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  New Ebook Offers Comprehensive Guide to Open Source Compliance
Posted by: xSicKxBot - 12-12-2018, 11:46 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

New Ebook Offers Comprehensive Guide to Open Source Compliance

The Linux Foundation has released the second edition of Open Source Compliance in the Enterprise by Ibrahim Haddad, which offers organizations a practical guide to using open source code and participating in open source communities while complying with both the spirit and the letter of open source licensing.

This fully updated ebook — with new contributions from Shane Coughlan and Kate Stewart — provides detailed information on issues related to the licensing, development, and reuse of open source software. The new edition also includes all new chapters on OpenChain, which focuses on increasing open source compliance in the supply chain, and SPDX, which is a set of standard formats for communicating the components, licenses, and copyrights of software packages.

“Open source compliance is the process by which users, integrators, and developers of open source observe copyright notices and satisfy license obligations for their open source software components,” Haddad states in the book.

This 200+ page book encompasses the entire process of open source compliance, including an introduction on how to establish an open source management program, a description of relevant roles and responsibilities, an overview of common compliance tools and processes, and all new material to help navigate mergers and acquisitions. It offers proven best practices as well as practical checklists to help those responsible for compliance activities create their own processes and policies.

Essential topics covered in this updated ebook include:

  • An introduction to open source compliance
  • Compliance roles and responsibilities
  • Building a compliance program
  • Best practices in compliance management
  • Source code scanning tools

To learn more about the benefits of open source compliance and how to achieve it, download the free ebook today!

This article originally appeared at The Linux Foundation

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  News - The 5 Best PC Games Of 2018
Posted by: xSicKxBot - 12-12-2018, 05:47 PM - Forum: Lounge - No Replies

The 5 Best PC Games Of 2018

Your PC has the ability to be as powerful as you want it to be and the flexibility to allow you to use it in the way you want to, which has always made it a great place to play video games. If you wanted to play a multiplatform blockbuster in 2018 and were concerned with making sure it looked and performed the absolute best it could--giant monsters rendered stunningly in 4K resolutions, dense environments filled with hundreds of characters running at a smooth 60 frames per second--the PC was still the place to do that.

But it's not all about graphics, of course--the PC's open nature makes it a natural spawning ground for refreshing innovations and never-before-seen ideas. This year, we were reminded that truly great games can be born and refined in early access programs with the participation of players and an open dialogue with developers. The PC also reminded us that sometimes the most cohesive, risky, and brilliant experiences can be executed superbly by just one or two people. The PC had fantastic games both big and small in 2018. Now, in ascending order of development team size, here are our picks for the best PC games of 2018.

Return Of The Obra Dinn

[Read the review]

Lucas Pope, the creator of Papers, Please, continued his trend of building gripping narrative experiences around menial administrative jobs in 2018. Return of the Obra Dinn sees you in the role of an insurance adjuster, and it's your job to board the titular ship Obra Dinn and investigate the fates each and every one of its 60 crew members. Your tools are limited to an incomplete in-game notebook, your own powers of mental deduction, and a magical pocket watch that shows you the last moment of a deceased person's life.

Return of the Obra Dinn gives you only the briefest glimpses into what happened over the course of the game's narrative, and its potency lies in the trust it puts into you to piece things together using your head. The game gives you broad strokes, but you need to fill in the details by deducing identities and causes of deaths based on faces, accents, movements, probable cause, and more. Obra Dinn excels at making you feel like a real detective, and the thrilling eureka moments you get when you successfully solve even the smallest part of the overall mystery feels nothing but extraordinary.

Return of the Obra Dinn is restrained, yet rich in narrative and characterization, with a cohesion between its haunting visual aesthetic, stirring sound design, and pointed mechanics that must be experienced. It is one of the definitive PC games of 2018.

Into The Breach

[Read the review]

Justin Ma and Matthew Davis, the creators of 2012's FTL, knocked it out of the park again this year with their elegant isometric turn-based tactics game, Into The Breach. As a time-traveling mech squad, it's your job to counter an ever-growing infestation of giant bugs with your unique skills--but it'll be hard to make sure everything comes out unscathed.

Into The Breach is a masterful piece of game design, thanks in part to its concise, no-frills design and the transparency of its systems--the effects of every enemy action are made visible to you before they happen. Its ingenuity lies in the process of working out the most effective way to mitigate the damage to a number of critical objectives before it happens with the use of your limited toolset. But a lot of the time, not everything can be stopped, meaning each turn is a satisfying conundrum of prioritized compromises that are revolved in a wonderfully choreographed ballet of kinetic push and pull, redirected attacks, near misses, and controlled collateral damage.

A large variety of distinctive squads showcases the breadth of the game's unique and obtuse ideas, and the minimally evocative writing and music from Chris Avellone and Ben Prunty, respectively, tie perfectly into the game's focused aesthetics and design. In a year filled with exceptional PC strategy games, Into The Breach is the one to keep jumping back into again and again and again.

Dead Cells

[Read the review]

Chances are good that you've already heard a lot about how great Motion Twin's Dead Cells is. The 2D roguelike takes some of the most enticing fundamentals of the Metroid and Castlevania strain of platformers and twists it into its own refreshing package that's difficult to stop playing. There are countless different methods in which to tackle the labyrinth, and with each new randomized run, each life, and each death, you'll come across new surprises and challenges that will test your wits and reflexes. It weaponizes a continual feeling of incremental triumph, progression, and improvement that echoes the most morbidly seductive aspects of Dark Souls and Spelunky. It's a compulsive feeling that causes Dead Cells to stay with you for a long time.

Dead Cells has been particularly good on PC throughout 2018 because of the game's availability in Steam Early Access from mid-2017 right up until its official launch in August 2018. The transparent relationship and dialogue between Motion Twin and the Dead Cells community during this period accomplished implementations of feature requests, bug fixes, and general feedback. In a way, Dead Cells as we have it today is born from the PC platform, but no matter where you decide to play it, there's no denying that Dead Cells is one of 2018's paragons.

Hitman 2

[Read the review]

IO Interactive might have had to brave some rocky roads during Hitman 2's development (it transitioned publishers from Square Enix to Warner Bros. Interactive Entertainment in 2017), but the game as it launched in 2018 was an excellent showing regardless. The game builds upon the already strong systems IO had established in its Hitman reboot, but more significantly, Hitman 2 is a brilliant showcase of the team's talent for creating interesting, dense, and multi-layered sandbox levels full of possibilities.

Entertaining mission stories highlight the environments, their characters, and the big opportunities available to you, but each stage still holds dozens of obscure opportunities that invite you to embrace their allowances for flexibility, to break from the mold, experiment and try and achieve things in the most elegant or ludicrous way possible. Regardless of whether you succeed or fail, pushing against the limits of levels, systems, and your own creativity are what Hitman 2 is all about, and the content updates that have occurred since launch have continued to convince us that IO knows exactly what makes this game great. Hitman 2 is one of the best PC games of 2018, but expect the magic to continue into 2019.

Monster Hunter World

[Read the review]

2018 was the year that Capcom would bring its enormously popular Monster Hunter series to PC for the first time. Monster Hunter World released in January to great acclaim--this was the most accessible the series had ever been, though most of its endearing complexities remained. The result is that a whole new audience was able to discover the thrills of what made this series so beloved to begin with: getting together with friends, tracking down giant beasts, and working furiously to exploit their weaknesses and bring them down with a ridiculous arsenal of enormous weapons.

Monster Hunter World came to PC in August 2018 with improved matchmaking, faster mission onboarding, capable keyboard and mouse controls, and the potential for an even more spectacular visual presentation, making it a platform favorite. On top of being a meaningful and robust evolution for the Monster Hunter series, World is one of 2018's most defining multiplayer experiences that has remained strong since the beginning of the year.

GameSpot will be unveiling our picks for the best games and entertainment of 2018 throughout December. Head to our Best of 2018 hub to see all the winners so far.

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  News - Survey shows devs are more concerned over Steam’s algorithm
Posted by: xSicKxBot - 12-12-2018, 05:47 PM - Forum: Lounge - No Replies

Survey shows devs are more concerned over Steam’s algorithm

Following Valve’s decision to change their revenue share splits and Epic’s launch of a new digital storefront, developers have many things to consider now when it comes to publishing their games to Steam or not.

Indie developer Lars Doucet published a survey earlier today reaching out to fellow devs across the world spanning different communities, with some choosing to reveal information about their lifetime earnings on Steam.

Doucet conducted a Steam developer survey in the past, noting that this year’s results should be taken with a grain of salt given the time constraint, authenticity of some answers, and unintentionally ambiguous language used when asking questions. 

When asked what the more important issues plaguing Steam were, devs shared concerns over “not getting screwed by the algorithm,” More transparency from Valve, and curation. According to Doucet’s survey, the results were pretty consistent among revenue tiers.

“Given how much ink has been spilled about revenue share, it’s interesting to see that topic edged out by ‘Not getting screwed by the algorithm’, and also to see this concern shared across revenue tiers — at least in this sample, it’s not just the < 250K crowd, it’s everyone, even the million+ earners,” Doucet notes. 

The survey also asked devs to share their opinions about Valve, which Doucet points out has had an overall negative shift compared to last year’s study. “The ‘Western’ sub-group actually feels more negative about Steam than the overall population,” Doucet points out.

“The biggest thing that sticks out in the survey is that revenue share is not developer’s #1 concern. I mean it’s way way up there (nearly tied for first in fact), but the top issue is not getting screwed by ‘the algorithm,” he shares in his analysis. 

“Even if Valve is hearing developers’ concerns, they aren’t listening to them. The difference is that listening includes understanding, as well as acknowledgment,” he adds.

“To Valve’s credit, they have added some improvements to the developer support system. But there’s still plenty of developers who feel shut out, and as this chart clearly shows the sentiment is getting worse.”

The entire survey goes into more depth around how devs feel about curation and transparency, so interested developers can look at that here. Be sure to take the results with a grain of salt. 

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  News - Fire Emblem Heroes version 3.0.0 is now available
Posted by: xSicKxBot - 12-12-2018, 05:47 PM - Forum: Lounge - No Replies

Fire Emblem Heroes version 3.0.0 is now available


Fire Emblem Heroes version 3.0.0 is now available


Version 3.0.0 of the Fire Emblem Heroes game was released! Here are the changes you can expect:

1. Book III of the Story Has Begun
After returning from their fight with Muspell, the order of Heroes is beset by a new enemy from Hel, the realm of the dead. Get 5-star Mythic Hero “Eir: Merciful Death” by clearing Chapter 1: Part 5 of Book III. Those who have not yet completed Book I or Book II can still access Book III. You won’t want to miss the opening movie in Chapter 1: Part 1!

2. Hero Fest
To celebrate the release of Book III, a Hero Fest including Eir: Merciful Death will start 12/10/18 at 11:00 p.m. to 12/17/18 at 10:59 p.m.

During the active period, the initial appearance rate for the 5-star focus Heroes will be set to 5%! What’s more, you can get up to 7 First Summon Tickets as a Hero Fest Log-In Bonus. Please see Fire Emblem Heroes Updates for more details.

3. Mythic Heroes and Mythic Effects Have Been Added
Mythic Heroes, beginning with Eir: Merciful Death, and Mythic Effects have been added. Only godlike characters from the Fire Emblem series can become Mythic Heroes. Mythic Heroes have special powers that manifest in Aether Raids. For more information, see the Mythic Heroes Are Here! notice.

4. First Summon Tickets Have Been Added
A First Summon Ticket is a special item that replaces the 5 Orbs you spend during the first round of summoning. We will gift players with First Summon Tickets for use in the Hero Fest that starts on 12/10/18 at 11:00 p.m. Please see Fire Emblem Heroes Updates for more details.

5. Aether Raids
A new structure, Escape Ladder (O), can be built in Aether Raids. If you build an Escape Ladder (O) and are defeated or surrender in battle, the battle’s Aether cost will be refunded. Escape Ladder (O) can be used up to three times per season.

Please see Fire Emblem Heroes Updates for more details.

6. Additional Heroes Can Be Summoned Using Heroic Grails
The following Heroes can now be summoned using Heroic Grails:

  • Dorcas: Pumpkin Smasher
  • Aversa: Dark One

With a Log-In Bonus to celebrate the release of Ver. 3.0.0, you can receive Orbs up to 10 times between 12/10/18 at 11:00 p.m. and 12/31/18 at 10:59 p.m.!

We hope you continue to enjoy the Fire Emblem Heroes game! For more information about Fire Emblem Heroes, please visit the official site.


Fantasy Violence
Suggestive Themes
Partial Nudity
Digital Purchases

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  Xbox Wire - Give the Gift of Thrills This Holiday with Deals from Xbox One
Posted by: xSicKxBot - 12-12-2018, 05:47 PM - Forum: Xbox Discussion - No Replies

Give the Gift of Thrills This Holiday with Deals from Xbox One

It is the holiday season, and to celebrate, we are sharing Xbox One deals on consoles and accessories to get you ready for some winter gaming.

Starting today, you can save $50 on any Xbox One bundle, including Xbox One X, the world’s most powerful console, and Xbox One S, the best value in gaming and entertainment this Holiday. And there’s no shortage of amazing bundles to choose from at a participating retailer near you.

Join the worldwide Fortnite phenomenon with $50 off the Xbox One S Fortnite Bundle and get ready to battle to be the last one standing. This bundle includes a full-game download of Fortnite Battle Royale plus the Eon cosmetic set download and 2,000 V-bucks. Fortnite Battle Royale is the 100-player PVP mode where you fight to the end. Build and destroy environments and join intense PVP combat on Xbox Live, the fastest, most reliable gaming network

Get $50 off the Xbox One S Battlefield V Bundle and enter mankind’s greatest conflict: World War II. Join the ranks with a full-game download of Battlefield V Deluxe Edition containing paratrooper apparel for your Company of soldiers, special assignments, and weekly Airlifts. Plus, enjoy an outstanding Battlefield experience with full-game downloads of Battlefield 1943, Battlefield 1 Revolution, and one-month of EA Access.

Looking for more power? Save $50 on the Xbox One X Fallout 76 Bundle and explore, quest, build, and triumph in a post-nuclear wasteland. Prepare for an epic adventure in the prequel to the award-winning Fallout RPG series from Bethesda Game Studios. Journey alone or with friends in a new and unique Fallout adventure, and for the first time ever, Vault Dwellers can team up online on Xbox Live!

With so many great bundles to choose from, you can’t go wrong while saving $50!

And if you need more accessories for your arsenal, starting on December 9, you can save $10 on select Xbox Wireless Controllers and gear up for the holidays.

December Console Promo 2018

December Console Promo 2018

Equip yourself with $10 off the Xbox Wireless Controller Phantom Black and sense victory within, or bring your ABXY game and save $10 on the Xbox Wireless Controller Sport White edition. There’s plenty of other controllers to choose from as well, so be sure to size them all up and choose wisely!

And top it all off with deals on Xbox Live Gold and Xbox Game Pass:

  • Get $50 off Xbox Game Pass and get instant access to over 100 games
  • Starting on 12/9 buy 3 months of Xbox Live Gold and get $10 towards the Microsoft Online Store

This Holiday is the best time to get into gaming or to give the thrills of gaming with Xbox One. Enjoy 100 games right out of the box with Xbox Game Pass, and access all your favorite entertainment through apps like YouTube, Netflix, and more. Watch 4K Blu-ray movies and stream 4K video on both Xbox One consoles and experience immersive true 4K gaming on Xbox One X—the world’s most powerful console. Whether you’re playing games, watching your favorite shows or streaming gameplay, Xbox One delivers brilliant graphics with HDR technology, premium audio, and the fastest, most reliable gaming network.  Visit Xbox.com to learn more.

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  News - The Escapists 2 Is Getting A Free Festive Content Update Today
Posted by: xSicKxBot - 12-12-2018, 05:47 PM - Forum: Nintendo Discussion - No Replies

The Escapists 2 Is Getting A Free Festive Content Update Today


Team17 is launching a brand new update for The Escapists 2 today on Nintendo Switch, adding some festive fun for the low price of free.

The new content comes in the form of a ‘Snow Way Out’ update, introducing a new festive-themed prison for you to wriggle your way out of; four new jobs – burning letters to Santa, engineering, reindeer feeding, and servicing the robot workers; new items to forge and a new craftable weapon called the Candy Pain; and unique ways to escape.

The trailer above should give you an idea of what to expect, but we also have this lovely description straight from the publisher:

“Following on from last year’s free Santa’s Shakedown release, Santa has now ditched his mantra of good will to all and has instead opened a booming online retail store. His sleigh sits abandoned, as new delivery sleighs ship products all around the world. The North Pole now contains warehouses and concrete cells to contain the poor elves forced to work for Santa. You still better be on your best behaviour, as waking up with a lump of coal in your desk is the least of your concerns!”

As mentioned above, this update launches today for free. Team17 has also recently teased some festive and free content for Overcooked 2 – we’ll make sure to keep an eye out for more info on that in the coming days.

Will you be heading back to prison for another escape? Tell us below.

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  Steam - Free Weekend – Killing Floor 2, 67% off!
Posted by: xSicKxBot - 12-12-2018, 05:47 PM - Forum: PC Discussion - No Replies

Free Weekend – Killing Floor 2, 67% off!

In celebration of Killing Floor 2’s Twisted Christmas update, play Killing Floor 2 for FREE starting now through Monday at 10AM Pacific Time. You can also pickup Killing Floor 2 at 67% off the regular price!*

The update includes new maps, 4 new weapons, play as Badass Santa and much more!

If you already have Steam installed, click here to install or play Killing Floor 2. If you don’t have Steam, you can download it here.

*Offer ends Monday at 10AM Pacific Time

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  News - Destiny Update 2.1.2
Posted by: xSicKxBot - 12-12-2018, 05:47 PM - Forum: Lounge - No Replies

Destiny Update 2.1.2

Destiny Update 2.1.2 > News | Bungie.net












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  • Prime engrams will now drop more frequently and with larger power bumps for players under 600 Power

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  Microsoft - Tackling the conservation crisis with the right data
Posted by: xSicKxBot - 12-12-2018, 05:47 PM - Forum: Windows - No Replies

Tackling the conservation crisis with the right data

Tourism is big business, accounting for 10.4 percent of the world’s GDP and supporting one out of every 10 jobs on the planet. For economically fragile communities it can be a lifeline, spurring business development and creating living-wage jobs. But sometimes this growth comes at a price.

The top twenty countries now represent nearly two-thirds of all international arrivals. This concentrated tourism means some of the world’s most beautiful sites are in danger of being “loved to death,” according to a new report from McKinsey & Company, “Coping With Success: Managing Overcrowding in Tourism Destinations.”

An estimated 32 million people will visit Greece in 2018, and just five small islands—Santorini, Crete, Corfu, Rhodes, and Mykonos—will receive much of the volume, stressing their infrastructure and ecosystems. The Peruvian government has tried to limit the number of visitors to Machu Picchu, because of concerns about irreversible ecologic impacts. Tourism hotspot Venice is suffering because the vast crowds that descend on its 100 small islands every year displace locals. And nearly 80 percent of the reefs in Thailand’s popular Koh Khai islands have been damaged by humans, causing the government to close three islands, states the McKinsey report.

In nearly every tourist attraction location, governments are struggling to manage and mitigate the environmental impacts, which include waste, erosion, defacement of artifacts, habitat loss, and water stress. Popular tourism sites provide a compelling example of why national and local governments need to craft long-range sustainability strategies accompanied by specific actions that start today to protect their valuable ecosystems.

The Nature Conservancy (TNC) is taking the lead on assessing the economic and ecologic politics of tourism. More importantly for the countries, economies, and ecosystems in question, TNC is using the power of the cloud and AI to provide insights about how to develop a more sustainable path forward.

Using big data to protect fragile tourism destinations


TNC has worked for years to protect and conserve the lands and waters on which all life depends. Their goal is to enable a world where people and nature thrive. To create that world, people need better and more accurate information to understand what is happening today and why, to prove the economic value of investing in data-led solutions for conservation issues, and to pursue focused actions to preserve nature for future generations.

TNC has historically relied on traditional and academic research to build a business case for sustainability. However, the organization also has lacked a way to combine that research with big data and social media to create a compelling rationale for protecting fragile ecologic systems, such as coral reefs, cities prone to flooding, and more.

Microsoft’s AI for Earth program, which is part of Microsoft’s AI for Good initiative, helps organizations use artificial intelligence (AI) to solve the world’s thorniest environmental challenges. Microsoft became a global partner of TNC with its Upgrade Your World program, launched in conjunction with the Windows 10 release in 2015. Backed by Microsoft’s resources, TNC can now use data in a more powerful way, and even work toward dissolving boundaries between organizations that deal with environmental issues, such as urban planning, economic development, corporate sustainability, and ecology preservation groups.

“If we don’t have proof or numbers on the important facets of nature and why we need to protect it, we sound vague,” explains Dr. Mark Spalding, senior marine scientist at The Nature Conservancy. “My first thought was that with advances in technology, we can show local economies how valuable nature is. If we can show them where nature provides significant economic returns, then we can do a much better job of persuading them to look after nature.”

Artificial intelligence improves conservation decision-making


Through an AI for Earth grant fulfilled by NetHope, TNC leveraged Microsoft Azure cloud services to help link data with AI and machine-learning tools to develop decision models that can be shared among cross-disciplinary organizations. Each group can use the models to prove, plan, and track the impact of sustainability initiatives, providing economic data decision-makers with the information they need to drive policy-making and investing.

Emerging technology is also helping break down information silos that for years have stood in the way of better scientific insights. For example, Esri, the University of California at Santa Cruz, Spatial Development International, and the Natural Capital Project worked with TNC and Microsoft to brainstorm conservation applications based on Azure’s cognitive services API. One groundbreaking result is TNC’s Mapping Ocean Wealth initiative. The nonprofit crafted an AI-powered web app in tandem with Microsoft AI for Earth and Esri, building the software and training the algorithm.

The app can precisely analyze geo-tagged photos that are uploaded to the photo-sharing site Flickr, processing millions of images in hours. Machine learning helps the app distinguish between a scuba diver in a fragile area versus one in a pool, for instance. By matching the frequency and number of coral-related photos to economic tourism data, data scientists can quantify the value of coral reefs, kilometer by kilometer.

Data visualization reveals the true value of natural resources


When TNC leaders shared its AI-powered map of the Florida Keys coral reefs to local officials, the policymakers realized that in high-tourism areas in their waters, every square kilometer of reef accounts for up to more than $1 million in revenue each year. “People are starting to have ‘aha’ moments,” Spalding says. “Seeing that hard data helps localities plan and realize their natural resources truly are precious.”

Those insights, delivered with powerful data visualizations, can help local agencies balance tourism goals with preservation objectives. That type of decision-making is already occurring. In Cancun, Mexico, local hotels are contributing to a voluntary tax fund to repair the area’s “million-dollar reefs” when they are damaged after natural or other disasters. TNC plans to run its app in real time to rapidly identify such changes, which will empower groups to accelerate repair efforts, translating to a healthier, more sustainable environment.

Similarly, TNC has teamed with Minecraft to create an immersive world that enables players to protect and restore coral reefs through play. Players can place five types of coral reefs in Minecraft’s in-game oceans and use the Coral Crafter Skin Pack to create character costumes, learning about the importance of ecologic preservation.

“Thanks to our work with Microsoft, we have the incredible opportunity to leverage technology to link science to actionable planning,” says Zach Ferdaña, program manager at The Nature Conservancy. “We’re using AI, machine learning, and other technology tools to accelerate our impact and increase coastal communities’ resilience. We’re hacking the future.”

Read the case study.

To stay up to date on the latest news about Microsoft’s work in the cloud, bookmark this blog and follow us on TwitterFacebook, and LinkedIn.

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  Mobile - Review: Marching Order
Posted by: xSicKxBot - 12-12-2018, 05:47 PM - Forum: New Game Releases - No Replies

Review: Marching Order

Marching Order is the perfect game for the yuletide. It’s a cute, relaxing, crystal-clear logic challenge. This is refreshing and timely, because ‘tis the season for rich fare, in games as well as meals. Many of gaming’s biggest games, both in terms of raw content and development budget, drop in Q4, beckoning gamers to side-line other parts of life and mainline these huge games.

Oh, it’s also the season of trips, hospitality and fruitcake. By contrast, sometimes it’s nice to have a refresher, a break from the tumult of big festivities and the onus of this season’s crop of important, must-play AAA games. Marching Order is a nicely done bite-sized snack with endearing presentation, an effervescent soundtrack and excellent (albeit limited) gameplay.

Marching Order 1

A logic puzzle with two game modes, ‘Normal’ and ‘Hard’, Marching Order tasks players towards shuffling around animals to assemble the perfect marching band based on their preferences. The macaw plays best directly behind the elephant; the lion likes to lead; the elephant wants to march behind something with feathers, and so on. This starts out almost trivially simple but as levels go on, additional animals are added to the lineup, as are additional clues. In ‘Normal’, everything is untimed and the margins of success are measured in the number of moves required to find the right order of animals. (This is an optional, extra metric, kind of like tracking the number of moves used to solve a Rubik’s Cube). Solving it in the minimum number of moves gives a whistle bonus, which acts like an extra life. Normally submitting an incorrect final solution ends the game, but the whistle changes this to ‘Try Again’.

MArchign Order 2

‘Hard’ mode, though, is a race against the clock, seeing how far you can go before the time allotted runs out. They both have similar scaling and the same core logical challenge, so the different modes are really a matter of preference rather than challenge per se.

Logic puzzles are great mental stimulation and exercise. Famous ones like the Monty Hall problem (which pigeons can pass more reliably than Joe Schmoe) or the Watson Selection Test are distinct examples, but this game reminds me of another oldie-but-goodie: Who Owns the Zebra?  Marching Order has the same constraints, the same unique solution, but is simpler and designed to scale in difficulty to match the moment.

This adaptability and the game’s overall aesthetic are great marks in its favor. Instead of trying to foist an uber-difficult, one-and-done challenge on the player to prove they are one of the 2% of people who are ‘smart’ enough to do it (such a clickbaity line splashed across brainteaser ads all the time), it starts easy and ramps up until the player fails the challenge. Especially in the timed mode, this doesn’t really take long. The cuteness of the game sets the stage for a calm, collected mindset to tackle the logic challenges. So yes, sometimes I don’t want a flaming-rings, death-defying, world-saving backdrop theme to my mobile games. Epic is nice, but homely and cutesy are often better. The soundtrack helps immensely on this front.

Marchign Order 3

If I had to knock one part of the game, it would be the horizontal scroll of the hints. It’s a clean presentation, to be sure, and in the beginning prevents players from getting overwhelmed, but for later stages this unnecessarily breaks up the puzzle. The hints obviously only hold value in combination with each other, so solving the puzzle is as much about holding all the clues in the player’s working memory simultaneously rather than just applying their restrictions. For timed mode, having to cycle through the hints repeatedly eats up time. A full vertical list would have been a faster, fairer way to present the information for players to process, but this is really making a bugbear of a minor design choice. Yes, it slows people down and prevents quick scans of all the hints, but it’s an evenly enforced outcome for all players.

The game is modest but excellent and fairly priced for the experience. It might not have unlimited staying power or an epic campaign, but for what it asks, it gives a satisfying and salutary experience.

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