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  News - Reminder: Rocket League’s Second Rocket Pass Is Now Live
Posted by: xSicKxBot - 12-11-2018, 11:17 PM - Forum: Nintendo Discussion - No Replies

Reminder: Rocket League’s Second Rocket Pass Is Now Live


Following the McLaren DLC added to the game last week, Psyonix has now released its second Rocket League rocket pass, available for free. The premium upgrade in exchange for 10 keys is $9.99 (or the regional equivalent) and includes even more content than the first pass as well as the brand new Artemis Battle-Car. Take a look at the trailer above.

In its announcement post, Psyonix said it had listened to fan feedback and increased the items found in the premium track. Here’s more information about how the premium path unlocks work:

Items in the Premium Upgrade path are no longer tradeable for Tiers 1 thru 70, but ‘Pro Tier’ items (i.e. Tier 71 and above) and Free items CAN still be traded. We have also changed Pro Tier behavior so that they will ALWAYS drop as a ‘Painted’ item, while still carrying a 25% chance to drop as a ‘Certified’ item. Moreover, we’ve increased the base experience you earn from matches by 40% so that you can reach Pro Tiers faster and increased the weekly match maximum from 14 to 21.

The fine-tuning doesn’t end there, either:

We’re introducing a brand new Customization Item attribute to various Pro Tier items. The ‘Special Edition’ attribute reworks an item into an alternate version of itself that still supports Painted attribute colors. Several of the Pro Tier Wheels in Rocket Pass 2 — ‘Gripstride HX,’ ‘Rocket Forge II’ and ‘Sprocket’ — support the Special Edition attribute; any time you unlock one from a Pro Tier, you’ll have a 25% chance to receive the Special Edition version. You can see an awesome example of a Special Edition item in the screenshot below.

Will you be starting your engine on-field to check out the new rocket pass? Tell us below.

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  Phippy + Cloud Native Friends Make CNCF Their Home
Posted by: xSicKxBot - 12-11-2018, 08:46 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

Phippy + Cloud Native Friends Make CNCF Their Home

In 2016, Deis (now part of Microsoft) platform architect Matt Butcher was looking for a way to explain Kubernetes to technical and non-technical people alike. Inspired by his daughter’s prolific stuffed animal collection, he came up with the idea of “The Children’s Illustrated Guide to Kubernetes.” Thus Phippy, the yellow giraffe and PHP application, along with her friends, were born.

Today, live from the keynote stage at KubeCon + CloudNativeCon North America, Matt and co-author Karen Chu announced Microsoft’s donation and presented the official sequel to the Children’s Illustrated Guide to Kubernetes in their live reading of “Phippy Goes to the Zoo: A Kubernetes Story” – the tale of Phippy and her niece as they take an educational trip to the Kubernetes Zoo.

Read more at CNCF

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  XONE - The First Tree: Console Edition
Posted by: xSicKxBot - 12-11-2018, 05:14 PM - Forum: New Game Releases - No Replies

The First Tree: Console Edition



Publisher: David Wehle

Release Date: Nov 30, 2018

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  News - Netflix's Mowgli Review: This Jungle Book Is Definitely Not For Kids
Posted by: xSicKxBot - 12-11-2018, 05:14 PM - Forum: Lounge - No Replies

Netflix's Mowgli Review: This Jungle Book Is Definitely Not For Kids

After several delays and a change in distribution company, Andy Serkis's Mowgli: Legend of the Jungle is now out on Netflix. And it's now clear why it didn't get a theatrical release: As stunning and well directed as this adaptation of The Jungle Book is, there is no way parents would have allowed their kids to see this. Andy Serkis was crazy to make a gritty and bloody adaptation, and it is insane that it was rated PG-13, but that’s exactly what makes this version entertaining. Prepare for a whole new generation to be traumatized by what looks like a children's movie.

From the opening scene, Mowgli wants us to know this will not be the sweet, funny, sing-along version of the tale you’re used to. We begin with the brutal murder of Mowgli's parents at the claws of the man-eating tiger Shere Khan (Benedict Cumberbatch, playing an even more evil version of Smaug the dragon). You thought Khan throwing that wolf over a cliff in Jon Favreau's version was unexpectedly dark? Well how about a tiger jumping at a frightened family and then mauling the mother to death? Worst yet, the murder occurs just barely off-screen to maintain a PG-13 rating, but then when the black panther Bagheera (Christian Bale) finds Mowgli, he's bathed in the blood of his dead mother. This culminates in a brutal battle that challenges Mowgli's moral compass, as the film skips the use of fire and goes straight to a ferocious showdown between a tiger and a knife-wielding child. Nothing says kid-friendly like a knife fight!

From there, any similarity with the previous adaptations is just a bare necessity, as we still get to follow Mowgli's struggle to fit in as a wolf, being bullied by his pack for being different and hanging out with the panther and the bear who talk. Oh, and the kidnapping monkeys are also here, but instead of a jazz number, they try to kill Bagheera and Baloo. Speaking of, this Baloo (voiced by Andy Serkis) has no intention of singing and relaxing by the river, as he is a horribly scarred and droopy-mouthed drill sergeant who mumbles every word like he's drunk. Bale's Bagheera also gets a new backstory that reflects Mowgli's journey, but like everything else in the movie, it's so grim that any children who witness it will likely never want to go to the zoo again.

Where Disney's live-action version emphasized Mowgli's humanity and how it made him special, Andy Serkis and first-time screenwriter Callie Kloves make it a point to show you that Mowgli (wonderfully played by Rohan Chand) doesn't belong with either man or wolf. For the first half-hour, he only walks on all fours, which makes him slower than all the other wolves in his class (Baloo is also a teacher for the cubs) and puts him at risk of expulsion from jungle school.

Kloves not only shows the dark side of the characters, but most specifically the serial killer in everyone. In a disturbing scene, we see Bagheera training Mowgli to hunt, telling him to show respect to his victim by staring straight into its eyes as the soul departs the body. Oh, and the man-eating tiger? He's not only obsessed with killing the man cub before he grows to be a fire-wielding man, but wants to straight up mutilate him. Shere Khan taunts Mowgli by repeatedly telling him how he wants to drink his blood--"The man cub's blood will run down my chin!"--and how he loved the taste of his mother's blood.

Andy Serkis proves he's not only adept at doing motion-capture, but he's also determined to push the limits of technology to tell a story. He moves the camera in impossible angles, down cliffs and through caves. One highlight of the film involves Mowgli hiding in a lake, before looking up at the surface to find a blood-soaked Khan, as the water he drinks turns crimson red. Unfortunately, Serkis pushes too far into showing the performances from his cast of A-list actors. Not only does the CGI often dive into "uncanny valley" territory of real-but-not-quite with the facial animation, but the landscapes look rough at times.

No Caption Provided

The weakest part of Mowgli: Legend of the Jungle is that it must follow the established plot points we already know by heart. While the tone and some of the characterizations are different enough to justify the retelling, it isn't until the 1-hour mark (Mowgli going to the human village) that the film finally shines and proves that it has something new to say. After Mowgli gets to the village, he befriends a British hunter played by Matthew Rhys, who was hired to hunt down Shere Khan. While the rest of the village teaches him about local traditions, dance and food, the hunter teaches him how to throw a knife. While we have seen previous adaptations dealing with Mowgli being a bridge between two world, this film truly shows us both worlds colliding, and how exactly Mowgli connects and saves both. If only the script had dived into this earlier instead of waiting until the last 40 minutes.

It is baffling that this version of Mowgli: Legend of the Jungle ever got made. It is insane that the film got a PG-13 rating. It is mind-blowing that this is actually getting released. But here we are. This film takes too long to get going, and has some uncanny CGI. But it's also a brutal retelling of a classic story that shows just how dangerous the world is, and how you have to be the same if you want to survive.

The GoodThe Bad
Andy Serkis's directing

Takes a while to truly shine

Strong performances by Rohan Chand and the A-list castPlot often feels familiar
Insanely brutal and violent fight scenesUncanny CGI
An elephant gets revenge against a poacher
Best "Khaaaaan" cry since 1982

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  News - Video: The GDC 2011 game design challenge
Posted by: xSicKxBot - 12-11-2018, 05:14 PM - Forum: Lounge - No Replies

Video: The GDC 2011 game design challenge

In this classic 2011 GDC game design challenge, Jenova Chen, Jason Rohrer and John Romero all pitch hypothetical games that create a combination of gameplay and religious concepts.

The challenge tasked developers with creating a game that is also in some way a religion — or a religion that is in some way a game. An interesting design prompt, to say the least.

It was an insightful talk that’s definitely still worth watching, so developers shouldn’t miss the opportunity to do so now that it’s freely available on the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent company Informa

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  News - Video Game Deep Cuts: Smash That Punch-Out, Hard
Posted by: xSicKxBot - 12-11-2018, 05:14 PM - Forum: Lounge - No Replies

Video Game Deep Cuts: Smash That Punch-Out, Hard

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


[Video Game Deep Cuts is a weekly newsletter from video game industry ‘watcher’ Simon Carless (GDC, Gamasutra co-runner), rounding up the best longread & standout articles & videos about games, every weekend.

This week’s surprisingly video-heavy highlights include a great mini-doc about the history of the Punch-Out franchise, a review (& compendium of reviews) for the latest acclaimed Smash Bros. game, & a multitude of other neatness.

Thanks for tagging along for Issue #118 of Video Game Deep Cuts! A little busy overseas, so sorry, this is as erudite an intro as you’re getting this week! Salut!

Until next time…

– Simon, curator.]

——————

What the Popularity of ‘Fortnite’ Has in Common With the 20th Century Pinball Craze (Clive Thompson / Smithsonian Magazine – ARTICLE)
“As with violence, these fears are probably overblown, as psychologists like Powell-Lunder note. The great majority of kids learn to self-regulate, and appreciate when parents help set limits, she says. Plus, Fortnite has many benefits, she notes: “It’s enormously social—it’s a really good connector,” attracting many girls and other kids who normally don’t play games.”

The 13 biggest announcements from The Game Awards 2018 (Nick Statt & Andrew Webster / The Verge – ARTICLE)
“The Game Awards is ostensibly the equivalent of the Oscars for the video game industry, but the biggest names in interactive entertainment have never been known to turn down a good marketing opportunity. So The Game Awards have also evolved into a jam-packed news event, with new trailers, game announcements, and other surprises packed in between the night’s slate of prizes. [SIMON’S NOTE: a useful compendium here.]”

Move over AlphaGo: AlphaZero taught itself to play three different games (Jennifer Ouellette / Ars Technica – ARTICLE)
“Google’s DeepMind—the group that brought you the champion game-playing AIs AlphaGo and AlphaGoZero—is back with a new, improved, and more-generalized version. Dubbed AlphaZero, this program taught itself to play three different board games (chess, Go, and shogi, a Japanese form of chess) in just three days, with no human intervention.”

The Story of Punch-Out!! (Gaming Historian / YouTube – VIDEO)
“A documentary detailing the complete history of Nintendo’s Punch-Out!! video game series. In 1983, Nintendo had a problem: They had too many arcade monitors. Rather than toss them, they made a new game that could use 2 monitors. That game was Punch-Out!!, one of Nintendo’s most beloved franchises.”

The 30 Best Videogames of 2018 (The Paste Games Writers / Paste – ARTICLE)
“You can say a lot a things about 2018, but you can’t say that it didn’t have a large and diverse batch of really good videogames. The constant churn of this job makes it hard for me to remember what I played last week, much less years ago, but I can’t recall a recent year with such a wide-ranging assortment of games worth playing and crowing over.”

Smash Bros. Ultimate review: The best fighting game on any Nintendo system (Sam Machkovech / Ars Technica – ARTICLE)
“Super Smash Bros. Ultimate isn’t content being merely a “big” video game. Nintendo’s latest mascot-fighter sequel seems determined to wallop you over the head with its enormity, even after establishing itself as an oversized package. [SIMON’S NOTE: also see like a zillion other reviews, 99% of them very positive.]”

AdvX 2018 – Jon Ingold – Sparkling Dialogue: A Masterclass (Jon Ingold & Sally Beaumont / AdventureX / YouTube – VIDEO)
“Game conversations are all too often static and stagey: there’s none of the messy, fun and characterful back and forth that makes a conversation sparkle. Using Ink and assisted by Sally Beaumont, Jon Ingold (Heaven’s Vault, 80 Days) will create conversations that are dynamic, contextual and full of moments of connection. [SIMON’S NOTE: the other AdventureX 2018 videos are up too!]”

Valve’s New Game ‘Artifact’ Is a Perfect Machine for Making Money (Matthew Gault / Motherboard – ARTICLE)
“Valve is great at making video games, but it’s even better at making money and Artifact is a perfect machine designed to efficiently extract value from its players. It does so by selling players card packs. You don’t have to buy them, and I can imagine myself having a lot of fun with Artifact without buying any packs if I tried.”

Video games saved my life (Scott C Jones / The Globe & Mail – ARTICLE)
“I know video games will probably never stop being maligned, chased into metaphorical old windmills by metaphorical villagers bearing metaphorical torches. This pains me deeply. It pains me because video games saved my life. [SIMON’S NOTE: an incredibly personal story of trauma – in fact, multiple traumas – & games.]”

The Joy of Playing Dress-up in Team Fortress 2 (Kyle Morrell / VRV Blog – ARTICLE)
“Valve was a pioneer in managing massive virtual economies and while a lot has been written and said about the immense, complex, and robust world of trading high-value Team Fortress 2 items, I don’t care about that. I just care about dressing up my mercenaries all cute.”

FLATLINE: How The Amiga Languished (Ahoy / YouTube – VIDEO)
“[SIMON’S NOTE: Not chiefly about video games, but includes some material on Cinemaware’s Defender Of The Crown & various other bits of Amiga goodness as well. And it’s from the genius creator of the recent Monkey Island & Polybius mini-docs.]

How Bad North makes humans out of little soldiers (Alex Wiltshire / RockPaperShotgun – ARTICLE)
““The units should feel like humans,” says Oskar Stålberg, co-creator of Bad North, a strategy game about little soldiers defending their islands against bad Vikings. “They’re quite stylised; they don’t have faces and barely have arms, but they should feel human in their behaviour and what they’re capable of doing. They should feel fragile and it should look like fighting is a courageous effort.””

Spacewar! Creators Didn’t Know They Were Making History (Gita Jackson / Kotaku – ARTICLE)
“Long after I’m dead, if the country remains unscathed, there will be a recording with me on it in the Smithsonian. On it, I will be heard asking the developers of Spacewar! if they had any idea what the video game industry was going to become when they made their game in 1962. [SIMON’S NOTE: see also: ‘Spacewar!’: Birth of the Game Industry’.]

The video games that are good for your children (Keza MacDonald / The Guardian – ARTICLE)
“Quirky and egalitarian, Toca Boca’s games are a world away from the usual half-hearted or exploitative kids’ apps. We meet the Scandinavian company taking child’s play seriously.”

Red Dead Redemption 2: A deep dive into Rockstar’s game design (Dean Takahashi / VentureBeat – ARTICLE)
“Among the gems from our conversation: Rockstar once cast Red Dead Redemption 2’s main design as a procedural world (one that the game’s software generates), with stories driven by the open world and emergent behavior. But the company trashed it because it just didn’t work.”

How Neopets was sold to Scientologists (People Make Games / YouTube – VIDEO)
“Hey, who remembers Neopets? If you used the site back in the early 2000s, you might be surprised to learn that it was once owned by a group of devout Scientologists. Join Chris as he investigates the link between virtual pets and Scientology.”

The A.V. Club’s favorite games of 2018 (Various / A.V. Club – ARTICLE)
“There isn’t a clean-cut narrative to the games that stuck with us in 2018—which span massive superhero extravaganzas, elliptical horror experiments, and psychedelic VR rhythm games—which is, truly, proof of how rich and exciting games can be.”

Tim Sweeney Answers Questions About The New Epic Games Store (Matt Bertz / Game Informer – ARTICLE)
“The PC game distribution business could experience a giant shakeup in the coming months and years following the news that Fortnite creator Epic Games has built its own store. This new developer-friendly model offers a dramatically more favorable revenue split than rival marketplaces like Steam, but beyond that, we still have questions about how this Epic Games Store operates. Who better to answer our questions than Epic Games founder Tim Sweeney? [SIMON’S NOTE: also see a short Eurogamer Q&A.]

The Making of Divinity: Original Sin 2 (Gameumentary / YouTube – VIDEO)
“Our second documentary on Larian Studios takes a deep dive into the development of Divinity: Original Sin 2.”

What ‘Darksiders 3’ Teaches Us About Gaming’s Weirdest Company, THQ Nordic (Patrick Klepek / Waypoint – ARTICLE)
“Is THQ Nordic the gaming equivalent of Ikea, selling surprisingly good stuff at a reasonable price, undercutting the notion spending more means getting better?.. Is THQ Nordic masquerading as Big Lots, a valuable “YO, we’ve got everything and it’s cheap as hell,” store, but one that works because it’s honest about what it’s selling? Or is THQ Nordic a flea market, full of cheap knockoffs and hand-me-downs in questionable condition?”

 

——————

[REMINDER: you can sign up to receive this newsletter every weekend at tinyletter.com/vgdeepcuts – we crosspost to Gamasutra later on Sunday, but get it first via newsletter! Story tips and comments can be emailed to [email protected] MINI-DISCLOSURE: Simon is one of the organizers of GDC and Gamasutra & an advisor to indie publisher No More Robots, so you may sometimes see links from those entities in his picks. Or not!]

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  Xbox Wire - This Week on Xbox: November 30, 2018
Posted by: xSicKxBot - 12-11-2018, 05:14 PM - Forum: Xbox Discussion - No Replies

This Week on Xbox: November 30, 2018

We know you’re busy and might miss out on all the exciting things we’re talking about on Xbox Wire every week. If you’ve got a few minutes, we can help remedy that. We’ve pared down the past week’s news into one easy-to-digest article for all things Xbox! Or, if you’d rather watch than read, you can feast your eyes on our weekly video show above. Be sure to come back every Friday to find out what’s happening This Week on Xbox!

Play the Red Dead Online Beta Today on Xbox One
Starting today, the Red Dead Online Beta is open to everyone who owns Red Dead Redemption 2 on Xbox One. Jump in to experience the vast and highly detailed landscapes, cities, towns, and habitats of Red Dead Redemption 2 in a new, living online world… Read more

World of Tanks: Mercenaries Gets a New Perspective with Commander Mode
For nearly five years, we’ve carefully refined and improved the awesome experience of getting into tanks and blowing the hell out of other tanks at the ground level. But variety is the spice of life, as the cliché goes, and this December, we’re offering you… Read more

Xbox Game Pass - December 2018 Hero Image

Xbox Game Pass - December 2018 Hero Image

Xbox Game Pass: The Gardens Between, Mutant Year Zero, and Strange Brigade Coming Soon
Hello, Xbox Game Pass members! Now that we’ve had our annual dose of turkey and family, normal service resumes here at Xbox Game Pass. And on that note, we’re excited to share three important public service announcements: If the 16 games we announced at X018… Read more

Travel Through Time and Memories in The Gardens Between, Available Now on Xbox One
The Gardens Between is a single-player puzzle-adventure, but you don’t control the characters — you control time – and you can play it today on Xbox One and Xbox Game Pass. At The Voxel Agents, we’re passionate about creating games that surprise… Read more

Sea of Thieves Shrouded Spoils

Sea of Thieves Shrouded Spoils

Set Sail for Shrouded Spoils, the Next Free Sea of Thieves Update
The nights might be drawing in, but the future is looking bright for pirates as Sea of Thieves’ fourth free major content update, Shrouded Spoils, is available to players starting today, Wednesday, November 28. A treasure trove of new content, Shrouded Spoils responds… Read more

The Epic Journey of Floor Kids, Available Now on Xbox One
It’s been quite the journey, and now it’s time for Floor Kids to launch on Xbox One. And to mark this occasion I wanted to write a personal note about this amazing experience and everyone I got to work with and learn from. I’m JonJon, the animator… Read more

Mutant Year Zero Hero Image

Mutant Year Zero Hero Image

An Introduction to Tactical Combat Evolved in Mutant Year Zero: Road to Eden
Mutant Year Zero: Road to Eden is a tactical adventure game launching December 4 on Xbox One. What’s “tactical adventure,” you ask? Imagine a game combining the tactical, turn-based combat of XCOM with real-time stealth and exploration of a detailed… Read more

Lovecraftian Horror Awaits in Achtung! Cthulhu Tactics, Available Now on Xbox One
I’m here today to share an insight into our turn-based tactical strategy game Achthung! Cthulhu Tactics, which launches today on Xbox One. Check out the launch trailer above for a closer look at the Lovecraftian horrors that await like tentacles, automatic weapons… Read more

X-Morph: Defense KM Hero Image

X-Morph: Defense KM Hero Image

Press Space to Invade – X-Morph: Defense Supports Keyboard and Mouse on Xbox One
Hello, Xbox fans! Over the course of this year, we have released multiple expansions to X-Morph: Defense. The storyline has reached its conclusion, but we have not stopped working on the game. As of today, we are excited to announce that X-Morph: Defense… Read more

High Fantasy RPG Alaloth – Champions of The Four Kingdoms Coming Soon to Xbox One
It’s been a while since our last post on Xbox Wire. Last time we were here, it was to announce the release of Unit 4, our first award-winning Xbox One title. Two years (and a bunch of games) later we are back in action to share with you that our flagship project… Read more

Games with Gold December 2018

Games with Gold December 2018

New Games with Gold for December 2018
Welcome to another Games with Gold reveal for Xbox One and Xbox 360! In December on Xbox One, solve mysterious puzzles in an alien landscape in Q.U.B.E. 2, then experience the rich culture of the Iñupiat people in the atmospheric Never Alone… Read more

24/7 Railroading on the Long Island Rail Road on Xbox One
Stretching east from New York City is sprawling Long Island, home to busy commuters who make their way to and from “the Big Apple” every day. Long Island is packed with energy, attitude – and the hustle and bustle of people always on the move… Read more

Star Wars Battlefront II - Clone Wars Hero Image

Star Wars Battlefront II - Clone Wars Hero Image

Fight as Obi-Wan Kenobi on Geonosis in Star Wars Battlefront II on November 28
The Battle of Geonosis update, free to all owners of Star Wars Battlefront II, goes live on November 28, deploying players into a large-scale skirmish set during the Clone Wars. The update is headlined by the arrival of Jedi Master Obi-Wan Kenobi… Read more

Watch Rapper Logic Play Battlefield V During Xbox Live Sessions on November 29
When we’re not jumping 13,000 feet out of an airplane, there’s nothing we enjoy more than sitting down and getting hands-on time with the amazing games available on Xbox One. During our next Xbox Live Sessions episode, we’re swapping the sky van… Read more

Next Week on Xbox - Dec. 4 Hero Image

Next Week on Xbox - Dec. 4 Hero Image

Next Week on Xbox: New Games for December 4 to 7
Welcome to Next Week on Xbox, where we cover all the new games coming soon to Xbox One! Every week the team at Xbox aims to deliver quality gaming content for you to enjoy on your favorite gaming console. To find out what’s coming soon to Xbox One, read on below and click on each of the game profiles for pre-order details (dates are subject to… Read more

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  News - GameStop Italy Listing Reveals New Information About Mortal Kombat 11
Posted by: xSicKxBot - 12-11-2018, 05:14 PM - Forum: Nintendo Discussion - No Replies

GameStop Italy Listing Reveals New Information About Mortal Kombat 11


Last week during the 2018 Game Awards, Ed Boon – one of the co-creators of the Mortal Kombat series – walked up on stage and surprised everyone with the reveal of the 11th entry in the series. Apart from the overly violent announcement trailer above, which has received much criticism online for not including the series’ iconic music, there’s not much else known about the title.

Now, DualShockers is reporting how GameStop Italy has revealed some early details about the upcoming release, ahead of schedule. Underneath the Premium Edition listing, there’s a description explaining a bit more about what to expect from the next game in the series.

Mortal Kombat 11 will be running on an entirely new engine and there’ll be new customisation for clothing, accessories and move sets. In addition to this is a new fatality system and a ‘GoreTech’ system which will make executions even more brutal than previously. The game also promises to include a strong multiplayer component and cater to the eSports crowd with improved match-making, personalisation systems, daily news and updated rewards.

As DualShockers notes, the game’s developer NetherRealm hasn’t officially mentioned the new fighting system yet, so apart from the vague description provided by GameStop, it’s not clear how it will work. Based on the current information, it is suspected to work in conjunction with the iconic fatality system. Alongside this apparent leak, was a new image for the pre-order bonus Shao Kahn. Check it out below:


A community reveal event for MK11 will take place on 17th January 2019. Will you be picking up this game when it is released on 23rd April next year? Leave a comment below.

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  Steam - Daily Deal – Spintires: MudRunner, 50% Off
Posted by: xSicKxBot - 12-11-2018, 05:14 PM - Forum: PC Discussion - No Replies

Daily Deal – Spintires: MudRunner, 50% Off

Today’s Deal:

Save 50% on Spintires: MudRunner!*

Save 15% on the new DLC Spintires: MudRunner – American Wilds Expansion!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time

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  Microsoft - Peggy Johnson announces M12 Female Founders Competition winners
Posted by: xSicKxBot - 12-11-2018, 05:14 PM - Forum: Windows - No Replies

Peggy Johnson announces M12 Female Founders Competition winners

Earlier this year, our corporate venture fund, M12, took an important step in helping identify promising women entrepreneurs and accelerating their access to capital. Partnering with EQT Ventures and SVB Financial Group, we launched the Female Founders Competition, awarding $4M to two women-led companies building innovative software solutions for the enterprise.

Those following this industry are well aware of the hard truths women founders face when seeking funding: just 17 percent of all startups boast a single female founder; and of that small percent, only 2.2 percent of total global venture capital funding went to female founders over the past two years. While the numbers clearly indicate there’s a need to do more, many investors struggle with where to start.

There are plenty of women entrepreneurs focused on solving enterprise technology challenges, but we needed a better way of finding them. With the previous success in sourcing incredibly promising portfolio companies from our Innovate.AI competition, we decided to try a competition again, but this time focused on surfacing female founders. And the results spoke volumes.

We received hundreds of submissions from female founders building enterprise solutions that spanned a multitude of industries and countries. This competition, while a small step to shift how we sourced deals, not only showed us that there is more than one way to effectively discover talent and expand networks, but it’s our responsibility as venture capitalists to begin leveling the playing field so those companies receiving funding are a truer reflection of the world in which we live.

Today, it’s my pleasure to share the results of the Female Founders Competition, and the stories behind the two incredible women whose companies will now join our portfolio.

Acerta


Greta Cutulenco, CEO and co-founder of Acerta, began her journey as a software engineering student at the University of Waterloo in Ontario, Canada, where she developed an interest in robotics and autonomous vehicle systems. While working on a research project with Sebastian Fischmeister, a professor at the university, she became fascinated with recent developments in connected and autonomous vehicles, sparking a career that led her to work with and learn from automotive original equipment manufacturers (OEMs) and Tier-1 manufacturers before returning to her roots in research. Cutulenco, Fischmeister and another colleague, Jean-Christophe Petkovich, would go on to create Acerta, using machine learning to provide real-time malfunction detection and failure prediction in vehicles. To commercialize their work, Cutulenco spent time in local incubators and attending business and sales courses before securing Acerta’s participation in the Techstars Mobility accelerator in Detroit. Just over two years later, Acerta has grown from a team of three to nearly 20, with Greta recently being named to Forbes 30 under 30 for Manufacturing and Industry, the company gaining traction with some of the largest auto manufacturers as customers, and now becoming a winner of the Female Founders competition.

“We are thrilled for the opportunity to work with M12, EQT Ventures, and SVB Financial Group,” said Cutulenco. “The funding and ongoing support will bring a big boost to the company’s long-term growth.”

 Greta Cutulenco, CEO and co-founder of Acerta

Greta Cutulenco, CEO and co-founder of Acerta

Mental Canvas


Julie Dorsey, founder and chief scientist of Mental Canvas, trained as an architect before becoming a world-class computer scientist specializing in computer graphics. Her appreciation for, and expertise in these two disciplines inspired her to create the core technology behind Mental Canvas, which reimagines sketch for the digital age by augmenting it with spatial strokes, 3D navigation, and free-form animations. As supported by its early customers, Mental Canvas is a platform that addresses a wide and varied market, with early customers spanning a variety of industries from architecture, concept development for movies, animation and games, product design, education, and scientific illustration. Dorsey is also a professor of computer science at Yale University, and previously was on the faculty at MIT, where she held tenured appointments in the departments of Electrical Engineering & Computer Science and Architecture. She is an inventor on more than a dozen awarded and four pending patents, and for the past two years, has devoted herself full-time to her vision of enhancing visual communication by fundamentally elevating the way people draw.

“It is a great honor to be recognized in this way,” said Dorsey. “Of course, we are pleased with the funding, but even more, we are thrilled by the recognition and affirmation this prize provides. It says to me and our team that the technology Mental Canvas is developing to bring sketch into the digital age is groundbreaking and impactful. We look forward to working with M12, EQT Ventures and SVB Financial Group to make our company’s vision a reality.”

Julie Dorsey, founder and chief scientist of Mental Canvas

Julie Dorsey, founder and chief scientist of Mental Canvas

This afternoon, I’ll join the next generation of female leaders at a forum focused on building and nurturing this community and preparing them for what’s next. While it’s a great way to welcome our winners to the M12 portfolio, it’s also an opportunity to continue this journey – one that is very personal to me – of doing our part to ensure that everyone has a seat at the table.

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