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  News - Fortnite Season 10 Teasers Point To The Visitor, Dusty Depot
Posted by: xSicKxBot - 07-30-2019, 11:16 AM - Forum: Lounge - No Replies

Fortnite Season 10 Teasers Point To The Visitor, Dusty Depot

Season 10 of Fortnite is almost upon us. The next season of Epic's popular battle royale game officially kicks off on all platforms this Thursday, August 1, and as the developer traditionally does before each seasonal changeover, it has begun dropping a few teaser images, which seem to hint at some kind of time warp theme for the new season.

The first teaser, which you can see below, was shared ahead of the finals of the Fortnite World Cup. The tweet simply reads, "Think Back," and features an image of Dusty Depot, which was famously destroyed by a giant meteor and became Dusty Divot all the way back in Season 4. This seems to suggest the beloved area could be making a return in Season 10.

The second teaser image, which dropped earlier today, features what appears to be some kind of new mech that's coming to the game. "Look Forward," the tweet reads, which again hints at some kind of space-time disruption taking place in the new season. You can take a look at the second teaser below. What might be more notable than the mech are the symbols on the sides. The one on the left matches a symbol adorned on The Visitor, a skin from back in Season 4. This subtle reference might suggest the skin or character is making a comeback in some capacity.

Each seasonal changeover in Fortnite is typically preceded by some world-changing event, and earlier this month, a giant robot did battle with the monster that was formerly frozen beneath Polar Peak. The mech was ultimately able to defeat the monster by impaling it with a giant sword hidden beneath Neo Tilted, but the Vault in Loot Lake was damaged during the confrontation and is becoming increasingly unstable, which may be the catalyst for whatever time-related event leads to Season 10.

With Season 10 only a couple of days away, time is quickly running out to complete Fortnite's Season 9 challenges. If you need help mopping up any remaining tasks, you can find tips and guides for all the trickier ones in our complete Season 9 challenges roundup. Fortnite's second birthday event is also underway until July 31, and it has its own set of challenges to complete and rewards to unlock. Most are fairly straightforward, but the only one that may pose a problem asks you to dance in front of 10 different birthday cakes. Be sure to check out our birthday cake locations guide.

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  News - The Early Switch Lite Leak That Actually Turned Out To Be Real
Posted by: xSicKxBot - 07-30-2019, 11:16 AM - Forum: Nintendo Discussion - No Replies

The Early Switch Lite Leak That Actually Turned Out To Be Real

Switchlite

The Nintendo Switch Lite has been officially revealed and all is well, but remember the months leading up to its announcement when nearly every other day brought fresh rumours and “leaks” with varying levels of believability? It was a tough time to run a Nintendo site, we can tell you.

Well, as it turns out, one of these “leaks” actually turned out to be real, but no one seemed to believe it at the time. Reddit user Thraxmo has shared the following tweet from @PiranhaCapital, which dates back to 17th April and appeared to show a case for the console. The original replies are full of people doubting the image’s validity, as you’d expect.


As you can see, the case bears a striking resemblance to the upcoming console and even features the exact same shade of blue featured on one of the launch models. The tweet notes how the case is the same length as the original Switch with one Joy-Con attached, which also turned out to be correct.

We always advise against fully believing in rumours and leaks, and we would have done exactly the same seeing this image back in April, but it’s funny how – every now and then, at least – someone on the internet does actually stumble across a legitimate piece of information ahead of time.

If you’re thinking of picking up a Switch Lite, this handy guide should come in useful.

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  News - Gnaw ‘n’ Claw To Victory In Animal Fight Club, A Pokémon / Palahniuk Mash-Up
Posted by: xSicKxBot - 07-30-2019, 11:16 AM - Forum: Nintendo Discussion - No Replies

Gnaw ‘n’ Claw To Victory In Animal Fight Club, A Pokémon / Palahniuk Mash-Up


This game cropped up on the eShop last week, but covering it is a little tough – you see, we’re really not supposed to talk about it. However, if you agree to keep shtum we’ll disregard the first two rules of the club and clue you lovely people in on it.

Coming from Italian developer Corvo Studio, Animal Fight Club has you building an army from the finest members of the animal kingdom before heading out to take on all comers in single or multiplayer modes. It appears to have simple hack and slash (or ‘gnaw-and-claw’, if you will) gameplay where you chip away at opposing armies to find out who rules the roost.

Each animal has strengths and weaknesses against other types as you might expect. The game launched back in April on PC (the above trailer is for that version) and looking at the info on the game’s Nintendo website listing, we can see that it also includes a Mission editor enabling you to ‘”create new missions with custom armies, waves, maps and music!”


It has to be said that the battle environments look a little drab, and the animation is functional rather than fantastic, but the opportunity to combine disparate animals and create strange creatures like a veterinarian Victor Frankenstein sure sounds tempting – we’ve always wondered how a sharkaroo would do in a fight against a flamingoat.

The game is currently available for a mere $2.59 down from its standard $3.99 (UK folks will have to fork out the full £3.99, though), so if fusing animals like Jeff Goldblum with his machine from The Fly sounds like your sort of fun, you might want to head over to the eShop.

Sure looks goaty to us! Have you played game on PC? What are the weirdest animal concoctions you can come up with? Let us know with a maniacal little comment below.

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  Microsoft - General availability for the Azure Security Center for IoT announced
Posted by: xSicKxBot - 07-30-2019, 11:16 AM - Forum: Windows - No Replies

General availability for the Azure Security Center for IoT announced

As organizations pursue digital transformation by connecting vital equipment or creating new connected products, IoT deployments will get bigger and more common. In fact, IDC forecasts that IoT will continue to grow at double digit rates until IoT spending surpasses $1 trillion in 2022. As these IoT deployments come online, newly connected devices will expand the attack surface available to attackers, creating opportunities to target the valuable data generated by IoT.

Organizations understand the risks and are rightly worried about IoT. Bain’s research shows that security concerns are the top reason organizations have slowed or paused IoT rollouts*. Because IoT requires integrating many different technologies (heterogenous devices must be linked to IoT cloud services that connect to analytics services and business applications), organizations face the challenge of securing both the pieces of their IoT solution and the connections between those pieces. Attackers target weak spots; even one weak device configuration, cloud service, or admin account can provide a way into your solution. Your organization must monitor for threats and misconfigurations across all parts of your IoT solution: devices, cloud services, the supporting infrastructure, and the admin accounts who access them.

To give your organization IoT threat protection and security posture management across your entire IoT solution, we’re announcing the general availability of Azure Security Center for IoT. Azure Security Center allows you to protect your end-to-end IoT deployment by identifying and responding to emerging threats, as well as finding issues in your configurations before attackers can use them to compromise your deployment. As organizations use Azure Security Center for IoT to manage their security roadblocks, they remove the barriers keeping them from business transformation:

“With Azure Security Center for IoT, we can both address very real IoT threat models with the velocity of Azure and gain management control over the fastest scaling part of our business, which allows me to focus on delivering outcomes rather than hot fixing devices.” – Alex Kreilein, CISO RapidDeploy

Building secure IoT solutions with Azure Security Center


Securing IoT is challenging for many reasons: IoT deployments are complicated, creating opportunity for integration errors that attackers can exploit; IoT devices are heterogenous and often lack proper security measures; organizations may not have the skillsets or SecOps headcount to take on a new IoT security workload; and IoT deployments are difficult to monitor using traditional IT security tools. When organizations choose Microsoft for their IoT deployments, however, they get secure-by-design devices and services such as Azure Sphere and IoT Hub, end-to-end integration and monitoring from device to cloud, and the expertise from Microsoft and our partners to build a secure solution that meets their exact use case.

Azure Security Center for IoT builds on Microsoft’s secure-by-design IoT services with threat protection and security posture management designed for securing entire IoT deployments, including Microsoft and 3rd party devices. Azure Security Center is the first IoT security service from a major cloud provider that enables organizations to prevent, detect, and help remediate potential attacks on all the different components that make up an IoT deployment: from small sensors, to edge computing devices and gateways, to Azure IoT Hub, and on to the compute, storage, databases, and AI/ML workloads that organizations connect to their IoT deployments. This end-to-end protection is vital to secure IoT deployments. Although devices may be a common target for attackers, the services that store your data and the admins who manage your IoT solution are also valuable targets.

An image showing the Overview tab in Azure Security Center.

As IoT threats evolve due to creative attackers analyzing the new devices, use cases, and applications the industry creates, Microsoft’s unique threat intelligence, sourced from the more than 6 trillion signals that Microsoft collects every day, keeps your organization ahead of attackers. Azure Security Center creates a list of potential threats, ranked by importance, so security pros and IoT admins can remediate problems across devices, IoT services, connected Azure services, and the admins who use them.

Azure Security Center also creates ranked lists of possible misconfigurations and insecure settings, allowing IoT admins and security pros to fix the most important issues in their IoT security posture first. To create these security posture suggestions, Azure Security Center draws from Microsoft’s unique threat intelligence, as well as the industry standards. Customers can also port their data into SIEMs such as Azure Sentinel, allowing security pros to combine IoT security data with data from across the organization for artificial intelligence or advanced analysis.

Organizations can monitor their entire IoT solution, stay ahead of evolving threats, and fix configuration issues before they become threats. When combined with Microsoft’s secure-by-design devices, services, and the expertise we share with you and your partners, Azure Security Center for IoT provides an important way to reduce the risk of IoT while achieving your business goals.

Next steps


*Used with permission from Bain & Company

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  AppleInsider - Apple teases new store openings in Japan for 2019
Posted by: xSicKxBot - 07-30-2019, 11:16 AM - Forum: Apples Mac and OS X - No Replies

Apple teases new store openings in Japan for 2019

 

Apple this week posted a pair of images to its regional website in Japan teasing what appears to be plans to open two new brick-and-mortar stores in the country later this year.

The company recently updated its retail webpage with cycling banner graphics publicizing renovations at Apple Omotesando and two stylized Apple logos potentially representing plans to open new locations sometime in 2019.

Apple has in the past used artistic renderings of its trademark logo to promote retail operations in Asia, including store renovations and grand openings in Japan and China. In Japan, the general motif sees the Apple logo precede Japanese kanji characters that denote the store’s location.

In early 2018, for example, the company teased a then-upcoming shop in Shinjuku with logo art reminiscent of neon lights, a nod to the bustling Tokyo ward’s rich nightlife. Later that year, Apple advertised the impending opening of its Kyoto location with a stylized logo set off against a traditional patchwork pattern.

Not much is known about the forthcoming outlets beyond the two teaser images on Apple’s website. One version shows off the logo in a series of four lines with gradated colors that borrow from Apple’s classic rainbow branding, while the other hints at an orange sun reflecting off an arrangement of progressively thin slats. Beneath both logos sits text that translates to “planned for 2019.”

It can be speculated that one of the new designs relates to a rumored store thought to be under construction at the base of the Mitsubishi building next to Tokyo Station in the capital’s Marunouchi district. Apple’s line drawing might pay homage to the multiple train and subway stops lines that converge in the area, each of which bears a different color on official city maps.

Apple is quickly building out its physical presence in Japan. Last year, former retail chief Angela Ahrendts announced a five-year plan to reinvest in the market with new brick-and-mortar locations and a series of renovations. The company currently operates eight locations across the country.

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  Lumberyard 1.20 Released
Posted by: xSicKxBot - 07-30-2019, 11:16 AM - Forum: Game Development - No Replies

Lumberyard 1.20 Released

Amazon have just released beta 1.20 of their Lumberyard game engine.  The release contains over 200 improvements, fixes and features with the biggest features being every day quality of life changes.  The lead two features are improved Asset Processor performance as well as performance improvements to the Event Bus system.

Highlight features from the release notes:

Asset Processor

Event Bus (EBus) System

EBus performance improvements have reduced the overhead of invoking functions through the EBus API by at least 20% in most cases. Using EBuses to send events between different game systems and components now performs closer to that of calling the event as a raw function call, thus reducing update time.

Audio

Audio has the following new features:

  • Wwise External Sources – You can now use the Wwise external audio source feature to specify a loose collection of audio files to be played back dynamically.

    Note

    The Wwise External Sources feature isn’t supported in Wwise LTX.

  • Audio System Component – You can now perform audio operations at a global scope (as opposed to entity scope).

  • Input Streaming Support – You can now stream data from a variety of input sources for playback by the audio system. For example, you can play back the audio stream from a video file.

  • Sound Duration – You can now obtain the duration of a sound at runtime by registering with the AudioTriggerNotificationBus function and overriding the ReportDurationInfo function.

  • Setting the Panning Mode – You can now use the Wwise SetPanningMode method to shift panning between speaker mode (60 degrees) and headphone mode (180 degrees).

Animation Editor

The Animation Editor has the following new feature:

  • Interrupting Transitions – You can now interrupt a transition that is in progress with another transition and smoothly blend into the new state. With this feature, you can quickly blend towards a new state without waiting for a transition to complete. A purple line shows the transition being interrupted. A green line shows the new transition in progress. The ability to interrupt a transition is useful when you want to rapidly interrupt a character attack with another attack, or interrupt a jump with a run forward motion.

Mobile

Mobile has the following new feature:

PhysX

The PhysX system has the following new features:

  • PhysX Force Region Component – You can use the PhysX Force Region component to specify a region to apply physical force to entities. The component applies force at each frame to any entity that is in the bounds of the region. For example, if an entity moves into the force region of a sphere, force is applied to the entity.

    For more information, see the PhysX Force Region component in the Amazon Lumberyard User Guide.

  • In Script Canvas, you can obtain the value of the net force exerted on an entity by using the On Calculate Net Force method of the PhysX Force Region Generation Notifications node. This callback is invoked when the force region calculates the net force exerted on an object.

In somewhat belated news, Amazon also released Project N.E.M.O, a complete demo game showcasing how to use slices and script canvas.  This is the source of the game data in the video below.

GameDev News


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  PC - Beyond: Two Souls
Posted by: xSicKxBot - 07-30-2019, 09:24 AM - Forum: New Game Releases - No Replies

Beyond: Two Souls



Live the life of Jodie Holmes, a young woman who possesses supernatural powers through her psychic link to an invisible entity. Experience the most striking moments of Jodie's life as your actions and decisions determine her fate. As she traverses the globe, Jodie will face incredible challenges against a backdrop of emotionally-charged events never before seen in a video game.

Publisher: Quantic Dream

Release Date: Jul 22, 2019

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  Netflix Joins Academy Software Foundation
Posted by: xSicKxBot - 07-30-2019, 09:24 AM - Forum: Linux, FreeBSD, and Unix types - No Replies

Netflix Joins Academy Software Foundation

Netflix has joined the Academy Software Foundation (ASWF) and will begin contributing to the OpenTimelineIO (OTIO) project originally created by Pixar, the ASWF said today. OTIO is an open-source API and interchange format for collaboration between story, editorial and production departments, making it easier to track changes in shot length, notify collaborators when shots are added or removed, and conform new renders into a cut. (Source: Studio Daily)

Click Here!

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  News - What's New On Netflix This Week? Movies, TV Shows, And Originals
Posted by: xSicKxBot - 07-30-2019, 04:32 AM - Forum: Lounge - No Replies

What's New On Netflix This Week? Movies, TV Shows, And Originals

It's the last week of July, and Netflix is still pumping out new content for its subscribers. The month of August has a ton of great things headed your way, like a new season of Mindhunter and the Dark Crystal prequel. Now that August kicks off this week, Netflix is offering up plenty of movies you'll want to check out.

On Thursday, August 1, Netflix is dropping plenty of classic movies you'll want to watch again and again. You, too, can say, "Happy birthday, Paulie" along with a robot in the classic boxing movie, Rocky IV. In fact, Rocky I-V will be released that day, so you can get your fair share of people getting punched in the face.

If you feel like you're stuck in a vicious cycle where every day is the same, then you probably have a lot in common with Phil, Phil Connors. Obviously, we're talking about the 1993 movie Groundhog Day starring Bill Murray. The movie follows a jaded weatherman who relives the same day over and over again.

Below, you'll find everything coming to Netflix this week, but make sure to see what's coming out the rest of August on Netflix, and it's a big month--later on--for original shows. For more on August streaming releases, make sure to check out what's coming to Hulu, Amazon Prime Video, and Shudder.

New To Netflix This Week

Monday, July 29

  • The Croods

Tuesday, July 30

  • Whitney Cummings: Can I Touch It? -- NETFLIX ORIGINAL

Wednesday, July 31

  • Kengan Ashura: Part l -- NETFLIX ANIME
  • The Letdown: Season 2 -- NETFLIX ORIGINAL
  • The Red Sea Diving Resort -- NETFLIX FILM
  • Wentworth: Season 7

Thursday, August 1

  • Are We Done Yet?
  • Boyka: Undisputed
  • Four Weddings and a Funeral
  • Groundhog Day
  • Horns
  • Jackie Brown
  • Jupiter Ascending
  • Now and Then
  • Panic Room
  • Rocky
  • Rocky II
  • Rocky III
  • Rocky IV
  • Rocky V
  • Sex and the City: The Movie
  • Something's Gotta Give
  • The Bank Job
  • The House Bunny
  • The Sinner: Julian
  • To Wong Foo, Thanks for Everything! Julie Newmar
  • Why Do Fools Fall in Love

Friday, August 2

  • Ask the StoryBots: Season 3 -- NETFLIX FAMILY
  • Basketball or Nothing -- NETFLIX ORIGINAL
  • Dear White People: Volume 3 -- NETFLIX ORIGINAL
  • Derry Girls: Season 2 -- NETFLIX ORIGINAL
  • Otherhood -- NETFLIX FILM
  • She-Ra and the Princesses of Power: Season 3 -- NETFLIX FAMILY

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  News - Random: GoldenEye N64 Can Be Beaten With Just One Bullet
Posted by: xSicKxBot - 07-30-2019, 04:32 AM - Forum: Nintendo Discussion - No Replies

Random: GoldenEye N64 Can Be Beaten With Just One Bullet

Goldeneye Cropped

Ah, GoldenEye 007. If you owned a copy of this N64 classic during your youth, you probably also have an ample supply of nostalgic memories to go alongside it, as well as a few angry ones aimed at your friends who chose to play as Oddjob.

What you probably don’t have, though, is the ability to say that you’ve completed the game firing just one bullet. We wouldn’t have thought the feat possible in all honesty, but Ryan White, better known in the speedrunning community as ‘Goose’, has done exactly that.

Ryan’s detailed how it all comes together in this video below. For the most part, it turns out you’re able to use speedrunning techniques to simply charge your way through each level and bypass the guards in your way, or at the very least lure them into dropping mines. Certain levels are much more tricky than others – especially when extra goals such as collecting key cards are involved – but using the trusty ‘Slappers Only’ playstyle of whacking everything that moves with a quick hand chop is usually super effective.


So what about that one bullet? Well, as you can see above, the one essential shot in the game’s campaign actually comes in the very first level. In the Dam level, you’ll come up against a padlock on a gate towards the very end; Ryan says that there’s simply no other way of breaking that lock, even if you make the guards shoot at it.

If you’re up for something a little different, why not fire up your copy and see if you can pull this off? Or maybe you could try beating the game’s first level using just a piano?

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