Posted by: xSicKxBot - 09-21-2018, 12:37 AM - Forum: Lounge
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New Destiny 2: Forsaken Hotfix Update; Here Are The Patch Notes
Bungie has updated Destiny 2 with the new hotfix 2.0.3.1 patch. The update primarily addresses several of the bugs that have plagued the game since the release of the Forsaken expansion, but also lowers the difficulty curve of certain quests.
Perhaps the most noticeable change to the game is the update made to Gambit, specifically the Cayde's Will quest. Previously, one of the steps for completing the mission and unlocking Cayde's trademark hand cannon Ace of Spades required you to kill invading players with hand cannons. Thanks to the hotfix, you can now kill invading players or general enemies to complete the quest, which is both easier and faster. Rejoin functionality has also been turned off in Gambit.
Hotfix 2.0.3.1 also updates Heroic adventures, the Dreaming City, and weapons and items. The full patch notes can be found on Bungie's main website, but we've outlined the highlights below.
Destiny 2 Hotfix 2.0.3.1 Patch Notes
Heroic Adventures
Fixed an issue where Barons were providing Legendary rewards outside of Heroic adventures
Barons in Heroic adventures now reward one guaranteed Legendary per day
Subsequent kills grant Legendary rewards at a reduced rate
Dreaming City
The Offering to the Oracle now sorts to the Pursuits bucket, rather than Consumables
Removed the weekly bounty that required players to redeem an Offering for the Oracle
The Dreaming City weekly challenge now requires only two weekly bounty completions
Fixed an issue where some enemies would improperly spawn chests after being killed
Players can no longer obtain Dreaming City rewards when repeating the Awakening mission
Fixed an issue where Telesto could be used to accelerate progression of objectives in the Blind Well
Weapons/Items
Fixed an issue where players can get stuck with the Origin Story or the Last Dance weapons if they use the character level boost after obtaining them in Homecoming
Fixed an issue where BrayTech Legendary Scout Rifle dismantled into Mod Components
Destiny 2 is available on Xbox One, PS4, and PC. Despite the bugs, we're currently enjoying our time playing through the Forsaken expansion. In our in-progress Destiny 2: Forsaken review, we gave the DLC an 8/10. We'll be updating our review after playing through Forsaken's new Last Wish Raid.
Posted by: xSicKxBot - 09-21-2018, 12:37 AM - Forum: Windows
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Skype calling is coming to Alexa devices
Today’s post was written by Gaurav Sareen, Corporate Vice President for Microsoft.
We are excited to bring Skype calling to Alexa devices, so users can easily communicate with their friends and family from their Echo devices, simply using voice.
Users can make outgoing Skype voice and video calls, accept incoming Skype calls, and even make SkypeOut calls to most phone numbers around the world. For example, simply say, “Alexa, call Jimmy on Skype,” or if Jimmy is calling you on Skype, say, “Alexa, answer.”
Alexa users will soon be able to take advantage of the high-quality Skype network across the globe to easily connect with others from any device type such as PC, mobile phone, and Xbox.
This is the next step in the collaboration between Microsoft and Amazon to deliver delightful customer experiences through voice, which began with joining Cortana and Alexa. Since then, we’ve added Alexa integration on Xbox and are continuing to work together to bring the best of Skype and Alexa together to enable intelligent communications for our users.
We’re excited to continue bringing the best of Microsoft and Amazon together.
Skype calling on Alexa will begin rolling out later this year. Feel free to share your feedback and get the latest news and tips by following us on Twitter, Facebook, and Instagram. Also, please join us in the Skype Community.
Explore the galaxy, investigate new worlds, contact new civilizations, and battle hostile aliens in Star Control: Origins. You are the captain of Earth's brand new, state-of-the-art ship, The Vindicator. Your mission is to gather together allies to fight an ancient alien menace that threatens to annihilate the human race.
At Node+JS Interactive, attendees collaborate face to face, network, and learn how to improve their skills with JS in serverless, IoT, and more. Stephanie Evans, Content Manager for Back-end Web Development at LinkedIn Learning, will be speaking at the upcoming conference about building a secure ecosystem for Node.js. Here she answers a few questions about teaching and learning basic security practices.
Linux.com: Your background is in tech education, can you provide more details on how you would define this and how you got into this area of expertise?
Stephanie Evans: It sounds cliché, but I’ve always been passionate about education and helping others. After college, I started out as an instructor of a thoroughly analog skill: reading. I worked my way up to hiring and training reading teachers and discovered my passion for helping people share their knowledge and refine their teaching craft. Later, I went to work for McGraw Hill Education, publishing self-study certification books on popular IT certs like CompTIA’s Network+ and Security+, ISAAP’s CISSP, etc. My job was to figure out who the biggest audiences in IT were; what they needed to know to succeed professionally; hire the right book author; and help develop the manuscript with them.
I moved into online learning/e-learning 4 years ago and shifted to video training courses geared towards developers. I enjoy working with people who spend their time building and solving complex problems. I now manage the video training library for back-end web developers at LinkedIn Learning/Lynda.com and figure out what developers need to know; hire instructors to create that content; and work together to figure out how best to teach it to them. And, then update those courses when they inevitably become out of date.
Linux.com: What initially drove you to use your skill set in education to help with security practices?
Evans: I attend a lot of conferences, watch a lot of talks, and chat to a lot of developers as part of my job. I distinctly remember attending a security best practices talk at a very large, enterprise-tech focused conference and was surprised by the rudimentary content being covered. Poor guy, I’d thought…he’s going to get panned by this audience. But then I looked around and most everyone was engaged. They were learning something new and compelling. And it hit me: I had been in a security echo chamber of my own making. Just like the mainstream developer isn’t working with the cutting-edge technology people are raving about on Twitter, they aren’t necessarily as fluent in basic security practices as I’d assumed. A mix of unawareness, intense time pressure, and perhaps some misplaced trust can lead to a “security later” mentality. But with the global cost of cybercrime up to 600 billion a year from 500 billion in 2014 as well as the exploding amount of data on the web. We can’t afford to be working around security or assuming everyone knows the basics.
Linux.com: What do you think are some common misconceptions about security with Node.js and in general with developers?
Evans: I think one of the biggest misconceptions is that security awareness and practices should come “later” in a developer’s career (and later in the development cycle). Yes, your first priority is to learn that Java and JavaScript are not the same thing—that’s obviously most important. And you do have to understand how to create a form before you can understand how to prevent cross-site -scripting attacks. But helping developers understand—at all stages of their career and learning journey—what the potential vulnerabilities are and how they can be exploited needs to be a much higher priority and come earlier than we may intuitively think.
I joke with my instructors that we have to sneak in the ‘eat your vegetables’ content to our courses. Security is an exciting, complex and challenging topic, but it can feel like you’re having to eat your vegetables as a developer when you dig into it. Often ‘security’ is a separate department (that can be perceived as ‘slowing things down’ or getting in the way of deploying code) and it can further distance developers from their role in securing their applications.
I also think that those who truly understand security can feel that it’s overwhelmingly complex to teach—but we have to start somewhere. I attended an introductory npm talk last year that talked about how to work with dependencies and packages…but never once mentioned the possibility of malicious code making it into your application through these packages. I’m all about teaching just enough at the right time and not throwing the kitchen sink of knowledge at new developers. We should stop thinking of security—or even just security awareness—as an intermediate or advanced skill and start bringing it up early and often.
Linux.com: How can we infuse tech education into our security practices? Where does this begin?
Evans: It definitely goes both ways. Clear documentation and practical resources right alongside security recommendations go a long way towards ensuring understanding and adoption. You have to make things as easy as possible if you want people to actually do it. And you have to make those best practices accessible enough to understand.
The 2018 Node User Survey Report from the Node.js Foundation showed that while learning resources around Node.js and JavaScript development improved, the availability and quality of learning resources for Node.js Security received the lowest scores across the board.
After documentation and Stack Overflow, many developers rely on online videos and tutorials—we need to push security education to the forefront, rather than expecting developers to seek it out. OWASP, the nodegoat project, and the Node.js Security Working Group are doing great work here to move the needle. I think tech education can do even more to bring security in earlier in the learning journey and create awareness about common exploits and important resources.
Learn more at Node+JS Interactive, coming up October 10-12, 2018 in Vancouver, Canada.
In Red Dead Redemption 2, You Can Talk Your Way Out Of (Or Into) Trouble
We've finally gotten to play Red Dead Redemption 2, and there's quite a lot to take in. We had largely been in the dark on what to expect from many areas of the game, although an earlier gameplay trailer did reveal new mechanics behind how protagonist Arthur Morgan will interact with the world, his gang, and even his horses and assorted wildlife. Rockstar is making sure that the world and its inhabitants can be interacted with in ways aside from shoot-outs, and one large part of that is an expanded conversation system.
In the trailer, Morgan is seen interacting with characters in a variety of ways based on contextual conversation prompts. Two prompts are available at a time, and they change based on actions you've already taken. We see prompts for Greet, Defuse, Antagonize, Threaten, Dismiss, Beat, Rob, and Choke, among others.
In practice, the trailer shows a few examples. Arthur antagonizes a local into fighting, and later defuses a tense situation with a man brandishing a gun by telling him he doesn't care about his business. He stops a witness by firing a warning shot, and then he can threaten him to keep him quiet. At one point he comes along a man hanging precariously from a ledge, and can either help him up or kill him. That segment of the trailer ends by saying it's up to you decide just how honorable Arthur Morgan is.
While the focus of the new trailer was definitely gameplay, we got a little hint of story as well, including the return of some notable characters. RDR2 releases on October 26 for PlayStation 4 and Xbox One, although its multiplayer mode, Red Dead Online, does't come out until November.
Final Fantasy Composer Taking Leave Of Absence Due To Health Concerns
Final Fantasy composer Nobuo Uematsu is stepping away from the industry for a period of time so he can focus on improving his mental and physical health. In a blog post, Uematsu said he is taking an "extended leave of absence" to recover from what has been a hectic production schedule following the formation of his studio Dog Ear Records.
"Since the establishment of Dog Ear Records, I have found myself blessed with countless opportunities. From composing new works to holding concerts around the world, my days have been hectic, yet fulfilling," he said. "The resulting fatigue, however, has finally caught up with me, and I find it mentally and physically difficult to go on at my current pace. After giving serious consideration to all options, I have decided to take an extended leave of absence and give my mind and body the time they need to properly mend."
Uematsu said if he ever comes to back, he wants to do so "in full health." While he used the word "if," later in the blog post he said he expects to make a full recovery.
"Do not worry. Once I've made a full recovery, I'll be back doing what I do best," he explained. "My current plan is to rest for the remainder of the year, and while I cannot commit to a method or time frame for my return, I'm very hopeful."
Uematsu said he apologies for the "burden" that he believes his leave of absence puts on his fans and clients, adding that he hopes people understand that he has to do what's best for his health and well being. "I thank you all for your continued support and only ask that you are patient until I'm on my feet once again," he said.
Uematsu, who was born in 1959, is considered by some to be the John Williams of video games. For lots more, check out GameSpot's interview and profile of Uematsu from 2009.
The Gardens Between is a surreal puzzle adventure that follows best friends, Arina and Frendt, as they fall into a mysterious world of beautiful garden islands. Manipulate time to solve puzzles and discover the secrets of each island.
Posted by: xSicKxBot - 09-20-2018, 06:05 AM - Forum: Lounge
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Ace of Spades: How To Complete Cayde's Will In Destiny 2: Forsaken
If you've paid even a little attention to Destiny 2: Forsaken, you probably know that it's the death of your pal Cayde-6 that kicks off the expansion's events. Early in the Forsaken campaign, you'll find Cayde's Will sitting in the Pursuits tab of your inventory. It's this item that guides you through the steps required to find and repair the Exo hunter's exotic hand canon, Ace of Spades.
The Ace of Spades is a powerful weapon that can bring down hordes of enemies in PvE and deliver tons of damage to opponents in the Crucible. It's definitely worth getting, even though completing the quest steps is no easy task. Here's a rundown of how to complete each step.
1. Finish the Forsaken Campaign
The first thing you need to do is to get the Ace of Spades from Uldren Sov, the person responsible for Cayde's death. To do that, you simply have to finish the Forsaken campaign.
2. Bring the Gun to Banshee-44
If only getting the Ace of Spades were as easy as finishing the campaign. But this is Destiny 2, a game that's all about the grind. The weapon isn't in workable condition when you retrieve it from Sov, so now you have to go about fixing it. The first step toward doing that is bringing the broken weapon to Banshee-44, the gunsmith in the Tower.
3. Kill 5 Invaders with a Hand Canon in Gambit
You'll need to run some errands before Banshee can fix up the Ace of Spaces, starting with killing five invaders with a hand canon in Gambit mode. You'll want to be careful, because the step's in-game wording has been causing confusion since the expansion landed. To complete this quest step, you have to play Gambit mode and wait for invaders to come over to your side. When they do, you need to use a hand canon to get the killing shot on them. If you invade the other side and get hand canon kills, they won't count toward completing this step in Cayde's Will.
This step is a tough for a number of reasons. For one thing, invaders have an extra layer of shielding, so they require more hits than usual before they die. Invaders also tend to enter your side when they have their super charged or are loaded up with power weapon ammo, making them formidable foes.
The best way to complete this step is to play with a group of people who are willing to help you get your invader kills. They can help whittle down invaders' health, and then hand off the final blow to you and your hand canon. If you're playing solo, you can try using more powerful weapons to cut down an invader's health before switching to a hand canon for the last few shots. Alternately, you can equip hand canons in both your primary and secondary weapon slots so you can switch when you run out of bullets. Really, it takes luck, patience, and skill to complete this step.
4. Kill 250 Enemies in Strikes Using a Hand Canon
This step is pretty straightforward. Just hop into any Strike in the game and use a Hand Canon to blast through all enemies you encounter. You'll probably have to play through a few Strikes to complete this step, but it doesn't require much in the way of skill.
5. Get 25 Precision Hand Canon Kills in the Crucible
And now we come to another challenging step in the quest to complete Cayde's Will. For this one, you can play any Crucible matches you want. All you have to do is get precision kills using a hand canon. That means you'll have to aim carefully to make sure you're getting headshots, because body-shot kills don't count here.
I found Rumble to be a good Crucible mode for this step, because it's a free-for-all. With no teammates to worry about, every player you encounter is a potential notch toward completing this step. So aim for the head, get the kill, wash, rinse, and repeat.
6. Find Cayde's Personal Stashes
Before he died, Cayde hid some stashes all around the solar system. You'll need to travel to Io, Nessus, Tangled Shore, and EDZ to collect all four. The problem is, they're pretty well hidden. Here's the general idea where you'll find them.
Io -- Land in the Lost Oasis and make your way into the Wraith Mines.
Nessus -- Land in Exodus Black and head to the Sunken Cavern.
EDZ -- Land in the Sunken Isles and go to Legion's Anchor.
Tangled Shore -- Drop in at Thieves' Landing and travel to Hellrise Canyon.
If you're having trouble finding any of the stashes, it helps to watch a YouTube guide like the one above for exact directions.
7. Complete the "Ace in the Hole" Mission
The final step is to head to Titan to complete a new mission called "Ace in the Hole." The enemy encounters in the mission aren't too difficult, but you will need to find 10 chests Cayde has hidden in the environment. Thankfully, you'll get a "Cayde's Stash Nearby" notification on the left side of your screen anytime you're near an unopened chest. Find them all, and you can breathe a sigh of relief. The grind is over.
8. Visit Banshee-44 at the Tower
Once you've finished the mission, head back to the Tower and talk to Banshee-44. All of your hard work pays off as he hands you a shiny, like-new Ace of Spades hand canon. And if you pre-ordered the game, you should have Cayde's Stash, which includes a nice red-and-black ornament for the weapon.
Have you used the top utility in a terminal to see memory usage on your Fedora system? If so, you might be surprised to see some of the numbers there. It might look like a lot more memory is consumed than your system has available. This article will explain a little more about memory usage, and how to read these numbers.
Memory usage in real terms
The way the operating system (OS) uses memory may not be self-evident. In fact, some ingenious, behind-the-scenes techniques are at play. They help your OS use memory more efficiently, without involving you.
Most applications are not self contained. Instead, each relies on sets of functions collected in libraries. These libraries are also installed on the system. In Fedora, the RPM packaging system ensures that when you install an app, any libraries on which it relies are installed, too.
When an app runs, the OS doesn’t necessarily load all the information it uses into real memory. Instead, it builds a map to the storage where that code is stored, called virtual memory. The OS then loads only the parts it needs. When it no longer needs portions of memory, it might release or swap them out as appropriate.
This means an app can map a very large amount of virtual memory, while using less real memory on the system at one time. It might even map more RAM than the system has available! In fact, across a whole OS that’s often the case.
In addition, related applications may rely on the same libraries. The Linux kernel in your Fedora system often shares memory between applications. It doesn’t need to load multiple copies of the same library for related apps. This works similarly for separate instances of the same app, too.
Without understanding these details, the output of the top application can be confusing. The following example will clarify this view into memory usage.
Viewing memory usage in top
If you haven’t tried yet, open a terminal and run the top command to see some output. Hit Shift+M to see the list sorted by memory usage. Your display may look slightly different than this example from a running Fedora Workstation:
There are three columns showing memory usage to examine: VIRT, RES, and SHR. The measurements are currently shown in kilobytes (KB).
The VIRT column is the virtual memory mapped for this process. Recall from the earlier description that virtual memory is not actual RAM consumed. For example, the GNOME Shell process gnome-shell is not actually consuming over 3.1 gigabytes of actual RAM. However, it’s built on a number of lower and higher level libraries. The system must map each of those to ensure they can be loaded when necessary.
The RES column shows you how much actual (resident) memory is consumed by the app. In the case of GNOME Shell, that’s about 180788 KB. The example system has roughly 7704 MB of physical memory, which is why the memory usage shows up as 2.3%.
However, of that number, at least 88212 KB is shared memory, shown in the SHR column. This memory might be, for example, library functions that other apps also use. This means the GNOME Shell is using about 92 MB on its own not shared with other processes. Notice that other apps in the example share an even higher percentage of their resident memory. In some apps, the shared portion is the vast majority of the memory usage.
There is a wrinkle here, which is that sometimes processes communicate with each other via memory. That memory is also shared, but can’t necessarily be detected by a utility like top. So yes — even the above clarifications still have some uncertainty!
A note about swap
Your system has another facility it uses to store information, which is swap. Typically this is an area of slower storage (like a hard disk). If the physical memory on the system fills up as needs increase, the OS looks for portions of memory that haven’t been needed in a while. It writes them out to the swap area, where they sit until needed later.
Therefore, prolonged, high swap usage usually means a system is suffering from too little memory for its demands. Sometimes an errant application may be at fault. Or, if you see this often on your system, consider upgrading your machine’s memory, or restricting what you run.
Hands on with Apple’s new lineup of iPhone XS and XS Max cases
Video
By Andrew O’Hara Wednesday, September 19, 2018, 05:04 pm PT (08:04 pm ET)
To go alongside the latest iPhones — the XS and XS Max — Apple has updated its lineup of first-party cases, which include leather, silicone and folio options. AppleInsider goes hands-on with the accessories to see what has changed and find out if they are compatible with the iPhone X.
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All of Apple’s cases are great quality while staying minimalist in nature. They are thin, with tactile buttons and made from premium materials. The leather cases all utilize anodized aluminum buttons on the sides, always a nice touch. Interiors are lined with microfiber on each case, protecting the iPhone from loose debris.
On the underside, the bottom of the phone is exposed, a design that has its pros and cons. We prefer this design as it allows easier access to ports and works seamlessly with many docks, but at the same time it opens more of the phone up to possible damage.
Last year, the folio was exclusively available for the iPhone X, but this year it comes in two different sizes for the XS and XS Max.
Colors for everyone
Externally, the biggest change to all of the cases is a smattering of new colors.
Silicone cases now come in Nectarine, Lavender Gray, Blue Horizon, Stone, Pink Sand, Midnight Blue, White, Black, and (PRODUCT)Red while the leather case will be available in Peony Pink, Cape Code Blue, Forest Green, Taupe, Midnight Blue, Saddle Brown, Black, and (PRODUCT)Red. The leather folio comes in Peony Pink, Cape Code Blue, Forest Green, Black, (PRODUCT)Red.
Changes between X and XS cases
Notable changes between last year’s cases and the models offered in 2018 include slight tweaks to the camera bump cutout. The latest iPhone’s have a slightly larger camera bump, which could cause compatibility issues when using the new cases with iPhone X. If you put any of Apple’s iPhone XS cases on an iPhone X, you will notice a slight gap around the otherwise precision-designed case.
There are also changes to the arrangement of the Hall Effect sensors between generations. The auto wake/sleep functionality doesn’t work when using the iPhone XS folio on the iPhone X, and vice versa.
Where to buy
Right now, the cases are available exclusively through Apple. Silicone cases cost $39 and the leather run $49. If you’d like the leather folio, it runs $99 and $129 for the iPhone XS and XS Max, respectively.
Apple’s cases not doing it for you? Check out AppleInsider’s roundup of excellent iPhone XS and XS Max cases that are available now.