Posted by: xSicKxBot - 06-05-2019, 09:47 AM - Forum: Lounge
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Netflix Show Dead To Me Renewed For Season 2
The Netflix drama Dead to Me starring Christina Applegate and Linda Cardellini is coming back for a second season. The dark comedy/drama's second season is on the way but the network did not announce a premiere date or any other details about Season 2 apart from that it will continue the storylines of Jen (Applegate) and Judy (Cardellini).
The show was created by Liz Feldman, and she's returning as well to continue to be its showrunner and executive producer.
Dead to Me Season 1 premiered on May 3, so the renewal order came after just one month.
Dead to Me is produced by GameSpot parent company CBS Corp.'s CBS Television division. Gary Sanchez Productions and Gloria Sanchez Productions are executive producing with Jessica Elbaum, Will Ferrell, Adam McKay, and Christie Smith.
THQ Nordic Will Reveal Three New Games Over The Next Three Days
THQ Nordic has revealed that it will be revealing three new games over the next three days.
We’d love to give you more info on what these could possibly be, but the press release sharing this announcement is purposely vague and teasing. It simply reads, “Three games, three days. Because the best things come in threes”.
Luckily, THQ has been kind enough to let us know when these games will be revealed. You’ll want to keep an eye out on its social media accounts at the following times (naturally, if any of the games are destined for Switch, we’ll let you know right here, too):
Game 1: June 5th | 3pm BST / 4pm CET / 10am EST Game 2: June 6th | 6pm BST / 7pm CET / 2pm EST Game 3: June 7th | 6pm BST / 7pm CET / 2pm EST
Review: Timespinner – Another Superb Metroidvania For Your Nintendo Switch
In Timespinner, the player steps into the shoes of Lunais, a young woman in a nomadic society that trains talented magical youth like her as Time Messengers – people prepared to be flung back in time to warn of dangers to the clan. The spacefaring Lachiemi empire has become one such danger, and is obsessed with possessing the titular Timespinner. The game opens at Lunais’ birthday party, which is inevitably crashed by Emperor Nuvius himself – sans invite, avec death squad – and Lunais barely makes it to the Timespinner before it is destroyed, her mother killed as a parting shot.
Only, the Timespinner doesn’t send you into the past – it sends you to Lachiem itself. With Lunais vowing revenge against Nuvius and gradually learning more about Lachiem in the present and at an important moment in its ancient history, Timespinner goes in some interesting directions with how Lunais’ revenge may take form.
In Timespinner, the storytelling possibilities of the Metroidvania format are used intelligently by the small team at developer Lunar Ray Games. Time travel is, after all, the ultimate form of backtracking, and the large interconnected world map gains an extra sense of place when it can be visited at different points in history. The game’s dense and well-realised backstory is wisely mostly kept to collectable documents, downloads and memories, but completionists will enjoy tracking down, reading and immersing themselves in the materials on offer.
Optional sidequests, meanwhile, focus on the evolving relationships of a small group of soldiers you slowly assemble through exploration, putting a human face on a planet that you don’t actually visit during the course of the game, adding to a sense of a fictional creation larger than its levels.
Perhaps most commendably, you get the feeling that a lesser Metroidvania would have taken Timespinner’s ‘two time period’ gimmick and served Castlevania and Metroid settings with little to no alteration. While it’s true that Lachiem’s past has the castles and its present has labs filled with scientific abominations, the originality of the story keeps the games from veering too far down either well-trodden path. The fantastic pixel artwork seals the deal, with the cities of Lachiem’s present given a more ‘decopunk’ feel, and locations and enemies from both eras reoccurring in visually distinct but connected ways.
Given the time travel premise, there are a few different endings on offer here, but you’ll need to explore the world relatively thoroughly to go down all available paths. Meanwhile, if you’re just here for the action and platforming, the essentials of the story are unobtrusively told through short cutscenes and the world filled with enough interesting gameplay spaces and power-ups to keep you equally entertained. Players who like to explore story-driven games with a less-skilled player two in tow may also be interested to hear that a second player can help out in combat by taking control of one of Lunais’ cute familiars.
Lunais fights with a pair of levitating orbs, and there is significant interest to be found in mixing, matching, and levelling-up the different orb types you discover through your adventure. Each has a different associated magic attack tapped out with ‘Y’, but the real fun comes with the charge attacks on ‘A’ (unlocked by crafting a corresponding ring, and costing ‘aura’ to execute). Getting real use out of them all is likely to take players multiple playthroughs, but there are some real treats on offer – giant magical blades, moon shard shotguns and ‘horizontal lasers of electric destruction’, every one of them landing with a satisfying punch.
The platforming elements are perhaps where Timespinner doesn’t quite push boldly enough into new territory. Lunais has a Symphony of the Night-style back dash on ‘L’, and quickly acquires a graceful pirouetting double jump reminiscent of countless other games. Later additions allow you to frictionlessly glide across the floor to make longer jumps, or to fly skywards like a rocket – all moves that were fun in other action platformers and fun here, but potentially a limiting factor in how the game is shaped.
Most tellingly, the ability to freeze time (with ‘X’), the one thing that should surely be Timespinner’s centrepiece mechanic, feels greatly underutilised. There are a handful of areas where progress requires you to freeze time to hop on an enemy or object, and there are fewer instances where freezing time will get you past dangerous, fast-moving obstacles.
While the time-freezing mechanic also gives you some headspace in a hectic boss fight and allows you to jump over larger enemies, the promise of this feature evolving in new and interesting ways in either platforming or combat terms isn’t realised. Indeed, with the player’s power level trending a little too high by the end of the game, flailing-thumbed users of the Joy-Con’s tiny buttons may find themselves freezing time accidentally more often than intentionally.
Though a particularly thorough 100 percent run may take around 10 hours and exploring is never uninteresting, this is a take on Metroidvania that lacks any high skill-ceiling collectables (think the shinespark gauntlets of everything Super Metroid onwards). Other than some occasionally obtuse destructible wall puzzles, genre veterans are unlikely to find tracking down every last collectable particularly difficult. This said, there’s greater scope for challenge in the combat – there’s an optional challenge dungeon, and an unlockable nightmare difficulty mode that makes use of the time freeze more of a necessity for survival.
Timespinner’s only real weakness is that it’s merely great; this is a genre that is particularly well represented on Switch, after all, and there are plenty of other options that play a little stronger in certain respects, or work in different visual styles that may appeal to you more. However, Timespinner’s well-executed story, frenetic combat system and authentic-feeling early 32-bit pixel art mean that the job of those writing ‘Best Switch Metroidvania’ lists isn’t getting any easier.
Conclusion
Gorgeous to behold and equally delightful to play, Timespinner is yet another top-notch Metroidvania on Switch. A lack of tough exploration challenges and an under-utilised time-freeze gimmick aside, it succeeds in using the popular genre as a vehicle for a genuinely intriguing science-fantasy tale that will motivate players to explore every inch of its fantastic pixel-art world.
Watch upcoming AR experience Minecraft Earth in action for the first time
By Joe Robinson04 Jun 2019
You know, I’ve always enjoyed Minecraft. I don’t play often, but every now and then the mood strikes me to fire up the game (albeit, on PC these days) and just jump into a world and build Forts. I like Forts – they’re very versatile and useful defensive fortifications.
In Minecraft you don’t need a cohort of Roman Legionnaires to throw up something decent in half-an-hour or so, and with the recently announced Minecraft Earth, I can spread my defensive network across the planet via the power of augmented reality. You’re welcome.
Apple’s Worldwide Developer Conference was last night and Mojang/Microsoft used that as a vessel for the first live gameplay demonstration of the new AR game in action. It makes sense, considering Apple were all about their new ARKit 3 toolbox, which we imagine Minecraft Earth will be relying heavily on for iOS. Apples new AR support will come with a feature called People Occlusion, which allows AR content to handle the presence of a real-person within the virtual world – this will be something unique to the Apple’s version of the game.
Here’s a video of the main presentation:
If you already play and enjoy Minecraft, even the mobile versions, this should be an engaging new way to experience the game. I suspect the minutia of building and destruction may be a bit clunkier with the Pokémon GO style design, but resource collection works by walking around your local environment and visiting key locations. Once you have what you need, the building engine should be as free-form as it is in the main game. What we don’t know at the moment is the specifics of how you summon your designs to the world, and where they can be placed.
Minecraft Earth is so far set to be a free-to-play experience, with a closed beta scheduled for later this summer on both iOS and Android.
The Xenko open source game engine ( previously covered here, here and in tutorial form when it was still called Paradox here ) just released a complete game demo called Starbreach. The demo was demonstrated at GDC 2017 and was recently updated to the current version of Xenko and has been released with full source and assets.
Details of the Starbreach demo from the Xenko blog:
Hi everyone, Silicon Studio agreed to release the Starbreach demo from GDC 2017, along with all associated assets as open source (see license), for the Xenko community to use. Code in the project is released under an MIT license, the assets are released under a attribution-NonCommercial 4.0 International (CC BY-NC 4.0) license.
Starbreach was originally developed as the Xenko GDC demo for 2016 by Silicon Studio with art support from N-iX production studios. Virgile Bello (xen), Xenko’s lead developer has spent a chunk of time updating the demo and assets to work with the latest release of the Xenko.
Once thought lost to the mists of time, fearsome Dragons now soar the skies of Elsweyr, leaving scorched ruin in their wake. In The Elder Scrolls Online: Elsweyr, you must discover the dark purpose behind their rampage in a new epic story and prevent the destruction of the Khajiiti homeland. Take heart, for these scaled monstrosities are not invincible, and with the right planning, tactics, and tools they can be brought to the ground and even killed. Coordination and skill are key to overcoming the Dragons, but if you succeed, you'll reap rewards not found anywhere else in Nirn. Beware the skies, walker.
Posted by: xSicKxBot - 06-05-2019, 02:50 AM - Forum: Lounge
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Next James Bond Should Be Idris Elba, Chris Hemsworth Says
Daniel Craig is playing James Bond for a fifth and presumably final time with 2020's James Bond 25, but who will take over once Craig says goodbye?
A number of names have been mentioned, one of which is Thor actor Chris Hemsworth. Speaking to Variety, Hemsworth said he's open to the idea of playing the super-spy in a future movie. He also likes another actor for the role: Idris Elba.
"My vote would be Idris [Elba]," he said. "I think he'd give it a different sort of swagger, too, and each time someone new comes into the role, I think you've got to offer up something different."
In 2016, Elba said he thought he was "too old" to play James Bond, also stating that no one from the production team had approached him. But in 2018, Training Day director Antoine Fuqua said he spoke with Bond series producer Barbara Broccoli about the possibility of a non-white actor playing 007. Broccoli told him that "it is time" for a more progressive casting decision, and that it "will happen eventually." Fuqua also said Elba was a frontrunner for the role. "Idris could do it if he was in shape," Fuqua said. "You need a guy with physically strong presence. Idris has that."
Other actors besides Hemsworth and Elba whose names have come up in the discussion about playing Bond after Craig include Tom Hiddleston and Richard Madden.
In addition to Craig, Ralph Fiennes, Naomie Harris, and Lea Seydoux will all reprise their roles for the 25th James Bond movie. Jeffrey Wright and Ben Whishaw also return.
Actors new to the series for Bond 25 include Rami Malek, Billy Magnussen, Ana De Armas, David Dencik, Lashana Lynch, and Dali Benssalah. Malek will seemingly play the film's villain, as he said he's looking forward to make sure "Bond does not have an easy ride."
Bond 25's story begins with Bond no longer on active service but instead enjoying himself in Jamaica. "His peace is short-lived when his old friend Felix Leiter from the CIA turns up asking for help," reads a lin efrom the description. "The mission to rescue a kidnapped scientist turns out to be far more treacherous than expected, leading Bond onto the trail of a mysterious villain armed with dangerous new technology."
Support For Minecraft: Story Mode Ends On 25th June
A news update over on Minecraft.net has revealed support for Minecraft: Story Mode will end on 25th June 2019. Mojang, on behalf of the now-defunct publisher Telltale Games, explained how both seasons and all episodes would need to be downloaded before this date:
“On behalf of the publisher, Minecraft: Story Mode – A Telltale Games Series, Season 1 and 2 will no longer be supported on June 25th, 2019. If you have purchased these seasons, please download all remaining episodes prior to the service being discontinued in June.”
“So if you own either season of Minecraft: Story Mode on Microsoft Windows, macOS, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Nintendo Switch, Xbox 360, Xbox One, Android, or iOS, you have until June 25th, 2019 to download the episodes. We’d recommend checking you have all the episodes downloaded!”
As noted, this applies to every version of the game. So, if you own either or both seasons of Minecraft: Story Mode, it’s recommended you check now to ensure you have every episode downloaded before 25th June.
Do you own this game on the Switch or Wii U? Tell us below.
Posted by: xSicKxBot - 06-05-2019, 02:50 AM - Forum: Windows
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Skype launches screen sharing on Android and iOS mobile devices
Skype has always been the easiest way to share your screen with others, and now we’re taking one of our most popular features on the go. Starting today, we’re launching screen sharing on Android and iOS—along with multiple improvements to our mobile calling experience.
Whether you have a last-minute meeting on the go, or your dad doesn’t know how to use his phone—screen sharing on Android and iOS lets you get it done from anywhere. Maybe you want to shop online with your best friends, or you need to collaborate with someone on the other side of the world from the comfort of your couch—no need to drag out the laptop! Simply start a Skype call, tap the brand new “…” menu, and start sharing your screen.
Speaking of brand new, Skype’s mobile calling redesign streamlines and simplifies the video call. A single tap will dismiss the call controls and let you fully experience the most essential Skype feature—a video call without any obstructions. Want to make it even cleaner? Try a double tap to remove it all. A single tap brings all the controls back, with everything you need the most at the front and center.
We added everything else into the newly redesigned “…” menu. This new menu allows you to access all our useful features, like screen sharing, call recording, and subtitles—all while keeping your video call simple and clutter free.
We’re proud to release these updates to our mobile calling experience, enabling everyone to get more done, from anywhere. Screen sharing on mobile is available on the latest version of Skype on Android and iOS devices running iOS 12 and up.
To learn more about screen sharing, and our new mobile redesign, read our support article. We also love to hear from you on the Skype Community, where millions of Skype users have registered to share their expertise, feedback, and Skype stories.