Gonner Blueberry Edition Comes Exclusively to Xbox One
Hey howdy ho, Xbox game-players! What’s a-happenin’ cap’ns! I need you to stop what you’re doing and pay attention to this supersonic, hyper-ultra-mega legit awesome announcement: Gonner Blueberry Edition is now available on Xbox One! (insert fancy dance moves here) Not only is it available now, but it’s exclusive to Xbox One. Go ahead, get yourself the game, then brush your shoulders off and feel like the cool cat that you are.
Hold up – you mean you don’t know what Gonner is? Well geez, let me enlighten you then. Gonner is a tough-as-nails roguelike platformer-shooter that delights as much as it challenges. It tells the glorious tale of a tiny little hero named Ikk who is searching for a trinket for his land-bound space whale friend Sally, leading him to explore the depths of a procedurally generated world assisted by his other friend Death. Gain unique powers through swappable heads & backpacks, load up with your favorite style of weaponry, crush baddies and jam out to some of the sweetest sounding IGF-award winning audio.
The Blueberry Edition takes it all to the next level. Literally, because it adds a new level (see what I did there?). But that’s not even the half of it! You’ll get access to exclusive content like weapons, heads, enemy types, a new challenge, and fancy-pants new visuals. Oh, and in case you were wondering, we do indeed have blueberries in the Blueberry Edition. Otherwise I would’ve just called it “the Edition,” which put my branding guy right to sleep; clearly the wrong move.
Look, I’m not going to lie to you: this game is tough. You will die a lot. But I heard some of you are like me in that you like this sort of thing in games. So, here’s to us, the diehards and tryhards of the Xbox world – may we forever sleep with a controller firmly in our iron grips. ThisGonner Blueberry Edition is for you.
Fake Nintendo Labo Kits Are Now Appearing With No Game Inside The Box
Nintendo Labo is, undeniably, an incredibly creative concept. Getting hold of all this creativity, though – along with the software and bundles of cardboard included – naturally isn’t cheap, and some people are now falling victim to numerous fake products being sold by seemingly reputable companies.
A number of fake boxes have been spotted around Asia, including Nintendo’s home nation of Japan, with slightly different packaging that looks very similar to the real thing. The boxes use official artwork, simply removing any trace of Nintendo’s name, and we can imagine that many people could easily assume these to be the real thing.
The folks over at Nintendo Soup have shared the story of Reagan, a Nintendo Labo buyer from Asia who recently found himself accidentally getting one of these fakes. Purchased from popular electronics retailer Lazada, the fake Nintendo Labo Variety Kit box had no game card inside.
“All the fake product had were sheets of cardboard, but without the game, they were completely useless.”
While we imagine many of you reading our pages would spot the differences between the real versions and the fakes, it’s worth putting the message out there to avoid any potential upset. Here’s hoping the fake versions never manage to spread too far.
Any thoughts? Feel free to share them in the comments below.
FoundationDB Summit is a technical conference organized by the FoundationDB community for companies and developers using FoundationDB, the recently open-sourced distributed database. At this inaugural event, we’ll be organized on a single track with plenty of time to meet and learn from early adopters, core developers, and other community members.
Posted by: xSicKxBot - 09-27-2018, 06:01 AM - Forum: Lounge
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Nintendo's Dragalia Lost Might Forge A New Generation Of RPG Players
Nintendo's newest IP, Dragalia Lost, is a mobile role-playing game that can be as simple or as complex as you want it to be. You start the game as a young prince who must find a dragon to bond with so that he can become powerful enough to save the kingdom from a growing demonic threat. Joined by his younger sister, and eventually a diverse group of over 60 other party members, the prince grows stronger by taking on quests, completing missions, and killing bosses.
Despite being a mobile game, Dragalia Lost has dozens of mechanics, ranging from party management to dragon rearing. Unlike most triple-A RPGs where a majority of the game's systems are thrown at the player in rapid succession over a daunting two-hour opening--I'm looking at you Xenoblade Chronicles 2--Draglia Lost introduces each of its mechanics slowly. There also aren't many cutscenes in the first hour of the game. Although some of the story elements are detailed early on, the game spends a majority of its start having you play in small strikes that reinforce the lessons from the tutorial. By the time Dragalia Lost starts pulling you out of the gameplay to show you a lot more cutscenes, you've got a fundamental understanding of the controls.
It's all pretty intuitive. By the end of the demo, I had played the first 45 minutes of Dragalia Lost and was quickly swiping through all the features that had befuddled me before. What struck me most about Dragalia Lost's opening hour was how the game had been designed for two different types of players: RPG veterans and newcomers to the genre. Every lesson has two levels. You can listen to one of the characters explain something and then just go do it, or you can listen to one of the characters explain something and then let the game show you what they mean.
For example, every character has their own advantages and weaknesses, weapon type, and multi-tiered skill tree. You can also equip different items to your characters and dragons, build different types of shrines in your castle, raise new breeds of dragons, and plant a diverse assortment of healthy herbs in your garden. Which characters you have on your team can also affect how your entire party can attack, defend, or heal, and certain enemies are easier to deal with when using specific weapons. These are all of Dragalia Lost's simpler to grasp mechanics that are introduced within the first hour or so.
You can micromanage it all. You can pull out the spreadsheets and start comparing the percentages if you want. But if any part of the game is too confusing or just not something you want to do, you can ask Dragalia Lost to do it for you. At the push of the button, the game will maximize your characters' abilities based on team dynamic and even change your roster if there's a better lineup available to tackle the next mission. You lose some of the challenge if you continuously do it, but it's a simple and welcome fix if you're struggling.
Dragalia Lost's opening hours reminded me a lot of the earlier Pokemon games, specifically Generations I-III. What the player needs to know--catching Pokemon, battling, and type advantages--is detailed out, but the more nuanced mechanics--different balls and every specific type advantage--are hidden away in optional conversations. A Pokemon veteran can tackle Brock with their Squirtle no problem, but a newcomer can ask around town and learn from one of the folks near Brock's gym that Water- and Grass-type Pokemon are your best bet against someone who solely uses Rock-type Pokemon, as well as where these type of Pokemon can be found. The game teaches you about type advantages whether you want to or not, and newcomers can rely on optional systems to slowly learn the vast assortment of type advantages.
Similarly, in Dragalia Lost, you eventually encounter enemies that rely on shields to protect themselves from initial attacks. When you first confront them, Dragalia Lost teaches you how to use the game's main character to perform a Force Strike, a move that when perfectly timed can instantly destroy a shield. Knowing that you have a character who can quickly take down shields is all the information you need to beat the harder enemy mobs and bosses down the line. You can identify other means of dealing with powerful targets yourself or ask the game to give you hints and help out. Combat is fairly straightforward to figure out if you've played other RPGs, it utilizes several interlocking rock-paper-scissors features, but the game details how all types of advantages work if you're still learning to juggle multiple in-game systems.
Dragalia extends this to all its features, which is most helpful when balancing your four-person party, managing every characters' multi-tiered skill tree, or choosing the correct fighter for handling a particularly troublesome enemy. Dragalia Lost wants you to have the game experience you want, whether you're looking for complex RPG mechanics, straight story, or something in between. I left my time with the game's demo with a smile on my face and eager to play more, which is not common for me when it comes to RPGs.
Releasing a game like Dragalia Lost to the huge audience on mobile devices is a smart choice. This makes it more accessible to a wider audience, especially kids or people who don't normally play games outside the Apple or Google Play stores. Dragalia Lost has goofy humor, an easy to follow story, a colorful cast of characters, and really catchy music. I can see it finding a foothold in the non-RPG crowd and helping new players discover the joy behind micromanaging complex video game mechanics.
Dragalia Lost launches on September 27 for Android and iOS devices.
Posted by: xSicKxBot - 09-27-2018, 06:01 AM - Forum: Windows
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Gears Pro Circuit Season 2 heads west to San Diego
Gears Pro Circuit Season 2 makes its first appearance on the West Coast this week with the Gears Pro Circuit San Diego Open, taking place from September 28th-30th at the Town and Country Resort and Convention Center. The top Gears teams from around the world will all be in attendance as they battle it out for a piece of the $250,000 prize pool.
OpTic Gaming comes into the event as the favorite to take home the title following their dominating performance in New Orleans and winning the last seven online 2Ks. Echo Fox coming in as the second seed is looking to avenge their loss in New Orleans and take home the championship. Ghost Gaming and Spacestation Gaming, Europe’s top team, both feature new team members as they look to run the table to the Championship Match on Sunday.
San Diego also marks the Gears Pro Circuit debut of 2v2 Gnashers Only on Boxes. Featuring a $10,000 prize pool, this side tournament will take place during the Gears Pro Circuit San Diego Open and will have some of the top players in Gears looking to prove their CQB dominance. Anyone with an event pass (spectator or team) is eligible to compete for free. Registration will be from 10am-1pm PDT, on Saturday, September 29th at the main registration table on a first come, first serve basis. Make sure to get their early as the tournament is capped at 96 teams and will start at 2:00 PM PDT on Saturday.
Watch all the action at http://live.gearsofwar.com starting at 2:00 PM PDT on Friday, September 28, then into the weekend on both Saturday and Sunday at 10:00 AM PDT.
Get demonic with Meteorfall: Journey’s latest free update
By Joe Robinson26 Sep 2018
Not only did Meteorfall: Journey win our hearts and minds when it released back in February, it also earned itself a place in our compendium to the best card games around. But you don’t reach such acclaim by being complacent – developer Slothworks have been hard a work making the game is updated with free patches and content update.
The most recent Demon update (Full Patch Notes) adds a new difficulty level which unlocks a set of progressively more difficult challenges. It also adds new demonic enemies, new quests and 18 new cards in total. This update has been in testing all through-out September, so there’s been a (demonic) horde of balance changes and bug fixes as well.
This marks the second major free content expansion for the game, with the first update being the Necrodude update back in May.
SKIP, previously known as Reflex, is a general purpose programming language developed as a research project at Facebook over the last 3 years. Facebook have finished development and authorized the language lead developer to release the project as open source. SKIP is available on Github under the MIT source license.
The leader developer made the following Tweet announcing the release today:
You can learn more about the language at http://skiplang.com/. The language can be downloaded as a Docker image, with full installation instructions available here. There is also a web based playground application for trying out SKIP on the website. SKIP is described as:
Skip is a general-purpose programming language that tracks side effects to provide caching with reactive invalidation, ergonomic and safe parallelism, and efficient garbage collection. Skip is statically typed and ahead-of-time compiled using LLVM to produce highly optimized executables.
Two brothers, aged 16 and 9, are forced to run away from home after a tragic incident, while attempting to conceal a sudden and mysterious supernatural power.