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  News - Hereditary Director's New Trailer For Movie Midsommar Is A Festival Of Fright
Posted by: xSicKxBot - 05-15-2019, 04:18 AM - Forum: Lounge - No Replies

Hereditary Director's New Trailer For Movie Midsommar Is A Festival Of Fright

Director Ari Aster's Hereditary was one of the scariest horror movies 2018, and its mix of dark family drama and wild supernatural thrills made it a critical and commercial success. Expectations are high for Aster's follow-up Midsommar, which releases in July. A seriously creepy new trailer has been released.

Unlike March's first teaser, which was more concerned with setting a spooky mood than revealing many plot details, this latest promo is heavier on story. Florence Pugh (Fighting with my Family) plays a troubled young woman who is invited to mysterious festival in Sweden by her estranged boyfriend. But things don't get any better when she gets there, as the festival is being run by some sort of weird cult who have scary plans for the American travellers. Check it out below.

Midsommar also stars Jack Reynor (Transformers: Age of Extinction), William Jackson Harper (The Good Place), and Will Poulter (Black Mirror). It releases on July 3.

In a recent interview with Vulture, Aster explained how Midsommar differs from Hereditary. "It's a breakup movie, in the same way that Hereditary is a family tragedy," he said. “It's less overtly a horror movie, but it's still working in that same space. It's very macabre. But people shouldn't go in expecting Hereditary."

For more on upcoming horror releases, check out our list of the biggest horror movies of 2019 to look forward to.

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  News - Review: Thief Simulator – A Brief Robbery Of Your Spare Time
Posted by: xSicKxBot - 05-15-2019, 04:18 AM - Forum: Nintendo Discussion - No Replies

Review: Thief Simulator – A Brief Robbery Of Your Spare Time


As illegal as it is in real-life, there’s something oddly satisfying about larceny in the digital world. From countless questlines for the Thieves Guild in The Elder Scrolls to the procedural heists of The Swindle, few things get your blood pumping in equal parts fear and elation quite like scoping a joint, filling your swag bag and legging it before the fuzz turn up. So when a game as cryptically titled as Thief Simulator sneaks its way onto Switch, it’s already in a good position to steal our attention (and our wallets) from the get go.

A few ‘missions’ in, and it soon becomes clear that Thief Simulator does exactly what it says on the tin. There’s no deep storyline full of double-crosses and elaborate heists, so don’t expect the kind of narrative tour de force you get with the Uncharted games. There aren’t huge open-worlds to a steal en masse in the vein of the Grand Theft Auto series, either. What you do get is a handful of neighbourhoods full of unsuspecting citizens and their precious valuables. You’re playing a character literally called The Thief, so you shouldn’t be expecting anything other than straight five-finger discounts.


In practice, Thief Simulator works like a cross between the Thief games (the good ones on PC, not that godawful reboot from 2014) and Payday 2. A sandbox sim is spent entirely in first-person, you’re slowly introduced to the easy-to-learn mechanics at play and how best to use them. You’ll start by using a crowbar to crudely smash a window and steal some kettles and saucepans. But later you’ll learn to pick a simple lock so you can gain access to a property without making so much noise. Not so long after you’re learning how to scope out a house, tagging the occupants to learn their routines and how to get away with more cumbersome items.

Thief Simulator has a lot of little systems running alongside one another, but it does a brilliant job of slowly introducing them to you at a pace that shows you just how many options you truly have. Pulling off simple jobs earns you XP, which in turn enables you to purchase better skills. It’s here you’ll learn how to pick tougher locks or identify items of interest faster. When you’re out on a job and you reach a climbable fence you can’t clamber over – because your agility isn’t high enough – you’ll know where to focus your skills next time you reach a new level. Stealing items and selling them at the local pawn shop will gain you cash, while more specific items can be sold off on a black market marketplace on the PC back at your garage HQ.


Occupants you’ve tagged will appear with white silhouettes, so you can track their movements when you’re nearby, which makes for some tense moments as you’re slowly opening drawers and cupboards in search of jewellery or cash. That same sense of intense fear comes into play when you accidentally trip an alarm system by smashing a window on a more expensive property, or walk out into a street and get spotted carrying a stolen TV. Now you’re driving away to outrun the cops or hiding in a nearby dumpster while the rozzers try and find you.

This is where Thief Simulator starts to trip itself up. Because when you’re slowly building up the details of a target location – building up a set of notes on routines and potential valuable locations before taking the risk to break in during the day or in the dead of night when they’re asleep – the game comes together like an illegal dream. But when you have to jump into a car and actually ‘get away’, you realise you might as well be driving a wet cardboard box. Even the cars in the Far Cry games drive better, and they have terrible driving models. It basically renders escaping utterly pointless, so you’ll always have to hide when things go awry.


There’s plenty of ways to enhance your jobs, including missions given to you by a cringe-worthy contact over the phone (complete with a knock-off New York accent) and intel you can buy on a certain location. These tips are expensive, but knowing a particular property has a high-tech security system or that there’s a key to the front door hidden outside can completely change the outcome of a thieving run. You can buy new gear as you level up and earn more cash – including mini cameras that can fit into mailboxes for some handy surveillance or cutters than remove planes of glass in a window – and some of those later skills effectively turn you into a silent god of theft.

The AI at play in Thief Simulator isn’t brilliant, which can make them both easy to avoid if you’re hidden in enough shadow, but also difficult to predict when a pedestrian just seemingly appears out of nowhere at the most inopportune time. It’s also odd that you can hit the same handful of properties in a row, but there’s no repercussions. If a house with plenty of valuables suddenly had bars on the window after you smashed one the night before, or had a dog patrolling at night because you entered the property during nightfall, you’d have to adjust your tactics for the promise of even better loot. Such systemic elements aren’t here, but the art of theft is still an addictive one.


As a short term experience, Thief Simulator is a lot of fun. But once you spend more than a few hours, you begin to find yourself repeating the same missions over again. With certain story quests locked behind certain character levels, you’re forced to hit the same set of houses over and over again. That initial thrill does briefly reappear every time you acquire a new skill or level up high enough to earn the ability to drill locks or hack security systems, but the grind becomes a little too much at times.

As a port, Thief Simulator is a decent effort on Switch. Despite the basic character, car and location designs, there are some moments of slowdown and pop-in becomes a fairly regular occurrence. It should be said that this is a game that doesn’t look amazing on PC either (something the developer intended in order to focus entirely on the craft of its gameplay), so this shouldn’t be mistaken as being entirely the product of poor optimisation for Switch.

Conclusion


If you’re tired of Payday 2’s often loud and at-large robbery antics – and you’d like to take a detour into the more quiet vocation of thievery – Thief Simulator has the new career for you. While it’s not the prettiest of games and it soon starts repeating itself, the sense of freedom you’re given to rob neighbourhoods full of unsuspecting victims is still an intriguing one. He might not be Garrett, but The Thief has plenty of skills to steal a place on Nintendo Switch.

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  News - The First Patch For Saints Row: The Third On Switch Rolls Out Later This Week
Posted by: xSicKxBot - 05-15-2019, 04:18 AM - Forum: Nintendo Discussion - No Replies

The First Patch For Saints Row: The Third On Switch Rolls Out Later This Week

Saints Row The Third

If you’ve played the Switch version of Saints Row: The Third – The Full Package since it was released last week, you might have noticed the open-world sandbox is a bit rough around the edges. To make the experience more enjoyable on Nintendo’s hybrid device, Deep Silver is issuing its first patch for this version of the game later this week. Below are the various fixes and improvements you can expect, courtesy of the Deep Silver website:

  • added auto-matchmaking feature
  • added low resolution particle rendering and related performance update
  • added credits sequence updates to icons & names
  • fixed an issue where audio would desync after switching to the main menu and back
  • subtitle fixes for female character customization
  • fixed user confirmation pop-up to reconnect to Nintendo Switch Online after connection loss
  • fixed auto matchmaking for public game play
  • fixed DLC Russian & Japanese localization
  • crash fix: forced termination may occur after selecting “End game” on the pose screen
  • general iterative bugfixes and performance optimizations
  • infinite loading screen fixed
  • user confirmation popup to reconnect to Nintendo Switch Online after connection loss
  • fixed International & Japanese subtitles and lip sync
  • subtitle fixed (subtitles for female character)

This patch will be ready for you to download to your Nintendo Switch from Thursday 16th May at 3AM CEST/ 4AM BST/ 9PM PST (15th May).

Deep Silver also mentioned how any “unusual issues” could be reported to the technical support team. This covers the following:

  • Input lag
  • Default low sensitivity in controls
  • Slider sensitivity in character creation
  • Texture and graphic bugs

If you encounter any of these problems, you can use this form to report the issue. You’ll also be required to provide as much information as possible (along with your Switch system number and SD card) so the tech support team can replicate and resolve the issue.

How has your experience with Saints Row been? Have you encountered any technical issues? Tell us below.

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  Microsoft - Microsoft opens first Africa Development Centre in Kenya and Nigeria
Posted by: xSicKxBot - 05-15-2019, 04:18 AM - Forum: Windows - No Replies

Microsoft opens first Africa Development Centre in Kenya and Nigeria


It was almost three decades ago that Microsoft opened its first offices in Africa. In this time, we’ve witnessed incredible growth on the continent – more internet connectivity, more digital capability and more innovation. Africans have expanded the applications of technology, changing the way communities bank, farm and even access healthcare.

At Microsoft, we’re very fortunate to have played a part in realising this potential, building strong partnerships to accelerate digital transformation and create sustained societal impact. A big milestone for this investment came earlier this year, as we opened Africa’s first hyper-scale datacentres in South Africa, promoting business innovation in the cloud.

[embedded content]

As the next step on our journey in Africa, and to better understand a continent rapidly adopting technology in the cloud, and at the edge, Microsoft today launched its first Africa Development Centre (ADC). With two initial sites in Nairobi, Kenya and Lagos, Nigeria, the ADC will serve as a premier centre of engineering for Microsoft, where world-class African talent can create solutions for local and global impact.

The ADC will be unlike any other existing investment on the continent. It will help us better listen to our customers, develop locally and scale for global impact. Beyond that, it’s an opportunity to engage further with partners, academia, governments and developers – driving impact in sectors important to the continent, such as FinTech, AgriTech and OffGrid energy.

Phil Spencer, executive sponsor of the ADC and executive vice president at Microsoft



Local innovation, global impact

Africa is poised for innovation at the intelligent edge. To staff the ADC, we are seeking engineering talent from across the continent to fuel AI, machine learning and mixed reality innovation. Engineers have already started working, and we intend to recruit 100 full-time engineers by the end of the year – expanding to 500 across the two sites by 2023. Those interested can visit the ADC website

Female engineer sitting cross legged Cynthia Wasonga, software engineer, Microsoft

To build our talent pipeline, we’re also partnering with local universities to create a modern intelligent edge and cloud curriculum, totally unique to Africa. Graduates will have access to the ADC to build a relevant and meaningful career in data science, AI, mixed reality, application development and many more.

Our desire is to recruit exceptional engineering talent across the continent that will build innovative solutions for global impact. This also creates opportunities for engineers to do meaningful work from their home countries and be plugged into a global engineering and development organisation

Michael Fortin, corporate vice president at Microsoft and the lead in establishing the first ADC engineering team in Nairobi



Innovation at the edge
Microsoft is already empowering many innovations at the edge with partners like Interswitch, SunCulture and M-KOPA. Through the ADC, we intend to invest in more cutting-edge solutions suitable for Kenya, Nigeria and the rest of the world.

Our Microsoft Cognition team and Windows team will be kick-starting our ADC efforts, focusing on AI-enabled cloud services, mixed reality experiences and rich applications that power the intelligent edge without disruption.

A long-term investment

The ADC supports Microsoft’s mission to empower every person and organisation on the planet to achieve more. The ADC is the first Global Development Centre in Africa with a combined expected investment of US $100 million over the first five years of operation.


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  AppleInsider - Apple contributes to new Statue of Liberty audio tour and AR app
Posted by: xSicKxBot - 05-15-2019, 04:18 AM - Forum: Apples Mac and OS X - No Replies

Apple contributes to new Statue of Liberty audio tour and AR app

 

Apple reportedly lent a hand in — or at least facilitated — the creation of a new iOS app designed for the soon-to-open Statue of Liberty Museum, with the title serving both as a modern location-based audio tour and an augmented reality tool that brings Lady Liberty into the homes of millions.

Statue of Liberty

Called “Statue of Liberty,” the app is the brainchild of renowned fashion designer Diane von Fürstenberg, who spearheaded a three-year fundraising initiative to build the new Statue of Liberty Museum slated to open its doors on Liberty Island on Thursday.

Developed by Yap Studios in association with the Statue of Liberty-Ellis Island Foundation, the app melds a year’s worth of digital scans and photographs to generate a highly detailed 3D model of sculptor Frédéric Auguste Bartholdi’s iconic figure, reports Vogue.

Leveraging Apple’s ARKit latticework, the title allows users to soar above the statue, view it from different angles, scales and during different times of day, as well as peer inside its skin to reveal the internal frame designed by Gustave Eiffel. A time-lapse mode offers a look at the statue against an ever-changing Manhattan skyline.

According to CNET, the app also includes a location-specific audio guide that details 15 points of interest on Liberty Island and another 20 in the museum itself. MapKit was used to enable indoor mapping, which triggers the audio assets on location.

Apple CEO Tim Cook touted the launch of “Statue of Liberty” in a tweet on Tuesday. It appears a chance meeting with Cook sparked von Fürstenberg’s interest in AR as an innovative solution for the museum.

“I met Tim Cook from Apple, and discovered first of all that he had never been to Liberty Island, so I arranged for him to go,” von Fürstenberg told Vogue. “Not even knowing what I was talking about, I said, Wouldn’t it be wonderful to give people an Apple experience when they go on the Island?’ I met the people who do apps and we started, not knowing where it would all end up. The foundation created this app that will reach hundreds of millions of people.”

At a launch event on Tuesday, von Fürstenberg said she met Cook after filming “Mother of Exile,” a documentary about the statue slated for release on HBO later this year. The designer also narrated a podcast called “Raising the Torch” to go along with the museum’s opening. It is unclear if Cook is involved in the documentary or podcast.

Vogue cites Apple as a “star donor” to von Fürstenberg’s project, though it remains unclear if the company committed funds to the initiative, assisted in development of the app or took part in the podcast production process. Considering the company is not affiliated with Yap or FRQNCY Media, co-producers of “Raising the Torch,” it seems the publication is confusing Apple’s technologies and platforms for active participation in the enterprise.

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  Mobile - Here’s a trailer about Wizards. Wizards Uniting.
Posted by: xSicKxBot - 05-15-2019, 04:18 AM - Forum: New Game Releases - No Replies

Here’s a trailer about Wizards. Wizards Uniting.

By Joe Robinson 14 May 2019

I have found memories of the Harry Potter books & films, and given we largely missed out on the Pokemon GO thing I thought I’d make a concerted effort to keep a closer eye on Niantic’s latest AR spectacle, Harry Potter: Wizards Unite.

We were hoping today’s press blast would reveal something a bit more concrete – a release date perhaps, or even some live game footage… but no, it’s just another hype trailer.

Can’t really do much with that, other than re-post it for your enjoyment:


It’s worth noting the game is available for pre-registration on Google Play and the Samsung Galaxy store though, If you’re into that kind of thing.

Hopefully the next press blast will be more revealing.

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  Epic Purchase Twinmotion
Posted by: xSicKxBot - 05-15-2019, 04:18 AM - Forum: Game Development - No Replies

Epic Purchase Twinmotion

Epic Games have acquired Twinmotion, a archviz solution built on top of Epic’s Unreal game engine technology.  Even better, Twinmotion is being made available for free Until November of 2019, with the license remaining valid past that date.

Details from the announcement blog:

We’re excited to announce that Epic Games and Twinmotion have joined forces! Powered by Unreal Engine, Twinmotion, a high-quality, easy-to-use real-time visualization solution, is now part of the Epic family. And the best news? Our new version of Twinmotion is absolutely free to download and use for all customers until November 2019.

Twinmotion makes compelling design visualization easy! Whether you’re in the architecture, construction, urban planning, or landscaping industry, its highly intuitive interface enables you to assign PBR materials, set up lighting, and even choose the season and the weather with just a few clicks. Populate your scene from a library of ready-to-use assets, including animated characters, and trees whose foliage blows in the wind. With as few as two clicks, you can create paths of walking people or moving cars, and then vary their appearance to suit your scene.

Twinmotion can be downloaded using the Epic Game Launcher, under the newly added Twinmotion tab.  Learn more about Twinmotion on the recently updated UnrealEngine site.  You can see Twinmotion in action in the video below.

GameDev News


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  News - Discord App For Switch Would ‘Need Nintendo’s Blessing’
Posted by: xSicKxBot - 05-14-2019, 10:02 PM - Forum: Nintendo Discussion - No Replies

Discord App For Switch Would ‘Need Nintendo’s Blessing’

Discord

The makers of voice and text chat app Discord were vocal with their enthusiasm for bringing the service to Nintendo Switch back in 2017. It seems that they’re still keen to help out players who are perhaps less than happy with the Kyoto company’s official solution to voice chat on the console.

After the official Discord Twitter account posted an adorable Animal Crossing Mother’s Day pic, a fan asked when we’ll be seeing the app come to Switch:


Discord responded thusly:


So, although the company is still enthusiastic, a greenlight from Nintendo would be needed, and that doesn’t appear to be forthcoming. While it’s nice to see that Discord are ready and willing to integrate their solution – an app with which a great many people already solve their Switch voice chat woes – into the console itself, it seems that Nintendo is more than happy to continue using the convoluted Nintendo Switch Online app in supported games. Somebody there seems to think it ain’t broke, so a fix seems unlikely.

With Vivox, another voice and text chat specialist, having released an SDK for developers to use on Switch, some games are circumventing Nintendo’s convoluted system with titles like Fortnite, Paladins and SMITE all using the same tech to provide an in-game solution. We still dream of a slick, system-wide set-up, though! Is that too much to ask?!

What’s you experience with voice chat on Switch? Would you be happy to see Discord integrated on the console? Let us know below.

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  News - Random: Modder Makes Ganondorf A Playable Fighter In Smash Bros. 64
Posted by: xSicKxBot - 05-14-2019, 10:02 PM - Forum: Nintendo Discussion - No Replies

Random: Modder Makes Ganondorf A Playable Fighter In Smash Bros. 64


When Super Smash Bros. started out life in 1999 on the Nintendo 64, there were only 12 fighters to select from. As “all-star” as this original cast was, unfortunately, Link was unable to duke it out with Ganondorf.

Now, 20 years on, a modder by the name of JSsixtyfour has released a new ROM hack referred to as “Smash Remix” which replaces Captain Falcon with Ganondorf in the Nintendo 64 release. It’s not just a simple re-skin, either. This Smash Remix version of Ganondorf has drawn inspiration from future versions of the fighter and added in all of his trademark moves.

The Falcon Punch is swapped out with the Warlock Punch and the Captain’s A-button attack is now an electric jab. The weight, size, speed and jump have also been adjusted to better reflect Ganondorf in battle. JSsixtyfour intends to continue creating characters for the classic game, with hopes of eventually working out how to add them to the roster rather than replacing existing fighters.

Ganondorf originally made his debut in Super Smash Bros. Melee on the GameCube. Since then, he’s become a regular on the roster and has paved the way for various other antagonists such as Ridley from the Metroid series.

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  Microsoft - 5 ways tech is changing how people with disabilities experience the world
Posted by: xSicKxBot - 05-14-2019, 10:02 PM - Forum: Windows - No Replies

5 ways tech is changing how people with disabilities experience the world

For the past eight years, Microsoft has brought together people from different parts of the company at the Ability Summit. This year’s gathering is taking place May 30 to 31 at Microsoft’s headquarters in Redmond, Wash.

The summit, designed to empower all people – including the more than one billion people with disabilities  has been a place for accessibility innovation. I2015 it helped give way to the Xbox Adaptive Controller.   

Here’s a closer look at the controller and other recent technologies with inclusive design. 

Seeing AI 

Artificial intelligence is bringing descriptive detail to people in the form of an app, Microsoft’s Seeing AI 

Seeing AI is designed for people who are blind or with low vision. It augments the world around the user with audio descriptions. And it reads short bursts of text and scans product barcodes. Documents can be photographed and their content read back. Seeing AI also scans and reads handwritten notes

[Like this article? Subscribe to Microsoft on The Issues for more on the topics that matter most.]

Soundscape

[embedded content]

Microsoft Soundscape goes beyond immediate proximity to build a 3D sound map of the user’s world. 

It uses data and sound to add layers of information and context. In short, it helps users feel more comfortable when making their way around. Landmarks, road intersections and the places regularly visited can all be allocated a sound beacon so they can be clearly detected upon approach. 

Soundscape’s synthesized binaural audio adds realism to directions, taking the map on a user’s phone and, effectively, creating an audio version.    

Translation and captioning 

Douglas Adamss “The Hitchhiker’s Guide to the Galaxy described the Babel Fish. These clever creatures, once inserted into someone’s ear, would translate any language. 

Being able to participate in multilingual conversations is no longer the preserve of fiction. 

Microsoft Translator acts as a real-time translation hub sitting between people speaking different languages and translating on the fly. It can do this when multiple languages are being spoken at the same time. It can also be set English to English and provide real-time captioning for people who are deaf or hardofhearing. 

Gaming gets serious 

The global gaming market is a multibilliondollar industry.  To help make gaming more accessible, Microsoft introduced the Xbox Adaptive Controller, a product of the company’s Hackathon in 2015. This controller has large, programmable buttons and can be connected to a range of external devices. The combination of large and customizable switches, buttons, mounts and joysticks empower all gamers. 

Code you can hold in your hands 

[embedded content]

Microsoft Code Jumper is the physical manifestation of a programming language that’s helping children who are blind or with low vision learn to code. Code Jumper is made of a series of programmable, tactile plastic switches, or pods. Each pod is an instruction, and can be joined together to create a line of code. 

It means all children studying coding as part of their school curriculum can benefitChildren can learn about sequence, iteration, selection and variables. And they learn how to solve a problem by thinking algorithmically  breaking a process down into its constituent parts and looking for different routes to the best solution. 

For more on these innovations and accessibility initiatives at Microsoft, visit microsoft.com/en-us/accessibility and follow @MSFTIssues on Twitter.  

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