Assetto Corsa Competizione is the new official Blancpain GT Series videogame. Thanks to the extraordinary quality of simulation, the game will allow you to experience the real atmosphere of the FIA ??GT3 homologated championship, competing against official drivers, teams, cars and circuits.
Apple’s ARKit 3 offers real-time people occlusion and motion capture
WWDC 2019 brought with it a handful of new AR developments from Apple, including an updated version of ARKit that includes better real-time tracking of human bodies in AR.
Apple’s augmented reality-focused ARKit 3 is introducing two big additions this time around, both of which deal with how well ARKit-powered apps can track human movement.
The first, people occlusion, allows people to walk through a space and have AR-based objects remain stationary in front of or behind them as they do so. The other, motion capture, detects a person’s movements in real time and allows those to be used as input into an AR app or game.
Alongside that, Apple also announced the new, high-level framework RealityKit intended to let devs use photo-realistic rendering, camera effects, animations, physics and more in their AR creations as well as a program called Reality Composer to quickly prototype and create AR experiences. Apple’s developer portal has more info on those two additions, as well as other features found in ARKit 3.
Our agile cross-functional team is searching for a Frontend Developer who will implement features and most importantly, share the passion for our games! Bring your knowledge of Haxe Development and your communicational approach of finding solutions to provide the best user experience for our players.
Your mission:
You contribute to the continuous development and improvement of one of our keystone games
You develop new features and improve existing game features with a strong focus on UI and UX
You are part of the whole feature development lifecycle with a commitment to quality results
You collaborate closely with Game Designers and Artists to implement new game features for our Flash and HTML5 browser clients
Your profile:
Degree in Computer Science or Engineering or a comparable education
Working experience in game development, ideally on browser games
Several years of experience with either Haxe / AS3 or JS
A good eye for details and a passion for implementing UI and UX
Working experience with MVC frameworks
Well-versed in design patterns and software architecture
Experience with writing browser automation tests
Know your way around popular scripting languages (Python / Bash / Groovy)
Solution-oriented and efficient style of work
Team player and a good communicator with fluent English language skills
A proactive and motivated individual with a willingness to learn
Passion for online strategy games and knowledge of relevant game mechanics
Why join us?
Be part of a great international team in a healthy and stable growing company
Choose your preferred device (Linux, Mac or even Windows) to set-up your favorite workplace
We actively support your further development and give you all needed resources to evaluate new technologies and participate in open source communities
We provide additional training budget to spend on attending conferences, taking hard skill courses or improve your soft skills as well as purchasing books
Our career model is set up equally for an expert in a technical career or a management path
Use opportunities to make your code open source and show your achievements at international conferences
We offer competitive compensation with benefits like relocation support, company gym, smartphone or tablet, company bikes, rooftop terrace with BBQ and much more
Excited to start your journey with InnoGames and join our dynamic team as a Frontend Developer? We look forward to receiving your application (cover letter, CV, and references) as well as your salary expectations and earliest possible start date through our online application form. Maximilian Kaeding would be happy to answer any questions you may have.
InnoGames, based in Hamburg, is one of the leading developers and publishers of online games with more than 200 million registered players around the world. Currently, more than 400 people from 30 nations are working in the Hamburg-based headquarters. We have been characterized by dynamic growth ever since the company was founded in 2007. In order to further expand our success and to realize new projects, we are constantly looking for young talents, experienced professionals, and creative thinkers.
Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
May 26th : New Preview Alpha & Beta Ring 1906 Update (19060.190524-1924)
Starting at 2:00 p.m. PST today, members of the Xbox One Preview Alpha & Beta Rings will begin receiving the latest 1906 Xbox One system update (19H1_RELEASE_XBOX_DEV_1906\18362.4036.190524-1924).
DETAILS:
OS version released: 19H1_RELEASE_XBOX_DEV_1906\18362.4036.190524-1924
Available: 2:00PM PDT 5/26/19
Mandatory Date/Time: 3:00 AM PDT 5/27/19
New Features:
In this 1906 update you’ll find fixes and known issues listed below, please keep an eye out for feature announcements as they’re ready to be previewed. Thanks, as always, for your passion for helping make Xbox One system updates the best they can be prior to release to GA!
Mixer
Users can watch full-screen Mixer streams on the Mixer Twist. Simply navigate to the Mixer twist, select a stream and hit A. Please test out these new features and provide feedback.
Fixes:
My Games and Apps
Fixed an issue in which some games were stalling or crashing when installing.
System
UI fixes to Home to correctly show when your Game Pass subscription is expiring.
Narrator fixes to various parts of Home and the Dashboard. Localization fixes.
Known Issues:
Audio
Headsets are not being assigned to the users profiles and not working correctly.
Profile Color
Sometimes users may encounter the incorrect Profile color when powering on the console.
All players who have completed Forsaken may acquire an Imperial Summons from Benedict 99-40 in the Tower. This quest grants Power Surge gear.
Crown of Sorrow raid begins at 4 PM PDT.
Sandbox
Weapons
Ace of Spades
No longer two-taps when paired with One-Eyed Mask’s Vengeance perk if the victim has at least 4 resilience.
Memento Mori restored to 6 bullets, but bullets are now lost on stow.
Lord of Wolves
Release the Wolves perk can now be activated on special reload instead of on kill.
Normal burst damage decreased by 20%.
Release the Wolves non-precision damage decreased by 23%; precision damage decreased by 34%.
Sleeper Simulant
Reduced bounce damage against bosses, minibosses, and vehicles by 95%.
Reduced precision multiplier, but increased base damage by 66%.
This change results in precision shots dealing approximately the same damage as before, but you are punished less for landing non-precision shots.
Sturm and Drang
Storm and Stress max overcharge rounds increased to 99.
“Sturm Overcharge” buff text now displays the number of overcharge rounds.
Overcharge damage increased by 100% in PvE.
Fixed an issue where a 10% precision damage bonus remained on Sturm when it had used all its overcharge rounds.
Whisper of the Worm
White Nail perk now loads the magazine from reserves.
Increased ammo reserves to max 18 without armor perks.
Fixed an issue where White Nail would fail to activate under certain network conditions.
Luna’s Howl/Not Forgotten
RPM changed to 150; damage was adjusted to match other 150 RPM (lightweight) Hand Cannons.
These weapons still retain the Precision sub-archetype benefits and firing animation.
Magnificent Howl has been reworked.
Rapidly landing two precision hits now increases damage and range on your next shot.
The damage increase affects only non-precision damage, but the bonus range is applied regardless.
Fixed an issue where Magnificent Howl would be slow to activate under certain network conditions.
Fusion Rifles (Non-Exotic)
Damage increased against PvE combatants:
High-impact increased by 30%.
Precision increased by 44%.
Adaptive increased by 44%.
Rapid-fire increased by 47%.
Exotic Fusion Rifles
Note: Changes to Exotic Fusion Rifles are due to archetype tweaks and not direct changes; most of these are minor.
Jötunn
Changes affect PvE damage only.
Impact damage increased by 10%.
Detonation damage reduced by 15%.
DOT damage increased by 10%.
This results in an overall 5% increase in total damage.
Merciless
Damage of first bullet at slowest charge time increased by 30%, which decreases as the weapon reaches its fastest charge time. Damage at the fastest charge time is unchanged.
Telesto
Impact damage increased by 49%.
Detonation increased by 3%.
This is an overall damage increase of 4%.
Submachine Guns
Minor adjustment to idle pose for SMG archetype to help set it apart from the rifle archetypes.
Updated firing animations to better reflect the shooting experience of an SMG.
Dev Commentary: These changes apply to hipfire only, and do not impact accuracy. The goal of this change was to enhance the feeling of shooting an SMG. We’ve added a random fire pose that will add variation and make the gun feel a little more unstable and lively in your hands. We’ve also added a progressive fire animation that will give your Guardian a feeling of gripping and controlling the more active weapon during sustained fire.
Swords
General
Ammo capacity increased to a max of 70.
Starting ammo increased by 10.
Black Talon
Ground and aerial projectile ammo cost increased from 3 to 4.
Adaptive Frame
Ground uppercut ammo cost increased from 3 to 4.
Aggressive Frame
Now lunge at target with their aerial light attack.
Light attack consolidated into a single damage event.
Slam attack consolidated into a single damage event.
Slam attack ammo cost increased from 3 to 4.
Lightweight Frame
Tuned damage output.
Ground light attack increased by 17%.
Aerial light attack decreased by 21%.
Ground dash attack increased by 87%.
Aerial dash attack increased by 78%.
No ammo aerial light attack decreased by 49%.
All other no-ammo attacks decreased by 15%.
Ground dash attack ammo cost increased from 2 to 3.
General
Fixed an issue where magazine-size indicators didn’t display the proper arrows when changing magazine perks on the Breath of the Dragon and Trackless Waste SMGs.
Truesight’s “weakened” enemy highlight or glowing will no longer appear to flicker erratically.
Armor
Super-Generating Exotic Armor
Skull of Dire Ahamkara, Orpheus Rigs, and Phoenix Protocol now grant Super energy back on diminishing returns, making it rarer to get a full Super back.
Shards of Galanor and Ursa Furiosa had their Super gain caps reduced to be in parity with other Super Exotic changes.
Adjusted amount of Spectral Blade Super restoration when defeating enemies with Gwisin Vest.
1 PvP kill = 11.1% → 8.3%
2 PvP kills = 19.1% → 12.5%
3 PvP kills = 20.8% → 14.2%
4 PvP kills = 21% → 15.8%
5 PvP kills = 21% → 16.7%
1 Dreg kill = 7% → 11.1%
2 Dreg kills = 17.7% → 14.3%
3 Dreg kills = 20% → 16.5%
4 Dreg kills = 20.9% → 16.9%
5 Dreg kills = 21% → 17.1%
Minor adjustments to the Heavy Ammo Finder perk.
Gemini Jester
Increased duration of disorient and no-radar effects by 0.5 seconds.
Aeon Gauntlets
Potency of energy given by Aeon Arms increased for all classes.
Titans now trigger Aeon Arms off of melee kills instead of barricade, and they receive melee energy.
Visual effects on Aeon Gauntlets altered for all classes to distinguish between a player whose energy is full or not.
Abilities
Fixed an issue where “Six-Shooter” refunds a bullet when destroying Titan barricades.
Fixed an issue where “Entropic Pull” melee and “Devour” melee were applying a physics impulse that pushed enemies away.
Fixed an issue where using Chaos Reach with Geomag Stabilizers could sometimes lead to weapons disappearing.
Fixed an issue where players could gain full grenade energy when canceling out of a Nova Warp Super.
Fixed an issue where Combination Blow’s melee damage buff was buffing the Arc Staff Super in PvP environments.
Note: This was addressed for PvE in a previous update.
Moving between overlapping Wells of Radiance no longer lead to removing the buff earlier than expected.
Investment
Clans
Clan XP has been reset for Season 7 start.
A new weekly bonus bounty has been added for Season 7. This bounty is available at the max clan rank.
Emotes
The Luxurious Toast emote now allows players to sit for as long as they desire.
Eververse
The Eververse storefront has been updated.
Cayde’s Exotic Stash items have been added to Eververse’s Bright Dust inventory for weeks 1–4.
Rewards UI/UX
The Pursuits inventory has been moved to the Director menu.
Players may now hold up to 63 pursuits at a given time.
Catalysts are now tracked on the Triumphs page.
Updated Taken and Fallen armor mods to follow the same naming convention.
All shader items have had their icons updated.
Fixed an issue where the action for applying shaders, ornaments, holograms, or using consumables was getting cancelled and not applying on the first attempt.
Note: There are still actions that will cancel the apply function, such as hitting the “Preview” button, exiting Inventory early, letting up on the “Apply” button too early, or completely moving the cursor off of the item being applied.
Vendors
Benedict 99-40
Relocated to the Annex in the Tower.
The Gunsmith
Now offers three daily and two weekly weapon-focused bounties, rewarding Enhancement Cores, mod components, and mods.
Scrapper bounties will no longer drop when dismantling gear.
Existing scrapper bounties will remain in your inventory until expiration or completion.
Xûr
Now properly offers random rolls on Exotic armor after refusing to do so in Destiny 2 Update 2.2.1.
We’ve had a chat with him; if something like this happens again, he’ll be in trouble.
Drifter/Vanguard
Weekly reward packages from the Allegiance quest have been retired with the conclusion of Season of the Drifter.
Fixed an issue where some players wouldn’t see updated vendors and bounty lists after the weekly reset occurred.
General
The Sony-exclusive Hunter armor set “Red Moon Phantom Suit” should no longer appear in Collections for Xbox and PC players.
Fixed an issue where weapon engrams were incorrectly appearing as Masterworked in the loot stream if a player’s inventory was full when walking over them.
Fixed an issue where Arbalest could not be acquired by players who do not own the Annual Pass.
Activities
Raids
Further addressed GUITAR errors that could occur in the Last Wish raid.
Crucible
Players can no longer win Crucible matches by getting kills after the timer has expired.
Fixes an issue where a player could hear the audio for a 20-kill streak but not receive the medal if the 20th kill happened after the match ended.
The Triumph “We Ran Out of Medals” (20-kill streak) will be rewarded if the final kills happen before the match timer ends.
Patrol
After activating the totem, killing the weekly wanted targets will now correctly complete the activity and bounty.
Heroic Adventures
Fixed an issue where players would sometimes load into a different Heroic Adventure on Mars than what was being displayed on the Totem.
Strikes
The “Glass” modifier has been removed from Strikes
The Weekly Challenge has been updated
Players must match their subclass element to the weekly elemental singe to earn progress
Tower
Fixed issues with two Ghost scannables in the Tower
“The one about the Speaker’s quarters…” was moved to outside his door along the walkway.
“The one about Banshee-44 and his old location…” was moved and placed on the ground in the corner.
Niobe Labs/Bergusia Forge
Fixed an issue where players on PC were experiencing crashes traversing Niobe Labs and Bergusia Forge spaces.
Commando/Zero Hour
Fixed bug where players could freeze the activity timer in Zero Hour mission.
Fixed bug where the Heroic version of Zero Hour would be available only on the first character to complete the activity on each account.
Misc.
Fallen mines are no longer impervious to being destroyed while on the ground.
A new Jumanji video game is coming from Bandai Namco, based on the movie franchise with a new sequel coming this fall. Jumanji: The Video Game will hit PC, PlayStation 4, Xbox One, and Nintendo Switch on November 15.
The game follows the four heroes introduced in 2017's Jumanji movie: Dr. Smolder Bravestone, Ruby Roundhouse, Franklin "Mouse" Finbar, and Professor Shelly Oberon. Each one has their own special set of skills to contribute to the team. You'll be seeking the Jewels of Jumanji and fighting through creatures, traps, and marauders to find your way back home.
In Jumanji: Welcome to the Jungle, four teenagers entered the world of a retro video game--as opposed to the board game concept of the original film. And each in-game avatar had their own special abilities, like martial arts expertise or zoology. A sequel is coming in December. A teaser released alongside the announcement doesn't show much, but does reveal characters in the likenesses of the actors who played them in the movie: Jack Black, Dwayne "The Rock" Johnson, Karen Gillan, and Kevin Hart.
"Jumanji is a property we have been eager to work with for a long time," said Outright CEO Terry Malham, in the announcement. "Our specialty as a video game publisher is in producing high-quality interactive-entertainment for the whole family to enjoy and there is no brand more exciting for families right now than Jumanji."
Physics-Based Puzzle Platformer Deleveled Launches On Switch eShop This Autumn
If you prefer your puzzle experiences to be mixed with some platforming action, the momentum and physics-based puzzle platformer Deleveled might be worth keeping an eye on. The game launches on the Switch eShop this Autumn for $9.99 and is from The Quantum Astrophysicists Guild – previously responsible for The Bridge, Tumblestone and Almost There: The Platformer.
In Deleveled, you control two characters simultaneously who fall in opposite directions. One falls down, while the other falls upwards. Neither can actually jump, but both can exchange momentum through solid objects. The requirement is to use your characters to flip switches in order to exit each level. All up, you’ll work your through ten worlds and experience more than 100 levels. Each area is filled with secrets and there are even bonus levels to explore. This is supported by a chiptune soundtrack, with each world uniquely scored.
Tell us below if you would be interested in trying out this puzzle platformer when it is eventually released.
Posted by: xSicKxBot - 06-05-2019, 04:33 PM - Forum: Windows
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How AI is helping elephants, orcas and other species
Elephants used to wanderfreely acrossAsia. Today, they roam through a fraction of the landthey used to.As the human population grows, Asian elephant habitatcontinues to shrink. In Africa, the story isn’t much brighter: In addition to dwindling habitat, the African elephant contends with an illegal ivory trade that kills more than 20,000 elephants a year. Conservationists and researchers are doing all they can.Butwith fewer than 500,000 elephants left worldwide, time is running out. That’s where programs like AI for Earth come in. AI for Earth grants are awarded to projects that change the way people and organizations monitor, model and, ultimately, manage Earth’s natural systems. More than 300 grants have been given to projects in 60 countries. That’s good news for elephants—and other animals, too.See howresearchers, conservationists and scientists are using Microsoft’scloud and AI tools to understand diverse species and safeguard vulnerable animals.
Elephants
Larry Li from Unsplash.com
Organizations likeConservation Metrics (with the Elephant Listening Project)use AI-enabled toolsto help ensure a better future for the elephants. To monitor and predict poaching threats, Conservation Metrics and the Elephant Listening Projectuse acoustic surveys,and Save the Elephants relies on GPS tracking collars.