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  PS4 - Slay the Spire
Posted by: xSicKxBot - 05-31-2019, 12:26 AM - Forum: New Game Releases - No Replies

Slay the Spire



Slay the Spire is an energetic fusion of card games and roguelikes. Choose your cards wisely. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and make your way up the ever-changing Spire.

Publisher: Humble Bundle

Release Date: May 21, 2019

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  News - The Complex Brings FMV Sci-Fi Thrills To Switch Early Next Year
Posted by: xSicKxBot - 05-30-2019, 08:42 PM - Forum: Nintendo Discussion - No Replies

The Complex Brings FMV Sci-Fi Thrills To Switch Early Next Year

TheComplex Screenshot

There’s been a resurgence of FMV games in recent years that has done much to change the genre’s reputation after being tarnished in the ’90s by some rotten examples on early CD-based systems. Publisher Wales Interactive has been championing the genre for a while now and next year it’ll be overseeing the release of a new entry in the genre.

The Complex is described as a ‘cinematic FMV sci-fi thriller’ and it’s coming to all consoles including Switch in Q1 2020. The story revolves around two scientists that find themselves trapped in an underground laboratory following an incident involving a bio-weapon in London. It’ll be down to you to escape from the lab by forging relationships and making hard interactive choices – over 100 of them, apparently – that lead to different endings.

Described as a ‘female-driven production’, it has been written by Lynn Renee Maxcy, part of the writing team on award-winning adaptation of Margret Atwood’s The Handmaid’s Tale. With acting talent from series including Bad Blood, Game of Thrones and Grantchester, there certainly seems to be a little more pedigree in this production than you might expect if ‘FMV’ is synonymous with Night Trap in your mind.


We’ve played several of Wales Interactive’s offerings such as The Bunker and Late Shift, with the latter standing out as a particularly effective example, so we’re hoping The Complex can give FMV fans another solid game to point sceptics to when it releases early next year.

Are you a fan of FMV? Does the genre get a bad rap or is its reputation well-deserved? Let us know below.

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  News - Timespinner Is A Metroidvania Turning Back The Clock On Switch Next Week
Posted by: xSicKxBot - 05-30-2019, 08:42 PM - Forum: Nintendo Discussion - No Replies

Timespinner Is A Metroidvania Turning Back The Clock On Switch Next Week


Any game inspired by Castlevania and Mega Man X is likely worth a look, and so it is with Timespinner, an ‘ode to classic ’90s action platformers’ which launched last year on other platforms. Happily, it’s now been confirmed to arrive on Switch next week (4th June, to be precise).

We first reported on it way back in 2014 when a 3DS version formed part of its successful Kickstarter campaign. Unfortunately that version has bitten the dust, as detailed in a Kickstarter update, with the developer acknowledging that 3DS version was too ambitious to undertake. That’s disappointing, of course, but backers of the 3DS version are able to get a copy of the game on an alternative platform of their choosing, including the Switch version, so there shouldn’t be too much cause for complaint.

The game itself was well-received when it launched last September and the above trailer shows some enticing Metroidvania gameplay for fans to tuck into. As you might have guessed from the title, it involves some time travelling shenanigans which you use to fox foes and solve puzzles.

Here are just a handful of highlights the official blurb discusses:

– Discover a lovingly-crafted, beautiful pixel art world and uncover a rich story universe
– Explore both the past and present of Lachiem, from grand medieval castles, to sparkling serene lakes, a bustling metropolis and even a space-age laboratory
– Clobber enemies with Magic Orbs which grow in power the more you use them
– Befriend mysterious Familiars and train them to aid you in battle
– Locate hidden areas and treasures through secret walls and platforming puzzles
– Invite a second player to join the adventure by controlling Lunais’ Familiar in local co-op mode


That local co-op sounds interesting, and everything we’ve seen and heard makes this one to look out for when it launches on Switch next week. It launches on 4th June $19.99.

Were you a backer of the Kickstarter? Have you played this on other platforms? Let us know your thoughts with a comment in the section below for those sorts of things.

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  News - Unity Japan announces support for Labo VR goggles
Posted by: xSicKxBot - 05-30-2019, 05:20 PM - Forum: Lounge - No Replies

Unity Japan announces support for Labo VR goggles

Unity’s Japanese office has announced that the engine now supports projects developed with Nintendo’s Switch-powered Labo VR goggles in mind.

In a press release picked up by Famitsu (and translated via Google Translate), Unity Technologies Japan said that the support enables devs registered with Nintendo’s developer portal to create Switch games that make use of Nintendo Labo’s cardboard-based VR goggles.

Nintendo’s Labo VR kits use cardboard and a set of lenses to let Switch owners modify their console into a makeshift VR headset. Soon after, the company announced that it would be adding VR modes into its existing games like Super Mario Odyssey and The Legend of Zelda: Breath of the Wild. Now building on its existing partnership with Unity, Nintendo has brought the ability to create similar experiences to external development teams.

Devs interested in working with Labo VR can find more information on Nintendo’s Developer Portal, though it is worth noting that no announcement about any support for Labo VR has been made by Unity’s US-based offices.

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  News - Opinion: How Draugen lets down its characters
Posted by: xSicKxBot - 05-30-2019, 05:20 PM - Forum: Lounge - No Replies

Opinion: How Draugen lets down its characters

[Spoiler Alert]

It seems there are no second acts in Norwegian life either.

Red Thread Games’ anticipated Draugen transports the player to 1923, in the fictional village of Graavik, tucked into a Norwegian fjord, for an adventure to discover “what lies beneath.” Playing as the nebbish (if handsomely voiced) American scholar Edward Harden, you and your “gregarious and enigmatic young ward” Lissie explore the strangely deserted town in search of Edward’s wayward sister Betty, an intrepid and stylish journalist.

Graavik quickly reveals a litany of tragedies stretching back to the turn of the century, and a slow death that began long before Lissie and Edward set foot upon its shores.

At its best, this is a story that mints beautiful phrases in a heroically gorgeous setting. It is even moving at points, evoking themes of futility, isolation, and loss with stunning flashes of clarity. But in the end Draugen shyly reaches for something well beyond its grasp and its portrayal of mental illness leaves so much to be desired, especially when it is ultimately the fulcrum upon which the whole story is so precariously balanced.

[Spoilers for Draugen follow; you’ve been warned, please don’t hurt me, I have a family.]

***

The debt this game owes to Dear Esther is staggering: each features an eloquently sad man wandering in the beautiful desolation of northern solitude in search of a woman–and closure, as it turns out.

I’m on the cusp of spoiling the game but to be quite frank, the game’s biggest spoilers are blazingly obvious in the first few minutes of play. Careful attention to what is said and how will make certain truths abundantly plain by the end of the game’s first day. That’s hardly a sin, of course, but the nature of the spoiler might be.

After all, the great spoiler is Edward himself. About halfway through the game, it’s revealed that he has an unnamed mental illness that seems to be some blurry combination of schizophrenia and dissociative identity disorder. As is often the case with ham-handed portrayals that attempt to turn such things into “art,” the lines are vague and inexact. Lissie exists only in Edward’s mind, along with another character–The Entity, a thunderously voiced statue of a feminine angel.

What feels particularly noxious here is the reduction of a lived experience, an identity, to a “twist.” It’s on a par with the way trans identity is rendered such in films like The Crying Game, the semiotics of which always pervert a person into a stunning surprise you’re not meant to tell your friends about. It would have been considerably more powerful and interesting if the game had been honest from the start so that we could be a part of Edward and Lissie’s journey in full consciousness of who they really were.

That brings me to the second twist, which attentive readers might have already guessed: Betty isn’t real either. At least, not strictly. She died as a child; Edward’s simply been unable to let go, inventing a whole adult life for her that saw him chase her across the globe. I won’t lie, there is a big part of me that deeply regretted the fact that Betty, the cosmopolitan flapper Lois Lane, wasn’t even diegetically real. But that’s only the start of the thematic issues here: every woman of significance to the story is bent towards either motivating or healing Edward. Betty is a strangely fridged figure, a dead girl alchemized into something that can’t exist just to give the entire game (defined by Edward’s journey) a reason for existing. Meanwhile, Lissie is brilliant: a spinner of many witty lines in delectable ’20s slang whose personality is at turns willful and compassionate. But she is ultimately a helpmate for Edward–and, by her very nature, forever shackled to him.

It all adds up to a story that is less than the sum of its parts, tragically falling short despite having such incredible ingredients. After all, despite everything I’ve said here, I like Lissie and Edward as characters–their voice actors, Nicholas Boulton and Skye Bennett, bring them to life with effortless panache; Ragnar Tørnquist weaved some enchanting dialogue for them–while Graavik itself emerges as a character in its own right. There are beautiful ghosts here, dancing across the mountains limning that fjord. But the story’s the thing, and it does an injustice to both its characters and setting.

***

Dear Esther showed how much was left after it took everything away; Draugen shocks by showing how little is left when you put it all back.

Draugen is considerably more interactive than Esther, with dialogue choices and interactive objects aplenty, as well as ways of engaging with the world that are surprisingly meditative and soothing. There are places Edward can sit to draw in his journal. Although you can run, the game encourages an unhurried pace that rewards attention to its beautiful details. There are pianos to play, bells to ring, cave-ins to outrun, arguments to have, and mental states to breakdown. Yet somehow, so much of it came to feel inadequate.

A game mechanic always suggests something beyond itself. Its very existence points to some distant horizon. If you can pick up an object in a game, it suggests the possibility of picking up other objects, or manipulating them in other ways, and it can be frustrating when that proves impossible. One has to skillfully steer the player’s attention away from what they can’t do, while letting them fully enjoy what they can.

In Draugen you’re meant to take it slow and explore the village. But you’re stymied by doors you can’t interact with, invisible walls in fields and along roads, and more. It’s hard to stop and smell the roses when you’re blocked from even reaching them. The dialogue system has its perks, but it also doesn’t go much further than what one might get in a BioWare game–save for the fact that many options come with clear explanations of what Edward is thinking in relation to each term/concept, which is profoundly more helpful than three word descriptions on a dialogue wheel. The weather changed with Edward’s mood, but so subtly that it wouldn’t have occurred to me to link the two had I not been prompted by the game’s promo material.

And yet there are, as I said, flashes of something more. During particularly heated discussions, Lissie will chide you if you look away from her while she’s talking. It’s a stunning little detail that does so much to involve you in the moment, that implicates you in the scene by refusing the easy logic of video games (‘I can point my head/camera wherever I want and it won’t mean anything’). That bit of feedback makes you accountable to an in-game character–as if she were real. That was a breath of fresh air.

***

But we must return to the issue of mental illness. Is this the worst portrayal of it that I’ve seen in a video game? No, but that’s hardly saying much. By setting up Edward and Lissie to be a ‘fake out,’ instead of pitching them to us as a man and an alter, or a man and his imaginary friend, it actually undermines the good that does emerge later in the game.

Contrary to most of the more grotesque portrayals of mental illnesses that involve “hearing voices” or “seeing things,” Lissie and The Entity are not malevolent forces. Edward does not triumph by banishing them, but rather by recognizing both their contingent reality and respecting them as autonomous beings. The former, especially, matches up with how most people like Edward actually live. They know their companions do not exist physically, and instead build life around their insistent existence.

The symmetry with dissociative identity disorder is even more interesting if one reads Lissie and The Entity as alternate identities for Edward that he’s used to process trauma (of which he’s had plenty). Even so, The Entity shades into cliche territory–she berates Edward for pushing everyone else away, intoning that only she and Lissie truly love him. It’s a tired trope of possessiveness that could’ve been quoted from a dozen movies. Lissie, at least, feels more human, the way an actual DID alter might: a person with independent hopes and dreams who can treat her host with profound love. She even emerges as the moral center to the story, trying to focus Edward on the death and desolation around him, enjoining him to solve the mystery so that the people of Graavik can have their stories told. For all her insouciance, she genuinely cares. That is, at least, something relatively compassionate in Draugen’s portrayal of mental illness.

But had the game front loaded with this understanding and let the drama emerge from something in Graavik–rather than using this tragic graveyard of a town as a stage for Edward’s quest for closure–the overall portrayal would have been far stronger. As it is, to service this “surprise! Edward’s craaaaazy!” twist trope, Graavik’s very real tragedies recede into the background, failing even to resolve into coherence by the game’s end.

I realized then, as the epilogue unfolded, that this was a game that actually shied away from its weirdness. Its theater of the mind was halfhearted, reduced only to jump scares of faces appearing in lightning-struck windows. What lay beneath in Edward, in Graavik, wasn’t truly explored. It was as if the game was somewhat ashamed of the territory it staked out, going only so far and then no further; in the process what was left behind was a story that veered dangerously close to ableist cliches. In the end you’re left to speculate about what really happened in Graavik, no clear answers forthcoming; that could have been an artful elision, but as it was it felt like yet another glaring lack in the game. Another missed opportunity.

The end credits thereafter promise, a la James Bond, that “Edward and Lissie Will Return” and–oddly–I was relieved to see that. There’s hope yet for these incredible characters. Hope that they’ll star in a game worthy of them and who they really are–one that won’t turn them into a tortured metaphor or postmodern carnival attraction.

Katherine Cross is a Ph.D student in sociology who researches anti-social behavior online, and a gaming critic whose work has appeared in numerous publications.

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  Xbox Wire - May 20th : New Preview Alpha Ring 1906 Update (19060.190516-1940)
Posted by: xSicKxBot - 05-30-2019, 05:20 PM - Forum: Xbox Discussion - No Replies

May 20th : New Preview Alpha Ring 1906 Update (19060.190516-1940)

Starting at 2:00 p.m. PST today, members of the Xbox One Preview Alpha Ring will begin receiving the latest 1906 Xbox One system update (19H1_RELEASE_XBOX_DEV_1906\18362.4028.190516-1940).

DETAILS:


  • OS version released: 19H1_RELEASE_XBOX_DEV_1906\18362.4028.190516-1940
  • Available: 2:00PM PDT 5/20/19
  • Mandatory Date/Time: 3:00 AM PDT 5/21/19

New Features:


This first update is meant to lay the groundwork for what’s to come in 1906, so while you’ll find fixes and known issues listed below, please keep an eye out for feature announcements as they’re ready to be previewed. Thanks, as always, for your passion for helping make Xbox One system updates the best they can be prior to release to GA!

Mixer


  • Users can watch full-screen Mixer streams on the Mixer Twist.  Simply navigate to the Mixer twist, select a stream and hit A.  Please test out these new features and provide feedback.

Fixes:


 

Audio:


  • Fixes addressing the stability of audio when the console comes out of Instant on mode.

System


  • Fixes to narrator bugs in Settings.
  • Various UI alignment fixes to the Home and settings.
  • Localization fixes.

Known Issues:


Audio


  • Headsets are not being assigned to the users profiles and not working correctly.

Profile Color


  • Sometimes users may encounter the incorrect Profile color when powering on the console.

My Games and Apps – Apps/Games taking too long to start error help needed!


  • We wanted to reach out and let you know about an experience you’ll begin encountering with an upcoming build of 1906.
  • Starting with todays build of 1906, we’ve introduced a deliberate console crash when a game fails to launch due to an activation timeout (0x8027025A). We realize this isn’t the best experience, but this will help us better understand the increase in activation timeouts we’ve seen in recent releases. Here’s what you can expect if you hit an activation timeout while launching a game after taking this update:
    • Your console will freeze on a “Something went wrong” error screen
    • The console’s power button will begin flashing
  • So that we can gather data and drive for a fix, please leave the console alone if you notice the behavior described above. Once the console is finished collecting information (approximately 2 minutes), it will shut down on its own. At this point, please turn your console back on, allowing the console to automatically upload the dump information that was collected in the background. After your console has rebooted, please file a bug using the “Report a problem” tool and indicate in the subject line that you hit the activation timeout console crash.
  • Thanks for helping us track down and squash difficult bugs like this one prior to GA!

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  News - PS4's Free PS Plus Games For June 2019 Revealed
Posted by: xSicKxBot - 05-30-2019, 02:03 PM - Forum: Lounge - No Replies

PS4's Free PS Plus Games For June 2019 Revealed

Sony may be skipping E3 this year, but the company isn't ignoring the nearly 100 million PS4 owners out there. With the company officially announcing its annual Days of Play sale--starting on June 7 and ending on June 17--the only thing that could sweeten the pie is free games, and now Sony has announced June's free titles for PS Plus subscribers.

SCEE blog manager Fred Dutton took to the PlayStation blog to give the announcement. Beginning on June 4, PS Plus members can download both Borderlands: The Handsome Collection and Sonic Mania for the low price of free. You can check out the announcement trailer above. These games will be available to claim until July 2.

May's free PS Plus games--Overcooked and What Remains of Edith Finch--are available to download until the new games arrive. There's still time to add them to your ever-growing backlog before they're replaced on June 4.

In our Borderlands: The Handsome Collection review, we said, "Even considering issues presented by Borderlands: The Pre-Sequel, The Handsome Collection is still a great compilation, allowing you to witness not only Jack’s tale, but play a major role in shaping the history of Pandora itself, along with its lonely moon."

In our Sonic Mania review, we said that "Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design."

June 2019 PlayStation Plus Games For PS4

  • Borderlands: The Handsome Collection (June 4 - July 2)
  • Sonic Mania (June 4 - July 2)

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  News - Vectronom Drops Some Chiptastic Tunes On Switch Today
Posted by: xSicKxBot - 05-30-2019, 02:03 PM - Forum: Nintendo Discussion - No Replies

Vectronom Drops Some Chiptastic Tunes On Switch Today


Releasing today on Switch eShop is Vectronom, a colourful beat-based puzzler which marries cuboid rolling mechanics with a thumping soundtrack of electronica.

The debut project from German developer Ludopium, the game requires you to navigate a cube through a course, avoiding hazards that pop up and disappear in time to the beat. Things get psychedelic pretty quickly, as you can see from the launch trailer above. We’ll include some screenshots below, but it’s probably best to watch the video – the music appears to be an integral part of the game.

Highlighted in the official blurb are the following features:

A challenging solo campaign that will completely entrance you

A drop-in, drop-out multiplayer mode that will hypnotize your friends

Colorful and atmospheric levels with a powerful electronic soundtrack

Hobby composer can sync their own tracks with the game by connecting an analog synthesizer to the headphone output.

BONUS: the game is compatible with digital dance mats and MIDI instruments, so it won’t just be your fingertips showing off their best moves!


Unless it involves some special adaptors, we imagine that last point must be a PC-only bonus feature, but the drop-in multiplayer looks like it could suit Switch very well indeed. We’re big chiptune fans – it’s always nice to see them in their natural habitat – and overall this looks like it could work very nicely, especially in handheld mode.

Do you like the sound of this? Are you a fan of chip-based audio entertainment? Have you played Just Shapes & Beats yet?! Let us know in the usual place.

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  News - Date For Zelda Crossover Cadence of Hyrule Altered In NOA Website Code
Posted by: xSicKxBot - 05-30-2019, 02:03 PM - Forum: Nintendo Discussion - No Replies

Date For Zelda Crossover Cadence of Hyrule Altered In NOA Website Code

Cadence Of Hyrule

Update: The HTML source code now shows the release as being 20th June. Mysterious! Whether this means the game’s been pushed from a planned date isn’t clear right now, but it seems likely we’ll be waiting until after E3 to get our hands on it.

Cadence Of Hyrule source code 2


Original: We have to admit, we’re rather looking forward to getting our mitts on Cadence of Hyrule: Crypt of the NecroDancer when it appears on the Switch eShop in “Spring 2019” as Nintendo of America’s game page suggests.

This new game of course includes both Zelda and Link, but uses the same beat-based gameplay of the original Crypt of the NecroDancer. However, we’re also getting new stages and enemies based on the Zelda franchise, which is no bad thing in our books.

So when exactly is the game coming out you ask? Well, eagle-eyed Twitter user NWPlayer123 has discovered a change in the source code of NoA’s game page which seems quite telling:

Cadence Of Hyrule source code

It seems like pretty conclusive evidence that Cadence of Hyrule: Crypt of the NecroDancer will be releasing this month, on Thursday 30th May to be precise. This all ties into what the Nintendo Newsletter had to say earlier this month too.

Let us know if you are looking forward to playing Cadence of Hyrule with a comment below.

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  PC - Outer Wilds
Posted by: xSicKxBot - 05-30-2019, 11:53 AM - Forum: New Game Releases - No Replies

Outer Wilds



Outer Wilds is an open world mystery about a solar system trapped in an endless time loop.

Publisher: Annapurna Interactive

Release Date: May 30, 2019

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