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| Microsoft - Windows 10 Tip: Find out all you can do with improved Game bar |
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Posted by: xSicKxBot - 07-31-2018, 09:28 AM - Forum: Windows
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Windows 10 Tip: Find out all you can do with improved Game bar
Good news for PC gamers: The Windows 10 April 2018 Update delivered a makeover to the Game bar so it’s even easier to find what you’re looking for.
New buttons on the Game bar provide easy access to your captures, themes (dark, light, or your current Windows theme) and the time (thanks to a new clock).
You can also use the bar to toggle your microphone and camera, start a Mixer stream without any extra hardware or software, and edit the title of your Mixer stream.
Check out the improved Game bar:

If you like this, check out more Windows 10 Tips.
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| Mobile - Star Realms gets the United: Assault expansion and foil card support |
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Posted by: xSicKxBot - 07-31-2018, 09:28 AM - Forum: New Game Releases
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Star Realms gets the United: Assault expansion and foil card support

By Joe Robinson 30 Jul 2018
White Wizard Games’ iconic sci-fi deck-building experience Star Realms has just been updated with a new mini-expansion.
Star Realms is one of the best card games on mobile. Check out the others.
United: Assault is the third update of four in the ‘United’ series of card packs from the physical game, The first two were United: Command and United: Heroes, and the main new mechanic revolves around multi-faction cards. The final pack, Missions, will contain a new card-type that will offer alternative win conditions.
The ‘Assault’ pack includes the following twelve cards that are a mix of multi-faction ships and bases:
- 2x Coalition Freighter
- 1x Coalition Fortress
- 2x Alliance Frigate
- 1x Alliance Landing
- 2x Assault Pod
- 1x Unity Station
- 2x Unity Fighter
- 1x Union Cluster
Special effects and combos trigger when two factions combine. An update on both iOS and Android has made this pack available to purchase via IAP for $1.99 | £1.69, as well as updating the UI and adding in support for foil cards.
There was a five month gap between Command & Heroes, and a three month gap between Heroes and Assault. Missions should be out by the end of the year, at least.
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| XONE - Insane Robots |
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Posted by: xSicKxBot - 07-30-2018, 05:03 PM - Forum: New Game Releases
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Insane Robots
Compete in intense one-on-one duels, lead a riotous robot rebellion through randomly generated survival arenas, and overthrow a malevolent robot despot in an epic single-player campaign. Battle with a collection of 46+ diverse robots in five hostile environments, augment the droids as you progress, and embark on an epic journey filled with peril and twists across a decaying robot dystopia. Publisher: Playniac Release Date: Jul 13, 2018
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| XONE - No Man's Sky |
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Posted by: xSicKxBot - 07-30-2018, 05:03 PM - Forum: New Game Releases
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No Man's Sky
Inspired by the adventure and imagination that we love from classic science-fiction, No Man's Sky presents you with a galaxy to explore, filled with unique planets and lifeforms, and constant danger and action. In No Man's Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you'll discover places and creatures that no other players have seen before - and perhaps never will again.
Embark on an epic voyage
At the centre of the galaxy lies a irresistible pulse which draws you on a journey towards it to learn the true nature of the cosmos. But, facing hostile creatures and fierce pirates, you'll know that death comes at a cost, and survival will be down to the choices you make over how you upgrade your ship, your weapon and suit.
Find your own destiny
Your voyage through No Man's Sky is up to you. Will you be a fighter, preying on the weak and taking their riches, or taking out pirates for their bounties? Power is yours if you upgrade your ship for speed and weaponry.
Or a trader? Find rich resources on forgotten worlds and exploit them for the highest prices. Invest in more cargo space and you'll reap huge rewards.
Or perhaps an explorer? Go beyond the known frontier and discover places and things that no one has ever seen before. Upgrade your engines to jump ever farther, and strengthen your suit for survival in toxic environments that would kill the unwary.
Share your journey
The galaxy is a living, breathing place. Trade convoys travel between stars, factions vie for territory, pirates hunt the unwary, and the police are ever watching. Every other player lives in the same galaxy, and you can choose to share your discoveries with them on a map that spans known space. Perhaps you will see the results of their actions as well as your own... Publisher: 505 Games Release Date: Jul 24, 2018
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| PS4 - 20XX |
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Posted by: xSicKxBot - 07-30-2018, 05:03 PM - Forum: New Game Releases
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20XX
20XX is an indie roguelike platformer. Jump and shoot your way through ever-changing levels, collect awesome new powers, and battle mighty bosses in the name of saving the human race maybe. Full co-op means you can play with a friend on the couch or online. Publisher: Fire Hose Games Release Date: Jul 10, 2018
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| PC - Earthfall |
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Posted by: xSicKxBot - 07-30-2018, 05:03 PM - Forum: New Game Releases
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Earthfall
Earthfall is a co-operative shooter for up to four players. Using team-based tactics to fortify holdouts and complete objectives, players must work together to survive. Publisher: Holospark Release Date: Jul 12, 2018
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| PC - Sleep Tight |
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Posted by: xSicKxBot - 07-30-2018, 05:03 PM - Forum: New Game Releases
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Sleep Tight
Build that pillow fort, grab that dart gun, and try to survive one more night Publisher: We Are Fuzzy Release Date: Jul 26, 2018
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| News - Now’s the time to pitch your great Visual Arts talks for GDC 2019! |
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Posted by: xSicKxBot - 07-30-2018, 05:03 PM - Forum: Lounge
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Now’s the time to pitch your great Visual Arts talks for GDC 2019!
 Hey game makers, if you have a great idea for a session that would be a great fit for the Visual Arts track of talks at Game Developers Conference 2019, now is the time to submit it! Show organizers are now accepting submissions to present lectures, roundtables, panels, posters and tutorials through Thursday, August 16th.
This will be the 33nd edition of GDC, the world’s largest and longest-running event serving professionals dedicated to the art and science of making games. Next year the show will take place March 18-22 at the Moscone Convention Center in San Francisco, California, and will again play host to thousands of game developers from all around the world for a week of learning, networking and inspiration.
Organizers are looking for submissions of expert talks that would be a great fit for the show! In particular, they’re seeking submissions for the GDC 2019 Visual Arts track of talks. Here’s what they’re looking for, in their own words:
Success of the GDC Visual Arts track has grown over the past few years and we want you to help us build on that momentum. We want disruptive, inspirational and amazing artists, art directors, and art managers to speak this year.. We’re looking for people who are willing to share their skills and techniques with us. We want to hear from directors and managers who can teach us how to build great art teams, and create outstanding visuals on tight budgets and schedules. And we’re seeking out top notch technical artists to show us new insights in look development and tool creation.
- Inspirational Art Direction Talks: Continuing with our ‘coffee table book’ art direction sessions from last year we’re looking for art directors who are willing to not only talk about the evolution of their game’s style but to show us that evolution. Whether you’re a AAA big budget developer or a small 2-person indie team, pull back the curtain and reveal the sketches, concepts, prototypes and in-development shots/videos that led you to the final look of your product.
- TECHNIQUES and DEMOS: Visual artists are just that, visual. We want to see what you know, not just hear about it. We want artists to teach us new techniques, new tools and new styles. Can’t talk and draw at the same time? No problem, we’ll even let you have two presenters – one to talk and one to demonstrate. Show off your 3D modeling techniques, concept art drawing, and animation work to the best audience in the world – your peers.
- Next Gen Art Techniques: A console transition is looming, and it’s time to start planning for all the new graphics goodies it will bring. What will we be able to do with lighting, with procedural art generation, with materials, or with new pipelines? Help set the agenda for the next generation of graphics by sharing your cutting-edge techniques and plans.
- Art Management and Production Talks: Did you develop an interesting strategy that saved you art development time and/or money? Did an in-house or 3rd party tool help alleviate your production pipeline woes? How do you manage to keep your artists from seeing the trees instead of the forest? We’d love to hear about your solutions to these problems and more!
- Art Culture: What core values are you looking for when you hire artists? How do you manage critiques within your organization? Managing creative people with disparate personalities can be daunting. How does your team manage that? Share your successes (and failures) in this with us so we can create better collaborative environments at our studios.
- Animation: What sets your game’s animation apart from everyone else in the industry? What went right in your latest game’s motion capture sessions? What went wrong? What have you learned from studying animation techniques used in other entertainment industries? Share your lessons with other animators as we want to hear the good, the bad, and the ugly regarding animation trials and tribulations.
- 2D Art Production Pipeline Talks: It is surprising how some aspects of 2D art production pipelines are a lot more work than 3D art production pipelines. We want to hear from someone who can talk about an interesting 2D art production pipeline.
- Character Design Talks: We’d like to see a character talk that speaks to the DESIGN of the characters, not just how to sculpt high-frequency detail in Zbrush or do pretty rendering in Photoshop so the character design can pass a publisher focus test.
- Show us your tech, TAs: You’re the glue that holds art production together, TAs. What new ideas in tools and pipelines have you developed this past year? What new shader techniques are you investigating for next-gen? Is there look development work you’ve done that would enlighten us? Come show us and inspire us!
Last year was the most popular ever for the GDC Visual Arts track, and we want you to help us build on that momentum. We want disruptive, inspirational and amazing artists, art directors, and art managers to speak this year. We’re looking for people who are willing to share their skills and techniques with us. We want to hear from directors and managers who can teach us how to build great art teams, and create outstanding visuals on tight budgets and schedules. And we’re seeking out top notch technical artists to show us new insights in look development and tool creation.
Meanwhile, those interested in submitting for any of the GDC Summits (AI, Community Management, Game Narrative, GDC Education, GDC Mobile, Indie or UX) or [email protected] (all of which take place on the Monday & Tuesday of the event) or Friday’s Game Career Seminar should know that the call for submissions will open later this year!
For more details on the submission process or GDC 2019 in general visit the show’s official website, or subscribe to regular updates via Facebook, Twitter, or RSS.
Gamasutra and GDC are sibling organizations under parent UBM Americas
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