New Preview Alpha and Alpha Skip Ahead 1810 Update – 7/21/18
Starting at 2:00 p.m. PDT today, members of the Xbox One Preview Alpha – Skip Ahead and Preview Alpha rings will begin receiving the latest Xbox One system update (1810.180718-1920). Learn more about the new features in development for 1810 here, and read on for a list of fixes and known issues in this 1810 system update.
Controller
Fixed an issue where the controller would sometimes not vibrate correctly.
Avatars
Avatars should now correctly display throughout the dashboard.
Performance
Fixed various performance and bug issues
Backgrounds
We are tracking an issue where custom background images or achievement art are not being displayed on the dashboard when starting the console. The background image is not loading for the user when signing into their profile.
Workaround: Refresh the dashboard.
Virtual Keyboard
We are tracking an issue where users are reporting that various keys & controller shortcuts for the virtual keyboard are not being recognized. Certain keys (spacebar, @ symbol, – symbol) are not registering when being pressed on the keyboard (both the virtual keyboard and via a USB keyboard)
Settings
We are tracking an issue with users not being able to select/change options under Device power options in Device Control
Groups
You may see issues with Groups if you frequently switch between your non-Preview console and your Preview console.
Workaround: Reset your Groups locally on the Preview console through “My games & apps” > Groups, then using the “Delete all groups” button at the bottom of the page to resync from the service.
Microsoft Edge
The cursor may disappear when exiting and re-entering the app
Workaround: Press Y when re-entering the app to make the cursor re-appears
Profile Color
Users may encounter an incorrect Profile color when powering on the console.
Networking
When the console wakes from Instant on/connected standby with a wired connection, the console may not recognize that the Ethernet cable is plugged in.
Workaround: Please reboot the console via Guide > reboot
Pokémon RPG Release Date Has Changed From “Second Half” Of 2019 To “Late 2019”
We’ve known that the upcoming core RPG Pokémon entry for Switch is expected to arrive in 2019 for some time now, but the official release window has now been given a slight tweak.
Since the game(s) was first detailed back in May, the release window has been described as “second half” of 2019; new information from Nintendo’s financial release today has now listed the window as “late 2019”, however. While the change might initially seem relatively minor, this essentially confirms that the new entry will be a holiday season release rather than a summer arrival. The change was spotted by Serebii.net.
The change shouldn’t be too worrying, though; rather than being a delay, the new wording appears to simply be a more specific refinement of that previously mentioned date. With Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! releasing this November, we’re likely looking at a one year gap in between mainline entries – a trend that has now been present since 2016.
Are you desperate for the new Pokémon RPG to release, or are you happy to wait a little longer for the best possible final result? Let us know down below.
Join Interactive Workshop on Cloud-Native Network Functions at Open Source Summit
ONAP and Kubernetes – two of the fastest-growing Linux Foundation projects – are coming together in the next generation of telecom architecture.
ONAP provides a comprehensive platform for real-time, policy-driven orchestration and automation of physical and virtual network functions, and Kubernetes is an open source system for automating deployment, scaling, and management of containerized applications. Telcos are now examining how these virtual network functions (VNFs) could evolve into cloud-native network functions (CNFs) running on Kubernetes.
In a three-hour interactive workshop on cloud-native network functions at Open Source Summit, Dan Kohn, Executive Director, Cloud Native Computing Foundation, and Arpit Joshipura, GM Networking & Orchestration, The Linux Foundation, will explain networking and cloud-native terms and concepts side by side.
“As the next-generation of telco architecture evolves, CSPs are exploring how their Virtual Network Functions (VNFs) can evolve into Cloud-native Network Functions (CNFs), ” said Joshipura. “This seminar will explore what’s involved in migrating from VNFs to CNFs, with a specific focus on the roles played by ONAP and Kubernetes. We hope to see a broad swatch of community members from both the container and networking spaces join us for an engaging and informative discussion in Vancouver.”
Session highlights will include:
Migrating and automating network functions to virtual networking functions to CNFs
Overview of sub-projects focusing on this migration, including cross-cloud CI, ONAP/OVP, FD.io/VPP, etc.
The role for a service mesh, such as like Envoy, Istio, or Linkerd, in connecting CNFs with load balancing, canary deployments, policy enforcement, and more.
What is involved in telcos adopting modern continuous integration / continuous deployment (CI/CD) tools to be able to rapidly innovate and improve their CNFs while retaining confidence in the reliability.
Differing security needs of trusted (open source and vendor-provided) code vs. running untrusted code
The role for security isolation technologies like gVisor or Kata
Requirements of the underlying operating system
Strengths and weaknesses of different network architectures such as multi-interface pods and Network Service Mesh
Status of IPv6 and dual-stack support in Kubernetes
Additional registration is required for this session, but there is no extra fee. Space is limited in the workshop, so reserve your spot soon. And, if you plan to attend, please be willing to participate. Learn more and sign up now!
Posted by: xSicKxBot - 08-01-2018, 04:08 PM - Forum: Windows
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How thinking like a recruiter can open more doors in your job search
Building your career is a journey filled with challenges, excitement, and forks in the road. And journeys are easier with maps. In this column, job experts answer your questions and deliver advice to help you take the next step.
Question: I’m interested in a role that I found on a job site. I reached out to a recruiter at the company through LinkedIn, but I didn’t hear back. Did I go about this the wrong way?
Answer: If you’ve spotted the perfect role on a job site, you may be tempted to run a quick LinkedIn search, identify a recruiter who works at that company, and reach out. Sometimes this approach works, but more often, you never hear anything back. Why?
While LinkedIn is a great way to connect with others during a job search, you may be going about your networking in the wrong way—or even with the wrong person.
Microsoft recruiter Mike Maglio offers a simple approach to using LinkedIn to increase your chance of getting a response and making a meaningful connection. His secret? Think like a recruiter.
It’s no surprise that recruiters use LinkedIn’s search tool to find potential candidates for their open jobs. The trick, Maglio says, is for job seekers to use the same search tool to find recruiters who might be hiring for the jobs you want.
“In their profile, a lot of recruiters will explain what they do and what organizations they cover to show up in searches more accurately,” he said. You can find them by doing your own search.
For example, if you are a software engineer who is passionate about working on Azure technology, search for “Azure AND recruiter AND Microsoft.” Maglio suggests job seekers use Boolean search logic with terms such as “AND” to yield more relevant results with a more accurate listing of recruiters in that space. “Use filters such as current company, location, etc. to get even more relevant results,” he added.
“Even within a product as big as Azure, you still want to get as specific with your search as possible,” said Maglio. “The more targeted you are, the better.”
Check out the profiles of the recruiters you found, and then choose a couple who work with your specific qualifications, such as software engineer, recent graduate, and Azure solutions.
Now that you’ve located the right recruiters, it’s time to introduce yourself. Craft a message that is concise, precise, and offers information that explains who you are. “Recruiters get many messages, so being direct and specific increases the likelihood you’ll get a response,” said Maglio.
Use a warm welcome, such as “Hello [Recruiter Name]” and then be clear about what you are seeking (e.g., referral for a role, connection to a team, information, etc.). A recruiter is going to look at your profile, so you don’t have to send a full resume or write an introduction with all of your experience.
Do you have a mutual connection? Mention that person in your introduction—or better yet ask your mutual connection to make an InMail introduction between you and the recruiters, Maglio suggested. This gives you an automatic “trust boost” because the recruiters are familiar with the connection who’s referring you.
“If you are reaching out about a role, include the link to the job posting. Let the recruiters know that you’re interested and would like to be considered for the role,” he said. It will also help recruiters connect you with other recruiters or hiring teams, in case that specific role is handled by someone else.
If you are simply wanting more information, be clear about that. If the recruiters can help, they might potentially schedule time to chat with you or even refer you to someone in the organization.
Recruiters need to understand who you are beyond your resume and LinkedIn profile, so use your chance to show them what you can bring to the company or job.
“You should be able to demonstrate your value and show you are a knowledgeable applicant, but be concise,” said Maglio.
“You could briefly speak to a relevant article or press release that ties into your passion. Or—if possible—call out a patent, applications you’ve built, or a slideshow of projects that can be viewed,” he said.
These examples show your passions and interests, beyond just your resume. “But keep it short and sweet,” Maglio said. “The last thing you want to do is bury that kind of info.”
If you’ve followed these steps and haven’t been able to connect with the first set of recruiters you’ve identified, keep applying and refining these steps.
The right connection is out there, along with the role of your dreams.
Over 4 million people participate in Apple’s software beta programs
By Stephen Silver Tuesday, July 31, 2018, 03:58 pm PT (06:58 pm ET)
Apple CEO Tim Cook reveals that an extraordinarily large number of people are taking part in the company’s beta program, which covers early versions of iOS, macOS and the company’s other major operating systems.
“In June, we hosted an extremely successful developers conference that previewed many major advances coming this fall to our four operating systems: iOS, macOS, watchOS and tvOS,” Cook said. “Developer and customer reaction has been very positive and we have over four million users participating in our new OS beta programs.”
The number of beta program participants is not something that Apple typically releases, so it’s unclear how that number compares to past years. Also unknown is how the participation statistics break down by operating system, and whether developers are included in the number.
Apple frequently touts both the growth of the App Store and its contributions to the app development profession as a whole, so it’s a good guess that the four million figure for software beta participants in one year is among the largest ever for Apple, if not for the history of computing altogether.
Nick’s been excited about Pocket City for ages and won’t stop bugging me about it. “Joe, when’s Pocket City out?”“Joe, do you know how awesome Pocket City is going to be?”“Joe, can you please pay me my invoice, I can’t afford food this week.” GAWD.
Well, finally I can be left in peace: we reported at the end of June that Pocket City was available to pre-order on iOS and had a release date of July 31st. Well, turns out iTunes was right; the city builder is indeed out today, and you can pick it up right now via the App Store or Google Play.
In case you haven’t heard of it before Pocket City is premium city-building game that re-imagines the classic genre with some surprise twists of its own. Here’s the feature list from the Google Play Store page:
Build a unique city by creating zones and special buildings
Trigger fun events like block parties, or disasters like tornadoes
Complete quests to earn XP and money
Unlock advanced buildings by levelling up
Unlock new land with different terrain types
Succeed by optimizing your cash flow, traffic, happiness, and more
Enjoy a dynamic city with citizens, vehicles, animals and animated buildings
Upload your city to the cloud to transfer to another device, or share with a friend
Intuitive, touch-based city building
Playable offline
Play in portrait mode or landscape mode
NO microtransactions
We’ve already got review code, so we’ll be bringing you more coverage ASAP. Nick will have some impressions for you in The Weekender on Friday, and I’ll make sure we get a full review up ASAP next week.
C++ has had a long run as the primary programming language for games, after taking the crown from C and ASM well over a decade back. In recent years more and more developers are moving towards more productivity oriented languages such as C#. What about developers that want to have the fine level of control of memory and low level access C++ provides, but want to get away from the complexity and cruft C++ has accumulated over the last 30+ years? That is the niche the Rust programming language hopes to fill. Rust is a systems programming language originally sponsored by Mozilla for use on the Firefox browser. Game developers have long been interested in Rust, but last week one rather large game developer became the first to adopt the Rust programming language.
Last week, Ready at Dawn CTO Andrea Pessino released the following tweet:
Ready at Dawn is a well established game studio known for games such as The Order: 1886, Daxter and various God of War titles. This tweet launched a far bit of interest in Rust, so I decided to start doing some research into the Rust echo system, a look at game engines and libraries available then promptly stopped…
Because this site, AreWeGameYet already did an excellent job of exactly what I was setting out to accomplish! So there… if you are interested in checking out Rust for game development, be sure to start there. Additionally if you are interested in learning a bit more about the state of Rust game development, as well as a quick tutorial on getting a Rust development environment up and running on Windows using Visual Studio Code using the Piston game engine, be sure to check out this video!
New Guacamelee 2 Trailer Teases Dancing Chicken Illuminati
The long-awaited sequel to the critically acclaimed Metroidvania Guacamelee is coming this year. A new trailer for Guacamelee 2 revealed the action-platformer is launching for PS4 and PC on August 21.
Guacamelee 2 continues where the first game left off, with luchador Juan Aguacate retired from supernatural adventuring, platforming, and brawling. That all changes when a new threat emerges, and Juan once again dons the luchador mask that gives him his vast array of powerful attacks.
Like its predecessor, Guacamelee 2 features four-player local co-op, and a vast array of colorful abilities that offer new strategies for movement and combat. The same style of electro-Mexican soundtrack is making its return too, as well as the vibrant color palette used for the graphics. The game promises the return of familiar faces from the original, both friendly and villainous.
However, there are a few changes this time around. Guacamelee 2 has twice as many different enemy types for Juan to smash, plus many more bosses. Juan will also unlock new abilities he can only use after he transforms into a chicken, instead of only finding new skills for his human form. He'll learn these new chicken abilities from some sort of Chicken Illuminati, seen dancing at the end of the trailer.
Fans of the original Guacamelee were surprised to hear its sequel would not be making its way to the PlayStation Vita. Guacamelee released on the Vita, PS3, and PC in 2013, before getting ported to Xbox 360, PS4, Wii U, and Xbox One the following year. Guacamelee 2 might copy its predecessor and eventually make its way to other platforms--like the Xbox One, Vita, or Nintendo Switch--at a later date.