Welcome to Next Week on Xbox, where we cover all the new games coming soon to Xbox One! Every week the team at Xbox aims to deliver quality gaming content for you to enjoy on your favorite gaming console. To find out what’s coming soon to Xbox One, read on below and click on each of the game profiles for pre-order details (dates are subject to change).
Xbox One X Enhanced – Become a legendary Greek hero, travel across Ancient Greece, fight epic battles, navigate the Aegean Sea, and explore a land of myths and legends. Write your own epic odyssey and become a legendary Spartan hero in Assassin’s Creed Odyssey, an inspiring adventure where you must forge your destiny and define your own path in a world on the brink of tearing itself apart. Placing choice at the center of the gameplay experience, Assassin’s Creed Odyssey empowers you to author your own legendary odyssey. Pre-order the Gold Edition to start playing on October 2; standard edition is available October 5.
Xbox One X Enhanced – The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh new visual style. Our favorite Blue Bomber returns to battle the Robot Masters and take their powerful weapons for himself. The new Double Gear system boosts Mega Man’s speed and power for a new twist to the satisfying platforming gameplay the series is known for.
Head out with the gnomes on a journey in this fantasy strategy game. Construct buildings and manage resources, use powerful magic, and restore ancient magical gardens. Over 40 beautiful levels await you, along with a multitude of varied quests, increasing difficulty, an extraordinary magical world, and exciting gameplay for all ages.
Armored Freedom is an intense strategy board game where giant robots fight for dominance. Roll the dice to charge and wage war using battle cards on a hex-based tactical gameplay board and fight across four distinct terrains: forest, desert, snow, and minimalist. Customize your pilot and mech, increase your rank and win medals, unlock unique items, and recruit heroes with special abilities.
Xbox One X Enhanced – The latest entry to the flagship WWE video game franchise will showcase a massive roster of popular WWE Superstars, Legends and Hall of Famers like Brock Lesnar, Seth Rollins, “Stone Cold” Steve Austin, The Rock, André the Giant and more. Experience authentic WWE gameplay, extensive creation options, and stunning visuals in this epic wrestling game. WWE 2K19 standard edition launches on October 9.
GCC: Optimizing Linux, the Internet, and Everything
The purpose of this paper is to provide developers a comprehensive overview of the GNU Compiler Collection (GCC), a suite of compilers that has been in use for over 30 years and is the core component of the GNU toolchain. This includes highlighting GCC’s main benefits to programmers, showcasing when and why GCC is a good choice for code development, and providing basic information about GCC 8.2, the most recent release of this popular tool.
One of the first decisions facing a developer when starting a coding project is which programming tools to utilize. The GNU Compiler Collection (GCC ) offers a robust and reliable suite of compilers that has been in use and under constant development for more than 30 years. The main goal of the GCC project is to develop and maintain a world-class optimizing compiler that is retargetable across multiple architectures and diverse environments. GCC is a free software, which guarantees end users the freedom to run, study, share, and modify software.
According to LLVM.org, GCC is “the de facto-standard open source compiler today, and it routinely compiles a huge volume of code.” [1] GCC is the main compiler that builds the Linux kernel and is used for developing software for GNU/Linux systems as well as other systems that use Linux as the kernel. GCC also plays a major role in the development of software for embedded processors and is an enabling platform for the research and development of other programming tools and application software. GCC is a core component of the GNU toolchain, a collection of highly integrated programming tools produced by the GNU Project. GCC is distributed under the GNU General Public License (GPL), a copyleft license, which means that derivative work can only be distributed under the same license terms. GPL is intended to protect GCC and other GNU software from being made proprietary and requires that changes to code are made available freely and openly.
The original author of GCC is Richard Stallman, the founder of the GNU Project. The GNU Project was started in 1984 to create a Unix-like operating system as free software. Since every Unix operating system needs a C compiler, the GNU Project took on the task of developing a compiler from scratch. GCC was first released on March 22, 1987 and was considered a significant breakthrough since it was the first portable ANSI C optimizing compiler released as free software. GCC is currently maintained by a community of programmers from all over the world under the direction of a steering committee that ensures broad, representative oversight of the project. GCC’s community approach is one of its strengths, resulting in a large and diverse community of developers and users that contribute to and provide support for the project. According to Open Hub, GCC “is one of the largest open-source teams in the world, and is in the top 2% of all project teams on Open Hub.” [2]
Today GCC supports over 60 hardware platforms, including ARM (32-bit and 64-bit), Intel and AMD (32-bit and 64-bit), IBM POWER (32-bit and 64-bit), SPARC, HP PA-RISC, and IBMz (32-bit and 64-bit). GCC offers highly compliant C/C++ compilers and support for popular C libraries including the GNU C Library (glibc), newlib, musl-libc, and the C libraries included with various BSD operating systems. GCC also offers front-ends for Fortran, Ada, and GO languages and support for a variety of programming APIs including OpenMP and OpenAcc. GCC runs with popular operating environments, including Linux, Windows, macOS, FreeBSD, NetBSD, OpenBSD, DragonFly BSD, Solaris, AIX, HPUX, and RTEMS. A key benefit of GCC is its tight integration with the other components of the GNU toolchain, including glibc, Binutils, and the GNU Debugger (GDB). GCC also functions as a cross compiler, providing the capability of creating executable code for a platform other than the one on which the compiler is running.
Optimizing Linux
GCC is the default compiler for the Linux kernel source, providing developers with trusted, stable performance. For successful Linux kernel development C needs additional extensions that provide more precise control over certain parameters. GCC supports these extensions, offering the capability of correctly building the Linux kernel. GCC is also a standard component of popular Linux distributions, such as Arch Linux, CentOS, Debian, Fedora, openSUSE, and Ubuntu, where it routinely compiles supporting system components. This includes the default libraries used by Linux, such as libc, libm, libintl, libssh, libssl, libcrypto, libexpat, libpthread, and ncurses. These libraries depend on GCC to provide correctness and performance and are used by applications and system utilities to access Linux kernel features. GCC also builds the many application packages included with a distribution, such as Python, Perl, Ruby, nginx, Apache HTTP Server, OpenStack, Docker, and OpenShift. The combination of kernel, libraries, and application software translates into a large volume of code built with GCC for each Linux distribution. For example, for the openSUSE distribution nearly 100% of native code is built by GCC, including 6,135 source packages producing 5,705 shared libraries and 38,927 executables. This amounts to about 24,540 sources packages compiled weekly with GCC for openSUSE. [3]
It should be noted that the version of GCC included in Linux distributions is not necessarily the latest version, but rather the version used to create the libraries that define the system Application Binary Interface (ABI). User space developers will need to download the latest stable version of GCC to gain access to new features, performance optimizations, and improvements in usability. Many organizations, including Red Hat, SUSE, ARM, Linaro, and IBM, offer toolchains that include the latest version of GCC along with other GNU tools to help enhance developer productivity and improve deployment times.
Optimizing the Internet
GCC is a de facto standard embedded compiler, enabling the development of software for the growing world of Internet of Things (IoT). GCC offers a number of extensions that make it well suited for embedded systems software development, including fine-grained control using many command-line options, inline assembly, and compiler #pragmas that helps control the compiler behavior in greater detail. GCC supports a broad base of embedded platforms, including ARM, AMCC, RISC-V, and Freescale Power Architecture-based processors, and produces high quality code for these environment. GCC’s cross-compilation capability is a critical function to this community and prebuilt cross-compilation toolchains are often a major requirement. For example, the GNU ARM Embedded toolchains [4] are integrated and validated packages featuring the Arm Embedded GCC compiler, libraries, and other tools necessary for bare-metal software development. These toolchains are available for cross-compilation on Windows, Linux and macOS host operating systems and target the popular ARM Cortex-R and Cortex-M processors, which have shipped in tens of billions of Internet-capable devices. [5]
GCC is a reliable development platform for creating software applications that need to directly manage computing resources, including the open source database and web serving engines and backup and security software that are used to power the Cloud. GCC is compliant with C++11, C++14, and C++17 and will build object code from source code without using an intermediary to first build C code from C++ source, creating better object code with better debugging information. Some examples of applications that utilize GCC include: MySQL Database Management System, which requires GCC for Linux [6]; the Apache HTTP Server, which recommends using GCC [7]; and Bacula, an enterprise ready network backup tool which require GCC. [8]
For the research and development of the scientific codes used in High Performance Computing (HPC), GCC offers mature C, C++, and Fortran front ends as well as support for OpenMP and OpenACC APIs for directive-based parallel programming. Because GCC offers portability across computing environments, it enables code to be more easily targeted and tested across a variety of new and legacy client and server platforms. Code performance is an important parameter to this community and GCC offers a solid performance base. A November 2017 paper published by Colfax Research evaluates C++ compilers on an Intel platform for the speed of compiled code parallelized with OpenMP 4.x directives and for the speed of compilation time. The paper summarizes “the GNU compiler also does very well in our tests. G++ produces the second fastest code in three out of six cases and is amongst the fastest compiler in terms of compile time.” [9] The proprietary Intel Compiler, which only supports Intel hardware, produced the fastest code in all six cases.
Optimizing Everything
Finally, GCC offers an attractive and robust environment for building development tools because of its free availability, retargetability, and continued development. An example of a popular tool developed with GCC is LLVM, a compiler infrastructure project initially started at the University of Illinois Urbana-Champaign in 2000. GCC provided the resources to bootstrap LLVM, was used for compiling LLVM until it was self-hosting, and is still used by LLVM for filling language and library gaps. In 2005 Apple formed a team to work on the LLVM system, making it an integral part of Apple’s development tools for macOS and iOS. Clang, a C language front end developed by Apple for LLVM, was designed to be compatible with GCC 4.2.1, supporting compilation flags and unofficial language extension, and utilizing the GCC tool chain. LLVM and Clang are distributed under a BSD license, which imposes minimal restrictions on the use and redistribution of code and is considered more friendly for corporations needing to protect IP. Unlike GPL, BSD does not protect code from being co-opted by other organizations.
The Clang project has generated a wealth of comparisons between GCC and Clang/LLVM mainly focused around performance, diagnostics, and licensing. A more comprehensive comparison is useful for developers who are evaluating these compilers.
GCC supports a broader base of hardware and operating environments, which is key to application developers who are required to write software that supports a variety of new and legacy computing platforms.
GCC supports over 60 hardware platforms and Linux, Windows, macOS, FreeBSD, NetBSD, OpenBSD, DragonFly BSD, Solaris, AIX, HPUX, and RTEMS operating environments.
Clang provides stable support for Intel and AMD (x86 and AMD64), a limited number of ARM processors, and PowerPC (mainly 64) and Linux, NetBSD, FreeBSD, Butterfly BSD and MacOS operating environments. [10]
For developers writing scientific applications, GCC offers compliant, optimized C, C++ and Fortran compilers that include support for OpenMP and OpenACC APIs.
GCC has offered full support for OpenMP 4.0 for C, C++ and Fortran compilers since version 4.9.1 and full support for OpenMP 4.5 for C and C++ compilers since version 6.1. For OpenACC, GCC has supported most of the 2.5 specification and performance optimizations since version 6.
Clang only supports C-like languages and offers limited OpenMP support, including OpenMP 3.1 support since version 3.8 and some feature support for OpenMP 4.0 and 4.5 since version 3.9. [11] In terms of OpenACC, support is under development.
GCC delivers cross compilation capabilities for a broad range of hardware and operating environments. This has resulted in many prebuilt cross compiler toolchains available that help streamline IoT development efforts for embedded systems developers.
The GNU ARM Embedded toolchains are ready-to-use, open source suite of tools based on GCC for programming Arm Cortex-M and Cortex-R processors. The Bootlin web site provides access to 138 pre-compiled cross compiler toolchains based on GCC, binutils, and GDB for a variety of hardware platforms. [12]
For Clang there are limited prebuilt toolchains such as the standalone Android NDK. Theoretically Clang could replace GCC in existing cross compiling toolchains, but developers will need to rebuild these toolchains to include Clang. [13]
GCC creates optimized, well performing code. In comparisons of current versions of GCC and Clang, GCC provided better performance over a range of benchmarks.
TheGCC 8/9 vs. LLVM Clang 6/7 Compiler Benchmarks On AMD EPYC article provides results of 49 benchmarks ran across the four tested compilers at three optimization levels. Coming in first 34% of the time was GCC 8.2 RC1 using “-O3 -march=native” level, while at the same optimization level LLVM Clang 6.0 came in second with wins 20% of the time. [14]
With OpenMP workloads, GCC outperformed Clang in the six reported cases in a paper published by Colfax Research (referenced in footnote 9) and was also one of the fastest compilers in terms of compile time.
GCC: Continuing to Optimize Linux, the Internet, and Everything
GCC continues to move forward as the world-class compiler that is optimized across multiple architectures and diverse environments. The most current version of GCC is 8.2, released in July 2018, added hardware support for upcoming Intel CPUs, more ARM CPUs and improved performance for AMD’s ZEN CPU. Initial C17 support has been added along with initial work towards C++2A. Diagnostics have continued to be enhanced including better emitted diagnostics, with improved locations, location ranges, and fix-it hints, particularly in the C++ front end.
In The State of Developer Ecosystem Survey in 2018by JetBrains, out of 6,000 developers who took the survey GCC is regularly used by 66% of C++ programmers and 73% of C programmers. New hardware platforms continue to rely on the GCC toolchain for software development, such as RISC-V, a free and open ISA that of interest to machine learning, Artifical Intelligence (AI), and IoT market segments. GCC continues to be a critical component in the continuing development of Linux systems. The Clear Linux Project for Intel Architecture, an emerging distribution built for cloud, client, and IoT use cases, provides a good example of how GCC compiler technology is being used and improved to boost the performance and security of a Linux-based system. GCC is also being used for application development for Microsoft’s Azure Sphere, a Linux-based operating system for IoT applications that initially supports the ARM based MediaTek MT3620 processor. In terms of developing the next generation of programmers, GCC is also a core component of the Windows toolchain for Raspberry PI, the low-cost embedded board running Debian-based GNU/Linux that is used to promote the teaching of basic computer science in schools and in developing countries.
Notes
3. Information provided by SUSE based on recent build statistics. There are other source packages in openSUSE that do not generate an executable image and these are not included in the counts.
Margaret Lewis is a technology consultant who previously served as Director of Software Planning at AMD and an Associate Director at the Maui High Performance Computing Center.
Posted by: xSicKxBot - 10-09-2018, 04:53 PM - Forum: Windows
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Microsoft’s vision for improving urban mobility is becoming a reality
This year at Smart City Expo World Congress 2018, Microsoft will join global leaders to share innovative solutions focused on the digital transformation of cities. This is the second in a series of blogs about how Microsoft provides the intelligent services and trusted platform for partner solutions that empower cities to be more secure, prosperous, and sustainable. Join Microsoft and its partners at SCEWC 2018.
Approximately 55% of the world’s inhabitants currently live in urban areas, and this is expected to increase to 68%—more than 6 billion people—by 2050. In direct correlation, the number of cars on the road is projected to more than double to over 2 billion by 2050, further exacerbating crowding and traffic concerns. As cities grow and become more densely populated, urban planners face the challenge of ensuring citizens have affordable, sustainable transportation options that meet their needs. This will put significant pressures on cities, which already consume about 75% of global primary energy, yet must determine how to keep millions of citizens moving via both public and private transportation.
Fortunately for today’s citizens, the future of urban mobility has never been brighter.
Imagine a world where autonomous vehicles travel the streets and highways. Cities connect citizens to multi-modal forms of transport, such as trains, buses, and ride-sharing, with intuitive journey planning and payment systems. Rich data from smart infrastructure, transportation networks, and connected vehicles will empower city planners, transit agencies, and other urban leaders to make progress in urban mobility for generations to come. Cities will have the capability to adapt in real time to traveler preferences and build dynamic fare models, as well as proactively manage infrastructure and vehicle traffic flow by anticipating issues before they occur and identifying emerging trends.
This smart mobility future is becoming more of a reality as cities and urban leaders turn to digital transformation.
Microsoft’s vision for enhancing urban mobility
Microsoft and its partners are developing cutting-edge technologies that empower cities to establish intelligent transportation networks and optimize urban mobility for citizens—and it all starts with data. Solutions from Microsoft and its partners help cities build smart infrastructure by connecting billions of IoT-supported devices at the edge on a secure platform that extends from the silicon to the cloud.
Once connected, this vast network of devices empowers cities to generate the rich data required to apply artificial intelligence (AI) and uncover insights they can use to take action. By aggregating IoT and location data while utilizing secure cloud technology, cities and transit agencies can use AI to identify congestion and reroute traffic, alert citizens to parking options, ensure consistent transit vehicle operation with predictive maintenance, and develop programs to incentivize transit use. They can even improve smart energy management by optimizing electrical vehicle charging with data gleaned from smart grids.
Microsoft’s Connected Vehicle Platform, supported by industry-leading partners, utilizes data to take cities to a new level of urban mobility. Telematics and predictive services improve the driver experience using telemetry data to deliver predictive maintenance notifications. Consumers can stay connected with in-vehicle conference solutions, productivity tools, and intelligent personal assistant support. Advanced driver assistance systems increase safety and performance by delivering road and environment data to the driver or autonomous driving system in real time, all while utilizing location services and data to navigate, search, route and improve travel time.
Partners are already helping cities reimagine transportation with our powerful technologies
Microsoft partner Cubic Transportation Systems is a leading integrator of payment and information technology that connects more than 38 million commuters and travelers globally every day, processing 24 billion transactions annually. Cubic builds intelligent solutions on a versatile platform for mobility management, with a focus on transportation agencies in cities responsible for managing road networks and public transportation. Cubic works to create the easiest ways for citizens to travel and pay with Microsoft, taps into the cloud to securely manage data, and supports the flexibility and scalability customers need to respond in a constantly changing environment.
Microsoft’s partner PwC is another great example of what the future of smart cities could look like. Their capabilities span the diverse needs of modern cities and their citizens across urban mobility and through infrastructure, data, analytics, as well as collaborative planning and public safety. As a professional services industry leader, PwC worked with the province of Ontario to unite 11 transit agencies via PRESTO, a program that helped citizens travel more efficiently through the system with one payment card. By taking advantage of Microsoft’s powerful, scalable data platform and Power BI visualizations, PwC empowered the province to convert analytics into a decision and action platform and make the changes (like in payments) that customers wanted.
Connect with us at SCEWC 2018 to learn more about enhancing urban mobility in your city
Attack On Titan Joins Crunchyroll's Anime Mobile Role-Playing Game
Crunchyroll has announced that DanMachi: Memoria Freese, a free mobile RPG that uses characters from the anime Is it Wrong to Try to Pick Up Girls in a Dungeon, will have a limited-time Attack on Titan event. The event is exclusive to North America.
The event incorporates lines spoken from the original actors from the Attack on Titan anime. You'll be able to have characters from both Titan and Dungeon team up together as they defend Orario from a Titan's attack. The event launches on October 30 at 7 PM PT / 10 PM ET.
In DanMachi, you build your team from an assortment of Dungeon's characters and battle your way through an ever-changing dungeon that's different depending on the time of day you play. The game's original stories are created by Dungeon's writer Fujino Ōmori, and the anime's original cast voice their characters in the game. As a Gacha game, players spend currency--virtual or real--to unlock new characters to fight with and items to use.
Is it Wrong to Try to Pick Up Girls in a Dungeon tells the story of Bell Cranel, a young solo adventurer who one day discovers the goddess Hestia in a dungeon. He pledges to serve as a part of her Familia and works hard every day to both serve his goddess and become worthy enough of catching the eye of Ais Wallenstein, a famous adventurer he's in love with. The original Japanese version of the anime can be watched on Crunchyroll, and both the Japanese and English versions are available on HiDive.
Attack on Titan is in the midst of its third season. In the anime, giant and seemingly mindless Titans roam the Earth for people to eat. The only defense against these Titans are giant walls that keep the monsters out, and the Vertical Maneuvering Equipment that allows soldiers to zip between buildings and trees at dizzying speeds to reach the Titan's only weak point, the neck. Attack on Titan is streaming in Japanese on Crunchyroll and in both Japanese and English on Funimation and Netflix.
DanMachi: Memoria Freese is available for both iOS and Android. If you're looking for more anime to watch, be sure to check out our fall 2018 anime guide.
WWE 2K19 arrives as the latest entry to the flagship WWE video game franchise and features cover Superstar AJ Styles. WWE 2K19 will showcase a massive roster of popular WWE Superstars, Legends and Hall of Famers, as well as NXT favorites. Experience authentic WWE gameplay, extensive creation options, engaging match types, fan-favorite modes and much more!
Posted by: xSicKxBot - 10-09-2018, 09:51 AM - Forum: Lounge
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Microsoft's New xCloud Game Streaming Service Announced
Numerous game companies believe that streaming technology is the future. Now, Microsoft has announced its own approach to streaming video games: Project xCloud. The project aims to bring console-quality games to PC, consoles, and smart phone devices, and it will be rolling out public trials starting in 2019.
As detailed in the announcement, players will be able to use an Xbox One controller connected to supported devices. Smart phones can be used via Bluetooth, and a small attachment connects the controller to the phone for ease of use. If you don't have an Xbox One controller, touch controls are also available.
The service uses Microsoft's Azure as a backbone to set up new datacenters, with customized hardware that uses the parts of multiple Xbox One consoles. Azure has datacenters in 140 countries, so Microsoft feels it is already in a strong position to roll out the service wide-scale. It's also developing ways to combat latency, with current tests running at 10 megabits per second. The ultimate goal is to make streaming available on 4G networks. Microsoft also notes the intention is for developers to be able to make their games available through xCloud without requiring any additional work from them (not unlike how it handles backwards compatibility on Xbox One).
Similarly, last week Google announced its own Project Stream, using Assassin's Creed Odyssey to issue a technical test. PlayStation Now, meanwhile, has offered streaming games for quite a while, but recently began offering the option of downloading instead.
Play Windows games on Fedora with Steam Play and Proton
Some weeks ago, Steam announced a new addition to Steam Play with Linux support for Windows games using Proton, a fork from WINE. This capability is still in beta, and not all games work. Here are some more details about Steam and Proton.
According to the Steam website, there are new features in the beta release:
Windows games with no Linux version currently available can now be installed and run directly from the Linux Steam client, complete with native Steamworks and OpenVR support.
DirectX 11 and 12 implementations are now based on Vulkan, which improves game compatibility and reduces performance impact.
Fullscreen support has been improved. Fullscreen games seamlessly stretch to the desired display without interfering with the native monitor resolution or requiring the use of a virtual desktop.
Improved game controller support. Games automatically recognize all controllers supported by Steam. Expect more out-of-the-box controller compatibility than even the original version of the game.
Performance for multi-threaded games has been greatly improved compared to vanilla WINE.
Installation
If you’re interested in trying Steam with Proton out, just follow these easy steps. (Note that you can ignore the first steps to enable the Steam Beta if you have the latest updated version of Steam installed. In that case you no longer need Steam Beta to use Proton.)
Open up Steam and log in to your account. This example screenshot shows support for only 22 games before enabling Proton.
Now click on Steam option on top of the client. This displays a drop down menu. Then select Settings.
Now the settings window pops up. Select the Account option and next to Beta participation, click on change.
Now change None to Steam Beta Update.
Click on OK and a prompt asks you to restart.
Let Steam download the update. This can take a while depending on your internet speed and computer resources.
After restarting, go back to the Settings window. This time you’ll see a new option. Make sure the check boxes for Enable Steam Play for supported titles, Enable Steam Play for all titles and Use this tool instead of game-specific selections from Steam are enabled. The compatibility tool should be Proton.
The Steam client asks you to restart. Do so, and once you log back into your Steam account, your game library for Linux should be extended.
Installing a Windows game using Steam Play
Now that you have Proton enabled, install a game. Select the title you want and you’ll find the process is similar to installing a normal game on Steam, as shown in these screenshots.
After the game is done downloading and installing, you can play it.
Some games may be affected by the beta nature of Proton. The game in this example, Chantelise, had no audio and a low frame rate. Keep in mind this capability is still in beta and Fedora is not responsible for results. If you’d like to read further, the community has created a Google doc with a list of games that have been tested.
Posted by: xSicKxBot - 10-09-2018, 03:18 AM - Forum: Lounge
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Fallout 76 Beta Starts Soon; Trailer Parties Like It's 1776
Bethesda is getting ready to launch its Fallout 76 beta, and it released a trailer of the game's intro cinematic to mark the occasion. The tongue-in-cheek tone celebrates America and promises to protect democracy, all with an odd, discomfiting tone. It also finally names a release date for the beta launch: October 23 on Xbox One, with PlayStation 4 and PC to follow a week later.
The satirical nature is part of Fallout's brand, offering a take on Cold War jingoism that accompanied historical events like the Cuban missile crisis. The trailer itself is given a dark tone by what we know in the fiction: that the bombs do drop, and these hand-picked best and brightest are utterly unable to reconstitute American society in any recognizable way.
Not that knowing the ending should stop you from trying. As a member of Vault 76, the multiplayer game revolves around you emerging earlier than other vaults in prior games and attempting to establish your own society. That will mean building villages, hunting for resources, and maybe launching a nuke or two of your own. You can read more about the game in our new hands-on impressions.
Posted by: xSicKx - 10-09-2018, 01:48 AM - Forum: Lounge
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Epic Games introduced a new trap to Fortnite: Battle Royale this week—and players are already developing interesting strategies and ways to use it.
The Chiller is a Common trap that can be placed on floors, walls, or ceilings. When someone activates the trap, whether it’s you, an enemy, or an ally, it applies “icy feet,” which essentially replaces your feet with ice cubes and allows you to slide around.
Related: The Chiller trap has been added in the Fortnite 6.01 update
So instead of slowing down or freezing anyone who runs through this trap, as many players expected before it was officially added to the game, the Chiller can actually speed you up. And Fortnite fans have already found some cool ways to use this new trap.
If you place the trap near the edge of a mountain or hill, for example, you can glide off the Chiller platform and gain momentum as you slide down. This also obviously works if you create your own downward surface, as seen in the clip above.
Even if you’re on flat ground, you can implement this speed-boost strategy by building a simple structure consisting of a ramp, a floor, and a pyramid. Place a Chiller trap on the floor and stand on it. Once you’ve gained “icy feet,” jump on top of the pyramid and glide down. This will give you the speed boost you need in tricky situations, like if you need to get out of the storm to survive.
This seems like just the tip of the iceberg when it comes to the development of cool tactics involving the Chiller trap. And we’re sure even more fans will discover new ways to use the item as players get more play time with it.
"|CRITICAL|Accounting | |Failed loading default license file!" which in the log says
Please set the environment variable TS3SERVER_LICENSE to "accept" in order to accept the license agreement.
Alternatively, create a file named ".ts3server_license_accepted" in the working directory or start the server with the command line parameter "license_accepted=1".
To view the license agreement set TS3SERVER_LICENSE to "view" in order to print the license to the console.
Alternatively view the file "LICENSE" in your favorite text viewer yourself.
Which I already have the file in there and everything is set to accept. After this I tried starting it with ./ts3server_minimal_runscript.sh to see more details. Which I saw it tried to do this first "|WARNING |Accounting | |Unable to open licensekey.dat, falling back to limited functionality".
Quote:2018-05-21 09:34:35.517814|INFO |Accounting | |Licensing Information
2018-05-21 09:34:35.517854|INFO |Accounting | |licensed to : Anonymous
2018-05-21 09:34:35.517884|INFO |Accounting | |type : No License
2018-05-21 09:34:35.517923|INFO |Accounting | |starting date : Wed May 31 22:00:00 2017
2018-05-21 09:34:35.517953|INFO |Accounting | |ending date : Fri Aug 31 22:00:00 2018
How to fix:
You must update your server to version 3.3.1 to get it running again.
I have fixed it myself by just upgrading my server files. I was running 3.1.1 and upgraded to 3.3.1. Just go to
Link:
Hidden Content
Reply to this thread to unlock the contents
* Download the latest version for your platform,
* Copy the entire content of the folder you downloaded in the already existing folder of your TS3 Server installation (just to be safe I also made a backup of the existing folder, and made sure the server was stopped and closed while moving files).
It should ask you to replace the files, just replace them all.
After the upgrade my server took a bit longer than normal to startup, but now it's working as it was before it went down. It doesn't overwrite you current server by doing this upgrade!
BUT take a backup incase!
Why has this happened?
Teamspeak wants to make sure servers stay updated with their stuff by issuing a 1 year license on all their products that you have to renew or "upgrade" to stay using their software I believe. or pay to make sure it always stays up!