Explore the ruins, dungeons, and islands in this post-apocalyptic world through the POV of eight protagonists as they fight for survival and search for meaning in their never-ending cycles of life and death.
We’re now feeling confident enough in the stability and feature-completeness of 1.14 – The Village & Pillage Update – that we’ve decided to enter the pre-release phase. Whilst we know that there are still bugs to be solved and polish to be added, we feel that this version is now good enough that we can ask you all to please help us test and find any issues for a smooth release in a few weeks. Remember to report anything you find to our bug tracker, or give feedback on new features over to our feedback website. It helps us immensely!
A full summary of the content available in this snapshot can be found in the changelog on Minecraft.net.
Fixed lots of bugs
Some optimizations
Inside optimize world screen there’s now an option to remove cached world data (e.g. height maps and light), so that it’s recomputed on the next load
MC-134755 – All short mobs drown just below the surface of water
MC-137451 – Mobs heads rotate super quickly when looking around
MC-138979 – Scaffolding switches quickly between entity and block when placed on some non-solid blocks
“Spring is in the air, Guardians! It’s time to kick up your heels, celebrate, and break a few rules! The people of the City love this time of year, and I wanted to share their joy with you, my good friends. Come to the Tower. Smell the flowers. And revel in all we have together.”—Eva Levante
The Revelry is a new event available to all Destiny 2 players that celebrates the joy of Spring. The Tower is overflowing with colorful arrangements, and Eva Levante has a new activity for you to enjoy with new rewards to claim. But that’s just the beginning—the celebration spans across the solar system, offering ways for your character to feel more powerful in every activity Destiny 2 has to offer.
Verdant Forest
The Revelry grants you access to the Verdant Forest. It may conjure up memories of the Haunted Forest from Festival of the Lost, but you’ll find it in bloom to fit the season—and in combat, you’ll discover new twists to fight through. The objective is to clear as many rooms as possible. The more spaces you clear, the more time you’ll have to defeat the onslaught of five different bosses and claim your reward.
If you want to fight with a team, you can bring one with you or let us matchmake one for you. If you want to go it alone, it will be dangerous, but that choice is available to you as well.
Abilities and Orbs
The Revelry is a chance for every Guardian to break the rules about how Light is wielded as a weapon. When you first visit the Tower, Eva Levante will grant you a Reveler’s Tonic. Fill your tonic with Reveler’s Essence by killing bosses in the Verdant Forest or completing other activities. Three different tonics will reduce the cooldown of your grenades, melee, or class ability. Choose which buff you prefer and let the sparks fly.
The more pieces of Inaugural Revelry or Vernal Growth armor you equip, the more potent the tonic will be. The powerful effect applies to every activity in the game except Private Matches. Revelers will even be more dangerous in the Crucible.
The Reveler’s Tonic is not the only way you’ll increase your output of space magic during this event. Everywhere in the game, Orbs have the chance of being generated by precision kills. The best place to create tons of Orbs will be in the Verdant Forest, as that’s where they’ll drop most often.
Rewards
The Revelry will feature the new Inaugural Revelry armor set. You can earn pieces of this set by defeating bosses in the Verdant Forest. The more bosses you defeat, the greater your chances to receive a drop. Eva will also have five weekly bounties that award Inaugural Revelry armor as a powerful drop. Each piece of the set you equip will boost the effect of your Reveler’s Tonic.
You can also turn in the Reveler’s Essence you earn through activities to Eva in exchange for packages containing assorted rewards, including world drops, Enhancement Cores, and ornaments for the Inaugural Revelry helmet.
Each ornament will grow in size depending on how many pieces of Inaugural Revelry or Vernal Growth armor you have equipped.
Are you in need of some extra firepower? Complete Triumphs and turn in Reveler’s Essence to Eva to earn a new Exotic Kinetic Fusion Rifle, Arbalest. It’s the first weapon of its kind and does extra damage against enemy shields.
Double Drops
Similar to other recent events, Bright Engram drops will be doubled. Players at max level (depending on what content they have access to) will receive both a Bright Engram and a Revelry Engram every time they level up. There will also be a “knock-out” list for the Revelry Engram, preventing you from receiving duplicates until you’ve earned all the new items.
Here is a preview of some items that will be available:
Vernal Growth armor
We will also have some exclusive items available in direct-purchase bundles.
Vaporum is a grid-based dungeon crawler RPG in an original steampunk setting, inspired by old-school classics of the genre. Stranded in the middle of an ocean, in front of a gigantic tower, the hero has to find out what the place is, what happened there, and most importantly, who he is.
Charting the missteps that led to the decline of Telltale Games
“We tried to create an environment where you really had to do that to survive at Telltale, because we didn’t have these three-year-long production cycles.”
– Former Telltale CEO talks about fostering a culture that made it difficult for devs to “walk away from the content and just say[…]‘I’m going home.’”
Game Informer has published its in-depth story on Telltale Games, speaking to a number of developers (both named and anonymous) to track the studio’s practices, triumphs, and unfortunate decline.
The full story published on Game Informer is an important read, and one that charts the life and eventual missteps of the prolific studio through the voices of the developers that created its games.
Early on in the story, Kevin Bruner, co-founder and former CEO of Telltale, says that the early success of The Walking Dead set a high bar for the company’s future work.
“We wanted bigger and more interesting licenses, so we had bigger and more interesting market opportunities,” Bruner tells Game Informer. “And we wanted to make sure that we didn’t go backward. We didn’t want The Walking Dead to be a fluke, or to be a one-hit wonder.”
That led to a mix of issues, namely in that Telltale leadership wanted to recreate the success of The Walking Dead in every game the studio produced, but were reluctant to deviate from the formula and take the risks that would get those results.
Former Telltale narrative designer Emily Grace Buck explains that misunderstandings and miscommunication between the executive and developer levels hindered the process as well. She tells Game Informer of a “fundamental misunderstanding” of Telltale’s audience that led leadership to, for instance, push for dark themes over comedy in Guardians of the Galaxy and during some parts of the development of Minecraft: Story Mode.
“Some of that came from publishing,” says Buck. “It seems like some of that came from the board’s requests as well. There were misunderstandings and misinformation at multiple levels that caused things to go that direction.”
She notes that there were specific moments of creative conflict with Bruner during his time at the studio as well where he would ask for “extremely large changes very close to ship date that would mandate crunch for a huge percentage of the studio.”
Many Telltale developers, both in Game Informer’s story and publicly following last year’s layoffs, recall a toxic company culture and unrelenting pressure to crunch. Speaking to Game Informer, Bruner says that at an executive level there was a push for that fast-paced culture, seemingly despite the human costs.
“For me, at an executive level, all the way down to the animator – if you see an opportunity to make the game better, and you know it’s going to ship in a week and you care about the content, it’s really hard to walk away from the content and just say, ‘You know what? This is as good as it’s going to get. I’m going home,’” Bruner tells Game Informer. “We tried to create an environment where you really had to do that to survive at Telltale, because we didn’t have these three-year-long production cycles.”
The full story on Game Informer is a lengthy read, but one that explores crunch, rapid scaling, and other factors necessary to understand what led to Telltale’s sudden near-closure at the end of last year.
You are the PR ninja to our space ninjas in Warframe. You can whip up clever, on-point press materials in your sleep, you thrive on creating PR strategies that go beyond traditional media outreach and your lightning-quick problem-solving skills turn any crisis into an opportunity. You are ready to work on an internal PR team and prove your mettle in the creation and execution of killer marketing campaigns that incorporate all aspects of new age PR – social media, influencers, content marketing, and more. Your passion for PR matches that of our development team and you thrive in an environment that encourages initiative outside of a standard job description. You are a diehard gaming enthusiast, have an eagle-eye for detail, have established media relationships, and are always looking for new, innovative ways to engage customers.
RESPONSIBILITIES:
World-class PR: Work closely with the Marketing, Community and Development Departments to plan, produce and execute world-class strategic PR initiatives with the purpose of broadening the awareness of Warframe, its amazing community, and the company’s other products.
Video Game Media Relations: Serve as primary interface with the media and key influencers. Foster relationships with key media outlets to increase awareness of current company directed projects (i.e. Warframe, Survived By and other projects). Successfully pitch, secure and provide counsel to internal leadership for various press opportunities.
Corporate Media Relations: Work to establish strong corporate PR — primarily the writing and editing of corporate press releases, communications, and social and web presences. May also include assistance with obtaining speaking opportunities, panels and assisting with organization of gaming and corporate events.
Messaging: Study the game at hand and dive extensively into the Dev’s team’s knowledge to understand key motivations for message development. Work with Marketing to fine-tune key messaging for the Warframe brand and establish processes for keeping brand messaging consistent across all marketing communication.
Planning and Management: Create annual PR plans to promote DE and its games. Organize, plan and staff media tours, interviews, etc. Organize giveaways with media. Manage PR agencies. Work with Marketing to drive strategy and presence at industry events including E3, GDC, Gamescom, and more.
Writing: Draft basic PR materials such as news announcements, press releases, fact sheets, website content, social media content, meeting notes, status reports, etc.
Reporting: Develop quantitative and qualitative reporting for all communications & events activities.
Database Management: Update and maintain the primary media database and continually build on it as new media is discovered.
Partnerships: Establish relationships with relevant third parties for cooperative marketing opportunities.
QUALIFICATIONS:
Minimum 4+ years Public Relations or Marketing experience (internal or agency side)
Minimum 2+ years PR experience in the video game industry working with AAA titles and/or F2P with solid demonstrable gaming media relationships.
Minimum 2+ years direct management experience of fellow staff and/or agency outsourcing
BA in Communications, Marketing, Journalism or related field.
Exceptional problem solving skills under pressure while considering the big picture and not just quick fixes.
Strong verbal, written and interpersonal communication skills
Extremely detail-oriented, ultra-organized, quality-focused and driven to consistently meet tight deadlines
Specific experience in strategic planning, issues management, social media and internal communications
Strong team player, able to balance and blend various department needs and views into effective PR strategy and work with other teams to complement and support each other’s plans and objectives
Ability to objectively evaluate media, customer and community feedback and make appropriate recommendations and actions with a focus on player satisfaction
Experience in event planning, project management and cost-effective swag creation
Extensive knowledge of games and the game industry markets – including player audiences, genres, preferences and trends
Whether you’re just starting out, looking for something new, or just seeing what’s out there, the Gamasutra Job Board is the place where game developers move ahead in their careers.
Gamasutra’s Job Board is the most diverse, most active, and most established board of its kind in the video game industry, serving companies of all sizes, from indie to triple-A.
The furious battle against the invader Aggressors is full of chaos. Includes 50+ severe missions, where you must fight against gigantic enemy creatures and huge invader weapons in 5 different difficulties. You will become the legendary mobile soldier which controls 4 different PA Gears, several hundreds weapons, arms and items. Regain hope to human beings. Includes character creation mode. You can select your favorite gender, face, hair style, weight, voice and outfit. You can also change the personality of yourself. When playing the off-line mode, the split-screen will be supported. Also, when playing the on-line mode, you can co-op with other EDF members around the world.
It?s a strategic card battle game featuring characters from across the entire DRAGON BALL series. Collect cards & build your deck as you play through an all-new DRAGON BALL story.