button is also slightly recessed, minimizing the chance of it being pressed while in a pocket or bag.



https://www.sickgaming.net/blog/2019/11/...ton-works/

Print this item

  Microsoft - A year of bringing AI to the edge
Posted by: xSicKxBot - 11-27-2019, 12:39 AM - Forum: Windows - No Replies

A year of bringing AI to the edge

This post is co-authored by Anny Dow, Product Marketing Manager, Azure Cognitive Services.

In an age where low-latency and data security can be the lifeblood of an organization, containers make it possible for enterprises to meet these needs when harnessing artificial intelligence (AI).

Since introducing Azure Cognitive Services in containers this time last year, businesses across industries have unlocked new productivity gains and insights. The combination of both the most comprehensive set of domain-specific AI services in the market and containers enables enterprises to apply AI to more scenarios with Azure than with any other major cloud provider. Organizations ranging from healthcare to financial services have transformed their processes and customer experiences as a result.

These are some of the highlights from the past year:

Employing anomaly detection for predictive maintenance


Airbus Defense and Space, one of the world’s largest aerospace and defense companies, has tested Azure Cognitive Services in containers for developing a proof of concept in predictive maintenance. The company runs Anomaly Detector for immediately spotting unusual behavior in voltage levels to mitigate unexpected downtime. By employing advanced anomaly detection in containers without further burdening the data scientist team, Airbus can scale this critical capability across the business globally.

“Innovation has always been a driving force at Airbus. Using Anomaly Detector, an Azure Cognitive Service, we can solve some aircraft predictive maintenance use cases more easily.”  —Peter Weckesser, Digital Transformation Officer, Airbus

Automating data extraction for highly-regulated businesses


As enterprises grow, they begin to acquire thousands of hours of repetitive but critically important work every week. High-value domain specialists spend too much of their time on this. Today, innovative organizations use robotic process automation (RPA) to help manage, scale, and accelerate processes, and in doing so free people to create more value.

Automation Anywhere, a leader in robotic process automation, partners with these companies eager to streamline operations by applying AI. IQ Bot, their unique RPA software, automates data extraction from documents of various types. By deploying Cognitive Services in containers, Automation Anywhere can now handle documents on-premises and at the edge for highly regulated industries:

“Azure Cognitive Services in containers gives us the headroom to scale, both on-premises and in the cloud, especially for verticals such as insurance, finance, and health care where there are millions of documents to process.” —Prince Kohli, Chief Technology Officer for Products and Engineering, Automation Anywhere

For more about Automation Anywhere’s partnership with Microsoft to democratize AI for organizations, check out this blog post.

Delighting customers and employees with an intelligent virtual agent


Lowell, one of the largest credit management services in Europe, wants credit to work better for everybody. So, it works hard to make every consumer interaction as painless as possible with the AI. Partnering with Crayon, a global leader in cloud services and solutions, Lowell set out to solve the outdated processes that kept the company’s highly trained credit counselors too busy with routine inquiries and created friction in the customer experience. Lowell turned to Cognitive Services to create an AI-enabled virtual agent that now handles 40 percent of all inquiries—making it easier for service agents to deliver greater value to consumers and better outcomes for Lowell clients.

With GDPR requirements, chatbots weren’t an option for many businesses before containers became available. Now companies like Lowell can ensure the data handling meets stringent compliance standards while running Cognitive Services in containers. As Carl Udvang, Product Manager at Lowell explains:

“By taking advantage of container support in Cognitive Services, we built a bot that safeguards consumer information, analyzes it, and compares it to case studies about defaulted payments to find the solutions that work for each individual.”

One-to-one customer care at scale in data-sensitive environments has become easier to achieve.

Empowering disaster relief organizations on the ground


A few years ago, there was a major Ebola outbreak in Liberia. A team from USAID was sent to help mitigate the crisis. Their first task on the ground was to find and categorize the information such as the state of healthcare facilities, wifi networks, and population density centers.  They tracked this information manually and had to extract insights based on a complex corpus of data to determine the best course of action.

With the rugged versions of Azure Stack Edge, teams responding to such crises can carry a device running Cognitive Services in their backpack. They can upload unstructured data like maps, images, pictures of documents and then extract content, translate, draw relationships among entities, and apply a search layer. With these cloud AI capabilities available offline, at their fingertips, response teams can find the information they need in a matter of moments. In Satya’s Ignite 2019 keynote, Dean Paron, Partner Director of Azure Storage and Edge, walks us through how Cognitive Services in Azure Stack Edge can be applied in such disaster relief scenarios (starting at 27:07):

Transforming customer support with call center analytics


Call centers are a critical customer touchpoint for many businesses, and being able to derive insights from customer calls is key to improving customer support. With Cognitive Services, businesses can transcribe calls with Speech to Text, analyze sentiment in real-time with Text Analytics, and develop a virtual agent to respond to questions with Text to Speech. However, in highly regulated industries, businesses are typically prohibited from running AI services in the cloud due to policies against uploading, processing, and storing any data in public cloud environments. This is especially true for financial institutions.

A leading bank in Europe addressed regulatory requirements and brought the latest transcription technology to their own on-premises environment by deploying Cognitive Services in containers. Through transcribing calls, customer service agents could not only get real-time feedback on customer sentiment and call effectiveness, but also batch process data to identify broad themes and unlock deeper insights on millions of hours of audio. Using containers also gave them flexibility to integrate with their own custom workflows and scale throughput at low latency.

What’s next?


These stories touch on just a handful of the organizations leading innovation by bringing AI to where data lives. As running AI anywhere becomes more mainstream, the opportunities for empowering people and organizations will only be limited by the imagination.

Visit the container support page to get started with containers today.

For a deeper dive into these stories, visit the following



https://www.sickgaming.net/blog/2019/11/...-the-edge/

Print this item

  News - Power Stone-Style Brawler LastFight Is Out Now On Switch, We Think
Posted by: xSicKxBot - 11-27-2019, 12:39 AM - Forum: Nintendo Discussion - No Replies

Power Stone-Style Brawler LastFight Is Out Now On Switch, We Think


Remember LastFight? We’ll forgive you if you don’t, but we covered it a while back when it was just a ‘maybe’ for a Nintendo release (it launched elsewhere in 2016).

Fast forward to the present day, and the game has – according to the publisher – just surprise-launched on the console; it wasn’t even mentioned as part of the North American or Europe download updates last week.

Based on the French comic series Lastman, Last Fight is a Power Stone-style arena brawler where the aim is to eliminate your rivals using either your fists or nearby objects.


The game apparently hit European retail stores on November 20th, and was released on the eShop two days later. However, we’ve checked both the NA and EU eShops and it’s nowhere to be seen – and, judging by the replies to the initial launch tweet, it would appear that other people are having the same problems. We’ve reached out to the publisher to find out what’s happening and will update this story if we hear back.

Have you managed to pick up a physical copy of the game? Is LastFight available in your region’s eShop? Let us know with a comment below.



https://www.sickgaming.net/blog/2019/11/...-we-think/

Print this item

 
Latest Threads
Temu Kod Promocyjny [ald9...
Last Post: lucas03215
28 minutes ago
Zweryfikowany Kod Temu [a...
Last Post: lucas03215
30 minutes ago
Temu Kupon 30% OFF [ald91...
Last Post: lucas03215
31 minutes ago
Kod Rabatowy Temu [ald911...
Last Post: lucas03215
33 minutes ago
Jak Działa Kod Temu [ald9...
Last Post: lucas03215
34 minutes ago
Kod Temu 400 zł OFF [ald9...
Last Post: lucas03215
37 minutes ago
Temu Kupon 400 zł [ald911...
Last Post: lucas03215
39 minutes ago
Kod Rabatowy Temu [ald911...
Last Post: lucas03215
40 minutes ago
Insta360 Sale USA – Get F...
Last Post: tomen8
3 hours ago
Insta360 USA Coupon [INRS...
Last Post: tomen8
3 hours ago

Forum software by © MyBB Theme © iAndrew 2016