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  News - Destiny 2 Hotfix 2.2.0.1
Posted by: xSicKxBot - 03-21-2019, 02:22 AM - Forum: Lounge - No Replies

Destiny 2 Hotfix 2.2.0.1

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General

  • Fixed an issue where weekly bounties were resetting on Sundays instead of the weekly reset on Tuesdays
  • Fixed an issue where the Triumph “The Best Offense,” which awards Oxygen SR3, wasn’t counting the correct number of Orbs of Light generated in strike activities
  • Updated Season 6 information page to properly show Power Surge bounty requirements

Gambit

  • Fixed an issue where the pursuits for Malfeasance and Breakneck were not progressing as expected in Gambit and Gambit Prime
  • Fixed an issue where various Gambit quests and Bounties were not progressing properly
  • Fixed an issue where Gambit activities may mistakenly report that players’ motes are lost when they defeat an enemy invader
  • Fixed an issue where the “Well Well Well” Medal in Gambit activities would not have a name when it appeared on screen
  • Removed Taken Hobgoblin Primeval from Gambit Prime to prevent an issue where early despawning would cause matches to not end correctly
  • Fixed an issue where Blockers were not spawning on Kell’s Grave and Cathedral of Scars
  • Fixed an issue where Taken Ogres were spawning in the wrong location and getting stuck
  • Fixed an issue where the “Deceived Likeness of Nokris” boss was taking more damage than intended in Gambit Prime
  • Fixed an issue where the “Umbral Strike” perk on the Sentry set would sometimes not properly increase damage against Taken enemies

Reckoning

  • Weekly Gambit Prime bounty completions now unlock Helmet drops for all roles in lower Tiers of Reckoning
    • For example: Completing two Reaper weekly bounties will allow Helmets for Collector, Sentry and Invader to drop from Reckoning Tier 1 encounters
    • Completing three Reaper weekly bounties will allow Helmets for Collector, Sentry, and Invader to drop from Reckoning Tier 2 encounters
    • Tier 3 Helmets for all Roles still require a Weekly Gambit Prime bounty completion in Tier 3
  • Due to an error on our part, Prism will be absent from the Reckoning modifier rotation temporarily
    • We will be restoring Prism and removing Glass from the rotation in the next update

Sandbox

  • Fixed an issue where having One Thousand Voices in your loadout increased PvE damage for other weapons and abilities

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  Microsoft - ‘Sea of Thieves’ anniversary update coming April 30
Posted by: xSicKxBot - 03-21-2019, 02:22 AM - Forum: Windows - No Replies

‘Sea of Thieves’ anniversary update coming April 30

Today, we are celebrating a year of adventures in Sea of Thieves! It’s been both humbling and awe-inspiring to see millions of players from all over the world set sail and create their own stories on the Sea of Thieves. On behalf of everyone at Rare, I’d like to say a huge thank you to everyone who’s played and made Sea of Thieves what it is today.

While it’s been an amazing first year, we’re not done yet. With four major updates, nine time-limited events and more than thirty game updates, we’re still just getting started. We’re as excited about Sea of Thieves today as we were a year ago, and I’m pleased to be able to share with you a big reason why – The Anniversary Update, our biggest content update so far, will be coming free to all players on April 30.

The Anniversary Update is a game changer that takes Sea of Thieves to a whole new level. Packed full of new content that’s guaranteed to have something for everyone, tune into a series of live streams on Mixer, Twitch and YouTube where we’ll share more details, insights and glimpses from behind the scenes on the run-up to April 30:

17:00BST (9:00 a.m. PT)

Wednesday, April 10

Anniversary Preview: The Arena

Find out more about the all-new competitive game mode that will let you and your friends test yourselves against other crews in fun and fast-paced matches to amass the most loot.

17:00BST (9:00 a.m. PT)

Tuesday, April 16

Anniversary Preview: The Hunter’s Call

The Hunter’s Call is a new trading company that gives you more ways to play and progress towards Pirate Legend. Find out more about what you can do, the company behind it and the rewards on offer.

17:00BST (9:00 a.m. PT)

Tuesday, April 23

Anniversary Preview: Tall Tales – Shores of Gold

This is Sea of Thieves like you’ve never seen it before. Tall Tales are a collection of story-rich quests that are played out in our shared world and can be fully experienced by yourself or with your crew. This first collection, ‘Shores of Gold’, invites you to embark on an epic adventure of love, honour and betrayal in search of the mythical Shores of Gold.

Join the party

To say thank you to our wonderful community for their support over the past year, we have a range of goodies on offer to help everyone celebrate. These are all available now, so go get ‘em!

  • New Mercenary Voyages offering medleys in The Shores of Plenty and Devil’s Roar, together with a new Reaper’s Run voyage, commendations and cosmetics. There’s also a special Gilded Mercenary Voyage of Legends for Pirate Legends
  • Captain Bones’ Original Pirate Cutlass has been added to the weapons chest for any player who played in Year One
  • Any player who attained Pirate Legends status during Year One will receive a Golden Legendary Tankard, a Golden Legendary Hurdy Gurdy, a Golden Legendary Blunderbuss together with Golden Legendary ship customisations including a sail, hull and figurehead
  • All players will be able to purchase the Golden Sailor Hat and Golden Sailor Cannons from any Outpost shop for just 320 gold between today and the launch of the Anniversary Update
  • A range of Sea of Thieves themed Gamerpics you can use to personalise your Xbox Live page
  • No pirate birthday would be complete without a sing-song, so we’re pleased to announce that we are releasing We Shall Sail Together free through digital outlets (Spotify, Deezer, Google Play, iTunes, Amazon Music and Tidal). Make sure you have a listen to get you in the pirate spirit!

Thank you again to all the players who have joined us on this journey with Xbox Game Pass, Xbox One and Windows 10 PC. We couldn’t be more excited to bring you the Anniversary Update on April 30 and to share more details soon. See you on the seas!

New to Sea of Thieves? Join the adventure with Xbox Game Pass or on Xbox One and Windows 10 PC. If you haven’t tried Xbox Game Pass yet, join today and get your first month for $1. Prospective pirates can learn more at xbox.com/seaofthieves or visit the Sea of Thieves website at SeaofThieves.com to embark on an epic journey with one of gaming’s most welcoming communities.

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  Mobile - Review: Tides of Time
Posted by: xSicKxBot - 03-21-2019, 02:22 AM - Forum: New Game Releases - No Replies

Review: Tides of Time

The digital arm of Portal Games has been very quiet over recent years. In fact, it was way back in 2010 when they released their first and still rather brilliant port of strategy board game Neuroshima Hex. Now Portal Games are back with Tides of Time, a micro-card drafting game that follows in the footsteps of Love Letter. However, this time around instead of a multiplayer game of courtly intrigue and bluffing, we have a two-player empire-building face-off, which plays like a simplified version of 7 Wonders.

With a deck of only eighteen cards to work with, players compete through three ages to develop the most prosperous civilisation. At the start of each era, both players are dealt a hand of five cards. These cards represent the various buildings and monuments that can be constructed. Each card will belong to one of five suits, and most of them will also have a point-scoring objective. Players select a single card and drag it into their play area; there are no resource costs to worry about since all buildings are constructed for free. The players will then exchange hands and from then on, it’s rinse and repeat until neither player has any cards left to play.

Tides of Time 1

The monuments that the players managed to construct are then evaluated. Scoring will usually depend on having the most of a particular suit or require you to collect different sets. The Sky Pillars monument, for instance, belongs to the temple suit but scores points for each pair of cards that belong to the garden and library suits. Whereas the Golden Ziggurat is part of the garden suit but scores points if the player who built it has the majority of monuments that belong to the palace suit. Some buildings have special abilities like The Roof of the World, which doubles the value of the player’s most numerous suit. At the end of the first two eras, players must elect one of their buildings as a relic from the past, which means that it will remain in play until the end of the game. They then choose a second building to remove from the game. Finally, each player will draw two new cards and then the next age will commence. The player with the most points at the end of the third era wins.

The first thing that strikes you about Tides of Time is the wonderful graphics. The large cards are adorned with some beautiful and evocative artwork. This is complemented by some eye-pleasing graphics used to depict the buildings when they are placed into the play area. Another nice touch is the way that at the end of each era the monuments crumble into dust. Trails of lights attempt to help you see at a glance which buildings trigger scoring opportunities. However, I didn’t find this feature especially helpful. A better option is to check the icons along the right hand side of the screen, which record all of the cards that you have played along with their respective suits and scoring potentials.

Tides of Time 2

Tides of Time is a simple game and the interface only has to manage the manipulation of a hand of cards. It does this reasonably successfully, although if you do not drag a card directly upwards to the play area, there is the chance that you will actually place a neighbouring card by mistake. All is not lost though since a simple tap of the undo button will take back your last move. I think there is a problem with the screen formatting, as sometimes you cannot see the full image of the cards when they are close to the edge of the screen without carefully dragging them to a more central position. The game also forces you to play out the last round of each era, although you have no choice other than to play your remaining card, this could have been handled automatically. Options are limited; you can play a quick match against one of three AI opponents or take on a human challenger in hot seat mode. I managed to beat the first two AI opponents on my initial attempt, thankfully, the third one put up more of a challenge. At the moment, there are no online options.

It is really only the special power cards that make Tides of Time anything more than a really simple set collection game. You have the high scoring but risky Maze of the Damned, which requires ownership of a card of each of the five different suits – no easy task, even in the third era when you already have two cards already in play. In contrast, The Eye of The North scores points for each suit that you do not have. The Kings Nest doesn’t score any points directly but does allow the owner to win all ties for suits. Whilst The Molehill scores points for each of your suit majorities as long as they consist of just one single card. Unfortunately, even with these welcome nuances, the game still suffers from a lack of variety.

Tides of Time 3

All eighteen cards are going to show up every time you play, indeed you will end up seeing many of the same ones turning up time and again in the space of a single game. By the second turn of each era you will be aware of all of the cards in play and the game begins to feel more like a test of memory than skill. The drafting can also often feel more like a negative way of putting an end to your opponent’s plans rather than actively improving your own position. This can be especially true when one player is trying to preserve an advantage. It can feel like the second leg of a football match in which the team with the advantage is happy to grind out a dour draw.

As a quick playing micro-game this digital version works much better than Love Letter, whose lifeblood is so dependant upon the social interaction between players. I really like how the game handles the advancement through the different eras. Many buildings fall only to rise again, others persevere as relics and some crumble never to be seen again. Deciding which cards to transform into relics and which ones to destroy creates the most interesting decision points. However, the Tides of Time’s lack of variety means that you soon feel like you have seen all that the game has to offer. There is nothing inherently wrong with Tides of Time, it just feels artificially constrained by its microgame pretentions. This lack of substance, alongside the limited options, results in a game more likely to crumble to dust rather than become a lasting landmark.

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  News - Apex Legends' Battle Pass: How To Get It For 50% Off
Posted by: xSicKxBot - 03-20-2019, 08:05 PM - Forum: Lounge - No Replies

Apex Legends' Battle Pass: How To Get It For 50% Off

Apex Legends has gone from strength to strength in recent weeks as players embrace Respawn's battle royale game and its free-to-play model. Now, the game will hit another milestone with the release of its first season and optional battle pass. Season 1: Wild Frontier will release March 19 at 10 AM PT / 1 PM ET / 5 PM GMT, and you'll be able to pick up its battle pass immediately. Everyone who plays during the first season will also be able to unlock the Wild Frontier skin, five Apex packs, and 18 Wild Frontier stat trackers for free.

The standard battle pass will cost you 950 Apex Coins. There's also a battle pass bundle available for 2,800 Apex coins, which instantly unlocks your next 25 levels of rewards. However, if the regular battle pass is enough for you, there's a way to get it for way cheaper: by signing up for one month of EA Access (Xbox One) or Origin Basic Access (PC), which each cost only US $5 / £4 / AU $7 per month. There's currently no equivalent option for PS4.

These gaming subscription services give you unlimited access to growing collections of games, discounts on purchases, and early trial access to upcoming games. And if you're a member who plays Apex Legends between now and June 30, you'll also receive a few extra perks: an exclusive Flatline Epic weapon skin, a special Banner Badge, and 1,000 Apex coins (roughly $10 / £8). You can probably see where we're going with this: A one-month membership to either service essentially gets you 1,000 Apex Coins for the price of $5 / £4 / AU $7, which is a 50% discount. Once you sign up for the one-month membership (which normally costs around $10), you'll automatically have enough Apex Coins to purchase the standard battle pass (with 50 coins to spare).

At that point, you can decide whether or not you want to continue with the service, but you'll be able to dive into Apex Legends' new season and start earning rewards with your battle pass immediately.

Respawn's year 1 roadmap revealed Apex Legends will have four seasons this year, and in addition to a few free rewards, each season's battle pass includes new weapons, exclusive loot (like weapon skins), and at least one new playable character. The battle passes work the same way as Fortnite's: Every time you level up, you'll unlock more rewards, which you'll permanently keep even after the season is over. Each battle pass has roughly 100 rewards as well as 1,000 Apex Coins you can earn in total. And yes, that in-game currency can be used to buy Season 2's battle pass when it releases this summer.

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  News - Team Cherry Provides Hollow Knight: Silksong Update, New Characters Revealed
Posted by: xSicKxBot - 03-20-2019, 08:05 PM - Forum: Nintendo Discussion - No Replies

Team Cherry Provides Hollow Knight: Silksong Update, New Characters Revealed

Silksong

As you may already be aware, Hollow Knight developer Team Cherry is currently hard at work on a sequel called Hollow Knight: Silksong. We know that Switch will be the only console to receive the game at launch, but other details are still pretty slim at present.

Changing that slightly, though, the team has provided a quick update on the game, showing off some of the characters we can expect to see in the final product (we’ve got images and descriptions of each for you below).

Lace
A lithe fencer wielding a gilded pin, the traditional weapon of Pharloom. Lace is a dangerous foe, cloaked in mystery, who’ll delight at causing Hornet’s swift, skewered demise.

Shakra
Fierce and intimidating, Shakra is a warrior seeking her master, who vanished under strange circumstances. Shakra’s clan are skilled fighters who can handle their own in the kingdom’s wilds. Usefully for Hornet, each member of the clan also hones a Craft-Skill and Shakra’s mastery of cartography will prove invaluable on Hornet’s adventure.

Trobbio
Master of the Stage, the Brush and the Voice, the flamboyant butterfly Trobbio seeks fame and adoration throughout Pharloom.

Sherma
An optimistic pilgrim on a spiritual journey. Sherma’s path may often cross with Hornet’s own, but his lack of combat and acrobatic prowess can land him in desperate need of aid.

Garmond and Zaza
A rambunctious older bug and his noble steed, on a quest to discover a new home. Garmond may be the chattier of the two, but Zaza could be the real brains of the pair.

From left to right (top row): Lace, Shakra, Trobbio / (bottom row): Sherma, Garmond and Zaza
From left to right (top row): Lace, Shakra, Trobbio / (bottom row): Sherma, Garmond and Zaza

That’s not all, though, as the team has also shared a quick message to thank fans for their support regarding the new game announcement.

“A very sincere thank you to all of you and your response to Silksong’s surprise-announce. Keeping a secret like that for 2 years is crazy tough! And the enthusiasm and passion from the community and fans is the world’s best reward. We’re right now working double-hard to make Hornet’s big adventure the giant, sprawling, surprising journey, you deserve.”

If you missed the news, Hollow Knight is being treated to a gorgeous Collector’s Edition. If you’re yet to try this one out, or if you’re a huge fan of the game, it’s definitely worth a look.

Looking forward to this Hollow Knight sequel? Tell us below.

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  AppleInsider - AppleCare+ for Mac reaches China, Spain, Taiwan & other new regions
Posted by: xSicKxBot - 03-20-2019, 08:05 PM - Forum: Apples Mac and OS X - No Replies

AppleCare+ for Mac reaches China, Spain, Taiwan & other new regions

 

Mac buyers can now get AppleCare+ coverage in several more markets, two of the biggest additions being Spain and China.

2019 Mac lineup

The warranty is now also available in Singapore, Taiwan, and Thailand. Chinese coverage includes the “special administrative regions” of Hong Kong and Macau.

AppleCare+ extends Mac warranty coverage to three years, offers priority phone/chat support, and reduces repair costs for two incidents of accidental damage. In the U.S. that brings screen repair down to $99 before tax, and all other repairs to $299. Desktops can even be fixed on-site in some cases.

The above markets did previously have access to basic AppleCare, which omits accident benefits. Below this is Apple’s default warranty, limited to one year in total and just 90 days of “complimentary” support.

AppleCare+ for Mac is available in a range of markets. Others on the list include: Austria, Canada, Mexico, France, Germany, Ireland, Italy, the Netherlands, Saudi Arabia, Sweden, Switzerland, the U.A.E., the U.K., and the U.S.

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  PS4 - Crimson Keep
Posted by: xSicKxBot - 03-20-2019, 05:50 PM - Forum: New Game Releases - No Replies

Crimson Keep



Descend into the Crimson Keep, an ever-changing labyrinth full of monsters, traps, and treasure. Discover the sunken remains of an ancient castle and cleanse it of evil. Uncovering secrets of great power could be your only hope of escape.

Publisher: Merge Games

Release Date: Mar 05, 2019

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  News - Destiny 2: Ascendant Challenge Week 5 Guide (March 19-26)
Posted by: xSicKxBot - 03-20-2019, 02:02 PM - Forum: Lounge - No Replies

Destiny 2: Ascendant Challenge Week 5 Guide (March 19-26)

We're deep into the Jokers Wild expansion of Destiny 2, with lots of new content for players to tackle. There are new Gambit activities, Gambit Prime and The Reckoning, which give out new loot. There's the allegiance quest, which comes complete with special rewards depending on if you choose to side with the Drifter or the Vanguard. And there's the quest to capture Thorn, the powerful Exotic hand cannon that's becoming a big part of the story of the Season of the Drifter. It even has a hidden start.

With the increase in the Power level cap with Jokers Wild, there's plenty of reason to dig back into various activities, including the Ascendant Challenges in the Dreaming City. Finishing the challenge earns you Powerful gear, which can help you climb your way up to the new top level of 700.

Like in past weeks, the Ascendant Challenge involves using a specific item (a Tincture of Queensfoil) to receive the Ascendance buff. This allows you to see a Taken portal that sends you to the Ascendant Plane to do a mission of sorts. But the portal's location and your objective has been different each week, and that's true for Week 5. Before starting, though, be sure to grab the corresponding bounty from Petra, as that's the key to earning a piece of Powerful gear.

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This week's portal is found inside a Lost Sector (Bay of Drowned Wishes) located right near Dreaming City's landing zone in Divalian Mists. You'll move to the midway point of the Lost Sector, killing things until a little before you reach a door that's locked. (You can skip the enemies, but killing them will likely be easier.) If you've used your Tincture of Queensfoil, you'll see the portal and can jump through to reach the Ascendant Plane location, Agonarch Abyss.

Unfortunately, there's a good deal of platforming involved here. You'll make your way down to a temple where a large tree is. Blight balls spawn in that slow your movement, and you'll have to deal with a pair of wizards who spawn in additional Thrall enemies. Take out the wizards and you're all done. You can see this all in our video guide.

The chest that you can then open is, as always, nothing special. But finishing the Ascendant Challenge completes the bounty from Petra, which nets you a piece of Powerful gear.

There's still some time before the end of Season 5, the Season of the Forge. The next big event in the game is Crimson Days, the Valentine's Day-themed celebration that runs from February 13-20. As usual, it'll offer unique cosmetic rewards, as well as some duos-themed events to celebrate friendship and love, and a unique bow you can earn for fighting in the Crucible.

Meanwhile, if you're still working on snagging Destiny 2's latest Exotic weapon, The Last Word, be sure to check out our guide to completing the steps fast. You might also want to get caught up on The Last Word's story, which continues into Season 6.

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  News - Review: Fate/Extella Link – One Of The Best Musou Games On Nintendo Switch
Posted by: xSicKxBot - 03-20-2019, 02:02 PM - Forum: Nintendo Discussion - No Replies

Review: Fate/Extella Link – One Of The Best Musou Games On Nintendo Switch


Musou fans have been a bit spoiled this generation, with many great releases in this niche genre coming out for the Switch, some of which are from the Big N itself. One of the more middling Musou games from the early days in the Switch’s life was Fate/Extella: The Umbral Star, which married that tried-and-true hack ‘n’ slash gameplay with the long-running, convoluted anime franchise, and though it had its issues, that release proved to be an interesting and promising experiment that we hoped would get a follow up. Now, XSEED has opted to take another crack at the concept with Fate/Extella Link, a sequel which still carries some of the issues of its predecessor, but proves to be the better game on the whole.


The story of Fate/Extella: Link picks up right where its predecessor, Fate/Extella: The Umbral Star, left off, following the Servants’ search for Altera after she’s kidnapped by a mysterious new foe who’s begun to ‘Oraclize’ other Servants in a mad campaign for assimilating SE.RA.PH itself. As one may expect, the narrative often leans hard into anime tropes and plotlines, packing the story full of larger-than-life characters and ridiculous story beats that are played with almost comical seriousness; none of these elements coalesce into a particularly memorable or compelling story, but you’re sure to have a great time along the way as you chuckle at the jokes and revel in the overall campiness of it all.

Even so, while the underlying narrative proves to be relatively simple and easy to follow, much of it is bogged down by mountains of lore and references that newcomers will be largely ill-equipped to deal with. A conveniently included glossary helps to assuage this somewhat, but make no mistake, this is undeniably a game designed to be played by fans of the series (or at least the last Extella game), and those of you that are coming into this one with little to no knowledge of the series are in for a rough first few hours as you come to grips with the many esoteric terms, names, and concepts that come at you thick and fast.


Of course, this being a Musou game, the story is merely there to provide sufficient context for why you spend hours beating the tar out of literally thousands of nearly helpless enemies on a battlefield, and luckily Fate/Extella Link has found a way to make this activity quite enjoyable. Each level sees you taking control of a Servant whose job is usually to defeat a boss character and secure a battlefield, divided up into ‘Sectors’ that are either controlled by your team or the enemy. As you jump between sectors, clearing out the local opposition and wresting control of the battlefield back piece by piece, various sub-objectives arise that will demand your immediate attention in some capacity, such as when the ‘Master’ is under attack by an enemy unit or when a series of especially powerful enemies need to be cleared out before they can escape and summon reinforcements.

What’s striking about all this is just how dynamic and kinetic these battles often feel; there’s always something happening on the other side of the map that you should probably get involved in, and every minor victory you claim is merely the gateway to another, bigger fight before the level is finally over. This sense of momentum and movement goes a long way towards making each level feel like an actual battle is taking place, where the outcomes of countless isolated squabbles and scuffles add up to cause the tide to shift back and forth and back again constantly as the fight wears on.

Every character has unique skills (more on that later), but ultimately shares the same basic moveset for cutting through the endless hordes, and this moveset is ultimately built around the concept of momentum. Your character can pull off flashy, deadly combos through a combination of light and heavy attacks, and every one of the thousands of enemies you defeat contributes a little bit to your ‘Moon Drive’ gauge. Once full, a tap of the ‘A’ button causes your character’s attack and defence to rise dramatically as the gauge slowly empties, and you can choose to either benefit from this buff in battle prowess in full or to empty the gauge early by executing a powerful, screen-clearing attack by tapping the ‘A’ button once again. All kills executed in your Moon Drive also cause your ‘Noble Phantasm’ gauge to gradually fill, and once that’s ready to go, your character can execute a special attack that’s powerful enough to warrant its own (skippable) cutscene as they positively scorch the earth with a ridiculous and over the top attack that’s as bombastic as it is devastating.


Through all of this, you can also pepper in ‘Active Skills’ to keep combos going and put boss characters on the ropes by doing things like area of effect attacks and buffing certain stats temporarily; up to four of these skills can be equipped at once and though they each are limited by slight cooldowns, knowing when to use them can have an enormous impact on the outcome of your battles. If there’s one thing that Fate/Extella Link absolutely nails, it’s creating a sensation of your character becoming an unstoppable force of nature that no being can possibly hope to overcome; some may no doubt find such a portrayal to be boring due to the lack of tension, but there’s something oddly refreshing about assuming the role of a character whose enemies don’t possess any meaningful chance of winning.

When not in combat, you can power up your Servants in the flying castle that acts as your home base, and this is where players are introduced to the myriad customization systems that power progression. Every time your character levels up in battle, they unlock either a new Active Skill or power up an old one, and here you can pick which four skills you want to take with you into battle. You can also equip Install Skills you’ve picked up from felled enemies, which act as passive buffs to things like attack speed, drop rates, and elemental resistances, and Mystic Codes, which act as a sort of ‘armour’ you can wear that grants minor support abilities like healing to your Servant. On top of this, you can also set which side missions you’d like to attempt in the coming mission; clearing minor achievements like “clear 3 sectors while at over 50% HP” will boost your bond level with the Servant that offered that side mission and unlock more Install Skill nodes for them.


What’s nice about all these separate, interlocking progression systems is that you can truly spec out a character to be exactly the kind of unit you want them to be, while also giving you the satisfaction of knowing that you’re always moving forward in some fashion and that much of that forward motion applies to all characters. Plus, there’s plenty of nice quality of life features to cut back on the grind somewhat, such as how you can spend currency to level up weak units to your current strongest unit’s level, or how duplicate Install Skills are automatically merged with existing ones to power them up slightly. We were pleased by the depth present in the progression of Fate/Extella Link, as it offers up a bit more complexity than one would expect to find in a typical button mashing Musou game by adding in more RPG elements.

Though it should only take you about fifteen hours to clear the story and see its different endings, there’s plenty of replayability to be found in Fate/Extella Link. For one thing, every level grades you based on how quickly land effectively you routed the enemy, and new Mystic Codes are awarded depending on the kind of rating you got; if you’d like to get that coveted 100% on your profile, you’ve got to figure out which characters and builds will allow you to play through certain levels nearly flawlessly. On top of that, clearing stages unlocks special ‘EX’ levels in a side mode that remixes objectives and bosses to provide a different challenge, while also baiting you with the promise of gaining special new costumes for Servants. There’s also a fascinating new multiplayer mode that offers up the opportunity to play in relatively equal 4v4 ‘King of the Hill’ matches either locally or online, though there’s a baffling omission of true local multiplayer; if you want to play with somebody in the same room, they need to have their own Switch and copy of the game.


From a presentation perspective, Fate/Extella Link manages to completely nail the visual style that it goes for, offering up a smooth and inventive visual feast that looks great whether on the Switch screen or the TV. Though the framerate never rises above 30FPS, the anime art style is taken to its full potential with a diverse and imaginative line up of detailed battlefields that prove to be as weird as they are artistically impressive. One battle may see you fighting your way through a traditional Japanese temple, complete with cherry blossom trees, while another sees you fighting through a dark cyberpunk cityscape; it’s next to impossible to guess what kind of battlefield your Servants will fight on next and that visual diversity is greatly appreciated.

Plus, there’s quite a bit of flashiness in the moment to moment details, such as the effect that generates every time you jump between sectors, and this goes a long way towards making Fate/Extella Link’s graphics feel well-realized and pleasing to the eyes. All of this is then matched by a high-energy soundtrack that matches the ridiculous action and anime roots quite well; though not particularly memorable by any means, this is a soundtrack that does a great job of setting the tone.

Conclusion


The nature of the genre makes it pretty tough to do a Musou game wrong, but it’s also rather difficult to do one that’s truly right, providing an experience that’s capable of rising above the repetition and relatively easy difficulty. Fate/Extella Link manages to do just that, including all of the trappings of a Musou outing while sprinkling in a handful of fun, engaging, or creative changes to the overarching design and style to escalate this release a bit above the competition (and certainly above its predecessor). If you’ve never much been a fan of mindless hack ‘n’ slash games, we’d say this is a great way to test whether this genre is for you, and if you consider yourself to be a Musou nut, this is one of the best distillations of the concept we’ve yet seen. Either way, Fate/Extella Link is well worth your time; we’d recommend you add it to your Switch collection at some point.

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  News - Death Squared Dev SMG Studio Teases A New Surprise-Launch For Switch
Posted by: xSicKxBot - 03-20-2019, 02:02 PM - Forum: Nintendo Discussion - No Replies

Death Squared Dev SMG Studio Teases A New Surprise-Launch For Switch


Could SMG's 'Moving Out' be landing on Switch tomorrow?Moving Out – SMG Studios
Could SMG’s ‘Moving Out’ be landing on Switch tomorrow?

We’ve been wearing our investigatory caps and uncovered what appears to be a tease for a very imminent surprise game launch on Switch; if we had to, we’d take a guess that it’s coming tomorrow.

As regular visitors are likely already aware, we’ll be treated to a brand new Nindies Showcase presentation tomorrow (you can watch it live with us right here from 9am PT / 12pm ET / 4pm GMT / 5pm CET). It goes without saying that the show will feature a number of indie games coming to Switch, potentially providing us with release dates, some surprises, and maybe even the odd ‘out on Switch right now’ moment.

It just so happens that, only four days ago, SMG Studios tweeted the following message. Maybe putting on our special investigatory headwear was a little over the top – you can probably assume where we’re heading with this already.


That’s right, this could absolutely mean that SMG is about to drop a brand new game on Switch tomorrow. We can’t know for sure, of course, but it certainly looks that way.

So what could it be? Well, SMG has already released Death Squared and Super One More Jump on Switch, but it has plenty of other titles up its sleeve, too. Joining Super One More Jump are mobile titles One More Bounce, One More Line and One More Dash – all of which could make the leap – and other games like Risk (based on the board game), Moving Out (a moving house sim currently on Steam), or mobile game Fast & Furious Takedown could potentially go down well, too.

Having said all this, it could even be something entirely new – we’ll have to tune in tomorrow to find out.

Do you think the tease is referencing the show tomorrow? What would you like to see from SMG Studios? Share your thoughts with us below.

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