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  Xbox Wire - 10 Tips & Tricks for Mastering Hyper Universe on Xbox One
Posted by: xSicKxBot - 08-16-2018, 10:55 PM - Forum: Xbox Discussion - No Replies

10 Tips & Tricks for Mastering Hyper Universe on Xbox One

If you’re looking for a high-speed MOBA that combines team strategy with side-scrolling action, then you’re in luck, because Nexon’s brand new free-to-play game Hyper Universe is officially out now on Xbox One! Hyper Universe pits you in a 4v4 match with the goal of eliminating the enemy team’s towers, giving you 39 colorful characters to choose from (called Hypers), each with a specialized skill set that can wreak havoc on your foes. With a huge array of characters and equipment at your disposal, Hyper Universe is easy to pick up, but tricky to master, which is why we’ve compiled a helpful list of tips and tricks to help you get out there and start wiping the floor with your enemies!

Tips and Tricks:

  • Familiarize yourself with different Hypers. Each Hyper can only be used by one teammate at a time, so have a backup ready in case someone chooses your main!
  • Create different equipment loadouts for the Hypers that you like to play. Every Hyper has a default loadout that they can select at the start of a match, but creating custom loadouts will allow you to vary your Hyper’s play style to mesh with your teammates and exploit your enemies’ weaknesses!

Hyper Universe Screenshot

  • When upgrading equipment, you’ll get the most value by completely upgrading one item before starting to upgrade another one. Fully upgraded items have special properties and abilities that they don’t have at lower levels.
  • Know your enemies. Your go-to target during a match should be your opponent’s least defensive Hypers and any low-health enemies. Focusing your attacks on these targets will ensure that your enemy’s forces are taken out of battle as quickly as possible.

Hyper Universe Screenshot

  • Positioning is key. If you’re near a tower, be wary of enemy Hypers like Admiral W., Arslan, Hondukei, or Athena—they can use their abilities to push or pull you within range of the tower’s targeting beam. Similarly, with good positioning, you can use your Hyper’s abilities to separate enemies from their team and allow your allies to make quick work of them.
  • You can use the lanes above or below your intended target to get behind them. Dropping down from a ladder or holo tile is a great way to get the drop on your enemy. Plan an ambush the right way, and your opponent will never see it coming!

Hyper Universe Screenshot

  • When chasing an enemy, you can maintain your pursuit speed by jumping and immediately attacking. Pulling off the attack in mid-air won’t break your momentum, and will allow you to continue doing damage to your enemies while they try to escape!
  • Killing Jungle mobs will give gold to everyone on your team. Certain camps also drop boxes that will give a permanent stats boost to your Hyper. Controlling the jungle is a great way to get an edge on the enemy. Make sure to have one or two team members patrolling the jungle while the rest of your team deals protects your towers.

Hyper Universe Screenshot

  • The Dragon on Dragon Refuge and Invader MK II on Delta Station drop powerful buffs when killed that can help turn the tide of battle. If you can’t find the enemy team, you should check these locations. If you arrive and find the enemy team attacking the boss, don’t worry. The buffs belong to whoever picks them up, not whoever gets the killing blow, so it’s possible to dash in and steal these rewards away from your foes.
  • Pressing Right on the D-Pad will allow you to ping your location to the mini-map to request assistance or alert your teammates to danger. You can use the Right Stick to ping other locations on the map as well. Use this to show teammates where you want them to go.

There’s plenty of battling to be done, so visit this page to start playing Hyper Universe now for free! You can also purchase the Ultimate Hypers Pack, which will instantly unlock all 39 available Hypers and grant you access to all Hypers released in the future. The pack will also nab you six Xbox One exclusive skins to wear on the battlefield, so pick up the Ultimate Hypers Pack on the Microsoft Store now for $19.99!

See you on the battlefield, Hypers!

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  News - Old School Musical Brings 8-Bit Era Rhythm Game Action To Switch Next Month
Posted by: xSicKxBot - 08-16-2018, 10:55 PM - Forum: Nintendo Discussion - No Replies

Old School Musical Brings 8-Bit Era Rhythm Game Action To Switch Next Month


Game publisher Playdius and indie developer La Moutarde have announced today that their upcoming rhythm game Old School Musical will release digitally for Nintendo Switch in September.

The game follows the adventures of Tib and Rob, two video game characters trained by their mother to be top class gaming heroes. Players must stay in tune, synching inputs with flying notes to help Tib and Rob find their loving mother, who appears to have gone missing. Miss too many of these notes, though, and Tib and Rob’s adventure will fall flat.

Filled to the brim with nostalgia-fueled references and nods to classic 8-bit games, genres, and tropes, Old School Musical is aiming to be a well-rounded love letter to the ‘80s and ‘90s. The game features a whole host of different gameplay types, including levels inspired by retro racers and the ability to shoot down enemies in side-scroller shooter levels. From there, players will need to take the fight to evil chicken armies to the beat of chiptune tracks from famous artists in a soundtrack featuring over 50 different tracks.

Features:
– Story Mode: Lead Tib and Rob on crazy adventure filled with humor and 8-bit nostalgia
 -Arcade Mode: Reach the highest score and challenge your friends
 -Challenge Mode: Play it hard with visual and audio penalties to unlock new music tracks
– Over 50 chiptune tracks by the best of the chiptune scene: Dubmood, Zabutom, Hello World, Yponeko, Le Plancton
– Travel through 20+ retro levels, inspired by 8-bit classics
– Local multiplayer mode supporting up to 4 players
 -A rebellion led by chickens angry over their constant abuse in videogames

The gameplay trailer below is an odd one to say the least, but make sure to watch it to the end to check out how the game plays. The music sounds fantastic, and the game looks like it could be a lot of fun.


Old School Musical will be released on Switch on 13th September? Do you like the look of this one?

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  Steam - Daily Deal – Owlboy, 50% Off
Posted by: xSicKxBot - 08-16-2018, 10:55 PM - Forum: PC Discussion - No Replies

Daily Deal – Owlboy, 50% Off

Save 40% on Farming Simulator 17 as part of this week’s Weekend Deal*!

Take on the role of a modern farmer in Farming Simulator 17! Explore farming possibilities in a new North American environment. Drive over 250 farming vehicles and equipment from over 75 manufacturers, including new brands such as Challenger, Fendt, Valtra or Massey Ferguson.

*Offer ends Monday at 10AM Pacific Time

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  News - Minecraft 1.13.1 Pre-Release 1
Posted by: xSicKxBot - 08-16-2018, 10:55 PM - Forum: Minecraft - No Replies

Minecraft 1.13.1 Pre-Release 1

Back from vacation, we’re now trying to finalize 1.13.1 and get it to you as soon as possible. We’re pretty happy with where 1.13.1 stands now, and are aiming to get the full release out next week unless some major bug pops up.


A full changelog for this pre-release can be found on Minecraft.net.

CHANGES IN 1.13-PRE1


  • Improved performance of rendering chunks
  • Improved performance of spawning mobs
  • Renamed /chunks to /forceload
  • Bug fixes!

BUGS FIXED IN 1.13.1-PRE1


  • MC-136051 – Mob spawning ignores light level, biomes and height
  • MC-135945 – Bone meal particles wont appear when bone mealing
  • MC-135428 – /chunk targets the overworld by default and not the sender’s dimension
  • MC-135426 – Cannot tab-complete chunk coordinates in /chunk
  • MC-135424 – Relative coordinates cannot be used with /chunk
  • MC-135398 – /chunk (force|unforce) with /execute store success
  • MC-135392 – Dimension arguments fail to properly serialize, breaking “/chunk in” and “/execute in” in multiplayer

To get pre-releases, open your launcher and go to the “launch options” tab. Check the box saying “Enable snapshots” and save. To switch between the snapshot and normal version, you can find a new dropdown menu next to the “Play” button. Back up your world first or run the game on in a different folder (In the “launch options” page).


Please report any and all bugs you find in Minecraft to bugs.mojang.com.


Pre-releases can corrupt your world, please backup and/or run them in a different folder from your main worlds. 


Share your thoughts on how 1.13.1 is shaping up in the comments below!

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  News - Community Focus – Relikt
Posted by: xSicKxBot - 08-16-2018, 10:55 PM - Forum: Lounge - No Replies

Community Focus – Relikt

How many times have you found yourself in Crucible, saying “They’re… over there! On my X! By the Power Ammo! No, not that power ammo, the other one!” It can be difficult to communicate exactly where an opponent is, especially in the heat of battle. Our Community Focus this week, Relikt, knows this all too well, and has been building visual guides to assist players in learning callouts for some time now. Let’s dive a bit deeper into the story of this community cartographer.

Eyes up, Guardian. Tell us a bit about yourself.


Relikt: Hi there! My name is Henrik and in my day job, I’m a full-time graphic designer living in Germany and doing mostly stuff with lots of pixels and vectors. In the realm of online gaming, I’m known as Relikt but thanks to the cooperation with my amazing buds over at Crucible Radio most guardians might think of me simply as the official un-official Crucible Cartographer of Destiny 2. And as such, I’m proudly educating my fellow Crucible oriented guardians with callouts and maps since the beginning of the Destiny 2. 

What led you to joining up with the Community?


Relikt: I’m one of these rather old Halo veterans with a somewhat competitive background, so naturally I was interested in Bungie’s big new project from the get-go. At first, when the game was revealed I wasn’t too sure what kind of game Destiny was exactly going to become and whether or not it would be my cup of tea. But boy, I can tell you, the moment I first stepped foot into the Destiny Beta, experiencing that unique, bold new universe, the gorgeous Art and most importantly how outstanding the gunplay felt once again, I fell in Love with the game. But what ultimately made me stay wasn’t the rather addicting Crucible, the Trials of Osiris or the brilliant Raid experiences. It was the people I did all that with. I have a wonderful small Clan, the Taken Legends, that we founded back in 2015 and over the years some of those guys and gals in it grew to be good friends of mine. So to me, it really is all about the Friendgame.

Glad to see you’re not too silent of a cartographer. What inspired your first callout map?


Relikt: If I’m completely honest, back in the day when I started my first ever callout map, my sole intention was to create a visually stunning map with a unique art style that was pretty to look at. And sure enough, when I originally posted the finished map of Shores of Time in the Crucible Playbook on Reddit, I got a ton of positive and in some cases actually flattering feedback for it. 

At that point, there already were dozens of excellent callout maps from other invaluable members of the community and I simply didn’t have the time and resources to catch up, so I decided to leave it at that for now. After all, for a long long time, Shores of Time remained the only map I ever did. Then when Destiny 2 was eventually announced, I told myself that this time, I was going to seize my chance and become the cartographer who supports the whole community with useful eye candy!

What would you say is your favorite Crucible combat space in Destiny 2?


Relikt: That’s a tough one, but I’d say Endless Vale. It was the very first map I created for Destiny 2 and these Beta-Maps traditionally have a soft spot in my heart too. From a pure aesthetical standpoint, I really love how Solitude, Wormhaven, and Meltdown turned out. Oh, and on a little Side Note, I would LOVE to create a callout map for my all time favorite Destiny map ever too: Twilight Gap. So I wouldn’t be too mad if you decided to bring that one back too! Wink, wink. 

Have any advice you’d give to players just getting started?


Relikt: Well, aside from improving the fundamentals like aiming and character movement in general, I feel like map knowledge and beyond that map-awareness are some major skills you need to build over time. A good way to work on that without getting too frustrated is to gather some of your more experienced friends and head into some private matches with them. At first, crucible can be somewhat overwhelming but don’t get disheartened when you lose against better players. Every loss can be an opportunity to learn something. If you see someone pulling off a play you’re not capable of yet, don’t get too frustrated! Instead, let it inspire you to practice – one day someone else will be impressed by something you do too. Good communication and callouts certainly don’t hurt either.


What loadouts are you thinking of running when Forsaken launches?


Relikt: Oh man, don’t even get me started on this! With the new weapon slot system, the possibilities seem endless! Right now, I’m beyond excited to try out these bows you guys keep teasing me with. At first, I was kind of iffy on whether or not they would fit into the “space magic opera” that is Destiny. After seeing a couple of bows in action, I honestly can’t wait to get my hands on them. I think combining that exotic Wishender with a nice hand cannon or an SMG and maybe some Rockets sprinkled in could be very fun and equally effective!

Last call! Any final words of wisdom or shoutouts?


Relikt: Massive shout out to my Clan and my friends, Bones, Birds and Swainstache from Crucible Radio and the whole community in general for their continuous support. It’s my pleasure and I really hope, that the work I’m doing here helps some folks to improve their game and to get a better understanding of these great Crucible Maps and how to play them. On that note, I’m very excited to announce, that I’m going to cover all Gambit Maps (and of course all Crucible maps) too once Forsaken hits. So keep an eye open for that!

Oh and one last thing: “Over there” is NOT a callout! Seriously. It isn’t.

Over there, by the things! Many thanks to Relikt for his time. It’s always awesome to see a skill evolve over time, and these maps will indeed help players to improve their Crucible play. If you have someone in mind, let us know by suggesting them on our

, using the #CommunityFocus tag.

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  James Bottomley on Linux, Containers, and the Leading Edge
Posted by: xSicKxBot - 08-16-2018, 10:55 PM - Forum: Linux, FreeBSD, and Unix types - No Replies

James Bottomley on Linux, Containers, and the Leading Edge

It’s no secret that Linux is basically the operating system of containers, and containers are the future of the cloud, says James Bottomley, Distinguished Engineer at IBM Research and Linux kernel developer. Bottomley, who can often be seen at open source events in his signature bow tie, is focused these days on security systems like the Trusted Platform Module and the fundamentals of container technology.

With Open Source Summit happening this month in conjunction with Linux Security Summit — and Open Source Summit Europe coming up fast — we talked with Bottomley about these and other topics. …

The Linux Foundation: Who should attend Open Source Summit and why?

Bottomley: I think it’s no secret that Linux is basically the OS of containers and containers are the future of the cloud, so anyone who is interested in keeping up to date with what’s going on in the cloud because this would be the only place they can keep up with the leading edge of Linux.

Read more at The Linux Foundation

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  Microsoft - Celebrate the power of youth with WE Day broadcast this Friday on ABC
Posted by: xSicKxBot - 08-16-2018, 10:55 PM - Forum: Windows - No Replies

Celebrate the power of youth with WE Day broadcast this Friday on ABC

Get ready to be inspired and to inspire your students to do good.

Invite your friends and families to join me and millions of Americans on August 17 to watch WE Day on ABC, a celebration of the transformative power of young people.

Microsoft is proud to support WE’s mission to empower youth to create a positive impact at home and around the world through service-learning. A supporter of the organization since 2013, we continue to help WE by equipping them with Microsoft technology that lets them bring the benefits of their programs to schools, families and youth around the world.

I am particularly excited about our work with WE to inspire students to make our world more inclusive through the WE Are One Campaign. Today, thousands of youth are learning, creating and ideating on ways they can leverage technology to make their classrooms and communities more accessible and inclusive for all.

[embedded content]

The WE Day Special features a great example of the WE Are One Campaign at work.

Johnny (featured above) is a glowing example of a student using technology for good. He built a social networking app for people with disabilities and their families, motivated and informed by his brother, Christian.

I invite our passionate education community to take part in the free WE Schools program, including the WE Are One Campaign. Through service learning, students learn to take action on the issues that matter to them, while learning critical academic and life skills along the way.

The WE Day Special on ABC will inspire action through the stories of everyday Americans making extraordinary impact in their communities. And you can catch host John Stamos, alongside Selena Gomez, Jennifer Aniston, The Chainsmokers, Dierks Bentley, and WE co-founders Craig and Marc Kielburger on the WE Day stage as they celebrate youth and families committed to changing the world!

Join the WE Movement: Watch the WE Day Special August 17 at 8/7c on ABC @WEmovement #WEAreOne Click To Tweet

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  Mobile - The Best Turn Based Strategy Games on Android, iPhone & iPad
Posted by: xSicKxBot - 08-16-2018, 10:55 PM - Forum: New Game Releases - No Replies

The Best Turn Based Strategy Games on Android, iPhone & iPad

By Michael Coffer 16 Aug 2018

Strategy does not believe in tomorrow, in the petty influence of mishaps or the crushing inevitability of time. No, ‘strategy’ is the art of the moment, of trying to achieve victory through nought but wits and wills. Preferably, it strategy believes in taking turns, although we understand real-time works too.

Not a strategy fan? We’ve got some great puzzle games you should check out.

Our latest codex will train and challenge even the most avowed enthusiasts with a maddening variety of scenarios and systems to learn and master. All platforms, playstyles (single- and multi-player), themes and scales of strategy, from the minute to the life-swallowing are represented.

Enjoy, and take your time digesting our top picks of the best turn-based games for Android, iPhone and iPad:

Six Ages: Ride Like the Wind (Review)


Publisher: A Sharp LLC
Platforms: iOS Universal
Price: $9.99

SixAgesRev5

Some strategy gamers will find Six Ages‘ blend of (sort of) forced immersion awful, where others will lap it up. Fans of King of Dragon Pass – which this serves as a spiritual sequel to – will already be familiar with it. They’ll discover a smoother interface and a new setting in a new culture. Forgoing the traditional control and power fantasies of strategic empire-building is a hard habit to give up. But for those that can make the sacrifice, Six Ages holds a wealth of wonders few other games can match. It wants to tell you a tale of gods and humans, of mysteries and the mundane while still taxing your tactics. It’s a bold goal and, while it doesn’t always work, the narratives that it weaves are unlike anything else in gaming.

Darkest Dungeon (Review)


Publisher: Red Hook Studios Inc.
Platforms:  iPad
Price: $4.99

darkest dungeon

With each passing year since its conception and release, Darkest Dungeon recedes into annals of history, into the collective memory of unspeakable legends. In other words: a horrid, demanding and sublimely satisfying little game is fast becoming an all-time classic. Some have balked at the fine-tuning numbers behind its challenges (e.g. pre-Radiant days, the initial Crimson Court balancing), but in general the game’s ‘give-no-quarter’ philosophy has won a die-hard following that keeps coming back for more punishment. With the next expansion The Color of Madness slated to arrive later this year, this is a game whose vicious, compelling cycle will continue for a long time.

Templar Battleforce Elite (Review)


Developer: Trese Brothers
Platforms:  iOS, Android
Price: $9.99

TBF TBS

Space marines versus xenomorphs, loosely derived from the Ur-horrors of Alien. Templar Battleforce owes some thematic debts to Warhammer and others, but its rapid-fire pacing and generous respect system are wonderful tools for experimentation and strategy. There’s some light characterization and world-building, sure, but in lieu of story one has to respect Templar Battleforce’s varied scenarios and equally creative squads allow divergent thinking. To a man with a hammer, everything is a nail, but to a commander with endlessly variable squads, the mutating threat can be met with an equally sundry…battleforce.

XCOM: Enemy Within (Review)


Publisher: 2K
Platforms:  iOS Universal, Android
Price: $9.99

xcom

XCOM: Enemy Unknown is still the golden standard for turn-based tactical gameplay, so let’s take a moment to revisit why. Squad-based, knife’s edge combat constantly challenges commander’s ability to scrape victory from defeat. Players make overworld and between-scenario decisions for which soldiers to train and tech to pursue, every bit as decisive as the individual commands given to the squad members in the heat of battle. The game has its hallmark AAA production lustre and mankind-on-the-brink storyline, and these conventions work in its favour. Keep your squad intact, do the mission, save the world, piece by piece. The Enemy Within expansion content makes this turn-based strategy game even better.

The Battle for Polytopia (Review)


Publisher: Midjiwan AB
Platforms:  iOS Universal, Android
Price: Free (additional Tribes as in-game DLC)

polytopia

Polytopia takes the crown for best Civ-lite. If this sounds like damning with faint praise, it’s quite the opposite. Because civilization-building builds its challenges and satisfactions with a grand scope and timeframe in mind, trying to miniaturize this genre experience can go pear-shaped in several ways. In Polytopia, the tribes are separated by a single tech (with some glaring exceptions), and the map has been foreshortened to a grid of 256 squares. Units and tech are the same for everyone, but the simplicity of this means a shorter list of decisive, vexing choices. There is no diplomacy system, but victory is determined by points and not necessarily conquest. The game’s blocky, loose artstyle and easy interface make it an easy game to learn and hard to put down. Only just recently did the support for online multiplayer finally make its debut, and it is this latest change that elevates this title to a must-try.

Invisible Inc. (Review)


Publisher: Klei Entertainment
Platforms: iPad
Price: $4.99

invisible inc

The future came and went, (Invisibly) and it has been cruel to all but a select few supranational, extraterritorial megacorps. Your ragtag bunch of spies and specialists will scour the globe for intel and supplies so they can make one final run, wipe their identities from the omni-vigilant database and live off the grid in peace. Each run escalates if the agents are detected by the guards, cameras or drones, yet the stealth aspect of the game is only one kind of risk calculation among many. The game’s AP and power systems mean that even successful runs can be tight, and sometimes making a clean escape is a failure if the team did not steal enough resources. The game’s generous learning curve belies an experience in which knowledge can lead to perfect play and challenge runs for pacifist or no-item wins at even the most fiendish difficulty.

The Banner Saga (Review)


Publisher: Versus Evil
Platforms: iOS Universal, Android
Price: $9.99

BS Best TBS List

The  Banner Saga is the first entry in a critically acclaimed trilogy about the story of a nomadic group travelling through an inhospitable landscape inspired by Norse mythology. The game’s storyline changes based on the player’s decisions, and its memorable, well-written characters give the unfolding game greater resonance and depth. Other perks include the hand-drawn aesthetic and excellent soundtrack, but honestly the battles themselves are the best part. We’re eagerly looking forward to when the recently released third entry makes its eventual journey to mobile.

Civilization VI (Review)


Publisher: Aspyr Media
Platforms: iOS Universal
Price: Free Limited Trial, $29.99 IAP for full game

civ 6

Civilization VI is a premium game at a premium, no-fuss price, albeit one that’s made many a mobile gamer flinch. Friendships have been shattered and lesser men driven mad by the game’s epic arcs starting with the cradle of civilisation and culminating in space travel and the digital age. Production, culture, warfare, science and diplomacy are all concerns when cultivating your civilisation. The original thrill of growing from a single city in misty, distant obscurity to a global force shaping the course of (simulated) human history really doesn’t boil down to a punchy recommendation. For those living under a rock, this is a game which actually merits those common adjectives bandied about to praise games: epic and awesome. For strategy gamers, Civilization 6 will consume all of the free hours of your life.

Publisher: Michael Brough
Platforms: iPad
Price: $3.99

Imbroglio
Imbroglio
sounds like a mess; it is in the name. But of all Michael Brough’s excellent, sparse designs, this one has the most player-driven customization and controlled random inputs. Here is ample proof that roguelikes can offer as much strategic challenge as the best of classics. Each character has their own ability and weakness, and the 4×4 grid on which the game unfolds is filled with tiles doubling as weapons. Swiping towards an enemy will activate that tile and fire its ability, with every slain enemy adding experience to the weapon responsible.

The goal of the game is to collect treasure, which upon collection heals the character and causes the walls of the grid to change configuration. Enemies spawn quicker and quicker as the turn count increases, so the whole affair is a race against time to level-up the sixteen tiles while staying healthy and collecting treasure at a steady pace. It is accessible but with a glut of weapons and characters to unlock and the final challenge to beat, it will reward sustained interest and focused strategic approaches.

What would your list of the best turn-based strategy games on mobile look like? Let us know in the comments!

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  PS4 - We Happy Few
Posted by: xSicKxBot - 08-16-2018, 12:12 PM - Forum: New Game Releases - No Replies

We Happy Few



We Happy Few is the tale of a plucky bunch of moderately terrible people trying to escape from a lifetime of cheerful denial in the city of Wellington Wells. Set in a drug-fuelled, retrofuturistic city in an alternative 1960s England, youll have to blend in with its other inhabitants, who dont take kindly to people who dont abide by their not-so-normal rules.

***1960s Dystopian England***
Set in a retrofuturistic 1960s, you will find a city ravaged by war and rebuilt by delusionally happy people. Everything appears to be happy in Wellington Wells, including the roads, the people, and its omnipresent television personality, Uncle Jack! However, its a beautiful world on the brink of collapse. You will discover the history of this world, and how it came to be just so beguilingly happy.

***Suspicion and Joy***
We Happy Few is about surviving in and escaping from a procedurally generated world, where you must learn to hide in plain sight. If you act out of turn, or youre not on Joy (the local happy pills), the locals will become suspicious and will rapidly turn your frown upside down! Forcefully. You will need to practice conformity, stealth and combat if you want to survive long enough to escape.

***A Mature Story***
We Happy Fews characters are not typical video game heroes. They are flawed and not particularly heroic, warped by the trauma their world has been through. Each character has their own storyline that reacts to the events of the world around them, and their place within it. Our stories are definitely not appropriate for children, but are laced with dark humour, hope, and even a spot of redemption.

***Features***
In We Happy Few, you will experience:
- A procedurally generated world, meaning that everyones experience will be unique,
- A range of difficulties for new and experienced players alike,
- Permadeath, if you want to satisfy all your masochistic needs,
- Three modes: sandbox, story and Wellie mode,
- A unique soundtrack, and
- A fully voiced, cinematic, first person story.

And you can play it in your own style:
- Fill your basic needs (hunger, thirst, and sleep) to survive,
- Learn how to interact with the other members of your society, and choose stealth, conformity or combat,
- Encounter dozens of in-game unique events,
- Conform to the specific local habits by learning to behave accordingly, and taking your Joy,
- Collect recipes, scavenge items and craft dozens of weapons, tools and devices,
fight with your bare hands or the crazy weapons you create,
watch out for traps, or learn how to use them to your advantage.

Publisher: Gearbox Publishing

Release Date: Aug 10, 2018

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  PS4 - Phantom Doctrine
Posted by: xSicKxBot - 08-16-2018, 12:12 PM - Forum: New Game Releases - No Replies

Phantom Doctrine



The year is 1983. The world teeters on the verge of destruction as the Cold War tightens its icy grip. East or West: trust no one, question everything. The fate of humanity rests in your hands as you pit spy versus spy in tactical Phantom Doctrine.

Publisher: Good Shepherd Entertainment

Release Date: Aug 14, 2018

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