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  Linode Brings Commercial Grade GPUs to the Masses
Posted by: xSicKxBot - 07-10-2019, 10:24 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

Linode Brings Commercial Grade GPUs to the Masses

Linode has launched new GPU-optimized cloud computing instances tailored specifically for developers and businesses requiring massive parallel computational power. These new GPU instances give scientists, artists, and engineers working on artificial intelligence, graphic visualization, and complex modeling a cost-competitive alternative to hyperscale cloud providers. The new instances are built on NVIDIA Quadro RTX 6000 GPU cards with all three major types of processing cores (CUDA, Tensor, and Real-Time Ray Tracing) available to users. These new GPU instances give scientists, artists, and engineers working on artificial intelligence, graphic visualization, and complex modeling a cost-competitive alternative to hyperscale cloud providers.

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  News - Destiny 2 Update 2.5.1.1
Posted by: xSicKxBot - 07-10-2019, 07:42 PM - Forum: Lounge - No Replies

Destiny 2 Update 2.5.1.1

Destiny 2 Update 2.5.1.1 > News | Bungie.net News | Bungie.net”> News | Bungie.net”>

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PlayStation Xbox Live Battle.net

Clans


  • Added clan XP rewards to the following:
      • Strikes launched from the Director
      • Black Armory forges
      • Escalation Protocol (requires completion of Level 7 and players must open the chest)
  • Rebalanced clan XP rewards
      • Raid: 2,000
      • Raid lair: 1,500
      • Nightfall: 1,000
      • Crucible: 500
      • Strikes: 500
      • Patrol: 250
      • Story: 250
      • Adventure: 250
      • Heroic adventure: 500
      • Forge: 500
      • Menagerie: 1,000
      • Reckoning:
          • Tier 1: 500
          • Tier 2: 750
          • Tier 3: 1,000
      • Escalation Protocol: 750
      • Gambit: 500
      • Public events: 250
      • Blind Well: 250

Sandbox


  • Outbreak Perfected can no longer generate nanites when shooting immune targets
  • Fixed an issue where magazine size indicators didn’t display the proper arrows when changing magazine perks on some Machine Guns
  • Fixed an issue where the Sturm’s Accomplice perk would not reload Sidearms other than Drang or Drang (Baroque)
  • Fixed an issue where the Sturm’s Accomplice perk would play excessive reload audio on kill when paired with Drang or Drang (Baroque)
  • Fixed an issue where Season 5 Vanguard Pulse Rifle Nightshade wasn’t available after Season 5
  • Fixed an issue where 21% Delirium was gaining stacks of Killing Tally from shooting persistent destroyable objects

Crucible


  • Fixed an issue where players could reach an advantageous out-of-bounds spot during Crucible matches on Emperor’s Respite map

Crown of Sorrow


  • Fixed an issue preventing players from activating the Witch’s Vessel objects in Crown of Sorrow encounters

Menagerie


  • Players will no longer be able to use their Chalice to gain multiple rewards within the same Menagerie run
  • In the Gauntlet encounter of the Menagerie, only living players will be given credit for completing a lap
  • Fixed an issue where Werner’s weekly bounties no longer gave powerful rewards
  • Fixed an issue where Rune Bonus II for the Chalice was not always refunding a rune
  • Fixed an issue causing the chests on the Barge to reset on Sunday

Eververse


  • Fixed an issue causing Seasonal Eververse armor to drop from Eververse bundles with random perks
  • Players who currently have randomly rolled Eververse armor will retain the perks that are on them
  • Players affected by the Jubilant Bright Engram issue during the Revelry event can now pick up bundles containing any missing Jubilant Eververse armor pieces from the Seasonal store tab

General


  • Progress toward the “Platforms Spawned” objective of the Truth quest will no longer be reset on a fireteam wipe
  • Vex Oracles for the Mercury public event will now detonate appropriately when destroyed
  • Eater of Worlds Crystals guarding Argos have returned to their normal, larger size
  • Fixed an issue where some players could infinitely reset their Infamy rank
  • Players who are idle in too many Gambit matches will once again receive matchmaking suspensions
  • Fixed an issue where /join and /invite commands were not always working on PC
  • Fixed an issue preventing the Drifter/Vanguard Allegiance quest from progressing
      • Meat’s back on the menu, Guardians
  • Fixed an issue where waypoints persisted on Ikora and Drifter after completing the Allegiance quest

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  News - Apex Legends Wattson Guide: Tips On How To Be The Best Static Defender
Posted by: xSicKxBot - 07-10-2019, 07:29 PM - Forum: Lounge - No Replies

Apex Legends Wattson Guide: Tips On How To Be The Best Static Defender

Natalie "Wattson" Paquette has joined Apex Legends as the battle royale game's tenth playable character. Added as part of Season 2, you'll need to drop 750 Apex Coins or 12,000 Legend Tokens to unlock her. The electrifying defender is well worth the price though if you're not the type of person who's gung-ho to chase after enemy squads.

In the following guide, we go over all of Wattson's skills, explain how you can get the best out of her character, and offer strategies for overcoming her weaknesses. If you haven't grabbed Apex Legends yet, you should. The game is free and one of the best battle royales of 2019 so far. In GameSpot's Apex Legends review, Phil Hornshaw wrote, "Apex Legends is a mix of smart shooter ideas that makes for a competitive, team-based game that gets at all the best parts of battle royale while addressing a lot of the weaknesses. Respawn's intense focus on team play makes Apex more than just a worthy addition to the genre; it's an indicator of where battle royale should go in the future."

Other Character Guides

Wattson's General Overview

If you listen to Wattson's dialogue, you'll hear that she's not terribly excited about killing people with firearms, preferring to play electricity-based pranks and make lightning-based puns to annoy her opponents. All of Wattson's skills reflect this mindset. Though she is a defender like Gibraltar and Caustic, Wattson possesses zero offensive-driven skills. She's Apex Legends' first true defender character, solely specializing in reinforcing her squad's position and outlasting any who would dare try and attack.

As such, if you're going to try and use Wattson offensively, you're best bet is to stop thinking like a hunter and more like a trapper who sits and waits for their prey to come to you. Wattson is not for everyone, and given how offensive-focused Apex Legends has become since its launch, it also means she's not a necessary character to own if your squad likes speed-based teams involving Octane, Pathfinder, and Wraith. That said, if you do master Wattson's defensive skills, you'll find plenty of new ways to counter the other Legends when you meet them in the arena.

Wattson's Abilities

Passive Ability: Spark of Genius - Ultimate Accelerants fully charge your Ultimate Ability, and standing near interception pylons boosts your Tactical Ability recharge.

Move over Lifeline, there's a new Ultimate Accelerant queen who now needs those items more than you. Wattson has a wonderful Ultimate Ability that can save a squad in a pinch once the perimeter ring starts getting pretty small. As such, Wattson should always have her Ult at the ready (you never know when you might need it) and a spare Ultimate Accelerant on hand just in case. After your team's Wattson is loaded up, pass your remaining Ultimate Accelerants to Lifeline and the rest of the squad.

Tactical Ability: Perimeter Security - Connect nodes to create electrified fences that damage and slow enemies.

Wattson can set up four nodes the second the game begins, allowing you to immediately create a wall, angled wall, or (provided the final node is close enough to the first node) a triangle or quadrilateral. After placing a node, Wattson's Tactical begins to recharge, allowing her to place up to 12 at one time.

The electrified fences that Wattson creates is the only ability she can use to damage people and it does not do much--only 10 damage per tick. However, Wattson is alerted when someone passes through one of her fences. Any enemy passing through her gate will also slow, even if sprinting.

This makes Perimeter Security, above all else, a deterrent and nothing more. Enemies either need to suffer minor damage and a speed decrease to go through them or waste ammo shooting the nodes. Either way, you'll be alerted. Enemy squads know this so it's in their best interest to avoid fences. With this in mind, you can create choke points or buy your team precious time to retreat from a firefight, heal, and regroup.

Ultimate Ability: Interception Pylon - Place an electrified pylon that destroys incoming ordnance and repairs damaged shields as long as it stands.

Interception Pylon is great for bunkering down, as it will heal your squad's shields and vastly increase the recharge rate on Wattson's tactical ability so she can put down more fences. The ability to knock out all incoming ordnance isn't too bad a perk either, but be warned as it will affect friendly ordnance as well. Though Wattson's Ultimate Ability can only place one pylon per charge, she can put down three of them at once.

Tips To Play As Wattson

Wattson is one of the few characters in Apex Legends whose utility exponentially increases as the game goes on and the perimeter ring shrinks. Granted, as stated before, Wattson is at her best while bunkering down. Use the early rings to grab Ultimate Accelerants and your favorite weapons and ordnance, engaging enemies as they find you.

Once the ring gets small enough, find a spot in the center to bunker down. If you have a Pathfinder with you, all the better, as they'll be able to tell you where the following ring location will be to better set up. Don't bother trying to hide. Just start constructing fences, and throw out an Interception Pylon or two so that you can put up a perimeter more quickly and not have to worry about incoming grenades. Remember to place your pylons in a way where they're difficult to reach. You don't want an enemy squad to easily destroy all your hard work.

After that, it's just a matter of your team holding the position. Make sure everyone has plenty of healing items and at least one good close-range weapon like an EVA-8, Mastiff, Peacekeeper, or Wingman. You can either spread out Wattson's three pylons to cover a wide area in anti-ordnance cover or put them closer together so your squad can quickly replenish shields without having to use items. Regardless, your strategy at that point is staying put and letting the enemy come to you. Again, Wattson is not an offensive defender. She is completely devoted to holding the line and scaring off other squads from rushing forward and overwhelming you and your teammates. It's not a glorious role, but if you set up your fence and pylons just right, your team should be able to hold off more than one squad at a time through careful collaboration.

Unfortunately, until these final moments of the match, Wattson's Abilities are essentially useless. She can deter enemy squads from easily following her or set up a cage to stop downed enemies from crawling away, but she doesn't excel in the wide-open firefights that typically occur in the first few minutes of each round. If you or a teammate picks Wattson, it's in your best interest to avoid fights at the start. Consider looting on the outskirts before carefully making your way to the center of the ring. You can use Pathfinder or Octane's Ultimate Ability to make the trek a little faster.

How To Counter Wattson's Weaknesses

Wattson's fences can be grappled over via Pathfinder's Grappling Hook or phased through via Wraith's Into the Void. Mirage can get the drop on her by sending a decoy through her fence, alerting him to her location. Octane is the best counter to Wattson by far. Not only does the speedy Legend have no ordnance Abilities to be stopped by Wattson's pylon, but Octane can use Stim to overcome the speed decrease from the fence, rely on Swift Mend to patch up any minor damage he takes from the fence, and use Launch Pad to leap over any chokepoints.

There's very little Wattson can do to counter these Legends, as her defensive abilities rely on the enemy approaching from a horizontal plane. Your best bet is to play as the aforementioned Legends and learn how you use their abilities to overcome enemy Wattsons. Take that knowledge and apply it when you do eventually play as the static defender. If you know how an enemy might move to overcome your fences, then you know where you can wait and hide to shotgun them in the face the second they come back down to earth. Be sure to communicate this knowledge to your squad so that they can help you respond to any attacking Pathfinders, Wraiths, Mirages, or Octanes.

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  News - Nintendo Switch Online now has over 10 million subscribers
Posted by: xSicKxBot - 07-10-2019, 07:29 PM - Forum: Lounge - No Replies

Nintendo Switch Online now has over 10 million subscribers

Newsbrief: Nintendo’s paid Switch membership has surpassed 10 million subscribers worldwide, a milestone announced alongside talk of Nintendo’s plans for emerging technology and other topics at a recent Q&A with shareholders.

Last we heard of Nintendo Switch Online, the service had amassed 9.8 million subscribers worldwide. That last milestone came a little over two months back, so around 2 million subscribers have signed up for the service in that small amount of time.

It is worth noting that three-month-long subscriptions to Nintendo Switch Online (up to one year’s worth) are being given away as a perk to Twitch Prime members through January 2020, and that ongoing giveaway has likely given the service’s numbers a boost. Without the promotion, Nintendo Switch Online typically retails for $19.99 for a year, or $7.99 for three months.

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  News - Get a job: Sucker Punch, Cold Iron Studios, and more are hiring now!
Posted by: xSicKxBot - 07-10-2019, 07:29 PM - Forum: Lounge - No Replies

Get a job: Sucker Punch, Cold Iron Studios, and more are hiring now!

Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.

Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.

Here are just some of the many, many positions being advertised right now. If you’re a recruiter looking for talent, you can also post jobs here.

Location: Los Angeles, California

N3TWORK builds fun, engaging, free to play games for iOS and Android. We are looking for talented senior game server engineers to join our small, focused team of experienced veterans to build scalable game servers.

Location: Bellevue, Washington

Here at Sucker Punch we’re hard at work on Ghost of Tsushima, and we’re looking for an experienced manager for our QA Team. You’ll be responsible for the entire Quality Assurance process, from the strategic planning to final verification, in order to help Sucker Punch ship a best-in-class AAA game for the PlayStation console.

Sucker Punch is focused on maintaining a collaborative and healthy work environment, and QA is an integral part of our team. If you’ve got something to say about the game, you’re expected to walk across the office and say it. You’re not going to have to fit your feedback into the comments field of a bug report. Quality Assurance is not only about fixing bugs, it is also about player experience, immersive storytelling, and having fun playing the game. We recognize QA as being a key aspect of taking Ghost of Tsushima to its full potential.

Location: San Jose, California

Cold Iron is seeking an experienced Sr. World Builder to join us in creating a shooter set in the Alien universe for consoles and PC! Are you excellent at designing spaces that are as pleasing to look at as they are to play through? Do you revel in bridging the gap between art and design, making the content and pacing of the game more enjoyable through layout with strong artistic sensibilities?

Here’s the most important one: Do you do it all for the game? Because you know that your talents are needed to make sure that even the best development teams get an awesome experience out the door?

Awesome. Come join our creative, collaborative studio where you’ll own the product management responsibilities for a tight, integrated team of game developers.

Location: Los Angeles, California

As a User Interface Artist, you will be responsible for the design & creation of new UI screens, dialogs and HUD. Your role will be focused on developing optimal layout designs that are both functionally engaging and visually dynamic. You will work closely with Game Design in visually interpreting feature requirements and UX, whilst also coordinating with development to ensure correct technical implementation. The ideal candidate would be someone with excellent graphic design skills and previous UI experience.

Location: Calgary, Alberta, Canada

New World Interactive is looking for a Community Manager to Create, edit and publish content for the company’s blog and all other official social media channels, Manage and engage social media community as it exists across Facebook, Twitter, Instagram, YouTube, Twitch and other networks, Create and present regular reporting to internal teams on community engagement and social media metrics, and more as part of its team.

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  Xbox Wire - Psychological Investigative Thriller Dry Drowning to Hit Xbox One in 2020
Posted by: xSicKxBot - 07-10-2019, 07:29 PM - Forum: Xbox Discussion - No Replies

Psychological Investigative Thriller Dry Drowning to Hit Xbox One in 2020

A new game from a brand-new publisher, pushing new boundaries with an old genre, and finding home on an especially well established platform: It’s no exaggeration to say it’s a genuine honour for us here at Studio V – the aforementioned fresh-faced publisher in your midst – to present our latest project on the pages of Xbox Wire. For all fans of narrative focused thrillers, say hello to Dry Drowning.

Taking place in the fictional north European city of Nova Polemos, we like to describe Dry Drowning as a ‘psychological investigative visual novel’ set in 2066. By following the story of Mordred Foley – an unscrupulous private detective haunted by his dark past – you will be immersed in a series of macabre serial killings inspired by ancient Greek myths.

Dry Drowning

Dry Drowning

Alongside companion Hera Kairis, it’ll be your task to unearth the truth in a hostile world seemingly out to set you back at every turn. The only tools in your arsenal are Foley’s knack for piecing together clues and slicing through people’s lies, with Dry Drowning drawing riddles aplenty and minigames laced with mystery into view along the way. It all plays out in what’s an intentionally dark and dystopian view of the near future, with play layered throughout with a dynamic soundtrack featuring more than 50 tracks and an admittedly peculiar and (in our view) awesome art style.

A story well told

This is no run-of-the-mill adventure, however. With Dry Drowning we have set out with the express aim of rejuvenating the visual novel genre, telling an extremely compelling and mature story filled with heavy moral choices and more than 150 story branches and three distinctly different endings. In short, we want this to be a game shaped by you, the player.

Tracking down the assassin brings with it some rather personal challenges for Foley, whose sense of morality is tested over and over again. It’s a setup we think will force you, the player, to consider some rather tricky questions of your own: Could you use your friends as bait to catch the crazed killer, for example? Or would you tamper with a crime scene in order to suit your investigation and ensure justice prevails, or leave things as they are and risk the culprit never being caught?

Dry Drowning

Dry Drowning

The choices don’t stop there, however. In the opening hours of the game, Dry Drowning hands you the opportunity to take down an entire corrupt political class, naturally having a massive impact on the world around you in play. Doing so means losing some characters right from the get go, while others may never turn up further down the line. Indeed, this decision fundamentally alters entire chapters. It can even make solving the case can be easier or harder, all depending on some specific actions.

Art, music and inspiration

As part of this drive to place the story front and centre in Dry Drowning, we also decided to mix Orwell’s dystopian vision of the future with the kind of atmosphere more akin to thriller movies and TV series, such as “Se7en” and “True Detective.” Games have naturally been an inspiration as well, with narrative-led titles like L.A. Noire serving as obvious ports of call, as well as games that employ a system of branching paths dependent on the choices made by you, like Life Is Strange or Telltale’s enviable line-up.

It’s a combination of influences that, along with the game’s artwork, soundtrack and gameplay, creates an oppressive setting for a society not so different from the one we’re living in right now. Just as in real life, racism, sexism, immigration, and political extremism all have a role to play in the world of Dry Drowning. In order to survive in this climate and, of course, solve the case, you’ll have to gather clues and find more about the characters that are involved. Some of them may lie, and you’ll know precisely who they are thanks to the game’s ‘Living Nightmare’ system.

Dry Drowning

Dry Drowning

For some mysterious reason (later revealed to you in play), Foley is able to tell if someone is lying to him by simply looking at their face. A mask will entirely shroud their features when the lie is told. Presenting clues, however, will rip that shroud from their face, though making mistakes may lead you to a premature end…

It’s this intense and almost infinite sense of edginess that helps ensure each and every chapter, each and every moment of Dry Drowning leaves you both uneasy and eager in equal measure. That’s all we can reveal right now but, rest assured, we can’t wait to show you more. Get ready to dive into the darkness of Dry Drowning on Xbox One in 2020.

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  News - Runbow Dev Announces Dawn Of The Monsters, A Brand-New Kaiju Brawler
Posted by: xSicKxBot - 07-10-2019, 07:29 PM - Forum: Nintendo Discussion - No Replies

Runbow Dev Announces Dawn Of The Monsters, A Brand-New Kaiju Brawler

Dawn of the Monsters

Canadian developer 13AM Games has announced its third game, Dawn of the Monsters. This title follows on from Double Cross (2019) and Runbow (2015).

It’s described as a couch co-op “brawling action” game that takes up to four players on a worldwide tour of destruction. Players select from an all-new cast of kaiju and must work together to defeat the “Nephilim” – a horde of monsters destroying the planet.

There’ll be four unique worlds to unlock, The Maw and fully destructible environments. The game features “beautiful” 2.5 graphics and combat inspired by classic action and fighting game genres.

This new game from 13AM will be officially revealed on 12th July, during the opening ceremony of Chicago’s G-Fest XXVI – the world’s largest kaiju convention. Those in attendance will be able to get a look at an exclusive trailer, featuring the first publicly-seen footage of the game.

According to the PR, the game is currently expected to arrive in 2020 and platforms will be announced at a later date. In the meantime, check out the development screenshots below:

Execution Purple

FireBreath Purple

HeavyPunch Sunset

Would you be interested in playing a game like this on the Switch? Have you played 13AM’s previous titles? Tell us below.

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  News - Chicken Wiggle Workshop Unlikely To Be Released On Switch This Year
Posted by: xSicKxBot - 07-10-2019, 07:29 PM - Forum: Nintendo Discussion - No Replies

Chicken Wiggle Workshop Unlikely To Be Released On Switch This Year

Chicken Wiggle

If you’ve been anticipating the release of Atooi’s Chicken Wiggle Workshop for Nintendo Switch, we’ve got some unfortunate news to share. In an update on Kickstarter, the publisher and developer’s newly-appointed community manager said the game was unlikely to hit its 2019 release window:

We don’t know exactly how much more time it will take other than this game won’t likely hit the 2019 release window we hoped for. We don’t want to put any more undue expectations on anyone and as soon as we have news on an exact release date we will let you know.

The reason for the delay is to do with expanding the overall scope of the project:

We originally expected Chicken Wiggle Workshop to be completed by now, hence our original expected date. As we started to put things together, we quickly realized that just a new paint job on wiggle wasn’t the right approach to this game.

We decided to expand the scope of the project by including the planned stretch goals into development to better suit our fans and the overall game experience. In doing so the project is taking longer than expected and we stumbled into some developmental issues, which pushed back the launch window.

Further on was a formal apology to fans and backers:

Please understand we are a very small team. We never want to let any of you down. We failed in meeting your expectations and we are very sorry and hope you can understand we’re doing our best.

The post then went on to apologise for the radio silence and the delay once again:

We apologize for the radio silence, however we thought it wasn’t good to keep saying “We have no new news at this time.” But perhaps that might have been better than saying nothing at all. Moving forward the game plan is to try to work on more frequent updates even if it is bad news.

We understand a delay is never what anyone wants to hear but we ask that you weather the storm with us just a bit longer. We also know a rushed game is a bad game and we feel everyone deserves our very best.

What are your thoughts about this latest update? Tell us below.

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  PS4 - Attack on Titan 2: Final Battle
Posted by: xSicKxBot - 07-10-2019, 03:36 PM - Forum: New Game Releases - No Replies

Attack on Titan 2: Final Battle



Battle through the gripping narrative of Season 1 and 2 of the anime from a new perspective! Players can also enjoy original stories supervised by series creator Hajime Isayama.

Publisher: Koei Tecmo Games

Release Date: Jul 05, 2019

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  PS4 - SolSeraph
Posted by: xSicKxBot - 07-10-2019, 03:36 PM - Forum: New Game Releases - No Replies

SolSeraph



Build your cities and set up defensive structures to protect them from the constant threat of monsters. Brought to you by ACE Team, SolSeraph combines action and strategy for a rich gameplay experience reminiscent of the 16-bit era (ActRaiser).

Publisher: Sega

Release Date: Jul 10, 2019

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