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  News - Shadow Of The Tomb Raider's Early Hours Feel Familiar: The Highs And Lows
Posted by: xSicKxBot - 08-19-2018, 11:10 AM - Forum: Lounge - No Replies

Shadow Of The Tomb Raider's Early Hours Feel Familiar: The Highs And Lows

Lara Croft's origins trilogy comes to a close with Shadow of the Tomb Raider where she's now hunting down the villainous organization known as Trinity, instead of piecing together their motives and escaping their grasp. The new game doesn't stray too far from what you've come to expect from this current era of Tomb Raider, though--beginning with the reboot in 2013 and the follow-up, Rise of the Tomb Raider. We spent about four hours with Shadow of the Tomb Raider at a preview event, and while we hoped some minor flaws would be addressed this time around, the best parts of the series' formula still shine through.

You can count on an action-adventure game about seeking ancient relics to bring you on a tour of exotic locations. The lush vegetation of Central and South America provides some wonderful exploration through branching paths and optional side quests, and makes the tried-and-true process of discovery feel refreshing. The dense foliage affords some creative approaches in combat like covering yourself up in mud to blend in or using overgrown vegetation as cover.

The tropical setting isn't solely tourist eye-candy either. One of the game's early hub areas, a Peruvian village called Kuwaq Yaku, showcases the rough nature of a small community holding itself together. We wish the expansive main hub Paititi was playable in the demo, because it's promising to see Shadow of the Tomb Raider create a more vibrant world than past games, with culture and society now a large part storytelling.

Lara's going to have to work with the locals to raid tombs and hunt Trinity down.
Lara's going to have to work with the locals to raid tombs and hunt Trinity down.
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Puzzles have been a highlight of Tomb Raider, and the clever solutions that accompany them let you flex your mental prowess. Although the rewards don't seem too gratifying early on in Shadow, the process of unraveling the sequence of steps is the fun part. The fluidity of movement and combat is still intact, too. Slipping into cover at the last second or lining up an arrow for a kill just before getting spotted remains satisfying. However, if either aspect gives you too much trouble, the game allows you to tweak the difficulty of combat, puzzles, and exploration separately. Puzzle and exploration difficulty in particular affect the number of visual cues on screen, while combat difficulty affects enemy health and damage and resource availability.

Unfortunately, enemy behavior still leaves a bit to be desired. They'll often walk into dubious situations that are easy to exploit. One sequence allowed me to pull off a series of stealth kills off the ledge of a boardwalk since each enemy saw suspicious activity in my area. Patrol patterns and enemy placement don't offer much of a challenge, with many guards conveniently having their backs turned to Lara. We expect the action to ramp up, but there just isn't enough to chew on in the early stages.

Moments of close calls have gotten pretty stale in action-adventure games. The cliche of escaping death at the very last second to keep up the intensity would be fine if it was saved for key moments, but when they become too frequent--especially as a narrative device--it gets predictable. Shadow is filled with these close calls, even in the opening hours, and its effectiveness in ratcheting up tension wears thin. Even during normal gameplay, Lara will occasionally slip while scaling walls or jumping to ledges in which a QTE button prompt is your savior. Thankfully, an early ability that costs one skill point negates this altogether.

We had previously seen the early chapter that takes place during Day of the Dead festivities in Conzumel, Mexico, which was part of this hands-on demo session. After Lara swoops in on an ancient artifact that's said to cause a catastrophe, a flood consumes the entire village, leaving several dead and many more in a state of crisis. Although Lara's companion Jonah scolds her for not even considering the situation at hand, the consequences of her actions aren't really felt in that moment. In the context of a campaign where you're essentially racking up a body count, this may not seem like a big deal, but even a hardened Lara might want to reflect on a foreign town's destruction. The loss of lives feels like an afterthought, but we can assume that Lara's focused on the bigger stakes since Trinity escapes with this mysterious artifact. It remains to be seen how she'll internalize these events and if this will come back to haunt her as the story progresses.

If you've been a fan of the franchise's new direction this generation, you'll be happy to know the formula remains strong, though not without some lingering issues. Lara's latest adventure appears to be taking on a darker tone, and hopefully that comes with narrative surprises. You can experience it for yourself when Shadow of the Tomb Raider launches for PC, Xbox One, and PS4 on September 14.

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  News - Watchmen Series Officially Ordered By HBO
Posted by: xSicKxBot - 08-19-2018, 04:32 AM - Forum: Lounge - No Replies

Watchmen Series Officially Ordered By HBO

There have been rumors that HBO was considering picking up a new version of the Watchmen series, adapted for TV, for some time. Now, the company has announced it has officially green lit the show, which is being written and produced by Damon Lindelof, the co-creator of Lost and films like Star Trek Into Darkness and Prometheus. There aren't many details on the series yet, but we know it will debut in 2019.

"Set in an alternate history where 'superheroes' are treated as outlaws, Watchmen embraces the nostalgia of the original groundbreaking graphic novel while attempting to break new ground of its own," HBO wrote in a blog post, confirming the story will start at the beginning of the comic series, while introducing some new elements at the same time. Earlier this year, Lindelof took to Instagram explaining why the series wouldn't be a sequel or a reboot.

"Those issues are sacred ground and will not be retread nor recreated nor reproduced nor rebooted," he said. "They will however be remixed. We are not making a 'sequel' either. This story will be set in the world its creators painstakingly built… but in the tradition of the work that inspired it, this new story must be original. It has to vibrate with the seismic unpredictability of its own tectonic plates," he continued.

"It must ask new questions and explore the world through a fresh lens. Most importantly, it must be contemporary. The Old Testament was specific to the Eighties of Reagan and Thatcher and Gorbachev. Ours needs to resonate with the frequency of Trump and May and Putin and the horse that he rides around on, shirtless. And speaking of Horsemen, The End of the World is off the table… which means the heroes and villains--as if the two are distinguishable--are playing for different stakes entirely."

No Caption Provided

Watchmen first made it to the screen in 2009, when Zach Snyder adapted the graphic novel for film. HBO tried unsuccessfully to get a TV series based on the story off the ground in 2014. Lindelof has a history with HBO; his acclaimed drama The Leftovers was also shown on the network, recently ending with its third and final season.

First published by DC in 1986, Watchmen is a much-loved and celebrated 12-part graphic novel written by Alan Moore and illustrated by Dave Gibbons. It's credited with introducing a darker and more mature tone to the traditional superhero comic. In 2005, it was even featured on Time's list of the 100 greatest novels of the 20th century.

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  News - Watch Phantom Doctrine’s lead designer talk about abandoning RNG
Posted by: xSicKxBot - 08-19-2018, 04:32 AM - Forum: Lounge - No Replies

Watch Phantom Doctrine’s lead designer talk about abandoning RNG

Phantom Doctrine is a Cold War-themed take on the turn-based strategy genre that was reignited by Firaxis Games’ XCOM reboot a few years ago. Out this week, it not only offers some interesting mechanical twists in the strategy space, but also highlights how games can take inspiration from recent global history. 

Earlier today on the Gamasutra Twitch channel, we got to talk to Phantom Doctrine lead designer Kacper Szymczak about what it’s been like bringing this game to life, and what he’s learned managing a team of designers while chasing his own creative goals. It’s a chat that jumped from system design, to unconventional ways of creating a game conspiracy, to discussing proper team management, and you can watch it in its entirety in the video embedded up above. 

For more developer interviews & editorial roundtables from the Gamasutra team, be sure to follow the Gamasutra Twitch channel.

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  News - Video: How to design games with user experience in mind
Posted by: xSicKxBot - 08-19-2018, 04:32 AM - Forum: Lounge - No Replies

Video: How to design games with user experience in mind

In this GDC 2016 talk, educator Christina Wodtke explores the core principles of user experience design philosophy, and how it can help create games that are elegant and complete experiences.

Wodtke references Don Norman’s book The Design Of Everyday Things, which is considered pivotal reading for game developers– and as games reach a wider audience, it’s critical that developers make the medium accessible to more players. 

She also discusses how great user experiences anticipates the user’s needs and then go beyond that in order to provide good feedback. User experience designers have evolved a variety of approaches and tools to assure that a product is “a joy to own, a joy to use.” 

It was an informative talk that’s definitely still worth watching, so developers shouldn’t miss the opportunity to do so now that it’s freely available on the official GDC YouTube channel!

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Americas.

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  Xbox Wire - New Kick Off Mode Reinvigorates Local Multiplayer in FIFA 19
Posted by: xSicKxBot - 08-19-2018, 04:32 AM - Forum: Xbox Discussion - No Replies

New Kick Off Mode Reinvigorates Local Multiplayer in FIFA 19

For many gamers, their first FIFA experience was probably a head-to-head matchup with a friend, on the couch, in a dorm room or childhood bedroom. Kick Off mode is traditionally a pure FIFA experience in which two (or four) people pick teams and face off in a straightforward, two-team, 90-minute match. Bragging rights are achieved after every win, until the next match occurs.

But this year, Kick Off mode is getting a makeover. The new Kick Off experience in FIFA 19 opens local multiplayer for everybody, providing a wealth of customizable options for every match, as well as a system for tracking your stats and record against friends on any console.

Aside from the traditional match, now called Classic Kick Off in FIFA 19, there are five new types of matches that can be played: UEFA Champions League, House Rules, Best of Series, Home & Away, and Featured Cup Finals. Most of those are self-explanatory, but players will probably be the most intrigued by the House Rules option.

If you’ve ever played a Kick Off match and wanted the change up the rules a bit, or play without any rules at all, you’ll enjoy the House Rules match type. Right now, there are five different sets of rules that you can select for your match:

  • Survival Mode: When someone scores a goal, a random player from the scoring club is taken off the pitch (except the goalkeeper)
  • No Rules: No offside calls, fouls, or bookings; pure chaos
  • Long Range: Goals scored in the box count as normal, but anything scored from outside the box count as two goals
  • First to…: Set up a custom win condition, whether it’s golden goal (first to score), first to three goals, etc. The match will play to the clock as normal, unless the condition is met
  • Headers & Volleys: Headers, volleys, free kicks, and penalties are the only ways that you can score goals in this match type. Any other type of goal will be disallowed

In addition to the different types of matches that you can play in FIFA 19 Kick Off, a new stat tracking system has been integrated into the mode on Xbox One. Wins, goals scored, average possession, and shots on target are among the stats being tracked for every match you play in the mode.

This also means that you can track head-to-head stats with friends, using a new Kick Off ID system that you can create and link to your Microsoft account. Log in to your Kick Off ID on your friend’s Xbox One (and vice versa) to track and view all your stats and records.

Thanks to all these little details, Kick Off mode is finding new life in FIFA 19, ready to impress an entirely new generation of gamers. Pre-order FIFA 19 on Xbox One today so you can jump right into this exciting new feature as soon as the game is released worldwide on September 28.

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  News - Your Choices In Digimon Survive Can Lead To The Death Of In-Game Friends
Posted by: xSicKxBot - 08-19-2018, 04:32 AM - Forum: Nintendo Discussion - No Replies

Your Choices In Digimon Survive Can Lead To The Death Of In-Game Friends


Some new details surrounding the upcoming Digimon Survive have been shared, giving us a look at two of the game’s characters and some interesting information on story choices.

The information is still only coming in drip feeds here and there, but we’re slowly starting to form a clear picture of what to expect. The first character detailed is Aoi Shibuya, a gentle and honest upperclassman. She manages the cooking and admirably handles the security of the base. Her partner is Labramon, and she has an articulate personality.


Next up is Minoru Hyuga, a classmate of the main protagonist Takumi. Described as the talkative optimist of the group, he opens up to just about anybody and really hates getting into arguments. His partner is Falcomon. He’s a stable person but occasionally takes wild actions.


We’ve already seen some screenshots of the decision-making story elements taking place, with the choices you make having significant impacts on how the story unfolds around you. You’ll be able to decide who you’d like to meet and how you’d like to interact with them through this method, and various outcomes are possible in these scenarios. 

As it turns out, in a rather terrifying twist, some of these decisions can even lead to the death of your friends, with several characters present who can see their untimely demise in this way. If the choices you make weren’t quite important enough for you before, we imagine they will be now. Maybe it’s best not to get too attached to your favourite characters on screen.

Remember, Digimon Survive is scheduled to launch in the west next year to celebrate the 20th anniversary of the Digimon anime series. Are you liking what you’ve seen so far?

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  Steam - Midweek Madness – Team 17 Publisher Sale, Up To 90% Off
Posted by: xSicKxBot - 08-19-2018, 04:32 AM - Forum: PC Discussion - No Replies

Midweek Madness – Team 17 Publisher Sale, Up To 90% Off

© 2018 Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.

VAT included in all prices where applicable.   Privacy Policy   |   Legal   |   Steam Subscriber Agreement   |   Refunds

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  AppleInsider - A year with Apple’s 5K iMac: Still the best Mac for your money
Posted by: xSicKxBot - 08-19-2018, 04:32 AM - Forum: Apples Mac and OS X - No Replies

A year with Apple’s 5K iMac: Still the best Mac for your money

It’s been over a year since Apple refreshed its iMac lineup with updated hardware and added Thunderbolt 3. After long-term daily use of the computer in that period, now is probably a good time to reflect on the iMac, and how we feel about the machine a year after release.

[embedded content]

The iMac 5K has been AppleInsider’s main video editing machine since it was released. To make it more useful for the workload, we opted for the highest-specification model with 8 gigabytes of RAM and a 512-gigabyte SSD, a setup that was cheaper than the new top-spec i9 MacBook Pro released in July.

The iMac 5K is the only new Mac that allows you to easily add third-party RAM. Taking advantage of this, we added another 32 gigabytes, and now it is equipped with 40 gigabytes for only $3,000 —$300 less than the 32-gigabyte model from Apple.

The best comparison to make with it is against the iMac Pro, the next tier up in terms of specification. For $2,000 more in terms of cost, you’d get an 8-core processor, 32 gigabytes of RAM and 1 terabyte of SSD storage in the base model.

It may seem worth it to go with that over the iMac 5K because it should easily outperform the iMac 5K, right?

Initial thoughts


Before we get into performance testing, let’s discuss what we like and don’t like about the iMac 5K.

The design of the iMac 5K and iMac Pro is iconic and high quality, but it’s been 6 years since the last redesign, and the large chin is starting to look a bit dated. The 5K display, however, remains amazing, due to its high detail, brightness, and color accuracy.

We love the large amount of ports in the back, especially the Thunderbolt 3 ports, which we use to connect a 40TB storage area network device that can be accessed by two Macs at the same time, with the high bandwidth offered by Thunderbolt 3 providing very fast transfers to both desktops.

The keyboard and mouse supplied with the iMac are great, with few Bluetooth connection issues since buying it. The batteries stay charged for weeks, and they recharge incredibly quickly as well, which is handy since you have to flip the mouse over to do so.

Onto the internals, the 2017 iMac 5K switched over to Intel’s Kaby Lake processors, which added hardware acceleration for the HEVC codec, the current standard for 4K video streaming.

It also introduced desktop-class graphics chips for the first time in years, and even the cheaper Radeon Pro 570 is substantially faster than the best graphics options in older models from 2015.

Our iMac 5K has the Radeon Pro 580, which is actually the same graphics chip that came in the new Blackmagic eGPU, which is mostly marketed towards MacBook Pro users. We have previously compared the eGPU-equipped Core i9 2018 MacBook Pro with the 2017 5K iMac and the iMac Pro, and found that, even with the extra power of the eGPU, it isn’t enough to beat our iMac 5K.

Performance


Starting with Geekbench 4’s CPU test, the iMac 5K gets the best single-core score across the models we tested, but also the worst multi-core score, mainly due to the differences in the amount of cores. Under Geekbench 4’s graphics test, the iMac Pro is the clear winner.

In Cinebench R15, the iMac 5K is not far from the 2018 i9 MacBook Pro in its results, and that’s mostly because of the thermal design of the MacBook Pro. The iMac Pro simply destroyed both machines in the test.

We also looked at video gaming performance with Unigen’s Heaven Benchmark. The iMac Pro did extremely well here, and the iMac 5K easily did better than the MacBook Pro.

Onto the real world tests, the Lightroom export test showed the iMac 5K sits between the i9 MacBook Pro and the iMac Pro in the results.

The Final Cut Pro X video editing tests started with Bruce X, with the iMac 5K actually scoring incredibly close to the iMac Pro. A 20 second 4K clip stabilization test surprised us, as the iMac 5K was ahead of the other Mac systems by a huge amount.

The i9 MacBook Pro destroyed the iMac 5K in the HEVC to HEVC export test, even topping the iMac Pro, because the 8th-gen processor is using the latest QuickSync encoding and decoding technology. The iMac Pro’s Xeon CPU doesn’t have integrated graphics to enable QuickSync, but the raw power allows it to still get the job done quickly.

Moving on to a 5min 4K export, the iMac Pro was actually the slowest in this test, again due to the lack of QuickSync. The MacBook Pro was slower than the iMac 5K, due to the thermal throttling of the processor and the less powerful graphics.

For our Canon RAW 60 frames per second test, the iMac 5K was right behind the iMac Pro, while the MacBook Pro was extremely slow. We also tested timeline smoothness during this test, and the iMac Pro was the only one that played it back at the full 60 frames per second.

Overall, the top-spec i9 MacBook Pro performs worse than the 2017 iMac 5K in almost all of the tests we ran, which is completely unexpected based off the spec sheet.

We were also surprised at how close the iMac 5K performed compared to the iMac Pro, even beating it in some tests thanks to QuickSync.

The one-year opinion


After working in video editing full-time on the iMac 5K since it was released, I can tell you it’s really up to the job. I’ve used a top-spec 2016 15-inch MacBook Pro a few times, and it paled in comparison. We shoot and edit everything in 4K and perform a lot of stabilization, and since this processes almost twice as fast on this iMac 5K compared to the MacBook Pro, the time savings really add up throughout the day.

We export everything in 4K as well, which again is faster on the iMac 5K, so this machine really is the best bang for the buck for this particular situation.

On the negative side, the fans spin up and get loud when exporting longer 4K videos. I personally prefer using Google Chrome as a browser, and even with 40GB of RAM, the fans can sometimes kick up really loud when I’m researching and opening a bunch of tabs at once. This is more on Google than on Apple’s hardware, though.

Apple recently added HDR editing support to Final Cut Pro in the 10.14 update, but of course, there’s still no HDR display in any Mac device. This hints that Apple will either be working with a company like LG to bring us a new HDR display, or Apple will do it themselves in the next iMac or iMac Pro, or maybe even the rumored Apple Cinema Display, but that remains to be seen.

Overall, the 2017 top-spec iMac 5K is one of the best performing Macs ever made, and in our opinion, the best bang-for-your-buck Mac in terms of performance.

How to get the lowest price on Apple’s iMac 5K


Apple authorized resellers are currently discounting every iMac 5K by $80 to $200 thanks to instant rebates and/or coupon discounts. For the latest deals and up-to-date pricing, please visit the AppleInsider 2017 27-inch iMac 5K Price Guide.

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  Mobile - Review: Football Manager Touch 2018
Posted by: xSicKxBot - 08-19-2018, 04:32 AM - Forum: New Game Releases - No Replies

Review: Football Manager Touch 2018

August is a difficult time for football fans, what with the endless gossip pages to scrutinise, those deadline day live blogs to agonisingly refresh and the countless hours it takes to craft the perfect fantasy squad.

It’s also when many supporters come down with a strange disease known as wannabemanageritis. The main symptom is the trance-like involuntary repeating of the words ‘I could do better than {insert the surname of their club’s manager here}’ over and over again. It’s coupled with lots of tutting, and the condition can persist for nine months or so if left untreated.

The most effective cure is to switch on a PC and fire up Football Manager, the behemoth sports sim that gives players the chance to sit in the virtual hot-seat and run the club of their choice, proving they really are a Guardiola-like tactical genius or a wheeler-dealer of Redknapp proportions.

fmtouoch squad

But this remedy proves too complex and overwhelming for some people, with an injection of full-strength FM known to have the side-effect of making heads explode, but fortunately there is a slightly softer alternative which comes in tablet form for both iOS and Android.

Cue Football Manager Touch, which offers the same accuracy and depth minus some of the time-consuming micro-management that has resulted in the main game becoming so bloated and life-consuming. There have been yearly versions of it since 2015, when it was initially known as Football Manager Classic in reference to how it harks back to the good old days of the series (and Championship Manager before it) when the focus was on tactics and transfers.

fmtouch goal

Don’t be fooled though – being retro-inspired doesn’t make FM Touch simplistic. Far from it. If you do want something basic (and overly easy in my opinion) you need to try the third member of the squad, Football Manager Mobile, which is much more stripped back and faster to play.

No, FM Touch is still very much a monster of a game which, despite the instant result function that lets you see the scores without sitting through long matches, still has the power to suck up many hours of your life.

How far from being a lightweight casual game it is becomes immediately apparent after you complete the set-up phase of choosing which leagues you’ll have in the game and which club you’ll take charge of from the vast array of real-world options (you even get to, slightly bizarrely, decide what your Manager ‘character’ will look like).

fmtouch home

As you get comfortable behind your desk, figuratively speaking, you begin to explore some of the dozens, may hundreds, of pages of information contained within the game and you start to grasp the scale of the task ahead of you. Getting familiar with your playing squad and identifying improvements can turn into several hours’ work, with each player being rated on 36 separate attributes.

It should go without saying given how long-established this style of sports sim is, but it’s worth noting at this point that, in line with the main Football Manager game, FM Touch is based around spreadsheets and stats. The only action, so to speak, is watching a 3D representation of your team’s matches. The rest of the time the game is very much static, filled with menus, lists and charts. If that sounds ‘boring’ to you then 1) What are you doing here? and 2) You need to play a different type of footy game.

If you’re prepared to take a leap of faith and use your imagination to bring it alive and give it personality, this version is every bit as immersive and utterly absorbing as Football Manager has always been. There is never a shortage of things to do and decisions to make as you go through the day-to-day running of your club, dealing with contract negotiations, coach reports, training schedules and much more. You can delegate some duties to your virtual assistants but being a make-believe manager is still a big role – more involved and complex than many real-life jobs.

fmtouch tactics

A lot of your time is taken up with those two Ts – tactics and transfers. Winning matches doesn’t just happen by magic, unless you’re very lucky. It takes meticulous planning and analysing as you pick the best formation for your squad, then pick the best player for each position, then give those players detailed instructions for how you want them to play both individually and as a unit. FM Touch’s tactical options are extremely deep, giving you near-infinite possibilities for how to set your team up.

While small improvements to the game’s interface and navigation have been made in this edition which help to marginally enhance the overall experience, some of the screens are still slightly fiddly to use. You have to tap on some small precise areas to pull up the information you want without ending up on a page or pulling up a menu you didn’t want. Despite minor and occasional niggles like these, it’s still a tactician’s dream to have so much freedom to devise that perfect strategy – and of course it continues into the matches when you have to call upon all your shrewdness to achieve victory by switching formations, changing playing styles and making substitutions as needed.

fmtouoch squad2

Getting into the transfers area of the game is like diving down a rabbit hole from which you may never escape. It’s easy to lose all sense of time as you set your filters, send your scouts out and scope out the ideal additions to your squad from the game’s massive database. There’s a real buzz to be had from identifying the perfect target, having a bid accepted and then getting through tense talks before coming to a successful conclusion. A nice addition this time is getting a score out of 100 from your scouts on how suitable a signing each player might be, which makes it just that little bit easier to decide who to go for.

FM Touch is a magnificent game in many ways. One of the best things about it is being able to tuck into such a meaty slice of Football Manager anytime, anywhere whether on the daily commute or relaxing in the armchair of an evening. As a huge footy fan and long-time player of Championship/Football Manager, playing such a challenging and satisfying game is one of the very best things you can do on an iPad, or other tablet. So, why then, does this not deserve full marks?

fmtouch actions

Where the boys stop giving 110 per cent and where I feel as sick as a parrot at the end of the day Brian, is in how this version of Football Manager hasn’t changed much since its arrival in 2015. Now, like Ronaldo and Messi over the past few seasons, it’s had no equals so perhaps hasn’t needed to advance very far – but it means the complaints I had after the first edition still remain. The 3D match engine looks and works better, the tactics are a bit deeper, the game has more polish but there are still a couple of big omissions which I think stop this from going from Premier League regular to global superstar.

First is the near complete lack of any press or media work during the management journey. Sports Interactive boasts that FM Touch allows players to speed through seasons without “the pre-match build up and media fuss” – true, this makes the game quicker to play but it also sucks a lot of fun out of it. Crafting a media image and then using it to your advantage is a big part of a modern football manager’s job, like it or not, and its absence here makes the game feel less authentic.

fmtouch player

The other key thing missing is human interaction. There are very few ways to communicate with players and staff at your club, or with rival managers and players. There are no team talks, no cosy chats, no taunts. This, combined with the lack of press conferences and interviews, makes the whole thing a little too passive – like it’s all about the numbers and not the people. It’s like being locked away in your office with no contact with the outside world.

Adding these two wishes into the game would fatten up FM Touch and take away some of the reason for is existing in the first place separate to the main FM game, but they really need to be represented in some way when FM Touch 2019 comes along in November. Leaving them out yet again would be something of an own goal.

It’s another unchallenged trophy-winning season for Sports Interactive’s mini beast but I’m hoping for something just a bit more next time to stop this series getting stale. 

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  News - Free PUBG Crate For Amazon / Twitch Prime Members Now Available
Posted by: xSicKxBot - 08-18-2018, 12:42 PM - Forum: Lounge - No Replies

Free PUBG Crate For Amazon / Twitch Prime Members Now Available

There are a lot of benefits to being an Amazon Prime member, especially for PC gamers. Anyone with an Amazon Prime membership automatically gets a Twitch Prime membership. Simply by linking your accounts, you can get lots of free stuff. The latest freebie is a Jungle Crate in PlayerUnknown's Battlegrounds. Prime members can grab their free crate between now and September 17.

Available only in the PC version of PUBG, the Jungle Crate contains six jungle outfit items and two weapon skins. The outfits, detailed below, look like typical safari gear, albeit with purple being a prominent color. The weapon skins are Croc Bite for the M16A4 and Bengal Blade for the SCAR-L. Here's the full list of what's included in the Jungle Crate.

  • Explorer Hat
  • Tiger Print Bandana
  • Explorer Coat
  • Leopard Print Vest
  • Explorer Knickers
  • Leather Boots
  • Croc Bite Weapon Skin
  • Bengal Blade Weapon Skin
No Caption Provided

This is the third free PUBG crate for Twitch Prime members. In July, members could grab a Deadmau5 Crate and a Spa Day Crate. Two more free PUBG crates will be available in the future.

To grab your PUBG freebies, just head over to Twitch and click the crown button next to the search bar. This pops open a dropdown menu, where you'll find a link to access your free Jungle Crate. Just make sure to do it by September 17, when the offer goes away.

In addition to free games and add-ons, Prime members get one free Twitch channel subscription per month, plus pre-order discounts on games from Amazon, free two-day shipping on many items, access to Amazon Prime Video, Amazon Music, and more. You can find more details here.

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